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[BUG FIXED] Camera textures instead of "SetPlayerCamera"


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 Post subject: Camera textures instead of "SetPlayerCamera"
PostPosted: 13 Apr 2012, 15:56 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4277
Location: Germany
If you execute this switch, the whole screen gets switched. This sucks, and slows down gameplay. It needs to be replaced with a camera texture.

BTW, what are these green lost souls? Where did they come from?! O_o


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 Post subject: Re: Camera textures instead of "SetPlayerCamera"
PostPosted: 26 Apr 2012, 02:58 
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Arachnotron  Not an Arachnotron
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Joined: 19 Dec 2010, 00:25
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Location: Santiago, Chile
yeah, just remove the camera thing and change the script with this

Quote:
script 3 (void)
{
door_open(40,35);
thing_spawn( (spawnspottag) ,(201 or T_LOSTSOUL),0,0);
}


And those phantoms, mmhh, I can't decide if remove and replace them for normal lost souls or keep them
wut?


Last edited by gothic on 26 Apr 2012, 15:00, edited 1 time in total.

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 Post subject: Re: Camera textures instead of "SetPlayerCamera"
PostPosted: 26 Apr 2012, 10:38 
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Icon of Sin  Icon of Sin
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Hey Gothic, I think one of those large 128x128 computer screens with a camera texture in the middle showing the bars would look very sexy down there. :)


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 Post subject: Re: Camera textures instead of "SetPlayerCamera"
PostPosted: 26 Apr 2012, 10:57 
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Site Admin  Site Admin
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Location: Germany
Doing the camera textures the way seen in Stronghold would be the best idea. All you need is one panel texture, one cam texture for the camera thing and one "INTERLACE" trick texture ... even though I have a better idea atm... I will come up with something as soon as my detail slot is at hand.


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 Post subject: Re: Camera textures instead of "SetPlayerCamera"
PostPosted: 26 Apr 2012, 14:58 
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Arachnotron  Not an Arachnotron
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Joined: 19 Dec 2010, 00:25
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Location: Santiago, Chile
CaptainToenail wrote:
Hey Gothic, I think one of those large 128x128 computer screens with a camera texture in the middle showing the bars would look very sexy down there. :)

64x64 could be better, I think big computers are for big and technical areas, and that sector is pretty small for a 128x128 computer
also
Quote:
You are allowed to add new actors (items, props, gimmicks but no weapons, monsters)

I didn't saw that before, so I think the phantom will be removed -_-


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 Post subject: Re: Camera textures instead of "SetPlayerCamera"
PostPosted: 26 Apr 2012, 17:49 
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I hope so,... I am not a big fan of it anyway.


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 Post subject: Re: Camera textures instead of "SetPlayerCamera"
PostPosted: 26 Apr 2012, 21:55 
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The thing that annoys me the most about it is the sounds. Mixing PSX/N64 sounds with PC sounds just doesn't fit; kind of like mixing PC sprites with N64 sprites.
I want YOU to read the wiki.
And this one too. Also, SLADE3.


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 Post subject: Re: Camera textures instead of "SetPlayerCamera"
PostPosted: 26 Apr 2012, 22:15 
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Revenant  i am a xaser
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replacing them with a flood of Flesh Spawn could work. I might strike up an edit tonight if Infernex hasn't gotten started just yet.


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 Post subject: Re: Camera textures instead of "SetPlayerCamera"
PostPosted: 26 Apr 2012, 22:19 
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Satyr  Satyr
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Xaser wrote:
replacing them with a flood of Flesh Spawn could work. I might strike up an edit tonight if Infirnex hasn't gotten started just yet.


I haven't, I plan on starting tomorrow when it will be the switch day in my timezone. As of right now, and counting when I get out of school, tomorrow is 8 hours from this posting.


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 Post subject: Re: Camera textures instead of "SetPlayerCamera"
PostPosted: 26 Apr 2012, 23:07 
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Hades Elemental  Some Kind of Monster
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Joined: 20 Feb 2012, 21:52
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Gez wrote:
The thing that annoys me the most about it is the sounds. Mixing PSX/N64 sounds with PC sounds just doesn't fit; kind of like mixing PC sprites with N64 sprites.


That would be good feedback for the submission thread itself, actually, since it's still in the submission queue. :-) I was going to revisit that submission in the near future anyways with a new proposal, but since several of you have apparently seen it in action, I would just as soon get your opinions on its current state, if you're willing to drop by its thread and post some comments.
Co-founder of Awesome Towne, an indie game studio--come visit our website!


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