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[SUBMISSION] Fire Mephit


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 Post subject: Fire Mephit
PostPosted: 29 Jun 2012, 05:30 
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Dark Imp  Dark Imp
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Joined: 09 Jun 2012, 04:43
Posts: 65
INFO:

Name: Fire Mephit
Difficulty: Medium
Connections: None
Summon: FireMephit; Summon: MephitMinion
Melee: No
Distance: Projectiles, Homing Projectiles, Summon Mephit Minion
Type: Demon (fire)
Brightmaps: Yes
Added States: No
ACS: No

CREDITS:

Submitted: HERCULINE
Decorate: HERCULINE
GLDefs: HERCULINE
Sounds: id Software; Raven Software
Sprites: id Software; Raven Software
Sprite Edits: HERCULINE

DESCRIPTION:

The Fire Mephit spawns smaller, weaker Mephit Minions. When damaged, the Fire Mephit can defend itself by rolling into an invulnerable ball for a limited period of time and leaving the player to deal with its Minions.

DOWNLOAD:
http://dl.dropbox.com/u/78388957/FireMephit.zip

Attachment:
MINXA1.png
MINXA1.png [ 1.14 KiB | Viewed 1158 times ]
Attachment:
FMPHA1.png
FMPHA1.png [ 2.22 KiB | Viewed 1158 times ]


Last edited by Herculine on 22 Sep 2012, 18:05, edited 4 times in total.

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 Post subject: Re: Fire Mephit
PostPosted: 29 Jun 2012, 07:46 
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Hades Elemental  Hades Elemental
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Joined: 20 Feb 2012, 21:52
Posts: 345
Location: Southern California
Pretty cool overall. I like the way he sometimes curls up and turtles when hurt; a clever use of the ball form. The death explosion was a bit unexpected. I think the health values for the Mephit and its minions are a bit too high (200 health for a minion?), but that's easy enough for the end-user to configure, and probably easier to justify if you think of this guy more as a boss than as a direct equivalent to the Pain Elemental.
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 Post subject: Re: Fire Mephit
PostPosted: 29 Jun 2012, 12:55 
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Dark Imp  Dark Imp
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Joined: 09 Jun 2012, 04:43
Posts: 65
I did a lot of deliberating over the stats, but during "vanilla" testing I found that the majority of the time I could chaingun both the Mephit and the Minion and they would scarcely have the opportunity to attack. (This was one of the reasons I included the death attacks.) Then I considered that I'm submitting this to Realm667 thus end-users are likely to be using the monster alongside weapons that are more diverse and powerful than vanilla weapons, so I felt like I needed to let him have some health. In the end it's really going to depend upon where and how the monster gets used I think. Thanks for the input!


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 Post subject: Re: Fire Mephit
PostPosted: 29 Jun 2012, 13:00 
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Hades Elemental  Hades Elemental
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Joined: 19 May 2012, 16:43
Posts: 303
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This guy is pretty good. I was expecting him to be quite similar to the Pain Elemental, but he isn't. It does spawn those minions, but it makes projectile attacks as well.

However, in my opinion, the projectile attack that doesn't spawn a minion doesn't look that great. It's okay, but the scaled up Afrit shot looks a little too pixelated. What about the magma ball that the Reivers from Hexen throw? Just and idea.

Also, you should give Raven Software and Id Software credit for the sprites and sounds, since Heretic and Hexen were produced by both companies.
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unforetold and unforgiving.


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 Post subject: Re: Fire Mephit
PostPosted: 29 Jun 2012, 13:51 
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Dark Imp  Dark Imp
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Joined: 09 Jun 2012, 04:43
Posts: 65
Thanks for the reminder about Raven Software. The oversight has been rectified.

I mention the Pain Elemental mainly because there's nothing else in Doom it is really comparable to. (Sometimes I forget that other people play other games besides Doom.) However, the monster is designed so that it should work in any of the games.


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 Post subject: Re: Fire Mephit
PostPosted: 29 Jun 2012, 17:30 
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Shotgunner  Shotgunner
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Joined: 03 May 2012, 20:23
Posts: 23
I love this monster, he are strong. Attacks are cools and the minions annoying.
I hope that he will be approved !
The Hell go in your dream...


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 Post subject: Re: Fire Mephit
PostPosted: 30 Jun 2012, 15:33 
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Commander Keen  A rather ghastly dragon
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Herculine wrote:
I mention the Pain Elemental mainly because there's nothing else in Doom it is really comparable to.

For the record, the Idea Base field is when your monster is specifically based on something, not when it's similar to something else. For example, if I made a monster specifically based on the Magos from Warhammer 40k, I would put that in the Idea Base, but if I made something that was similar to something else in idea, but wasn't intended to be, I wouldn't put that in there.

Connection is for when this monster also uses actors, sprites or sounds from another (in this case, it's not a connection because it has its own sprites, it's not using literally the same sprites from Heretic and Hexen). It's. For example, the Hades Elemental is connected to the Hades Sphere because it spawns Hades Spheres, but the Squire wouldn't be connected to the Baron of Hell.
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 Post subject: Re: Fire Mephit
PostPosted: 30 Jun 2012, 17:55 
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Dark Imp  Dark Imp
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Joined: 09 Jun 2012, 04:43
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Ghastly wrote:
Herculine wrote:
I mention the Pain Elemental mainly because there's nothing else in Doom it is really comparable to.

For the record, the Idea Base field is when your monster is specifically based on something, not when it's similar to something else. For example, if I made a monster specifically based on the Magos from Warhammer 40k, I would put that in the Idea Base, but if I made something that was similar to something else in idea, but wasn't intended to be, I wouldn't put that in there.

Connection is for when this monster also uses actors, sprites or sounds from another (in this case, it's not a connection because it has its own sprites, it's not using literally the same sprites from Heretic and Hexen). It's. For example, the Hades Elemental is connected to the Hades Sphere because it spawns Hades Spheres, but the Squire wouldn't be connected to the Baron of Hell.


Fixed.

Apologies for my noobness.


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 Post subject: Re: Fire Mephit
PostPosted: 30 Jun 2012, 19:00 
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Commander Keen  A rather ghastly dragon
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Joined: 11 Dec 2009, 20:01
Posts: 2661
No problem. Those two fields are a bit vague, in the template thread.

Sorry I haven't checked this out, yet, this will be an amazingly hectic week for me.


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 Post subject: Re: Fire Mephit
PostPosted: 01 Jul 2012, 03:53 
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Dark Imp  Dark Imp
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Joined: 09 Jun 2012, 04:43
Posts: 65
Ghastly wrote:
No problem. Those two fields are a bit vague, in the template thread.

Sorry I haven't checked this out, yet, this will be an amazingly hectic week for me.


No rush. I've got some other ideas I'm working on as well. :-D


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