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Readme (latest update 17th of April)


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 Post subject: Re: Readme
PostPosted: 30 Mar 2012, 18:59 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4273
Location: Germany
Currently adding stuff


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 Post subject: Re: Readme
PostPosted: 30 Mar 2012, 19:20 
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Updated the textures with Dusk's stuff:
http://druckerei-frey.de/uploads/textures.zip


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 Post subject: Re: Readme
PostPosted: 30 Mar 2012, 20:47 
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Baron of Hell  Baron of Hell
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Textures are LMP's? Cannot see them in windows explored....


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 Post subject: Re: Readme
PostPosted: 30 Mar 2012, 22:48 
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Hades Elemental  Hades Elemental
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Open it in SLADE 3, you'll see the textures fine. :)


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 Post subject: Re: Readme
PostPosted: 30 Mar 2012, 22:49 
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Exactly, they are paletted Doom textures so they depend on the PLAYPAL


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 Post subject: Re: Readme
PostPosted: 30 Mar 2012, 22:53 
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Hades Elemental  Hades Elemental
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What playpal should we use anyway?


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 Post subject: Re: Readme
PostPosted: 30 Mar 2012, 23:23 
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Cyberdemon  Approved Adder
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Why do we need a new palette, anyway?


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 Post subject: Re: Readme
PostPosted: 30 Mar 2012, 23:40 
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A new palette is an option - with a good one, the whole thing gets a very special taste and makes it feel a bit different. As this hasn't been decided yet, keeping the textures in Doom Graphics mode will make things easier later.


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 Post subject: Re: Readme
PostPosted: 31 Mar 2012, 00:42 
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Chaingunner  Chaingunner
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Xaser wrote:
- Hand Grenades
Slot: N/A (Inventory? Keybind?)

I could make a template for adding grenades like I use in ITDE, I could also go ahead and code them for all the stock weapons, should we decide to use grenades.

Regarding the PLAYPAL, I could try my hand at making a few.
Don't stalk anyone; follow them with puppy-like affection.


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 Post subject: Re: Readme
PostPosted: 31 Mar 2012, 12:25 
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Dark Imp  Dark Imp
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Joined: 22 Feb 2010, 12:34
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Location: Bielefeld, Germany
Concerning additional weapons:
IMO Xaser's list seems a little overboard for a single map and I'm not really sold on the idea of replacing the entire arsenal either... we don't want to turn this into a TC, do we?
I think the hand grenades, the unmaker-kind of weapon and the flamethrower could work well, as they have their own purpose/niche when compared to the original weapons. I like Gez's suggestion for the Dark Claw better than having a flamethrower though, because using the latter feels unstatisfying when the monsters don't have a proper fire-death-sequence!

Just my 2cent :-P


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