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[H2M11] "Dome of doom"


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 Post subject: Re: [H2M11] "Dome of doom"
PostPosted: 20 Oct 2011, 13:32 
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Commander Keen  A rather ghastly dragon
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printz wrote:
Yeah but I found that Heretic's bestiary in D'sparil's domes is a formula proven to work, because that episode is made of awesome. I'll see what I add but I'll try to be discreet with them.

Yeah, I don't mean "Throw it in because it's there! :D", I just mean we have a some monsters available in episode 2 that would work for this map.
Currently reading: Blood Ravens, The Dawn of War Omnibus
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 Post subject: Re: [H2M11] "Dome of doom"
PostPosted: 21 Oct 2011, 21:20 
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Mancubus  Suffer.
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Progress report, screenshot #2 up.

Image

Work continues to need to be done.
Available for download:
Automatic Wolfenstein - autonomous bot for Wolfenstein 3D


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 Post subject: Re: [H2M11] "Dome of doom"
PostPosted: 22 Oct 2011, 14:15 
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Mancubus  Suffer.
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Due to academic reasons, I will only map on Sundays, starting from next weekend (motivation: all electronic hardware stores are closed on Sunday :) ). I don't want to fail my bachelor degree...

Thankfully next weekend is still before the deadline and if I have everything on paper, digitizing it into Doombuilder shouldn't take long. Monster placement and tweaking is another business, but that belongs to the playtesting stage. At least this map won't be as sprawling or free-form as H4M4; it has a rigid enough theme.


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 Post subject: Re: [H2M11] "Dome of doom"
PostPosted: 22 Oct 2011, 14:29 
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Commander Keen  A rather ghastly dragon
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printz wrote:
Due to academic reasons, I will only map on Sundays, starting from next weekend (motivation: all electronic hardware stores are closed on Sunday :) ). I don't want to fail my bachelor degree...

And we don't want you to fail it either. Good luck on your studies! I can certainly understand, as I've had several exams over the last few weeks.


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 Post subject: Re: [H2M11] "Dome of doom"
PostPosted: 22 Oct 2011, 17:11 
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Site Admin  Site Admin
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Nice use of colored lightning and dynamic lights in the skybox :)


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 Post subject: Re: [H2M11] "Dome of doom"
PostPosted: 30 Oct 2011, 21:31 
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Mancubus  Suffer.
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Here are some more screenshots :)
Image
Image
I hope I continue to work on this, at least until the deadline cometh :)


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 Post subject: Re: [H2M11] "Dome of doom"
PostPosted: 31 Oct 2011, 15:19 
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Site Admin  Site Admin
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Looks nice, very promising :)


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 Post subject: Re: [H2M11] "Dome of doom"
PostPosted: 03 Nov 2011, 14:49 
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Baron of Hell  Baron of Hell
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I am loving the bars that slide sideways as you press the switch! :D


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 Post subject: Re: [H2M11] "Dome of doom"
PostPosted: 09 Dec 2011, 21:19 
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Mancubus  Suffer.
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 Post subject: Re: [H2M11] "Dome of doom"
PostPosted: 09 Dec 2011, 21:44 
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Baron of Hell  Baron of Hell
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Progress! :dizzy:


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