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[APPROVED] Blood Amulet


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 Post subject: Blood Amulet
PostPosted: 23 Apr 2012, 18:46 
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Cyberdemon  Approved Adder
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Joined: 01 Feb 2011, 20:07
Posts: 882
Information:
Name: Blood Amulet
Type: Ammo
Palette: Hexen
Summon: BloodAmulet
Use Type: Inventory
Duration: 40 seconds
Added States: No
ACS: Yes

Credits:
Submitted: Blue Shadow
Decorate: Blue Shadow
Sprites: Raven Software
Sprite Edit: Blue Shadow
Idea Base: Castlevania Symphony of the Night's Blood Cloak

Description:

An amulet that increases player's ammunition upon taking damage. The larger the amount of damage taken the more ammo the player gains.

Note: As is, the item only works on Heretic's and Hexen's stock ammo which are the intended games for the item. If modders wish for it to work on other ammo types, then they simply need to edit the script to add them.

Sprite:

Image

Download Link:

http://www.mediafire.com/?8mzv8ah28nirh99


Last edited by Blue Shadow on 07 May 2012, 18:16, edited 1 time in total.

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 Post subject: Re: Blood Amulet
PostPosted: 30 Apr 2012, 14:42 
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Commander Keen  A rather ghastly dragon
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Joined: 11 Dec 2009, 20:01
Posts: 2667
I like it, but can you change the color of the amulet itself (not the gems, just the metal part)? From a distance, it looks like a mess, but it's when you look up close that it looks good.
Currently reading: Blood Ravens, The Dawn of War Omnibus
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 Post subject: Re: Blood Amulet
PostPosted: 01 May 2012, 00:15 
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Cyberdemon  Approved Adder
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Posts: 882
Would reverting it to the original color (silver/white) work for you?


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 Post subject: Re: Blood Amulet
PostPosted: 01 May 2012, 01:30 
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Commander Keen  A rather ghastly dragon
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Sure, show a preview, at least. :P


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 Post subject: Re: Blood Amulet
PostPosted: 02 May 2012, 16:38 
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Chaingunner  Zzz
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Joined: 11 Jul 2011, 15:18
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Location: Is laaaaaaaaaaazy
Hm?

Image


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 Post subject: Re: Blood Amulet
PostPosted: 02 May 2012, 17:12 
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Cyberdemon  Approved Adder
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Joined: 01 Feb 2011, 20:07
Posts: 882
It still looks messy from afar even with that color. Actually, that part of the sprite needs a little of "cleaning-up", and I shall do that shortly.

Edit: I've decided to put this on hold for the time being until I get around to fixing the sprite.


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 Post subject: Re: Blood Amulet
PostPosted: 02 May 2012, 19:14 
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Icon of Sin  O'Neill with it.
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Joined: 13 Dec 2009, 20:48
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I actually like the original sprite as it is. What do you mean by "messy"?
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 Post subject: Re: Blood Amulet
PostPosted: 02 May 2012, 19:19 
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Hell Knight  Forum Artist
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Joined: 10 Jan 2010, 14:55
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I agree with NeuralStunner.
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 Post subject: Re: Blood Amulet
PostPosted: 02 May 2012, 20:31 
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Cyberdemon  Approved Adder
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NeuralStunner wrote:
What do you mean by "messy"?
I don't know... since Ghastly pointed it out, something's been bothering me about the sprite when seen from a distance, what it is, I'm not sure.

It's funny sometimes one doesn't notice something unless it's been specifically pointed out.

Anyway, I'll try and fix this "something" soon, and if the results any better, I'll replace the sprite, otherwise, I'll stick with the current one.


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 Post subject: Re: Blood Amulet
PostPosted: 02 May 2012, 20:48 
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Commander Keen  A rather ghastly dragon
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Joined: 11 Dec 2009, 20:01
Posts: 2667
NeuralStunner wrote:
I actually like the original sprite as it is. What do you mean by "messy"?

In Paintshop Pro, if you use the hue map tool (or whatever it would be in your version) and dial up saturation to maximum, you'd get these random bright-red pixels. I can't really put my finger on it, but something about the sprite gives that impression.

Changing the color of the amulet did help a bit, though. It might work even better if you went for fewer, larger gems.


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