So I did what I could in the two days, I didn't really focus on detail all that much despite my griping about it, I was more focused on balance and minor issues, and I resolved some random bugs.
- Fixed stuck health
- Fixed ball rolling issue
- Fixed bug where if player didn't fall into blood pool at hell entrance the music wouldn't get changed (there's a linedef just up ahead now too)
- Fixed many misaligned textures
- Retextured red castle to grey castle (didn't have time to sit down and figure out how to make it look pretty)
- Added more health and ammo to some parts of the map, mostly in some various hell parts where there were absolutely no items whatsoever for long stretches of time, if it's too easy now then you can always remove stuff accordingly.
I noticed a few things that I couldn't get to/dunno what to do about:
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