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[APPROVED][UPDATE] SnakeImp(Improved Gibbage)


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 Post subject: SnakeImp(Improved Gibbage)
PostPosted: 03 Jan 2012, 05:50 
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Shotgunner  Shotgunner
Joined: 30 May 2010, 02:01
Posts: 22
Wanted the gibbage to make a little more sense since I can still identify the legs, so decided to polish the sum' bitch up a bit.

EDIT:
http://files.drdteam.org/index.php/file ... -take2.zip


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Snakeimp gibbage.PNG
Snakeimp gibbage.PNG [ 9.4 KiB | Viewed 827 times ]


Last edited by ItsNatureToDie on 04 Jan 2012, 22:55, edited 1 time in total.
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 Post subject: Re: SnakeImp(Improved Gibbage)
PostPosted: 03 Jan 2012, 07:17 
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I quite like it, it's better than the original at least


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 Post subject: Re: SnakeImp(Improved Gibbage)
PostPosted: 03 Jan 2012, 07:31 
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Lost Soul  Lost Soul
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cool update :) seems kinda flat on image 6 but I like it :)

Another death idea could be the Stone Demon dieing like the Blood Demon I plan on doing that my self some time for my wad if no one plans on doing that but prabaly want to know if that would be ok with Jimmy or Eriance that did the sprites i saw in the credits


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 Post subject: Re: SnakeImp(Improved Gibbage)
PostPosted: 03 Jan 2012, 14:08 
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Commander Keen  A rather ghastly dragon
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Yuraofthehairfan wrote:
seems kinda flat on image 6 but I like it :)

Yeah, 5 and 6 are really my only issue. In 5, there isn't any green at the top, and then suddenly in 6, there's this big flat mass.
Currently reading: Blood Ravens, The Dawn of War Omnibus
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 Post subject: Re: SnakeImp(Improved Gibbage)
PostPosted: 03 Jan 2012, 21:17 
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Also the shading in the last 3 frames of the body above the "red bloody cut torso" could be improved a bit... right now it looks like a gradient and the lower parts are much brighter than the upper ones.


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 Post subject: Re: SnakeImp(Improved Gibbage)
PostPosted: 04 Jan 2012, 00:33 
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Shotgunner  Shotgunner
Joined: 30 May 2010, 02:01
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Here are the edits of frames 5 6 7 and 8, and if these suffice, then i will update the wad as well.


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Snakeimp gibbage improvement.PNG
Snakeimp gibbage improvement.PNG [ 3.79 KiB | Viewed 747 times ]
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 Post subject: Re: SnakeImp(Improved Gibbage)
PostPosted: 04 Jan 2012, 07:56 
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These are definitely better


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 Post subject: Re: SnakeImp(Improved Gibbage)
PostPosted: 04 Jan 2012, 22:56 
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Shotgunner  Shotgunner
Joined: 30 May 2010, 02:01
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Wad has been updated with such sprites


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 Post subject: Re: SnakeImp(Improved Gibbage)
PostPosted: 05 Jan 2012, 08:11 
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Approved


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 Post subject: Re: SnakeImp(Improved Gibbage)
PostPosted: 14 Jan 2012, 17:10 
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Commander Keen  A rather ghastly dragon
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Alright, so all the latest changes are in the wad in the first post?


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