ShadesMaster wrote:
Those constructive criticisms apply, but I know how to continue the map off from where it currently is! It's important for me because, well, I'm nexht!
Just wait until this evening, I will fix all the mentioned stuff just now.
@Vader - Thanks for the suggestions, this is what I've just done:
Vader wrote:
The new Colormap
As I said, just a suggestion, we can still stick to the original one, I just wanted to know what others thing. Beyond, at least some variation to the original colormap (greens and blues) would help a lot to make it look a bit better.
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The light gradient textures around the ceiling lamps
Fixed
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What's wrong with CRATOP*?
Actually as Toenail already said, it's a great opportunity to showcase the possibilites of UDMF, and beyond I don't think it looks that bad, that's why I left it as it is.
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There's somehting wrong with the big door opposite of the start!
Fixed
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You can reach the upper windows by jumping
Fixed
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I would get rid of that warping water texture there (it looks fine when viewing into the water though
Fixed
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The floor and ceiling textures of the curved window look really bad
Fixed
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There's a Zombieman stuck in the ground
Fixed
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The cable textures already have been mentioned
The cables are already replacements from me, they look similar but have been rebuild in Photoshop. No other resources from TSoZD have been taken, don't worry.

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Shouldn't the Tormentor easteregg be hidden a little?
It's actually like in ZDCMP1: No need to hide references, it's fine to make these obvious.
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forgot to mention that the see-through floor near the switch seems to change it's brightness when stepping over it... in software mode at least.
Doesn't happen to me?!
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There's also a texture that is a combo of the green Gargoyle head and the grinning HUD face of Doomguy.
It looks kind of cool, but is it only me or does anyone else think it looks more like a gimmick/joke rather than a serious texture?
Yes, it's a gimmick
Other than that, new link here: http://files.drdteam.org/index.php/file ... zdcmp2.zipI hope I covered everything so far, if not, there is still the "Detail and Bugfixing Phase"
