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[APPROVED] Claymore Mine


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 Post subject: Re: Claymore
PostPosted: 17 Dec 2010, 17:15 
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Commander Keen  A rather ghastly dragon
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Joined: 11 Dec 2009, 20:01
Posts: 2661
CaptainToenail wrote:
Aww, there not that bad, surely? :p

I can certainly convert it into a deployable item like the Sentrygun easily if it's a big enough problem.

Well, I wouldn't cut the weapon version, but make a deployable item version for the Item Store, as well. :P

FistMarine wrote:
In my opinion, it works better as an inventory item that mentioned ghastly above ;-)

Toenail, why are you making inventory items that talk about me? :P
Currently reading: Blood Ravens, The Dawn of War Omnibus
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Total approved updates: 21
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 Post subject: Re: Claymore Mine
PostPosted: 17 Dec 2010, 20:31 
Quote:
Toenail, why are you making inventory items that talk about me?

Ghastly, I was saying that :-P


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 Post subject: Re: Claymore
PostPosted: 20 Dec 2010, 16:46 
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Hades Elemental  Motherfracker
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Joined: 17 Apr 2010, 18:00
Posts: 345
Location: Wisconsin
Cyanosis wrote:
At least it doesn't recycle sprites from Dark Forces.


I'd actually rather have that.
[SUBMISSIONS]: GoreDec (reminder), Talon .44, STG44, TriShot
[REJECTED]: 4
[APPROVED]: 6


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 Post subject: Re: Claymore Mine
PostPosted: 09 Jan 2011, 12:49 
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Hell Knight  Forum Artist
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Joined: 10 Jan 2010, 14:55
Posts: 478
Location: Sweden
I don't see a problem with the sprites. I think this is pretty cool. 3-5 Stars
My DeviantART:
http://miss-weavile.deviantart.com/


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 Post subject: Re: Claymore Mine
PostPosted: 28 Jan 2011, 23:31 
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Marine  Marine
Joined: 28 Jan 2011, 23:28
Posts: 4
sigh,

the claymore is not, and never was trip-wire.

its remote detinated. :-/


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 Post subject: Re: Claymore Mine
PostPosted: 28 Jan 2011, 23:50 
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Icon of Sin  Icon of Sin
Joined: 19 Dec 2009, 17:08
Posts: 1053
I know, I read the wiki page before I made it.

Didn't you read my description? It has integrated DetectoDemon (tm) technology, heh.


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 Post subject: Re: Claymore Mine
PostPosted: 29 Jan 2011, 01:03 
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Marine  Marine
Joined: 28 Jan 2011, 23:28
Posts: 4
CaptainToenail wrote:
I know, I read the wiki page before I made it.

Didn't you read my description? It has integrated DetectoDemon (tm) technology, heh.


agh. Well thats a different story...Detect-O-demon. And the (tm) at the end, lol.

dude, i dont know how you people can sprite like this so well. Where is a decent tutorial at?

One that gets programs down, shading, drawing, tools, everything.


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 Post subject: Re: Claymore Mine
PostPosted: 18 Mar 2011, 01:14 
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Shotgunner  the one and only electric penguin
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Joined: 13 Jan 2011, 22:13
Posts: 26
Location: Texas, ya'know were id is?
elctro's "what the F%^#$ do I do now?" tutorials
this weeks guide: spriteing basics
Programs:
people seem to be under the delusion that you need a certain "program" to sprite
ya'know that MS PAINT thing? yeah thats all you'll need. I'm not shitting you.
to actually sprite you "gasp!" draw! wow!
if you want a more advanced tutorials I'll direct you to 'em
Why are there so few rocket launching weaponry in the armory?
GOLDEN RULES OF DOOM:
Explosives are effective.
If it moves it can be killed.
If it has a bigger gun than you, you are out of your league.
Keep calm, and circle strafe to win.


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 Post subject: Re: Claymore Mine
PostPosted: 18 Mar 2011, 08:28 
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Site Admin  Site Admin
Joined: 19 Jan 2010, 00:05
Posts: 1545
elctropenguin wrote:
people seem to be under the delusion that you need a certain "program" to sprite
ya'know that MS PAINT thing? yeah thats all you'll need.

You'll still need something else to make the image usable because Paint doesn't support transparency.

Cue "hlep my sprites are in big blue boxs i thoght cyna wuz transprant wat teh helll????!!!!!!1" posts.
I want YOU to read the wiki.
And this one too. Also, SLADE3.


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 Post subject: Re: Claymore Mine
PostPosted: 08 Feb 2012, 13:19 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4273
Location: Germany
Approved for now


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