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Development Chain (Phase 4, c'mon, don't let it die!)


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 Post subject: Re: Development Chain
PostPosted: 24 Mar 2012, 21:14 
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Arachnotron  Not an Arachnotron
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Joined: 19 Dec 2010, 00:25
Posts: 388
Location: Santiago, Chile
Tormentor667 wrote:
(abandoned Techbase style, with Jungle exteriors)

nice, like plutonia style? <3
wut?


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 Post subject: Re: Development Chain
PostPosted: 24 Mar 2012, 22:41 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
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Nope, more like KDiZD/TSoZD and jungle ;)


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 Post subject: Re: Development Chain
PostPosted: 24 Mar 2012, 23:44 
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Arachnotron  Not an Arachnotron
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I just hope this map will doesn't have hyper detail like those 2 projects, because in 2 days I can't make that kind of maps


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 Post subject: Re: Development Chain
PostPosted: 25 Mar 2012, 10:36 
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Wraith  Your last chance to reconsider...
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gothic wrote:
I just hope this map will doesn't have hyper detail like those 2 projects, because in 2 days I can't make that kind of maps


...And that's why the mapping section and detail sections are seperate. You don't have to do any detailing at all, as long as it flows and plays great.

Also, I'll grab Phase 2: Slot 6!


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 Post subject: Re: Development Chain
PostPosted: 25 Mar 2012, 10:49 
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Site Admin  Site Admin
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Added :)


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 Post subject: Re: Development Chain
PostPosted: 25 Mar 2012, 18:14 
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SSG Zombie  Doom Forever: better than Duke
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Ok, i guess you can sign me up for phase 3, again i'm flexible so i can take any slots, i can mostly run through levels and find the bugs and i can fix up most monster/weapon/decorate coding
A true conniseur of the great FPS boom (1992-1999)


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 Post subject: Re: Development Chain
PostPosted: 25 Mar 2012, 20:15 
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Site Admin  Site Admin
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Location: Germany
Just done :)


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 Post subject: Any more?
PostPosted: 26 Mar 2012, 01:02 
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Marine  Marine
Joined: 26 Mar 2012, 00:53
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Any chance you can open another slot in phase 1 and i'd also like to sign up for testing in phase 3.


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 Post subject: Re: Development Chain
PostPosted: 26 Mar 2012, 01:11 
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Arachnotron  Not an Arachnotron
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Starscream wrote:
gothic wrote:
I just hope this map will doesn't have hyper detail like those 2 projects, because in 2 days I can't make that kind of maps


...And that's why the mapping section and detail sections are seperate. You don't have to do any detailing at all, as long as it flows and plays great.

Also, I'll grab Phase 2: Slot 6!

oh yeah, I forgot that -_-


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 Post subject: Re: Development Chain
PostPosted: 26 Mar 2012, 10:15 
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Chaingunner  Chaingunner
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Joined: 18 Mar 2012, 16:13
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I've just seen I've managed to luck out and get all of my slots on weekends! I'll just have to remember to keep them free where possible, seeing as I went and made a commitment to the project. I've also noticed that Gez's slot seems to go from May 16th to June 17th at the moment ;)


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