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[BUG FIXED] Bleeding Sector?


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 Post subject: Bleeding Sector?
PostPosted: 24 Apr 2012, 22:15 
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Icon of Sin  Icon of Sin
Joined: 19 Dec 2009, 17:08
Posts: 1053
Unfortunately I have to play Doom without OpenGl these days because my laptop has palpitations if I try using it on Doom maps as complex as these. On the other hand it means I can spot all the software mode related problems. :XD:

Something that came to my attention were these strange graphical artifacts.

Image

Image

At first I thought they were slime trails, a problem inherent to the software renderer, but it actually seem to be a dummy-sector outside the map that bleeds through the walls at certain angles. Why it is doing this I cannot say but it looks very bad. Also note the armour bonus that appears to be hovering in mid-air in the second shot, as if it thinks it is inside another sector with a different floor height. Perhaps this is the result of an unclosed sector or node error?


Last edited by CaptainToenail on 01 May 2012, 12:58, edited 1 time in total.

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 Post subject: Re: Bleeding Sector?
PostPosted: 01 May 2012, 12:57 
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Icon of Sin  Icon of Sin
Joined: 19 Dec 2009, 17:08
Posts: 1053
This appears to have been fixed somehow. It does not seem to happen anymore in the recent builds. Case closed I guess.


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