It is currently 22 May 2013, 05:29

Post new topic Reply to topic  Page 1 of 1
 [ 10 posts ] 

[SUBMISSION] Leviathan Triple Shotgun


Author Message
 Post subject: Leviathan Triple Shotgun
PostPosted: 30 May 2011, 13:24 
Offline
Zombie  Zombie
Joined: 13 Feb 2011, 17:59
Posts: 14
Quote:
Name: Leviathan Triple Shotgun
Class:3
Type: Projectile
Palette: Doom
Summon: tripleshotgun
Ammotype: shell
AltFire: No

Submitted: Blaskowitz
Decorate: Blaskowitz
Sprites: Eriance, NMN (AKA Paul)
Sprite Edit: Marty Kirra
Sounds: Unknown
Idea Base: The resident evil 5 unlockable triple shotgun

Description: The weapon is very inaccurate but is very useful for cleaning out a room of monsters. It was last rejected and Ghastly said that I could repost it if I made changes to it, indeed I did.

What I changed:
- Its pellets are reduced to 30 instead of 47
- reload is a bit slower
- It is now weaker to make it balanced.

Attachment:
LeviathanTripleShotgun.wad [228.73 KiB]
Downloaded 215 times


Last edited by Blaskowitz on 06 Jun 2011, 13:38, edited 2 times in total.

Top
 Profile  
 
 Post subject: Re: Leviathan Triple Shotgun
PostPosted: 30 May 2011, 21:14 
Offline
Hell Warrior  Hell Warrior
Joined: 27 Apr 2010, 12:02
Posts: 529
Location: Canada, eh
Tag?
Also, you still need to post the sprites.
*insert signature here*


Top
 Profile  
 
 Post subject: Re: Leviathan Triple Shotgun
PostPosted: 31 May 2011, 01:09 
Offline
Cyberdemon  Approved Adder
User avatar
Joined: 01 Feb 2011, 20:07
Posts: 857
It's weaker than the SSG, takes a bit longer to reload and waste more ammo. True, it shoots more bullets but it has the same spread as the SSG. You say it's good for cleaning up rooms from monsters, testing it proves that it isn't that good at it.

Sprites, animation and sound are great.


Top
 Profile  
 
 Post subject: Re: Leviathan Triple Shotgun
PostPosted: 31 May 2011, 17:51 
Offline
Zombie  Zombie
Joined: 13 Feb 2011, 17:59
Posts: 14
I will update in a minute.

Edit: fixed


Top
 Profile  
 
 Post subject: Re: Leviathan Triple Shotgun
PostPosted: 31 May 2011, 22:49 
Offline
SSG Zombie  Doom Forever: better than Duke
User avatar
Joined: 19 May 2011, 22:42
Posts: 160
Location: Inside your computer, hacking your software.
Yes, it is sort of handy but like what Blue Shadow said, it isn't very good for clearing out rooms, it even has trouble clearing out a horde (5 or 6) of Imps within a couple shots.
A true conniseur of the great FPS boom (1992-1999)


Top
 Profile  
 
 Post subject: Re: Leviathan Triple Shotgun
PostPosted: 01 Jun 2011, 01:40 
Offline
Cyberdemon  Approved Adder
User avatar
Joined: 01 Feb 2011, 20:07
Posts: 857
Tell you what, increase the spread (give it 25% more than the SSG spread, for instance) and lower the damage from 7 to 5. Also, the weapon gives you 24 shell on pickup which is a lot, reducing it to 12... maybe... is better, IMO.

And one more thing I forgot to mention last time, the weapon has a wooden handle for the hud sprites but for the pickup it doesn't.

Of course, I'm just suggesting here. It's up to you if you want to implement these suggestions.


Top
 Profile  
 
 Post subject: Re: Leviathan Triple Shotgun
PostPosted: 02 Jun 2011, 00:13 
Offline
Wraith  μῖσος
User avatar
Joined: 02 Nov 2010, 08:27
Posts: 75
Location: Here
Something about this weapon, I don't like, it must be it's graphics. I was kinda expecting the triple shotgun on Sirens, which if I remember correctly was a clever edit.
"THE. HUNT. IS. OVER."


Top
 Profile  
 
 Post subject: Re: Leviathan Triple Shotgun
PostPosted: 06 Jun 2011, 13:36 
Offline
Zombie  Zombie
Joined: 13 Feb 2011, 17:59
Posts: 14
Updated what Blue Shadow said, it is better now.


Top
 Profile  
 
 Post subject: Re: Leviathan Triple Shotgun
PostPosted: 09 Jun 2011, 06:13 
Offline
Arachnotron  Really?
User avatar
Joined: 04 Mar 2010, 21:30
Posts: 373
Location: Florida
That's cute, but kinda silly looking. Also, you should seperate the muzzleflash and stick it in the Flash state so you can use Bright on it. Muzzleflashes should be lit.


Top
 Profile  
 
 Post subject: Re: Leviathan Triple Shotgun
PostPosted: 08 Feb 2012, 13:35 
Offline
Site Admin  Site Admin
User avatar
Joined: 11 Dec 2009, 18:51
Posts: 4273
Location: Germany
Not sure yet, it's quite obvious that the sprites while reloading are simply enlarged. I hate huge pixels :/


Top
 Profile  
 
Display posts from previous:  Sort by  
Moderators: Ghastly, NeuralStunner

Post new topic Reply to topic  Page 1 of 1
 [ 10 posts ] 


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron