It is currently 19 May 2013, 17:23

Post new topic Reply to topic  Page 1 of 5
 [ 47 posts ]  1, 2, 3, 4, 5  

[WIP][H3M8] Hell's Forge - Up for grabs!


Author Message
 Post subject: [WIP][H3M8] Hell's Forge - Up for grabs!
PostPosted: 08 Jan 2011, 15:17 
Offline
Dark Imp  Anticitizen One
Joined: 17 Dec 2009, 13:58
Posts: 61
Location: Romania
Title: Hell's Forge
Author(s): Disguise
Difficulty: 8 (Maybe 9 I don't know yet)
Description: A map which will have a lot of lava & fiery stuff. Nuff' said.
Episode: 3
Screenshots:


I posted this to show that I'm not dead. I'm working on the map. :-) Also I know that in-game screenshot is very dark, but it's subject to change.
Image

Approved Submissions: 1
Approved Updates: 1
Rejected Updates & Submissions: 0


Last edited by Disguise on 19 Feb 2013, 00:05, edited 7 times in total.

Top
 Profile  
 
 Post subject: Re: [WIP][H3M8] Hell's Sky Fortress
PostPosted: 08 Jan 2011, 16:44 
Offline
Mancubus  Suffer.
User avatar
Joined: 18 Dec 2009, 20:36
Posts: 665
Location: Bucharest
A map made almost completely by 3d floors? :)
Available for download:
Automatic Wolfenstein - autonomous bot for Wolfenstein 3D


Top
 Profile  
 
 Post subject: Re: [WIP][H3M8] Hell's Sky Fortress
PostPosted: 08 Jan 2011, 17:19 
Offline
Dark Imp  Anticitizen One
Joined: 17 Dec 2009, 13:58
Posts: 61
Location: Romania
printz wrote:
A map made almost completely by 3d floors? :)

No just that part which is shown in the screenshots. :-P

EDIT: More screenshots! :-D


Last 2 screenshots show how the main entrance to the Forge will look like. In the other screenshots, I added more stuff to the 3D Floating bridge like building. Also don't mind the ceiling texture in the last 2 screens. :-P


Top
 Profile  
 
 Post subject: Re: [WIP][H3M8] Hell's Forge - Screenshots Added 15.01.11
PostPosted: 26 May 2011, 21:07 
Offline
Dark Imp  Anticitizen One
Joined: 17 Dec 2009, 13:58
Posts: 61
Location: Romania
Sorry for the bump. Well, I'm working on my maps yet again, so this week or upcoming one I will post some screenshots! Mostly about this map, since I'm focusing on this one right now. :-)


Top
 Profile  
 
 Post subject: Re: [WIP][H3M8] Hell's Forge - Screenshots Added 15.01.11
PostPosted: 29 May 2011, 13:40 
Offline
Baron of Hell  Baron of Hell
User avatar
Joined: 14 Dec 2009, 23:43
Posts: 647
Location: Long Island
Excellent, can't wait to see this level grow!!!!


Top
 Profile  
 
 Post subject: Re: [WIP][H3M8] Hell's Forge - Screenshots Added 15.01.11
PostPosted: 30 May 2011, 07:58 
Offline
Site Admin  Site Admin
User avatar
Joined: 11 Dec 2009, 18:51
Posts: 4269
Location: Germany
Great news :)


Top
 Profile  
 
 Post subject: Re: [WIP][H3M8] Hell's Forge - Updated on the SVN!
PostPosted: 02 Jun 2011, 14:31 
Offline
Dark Imp  Anticitizen One
Joined: 17 Dec 2009, 13:58
Posts: 61
Location: Romania
I have updated the map in the SVN with the latest one which I have. Also I would really appreciate it if someone could take a look at what I have done so far. :-)


Top
 Profile  
 
 Post subject: Re: [WIP][H3M8] Hell's Forge - Updated on the SVN!
PostPosted: 02 Jun 2011, 15:31 
Offline
Commander Keen  A rather ghastly dragon
User avatar
Joined: 11 Dec 2009, 20:01
Posts: 2661
Disguise wrote:
I have updated the map in the SVN with the latest one which I have. Also I would really appreciate it if someone could take a look at what I have done so far. :-)

I will this evening. Check back tomorrow (If I don't by then, feel free to PM me to remind me. I've been meaning to get to reviewing all the maps on the SVN :P).
Currently reading: Blood Ravens, The Dawn of War Omnibus
_________________
Total approved submissions: 78
Total approved updates: 21
Total rejected: 2


Top
 Profile  
 
 Post subject: Re: [WIP][H3M8] Hell's Forge - Updated on the SVN!
PostPosted: 02 Jun 2011, 15:47 
Offline
Dark Imp  Anticitizen One
Joined: 17 Dec 2009, 13:58
Posts: 61
Location: Romania
Heh, okay will do! ;-) Thanks. :-)


Top
 Profile  
 
 Post subject: Re: [WIP][H3M8] Hell's Forge - Updated on the SVN!
PostPosted: 03 Jun 2011, 03:19 
Offline
Commander Keen  A rather ghastly dragon
User avatar
Joined: 11 Dec 2009, 20:01
Posts: 2661
Okay, played it, and a few suggestions:

1): It's a nice starting area. Very ambient and all, but I can imagine players telefragging each other a lot in multiplayer. I'm also not sure about closing the first door like that, for the same reason.
2): The blood (I think) in recessed floor in the first real area is too recessed. It's a bit jarring to fall into. Raise it up a bit. Maybe half to a quarter of how deep it is now.
3): The above room is a bit too cramped. It's okay-ish, but again, I'm concerned about multiplayer.
4): After killing the first three undead knights, I got a message that the main gate will open. It did, then it closed again and I couldn't open it. I had to noclip through.
5): Should maybe add some fog to the skybox. It looks a little too clear.
6): A quick suggestion for when you add secrets, a switch hidden behind one of those flaming braziers would work pretty well. Maybe opening a ledge you have to jump to, but that might be a little cruel. :P

Oh, I was typing this as I played through, so I didn't realize this was all that was done XD. But yeah, I love the aesthetics, and can't wait to see what you do with it. :D


Top
 Profile  
 
Display posts from previous:  Sort by  

Post new topic Reply to topic  Page 1 of 5
 [ 47 posts ]  1, 2, 3, 4, 5  


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: