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[BUG FIXED] Mid-texture water glitch


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 Post subject: Mid-texture water glitch
PostPosted: 06 May 2012, 20:12 
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Icon of Sin  Icon of Sin
Joined: 19 Dec 2009, 17:08
Posts: 1053
The translucent water at the map start is being rendered incorrectly. Depending on the angle, distance and height from the window the water will vanish and appear at different heights. It is hard to explain but it occurs in software mode. Maybe it is just the nodebuilder frakking up again, I do not know. -_-

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 Post subject: Re: Mid-texture water glitch
PostPosted: 06 May 2012, 20:30 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4279
Location: Germany
That's strange... the texture actually is controlled by the 3d floor


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 Post subject: Re: Mid-texture water glitch
PostPosted: 27 Jun 2012, 03:02 
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Revenant  i am a xaser
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Joined: 10 Jun 2010, 05:51
Posts: 554
I actually managed to fix this somehow. There was a second 3D sector being stacked in there that must've been playing hell with it, as it seems to look okay now. :)


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 Post subject: Re: Mid-texture water glitch
PostPosted: 27 Jun 2012, 11:53 
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Chaingunner  Chaingunner
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Joined: 18 Mar 2012, 16:13
Posts: 139
Location: UK
The second 3D floor stacked in was being used for an effect, but somebody kept breaking it by making it have volume, when it didn't actually any at all. Strangely, I had fixed this myself before, but then somebody else broke it again :P


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