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[BUG FIXED] Unintentional Active Monsters


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 Post subject: Unintentional Active Monsters
PostPosted: 01 May 2012, 12:56 
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Icon of Sin  Icon of Sin
Joined: 19 Dec 2009, 17:08
Posts: 1053
The Hell Warrior and assorted imps behind the blue door wander around at random, when they should be standing still awaiting the player. I'm sure I set them as deaf in the map editor.

If someone could investigate and perhaps place some sound-blocking lines in there to stop this happening I would be grateful. :3:


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 Post subject: Re: Unintentional Active Monsters
PostPosted: 06 May 2012, 13:05 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4271
Location: Germany
Weren't deaf, but are now!


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