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Roof Light: Problems with Doombuilder and Testing with ST


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 Post subject: Roof Light: Problems with Doombuilder and Testing with ST
PostPosted: 28 Oct 2011, 20:04 
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Marine  Marine
Joined: 28 Oct 2011, 19:57
Posts: 2
Hi everyone, i was wondering if somone could help me with a problem with using Roof Lights.

The error Message i keep getting is : Script error, "tempmap.wad:DECORATE" line 11:
Invalid state parameter light.

Im using Doom Builder 1.
Im using Skulltag to test.
I used XWE to Merge the .WAD *Roof Light*

I havent changed anything in the DECORATE just used the Actor number to spawn them on the map i am creating, could anyone help with this please?

Thanks - (5f5f) Lerok


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 Post subject: Re: Roof Light: Problems with Doombuilder and Testing with ST
PostPosted: 28 Oct 2011, 20:39 
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Cyberdemon  Approved Adder
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Joined: 01 Feb 2011, 20:07
Posts: 859
I don't know that much about Skulltag but it appears that it doesn't support the way the wad used for binding dynamic lights to actors.

What you can do is edit the decorate for the actors.

Locate every "Light" keyword and comment them out (just put two forward slashes behind the word "Light"), i.e:
Code:
ACTOR TechLanternBig 500
{
   Radius 10
   Height 80
   +SPAWNCEILING
   +NOGRAVITY
   +SOLID
   States
   {
   Spawn:
      HLMP ABCD 6 //Light("BIGLANTERN")
      Loop
   }
}

... and then add this to the GLDEFS lump (not tested):
Code:
Object TechLanternBig
{
  Frame HLMPA { Light BIGLANTERN }
  Frame HLMPB { Light BIGLANTERN }
  Frame HLMPC { Light BIGLANTERN }
  Frame HLMPD { Light BIGLANTERN }
}

Object TechLanternSmall
{
  Frame HLMPE { Light SMALLLANTERN }
  Frame HLMPF { Light SMALLLANTERN }
  Frame HLMPG { Light SMALLLANTERN }
  Frame HLMPH { Light SMALLLANTERN }
}

Object BlackCandleChandelier
{
  Frame HLMPI { Light BLACKCHANDELIER }
}

If you don't care much for dynamic lights, just do the first step then.

By the way, is your Skulltag version recent? If not, then give the last version a go, if it still doesn't work then do what I told you to do above.


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 Post subject: Re: Roof Light: Problems with Doombuilder and Testing with ST
PostPosted: 29 Oct 2011, 12:59 
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Marine  Marine
Joined: 28 Oct 2011, 19:57
Posts: 2
Wow thanks alot.

I am using the most recent version of skulltag *ST* and ill try the un-tested solution soon and let you know of results.

Thanks Alot :)

-Lerok


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