Ghastly wrote:
I REALLY like that crusher trap. You don't do the usual cascade, you have it go in reverse when it's done which could catch an unwary player. It could possibly stand to be a little faster, but it's fine as-is.
Thanks! Glad you like it!

Ghastly wrote:
-The Blood Lich is probably going to get cut, being an iconic CG3 monster. I'm not suggesting you remove it now, but just think about what you might replace it with in your map, if we do.
Hmm... Okay, I will replace it, when it's going to be necessary.
Ghastly wrote:
-The battle just beyond the gold door seems too hectic. Several Fallen, Fire Gargoyles AND an Iron Lich in a small area?
Yeah, maybe that was a bad idea. I should remove the Lich from there then.
Ghastly wrote:
-What is that massive Weredragon in the corridor? I had no knowledge of them, and there are several monsters already in Hpack that fit its exact role (beefy projectile-thrower).
Well... That Weredragon was already in it. So, I'm using what I see in the pack.
Ghastly wrote:
-The Volcano Serpents as well might be cut, so you should probably replace them with Chaos Serpents when that happens. That particular area (going down the stairs and fighting the Volcano Serpents) gets a little repetitive. Different monsters in each of those rooms might work a bit better.
I'll replace those with different monsters then.
Ghastly wrote:
-It wasn't clear what happened with the switch to get into the main room. It said find the switch, I looked around, things moved, I hit a switch and it and a secret opened. It gave a feeling of "Wait, what?" if that makes sense. Best way I can describe it.
After you kill the Undead Knights and Undead Champion the floor lowers on both left and right side. One is a secret and the other one is where the switch is.

Ghastly wrote:
-Those dialogue script things are meant for Corvus talking to himself. Hence the picture of Corvus on the side of the graphic.

Well, guess I shall remove those and maybe just display them as plain text.

I wanted to give the impression that someone else is talking to Corvus.

Ghastly wrote:
-Kind of a pair of huge bugs in the main hub room. I misunderstood what I was supposed to do, and went towards the gold door. The bars closed behind me, and I had to noclip back into the hub room for the fight. Then after the fight was done, I went towards the gold door again, and triggered the battle again (though only the Acolytes, so the bars would never raise again).
Yes... Probably if you used Give all or something and got all of the keys you triggered some of the scripts.

Because some of the scripts should activate after you get a respective key.
Ghastly wrote:
That's about it. I LOVE how the map looks.

Thanks for your input!
