Also, note the DeadMarine actor I've added and used in the entrance to hell. You can use set aspects and color translations, or keep either or both random.
/* A marine corpse. Easy as pie. Use args to set a translation.
1 Indigo (grey)
4 Light Gray
5 Light Brown
6 Light Red
7 Light Blue
19 Dark Green
* Use args to choose aspect of the corpse:
0 Dead marine
1 Torso, one arm
2 Torso, throat cut
7 Doomed Space Marine from Duke 3D easter egg
* Use args to set it to pick a color randomly,
* and args to set it to pick an aspect randomly.
In fact, the same system for choosing translations could be used for other marine victims.