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[BUG FIXED] Spine elevator


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 Post subject: Spine elevator
PostPosted: 07 Jun 2012, 12:38 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4277
Location: Germany
The front textures are misaligned and so is the floor texture (can be solved with some adjustments) but the most annoyin problem is, that this platform makes the same sound as the usual UAC platforms (doom sound). This sounds awkward, as it is a biological evil platform and not a mechanical one. A soundsequence is needed here!


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spineelevator.png
spineelevator.png [ 150.13 KiB | Viewed 149 times ]
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 Post subject: Re: Spine elevator
PostPosted: 07 Jun 2012, 12:48 
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Cyberdemon  Approved Adder
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Joined: 01 Feb 2011, 20:07
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Fully agreed.


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 Post subject: Re: Spine elevator
PostPosted: 08 Jun 2012, 17:52 
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Icon of Sin  Icon of Sin
Joined: 19 Dec 2009, 17:08
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Ok try this. The sounds are taken from Blood. Give the sector the MovingMeatSector sound sequence.


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MovingMeat.zip [18.53 KiB]
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 Post subject: Re: Spine elevator
PostPosted: 15 Jun 2012, 18:42 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
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Location: Germany
Implemented the soundeffect and the thing, thanks


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