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Development Chain (Phase 4, c'mon, don't let it die!)


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 Post subject: Re: Development Chain (Update to Phase 2)
PostPosted: 12 Jul 2012, 10:04 
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Joined: 11 Dec 2009, 18:51
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Location: Germany
Grymmoire wrote:
I JUST saw the PM I got about my slot now...and not a moment too late!
Time to playtest I suppose.

Lucky you that I expected something like this and wrote it :)


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 Post subject: Re: Development Chain (Update to Phase 2)
PostPosted: 14 Jul 2012, 04:10 
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Chaingunner  Chaingunner
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Joined: 19 Dec 2009, 22:03
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So I did what I could in the two days, I didn't really focus on detail all that much despite my griping about it, I was more focused on balance and minor issues, and I resolved some random bugs.

  • Fixed stuck health
  • Fixed ball rolling issue
  • Fixed bug where if player didn't fall into blood pool at hell entrance the music wouldn't get changed (there's a linedef just up ahead now too)
  • Fixed many misaligned textures
  • Retextured red castle to grey castle (didn't have time to sit down and figure out how to make it look pretty)
  • Added more health and ammo to some parts of the map, mostly in some various hell parts where there were absolutely no items whatsoever for long stretches of time, if it's too easy now then you can always remove stuff accordingly.

I noticed a few things that I couldn't get to/dunno what to do about:



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Projects

  • Hacx 2.0
  • Fusion Mapping Take #2

Site: MXU


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 Post subject: Re: Development Chain (Update to Phase 2)
PostPosted: 14 Jul 2012, 08:14 
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Can you please post the bugs in the bugtracker as well?


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 Post subject: Re: Development Chain (almost through)
PostPosted: 14 Jul 2012, 13:45 
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Chaingunner  Chaingunner
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Joined: 19 Dec 2009, 22:03
Posts: 141
I wasn't sure if they were worth posting there but okay.


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 Post subject: Re: Development Chain (almost through)
PostPosted: 21 Jul 2012, 01:43 
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Hades Elemental  Hades Elemental
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Joined: 19 May 2012, 16:43
Posts: 303
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So, uh, sorry if I don't know something I should, but why hasn't the last day of phase 3 been shown as complete on the main page?
They have come to end the living;
unforetold and unforgiving.


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 Post subject: Re: Development Chain (Phase 1 to 3 done)
PostPosted: 21 Jul 2012, 08:50 
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Forgot to update...


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 Post subject: Re: Development Chain (Phase 4 begins soon)
PostPosted: 07 Aug 2012, 16:38 
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Okay boys and girls, 8 more slots for the final balancing, fixing and tweaking phase. This is where we are going to fix the final remaining bugs and where we finalize the file for the release. Beyond, this is also the time when public betatesting is running and when people post bugs that they encounter while playing our ZDCMP2. Sign up for the slots as soon as possible! Make sure to clean the bugtracker, I will already clean the forum from stuff that is only meant as a goody but not necassarely need to be done to make things easier!


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 Post subject: Re: Development Chain (Phase 4 soon, sign up!)
PostPosted: 08 Aug 2012, 03:18 
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Imp  Imp
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Joined: 17 Dec 2009, 08:58
Posts: 49
I'll take Slot 4.


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 Post subject: Re: Development Chain (Phase 4 soon, sign up!)
PostPosted: 08 Aug 2012, 11:03 
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Hades Elemental  Hades Elemental
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Joined: 19 Dec 2010, 18:53
Posts: 317
Location: Finland
Slot 7.

Edit: nice! release two days before my birthday. :P Add one more slot and it'll be perfect!

I think I'll be doing some bugsquashing and also insert the endoom lump.


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 Post subject: Re: Development Chain (Phase 4 soon, sign up!)
PostPosted: 08 Aug 2012, 15:59 
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Added


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