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[SUBMISSION] Shadow Trooper


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 Post subject: Re: Shadow Trooper
PostPosted: 01 Mar 2012, 04:58 
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Cyberdemon  Approved Adder
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I'd recommend to leave it there instead of commenting it out. If someone wants to use the monster and he or she dosen't have a version of ZDoom that supports the flag, then it's better for them to download and use a version that does.

Here is where you can get a recent version of ZDoom.


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 Post subject: Re: Shadow Trooper
PostPosted: 01 Mar 2012, 05:33 
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Hades Elemental  Hades Elemental
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Blue Shadow wrote:
I'd recommend to leave it there instead of commenting it out. If someone wants to use the monster and he or she dosen't have a version of ZDoom that supports the flag, then it's better for them to download and use a version that does.


Sounds fair. I suppose I'll re-enable that flag, but I'm going to wait to update the submission until I've heard some more feedback from others on the current behavior. :-)

I take it that the most up-to-date version of gzDoom is at parity with zDoom? They both have builds up as of 02/28, but I haven't tried downloading either one yet.
Co-founder of Awesome Towne, an indie game studio--come visit our website!


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 Post subject: Re: Shadow Trooper
PostPosted: 01 Mar 2012, 09:20 
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Site Admin  Site Admin
Joined: 19 Jan 2010, 00:05
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When you start ZDoom, it'll give you a version and revision number. You can see it on the titlebar of the ZDoom window while the IWAD selection box is open as well as on the bottom of the console once the game is launched. It'll be something like "ZDoom 2.5.0 (r3399)".

When you start GZDoom, it'll do the same. The difference is that it'll be something like "GZDoom 1.5.6 (r1293) / ZDoom 2.5.0 (r3399)".

So you can know on which version of ZDoom a version of GZDoom is based.
I want YOU to read the wiki.
And this one too. Also, SLADE3.


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 Post subject: Re: Shadow Trooper
PostPosted: 01 Mar 2012, 19:23 
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Hades Elemental  Hades Elemental
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Gez wrote:
So you can know on which version of ZDoom a version of GZDoom is based.


Good to know. Thank you!


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 Post subject: Re: Shadow Trooper
PostPosted: 03 Mar 2012, 16:31 
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Baron of Hell  Baron of Hell
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Joined: 14 Dec 2009, 23:43
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Yeah boi!!!!

To me, this is a Shadestastic critter! Amything with goggles or shades, you get the idea..........

8-)


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 Post subject: Re: Shadow Trooper
PostPosted: 04 Mar 2012, 07:27 
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Hades Elemental  Hades Elemental
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Thanks, Shades! Yeah, I thought this was too sweet not to do. ;)

Anyone else have any suggestions? I'll wait a few days to see what ideas roll in; if nothing else, I'll just re-enable the SEEINVISIBLE flag like BlueShadow and DoomedArchvileDemon suggested, and update the submission. :)

Thanks for all the suggestions and feedback! I'm pretty pleased with how he's turned out!


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 Post subject: Re: Shadow Trooper
PostPosted: 09 Mar 2012, 08:42 
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Hades Elemental  Hades Elemental
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I updated the submission with +SEEINVISIBLE enabled in the script. I tested it out on the newest build of gzDoom and it seems to work OK. It's a bit hard to tell how much effect it has, but it doesn't cause runtime errors anymore at least.

I also dropped his attack accuracy slightly, since I did likewise to the Former Ranger.

As always, I appreciate your thoughts!


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 Post subject: Re: Shadow Trooper
PostPosted: 14 May 2012, 03:39 
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Hades Elemental  Hades Elemental
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Joined: 20 Feb 2012, 21:52
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I went ahead and gave this guy a full set of brightmaps. Like the ones I created for the Former Ranger, these were based off the brightmaps used in gzDoom, so I'm willing to give co-credit to whomever created them once I find out who that was.

In regards to the brightmaps, I decided to take advantage of them to give his goggles a kind of Splinter Cell-style effect where the lenses glow in the dark; I think it looks pretty badass, though it might possibly be a bit over-stated (at least on the frames surrounding the lenses themselves). I'd like to hear what you guys think of the effect--whether I should tone it down, which part(s) should be toned down (if any), etc.

Thank you in advance for your time! :)


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 Post subject: Re: Shadow Trooper
PostPosted: 26 Jul 2012, 04:20 
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Hades Elemental  Hades Elemental
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Updated submission with gunfire sound converted to OGG, and added a corpse object for consistency with stock Doom humanoids.


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 Post subject: Re: Shadow Trooper
PostPosted: 26 Jul 2012, 11:59 
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Hades Elemental  Hades Elemental
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Joined: 19 May 2012, 16:43
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This guy is pretty good. I like the random item drop; having the trooper drop his goggles was a good idea!

The gunifre sound is nice and nostalgic for me, it reminds me of sound replacements in old 1990's Doom WADs.
They have come to end the living;
unforetold and unforgiving.


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