Also, note the DeadMarine actor I've added and used in the entrance to hell. You can use set aspects and color translations, or keep either or both random.
Code:
/* A marine corpse. Easy as pie. Use args[0] to set a translation.
0 Green
1 Indigo (grey)
2 Brown
3 Red
4 Light Gray
5 Light Brown
6 Light Red
7 Light Blue
8 Tomato
9 Dirt
10 Blue
11 Gold
12 Sea
13 Black
14 Purple
15 Vomit
16 Pink
17 Cream
18 White
19 Dark Green
* Use args[1] to choose aspect of the corpse:
0 Dead marine
1 Torso, one arm
2 Torso, throat cut
3 Headless
4 Exploded
5 Legless
6 Torsoless
7 Doomed Space Marine from Duke 3D easter egg
* Use args[2] to set it to pick a color randomly,
* and args[3] to set it to pick an aspect randomly.
*/
In fact, the same system for choosing translations could be used for other marine victims.