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[WIP][H3M8] Hell's Forge - Up for grabs!


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 Post subject: Re: [WIP][H3M8] Hell's Forge - Updated on the SVN!
PostPosted: 03 Jun 2011, 11:04 
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Dark Imp  Anticitizen One
Joined: 17 Dec 2009, 13:58
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Location: Romania
Thanks! :-D Will do something with those things as soon as possible! :-)
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 Post subject: Re: [WIP][H3M8] Hell's Forge - Updated on the SVN!
PostPosted: 03 Jun 2011, 11:23 
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Mancubus  Suffer.
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Are you going to do something about the sky pit near the start? It's not deep enough to punish falling players or disc-thrown monsters.
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 Post subject: Re: [WIP][H3M8] Hell's Forge - Updated on the SVN!
PostPosted: 03 Jun 2011, 12:09 
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Commander Keen  A rather ghastly dragon
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printz wrote:
Are you going to do something about the sky pit near the start? It's not deep enough to punish falling players or disc-thrown monsters.

Yeah, I didn't mention that because I assume he hadn't gotten to that yet. :P
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 Post subject: Re: [WIP][H3M8] Hell's Forge - Updated on the SVN!
PostPosted: 03 Jun 2011, 17:20 
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Dark Imp  Anticitizen One
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Well, I can make that part deeper too, it's not a problem. *Starts DoomBuilder 2*

EDIT: Also what do you guys think of the trap thingy isn't it too hard, even if it's the 8th map of the episode?


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 Post subject: Re: [WIP][H3M8] Hell's Forge - Updated on the SVN!
PostPosted: 03 Jun 2011, 18:41 
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Mancubus  Suffer.
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The acolyte/disciple/bloodlich showdown? Well, for wand start on black plague it's very tough to survive and almost too much. But consider that indeed it's probably meant for a level 8 position, where the player would positively definitely be armed (and equipped) to the teeth, and neither does ZDoom reset your arsenal when you lose.


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 Post subject: Re: [WIP][H3M8] Hell's Forge - Updated on the SVN!
PostPosted: 03 Jun 2011, 22:37 
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Commander Keen  A rather ghastly dragon
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printz wrote:
The acolyte/disciple/bloodlich showdown?

Uhm? I didn't see that. Was there more than the three rooms that I saw?


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 Post subject: Re: [WIP][H3M8] Hell's Forge - Updated on the SVN!
PostPosted: 03 Jun 2011, 22:41 
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Dark Imp  Anticitizen One
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Ghastly wrote:
printz wrote:
The acolyte/disciple/bloodlich showdown?

Uhm? I didn't see that. Was there more than the three rooms that I saw?

After you enter the main room. It should display a message "Are you ready to die?!" and then the monsters should spawn.


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 Post subject: Re: [WIP][H3M8] Hell's Forge - Updated on the SVN!
PostPosted: 25 Aug 2011, 16:19 
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Dark Imp  Anticitizen One
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I've been working lately on this again. So it's not dead or anything.


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 Post subject: Re: [WIP][H3M8] Hell's Forge - Updated on the SVN!
PostPosted: 25 Aug 2011, 20:33 
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Site Admin  Site Admin
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Glad to hear :)


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 Post subject: Re: [WIP][H3M8] Hell's Forge - Updated on the SVN!
PostPosted: 25 Aug 2011, 21:07 
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Dark Imp  Anticitizen One
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I updated it today on the SVN. Nothing really new I'm messing around with the scripts mostly..


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