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[BUG FIXED] Slime trail in cave opening (leading to blue door)


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 Post subject: Slime trail in cave opening (leading to blue door)
PostPosted: 16 Jul 2012, 18:11 
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Shotgunner  Lazy Mapper
Joined: 14 Dec 2009, 03:29
Posts: 25
A little vertex moving will fix this.

Image


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 Post subject: Re: Slime trail in cave opening (leading to blue door)
PostPosted: 18 Jul 2012, 19:52 
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Revenant  i am a xaser
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Joined: 10 Jun 2010, 05:51
Posts: 554
This is a nodes issue, and theoretically it can be fixed if the proper node-building settings for ZDBSP can be found (though at this point I'm not convinced there's not an error somewhere in external ZDBSP considering how all options thus far have failed to produce perfect nodes). Using ZDoom's internal nodebuilder ("gennodes 1") fixes this, and while I guess you can jiggle the vertices around until this is done, there are several more spots around the map (including some that cause visual bleeding through walls and even clipping errors) that are also related, meaning a better nodebuild is the desirable solution so we don't have to stop-gap everything.

tl;dr: I'd suggest closing this and opening a general "Nodes are borked" bugthread, to officially put it on-record. ;)


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 Post subject: Re: Slime trail in cave opening (leading to blue door)
PostPosted: 18 Jul 2012, 21:40 
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Site Admin  Site Admin
Joined: 19 Jan 2010, 00:05
Posts: 1546
Something I wonder: if you use the dumpmap command, does ZDoom dump the nodes with it? If so, gennodes 1 + dumpmap == perfect ZDBSP. :)
I want YOU to read the wiki.
And this one too. Also, SLADE3.


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 Post subject: Re: Slime trail in cave opening (leading to blue door)
PostPosted: 18 Jul 2012, 21:57 
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Revenant  i am a xaser
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Joined: 10 Jun 2010, 05:51
Posts: 554
Unfortunately not. In fact, it presents another oddity in that it saves the result in Hexen format, despite being UDMF originally. Since the wiki describes it as saving the "current state" of the map, I'm not sure it'd work well anyhow without botching something up.

We need a "dumpnodes". <_<


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 Post subject: Re: Slime trail in cave opening (leading to blue door)
PostPosted: 14 Aug 2012, 18:54 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4279
Location: Germany
Moved the vertice, but this is more an enginerelated thing.


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