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[BUG FIXED] An idea to make an existing area more interesting.


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 Post subject: An idea to make an existing area more interesting.
PostPosted: 08 May 2012, 10:39 
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Icon of Sin  Icon of Sin
Joined: 19 Dec 2009, 17:08
Posts: 1053
Ok, I'm sure everyone is familiar with the area pictured. I was thinking about it recently and have a suggestion to make it more interesting.

Image

1. We extend the 3d floor platform into the base, so that there is a ledge inside as well. The purple area is where it could be extended. As you can see there is a void just to the south of the ledge that can be made into a secret area. Could put a stash of useful items here.

2. A ladder is added at this side leading up, so that it is semi-hidden but not too hard to find.

3. Here is a 3d view of what I am trying to describe. The green bits are the alcoves or doorways that the player can move through. Putting chaingunners or rifleguys up here to snipe and ambush the player could be effective.

4. The green hatched area is of course cut away as there is now a 3d floor ledge here. The green hatched area could have a midtexture grating too.


This is just a suggestion for anyone if they are willing to implement it later in stage 2. :-)


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 Post subject: Re: An idea to make an existing area more interesting.
PostPosted: 08 May 2012, 12:07 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4269
Location: Germany
Fully agreed, good idea. I'd even consider moving this topic to the "Bugs" forum so it doesn't get missed...


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 Post subject: Re: An idea to make an existing area more interesting.
PostPosted: 10 May 2012, 12:45 
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Icon of Sin  Icon of Sin
Joined: 19 Dec 2009, 17:08
Posts: 1053
Well, it's not really a bug, but whatever. ;-)


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 Post subject: Re: An idea to make an existing area more interesting.
PostPosted: 19 May 2012, 07:26 
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Baron of Hell  Baron of Hell
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Joined: 14 Dec 2009, 23:43
Posts: 647
Location: Long Island
I made that area originally and I'm for the change, would be simple to implement!


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 Post subject: Re: An idea to make an existing area more interesting.
PostPosted: 24 Jun 2012, 00:47 
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Hades Elemental  Hades Elemental
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Joined: 19 Dec 2010, 18:53
Posts: 317
Location: Finland
This is done.


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