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[BUG FIXED] Vertex Slope the swimmable blood caves in Hell


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 Post subject: Vertex Slope the swimmable blood caves in Hell
PostPosted: 02 Jul 2012, 21:01 
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Chaingunner  Chaingunner
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Joined: 18 Mar 2012, 16:13
Posts: 139
Location: UK
I'd do it myself, but in my attempts I've discovered that I'm far too inexperienced in their use to get satisfactory results :( The area is around (1811, 11511). Nice thing is that, as the caves are entirely swimmable, you could quite comfortably slope the floors and ceilings of the area. Downside? Making sure each sector used has a deep water actor in it.


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 Post subject: Re: Vertex Slope the swimmable blood caves in Hell
PostPosted: 03 Jul 2012, 10:51 
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Hades Elemental  Hades Elemental
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Joined: 19 Dec 2010, 18:53
Posts: 317
Location: Finland
Deep water really should be an UDMF property... I should go and code a patch for this.


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 Post subject: Re: Vertex Slope the swimmable blood caves in Hell
PostPosted: 14 Aug 2012, 19:32 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4271
Location: Germany
Any news Phob? Are you going to sign up for Phase 4?


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 Post subject: Re: Vertex Slope the swimmable blood caves in Hell
PostPosted: 09 Oct 2012, 20:25 
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Revenant  i am a xaser
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Joined: 10 Jun 2010, 05:51
Posts: 554
I'm trimming down the fat on my to-do list and getting rid of anything that's strictly detail-oriented, like this item. If someone wants to give this a shot post-beta, that could be nice, but all in all it's not mega-important so I'm not going to be able to get around to it.


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 Post subject: Re: Vertex Slope the swimmable blood caves in Hell
PostPosted: 30 Mar 2013, 08:47 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
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Location: Germany
After taking a second look at it, I consider this to be a low-priority thing.


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