Happy Birthday Bitches!

header general

General Pages

"I don't like to say I have given my life to art. I prefer to say art has given me my life."
     - Frank Stella

Art & Design is one of the things that keep my imagination alive. My mind is always full of ideas if I get a certain inspiration whether it is a photo I'm looking at or a pure sensual and emotive moment and sometimes I try to retain what I see.
In this section of my page you will find all the stuff I have created so far and that has something to do with art. You can now choose from the following Sub Sections at the right menue:

  • History
    In this section you will find a small overview of Realm667's history and about how everything began and evolved.
     
  • eCards
    Are you looking for nice eCards to send via E-Mail or place on any other website? Here is the place where you can get all of them.

  • Photography
    One of my latest discoveries is the photography and I really love it. In this section you can find snapshots and beauty.

  • Web References
    In the references subsection you will find screenshots and links from all of my old webdesign works, a small showcase of my work I have done so far.

  • Portfolio
    Next to webdesign, I also work on print media for example logo creation, advertisement and even flyer. In this area you will find my previous work.

  • Wallpaper
    Are you in the very need of a new desktop wallpaper? Then check this out, maybe you will find something of any use here!

  • Lyrics
    Art is not only something for the eye, it's also something for the mind, something in written language. So, if I have one of these sensitive moments, lyrics might just appear.

virgiliovirzoFirst of all, a few words to you Virgilio: I hope you aren't killing me for that, as I didn't ask for permission to do this but if I am in charge of this site and have the opportunity to help, I simply want to try it.

The needs of the Many - the needs of the one

So what is this all about? I will try to make things short and not to sound uber-dramatic, trying to stay close to the facts: About one and a half year ago, I got to know Virgilio Virzo, also known as Ozymandias81 in the community forums, a 35-year old Doomer, living in a small town called Latina a few miles away from Rome in the middle of Italy in Europe. He joined the Blade of Agony team as lead designer and technical advice when it came to models, programming and tedious things like sprite and texture editing. I mostly was and still am impressed by the dedication he spents and I am also a great fan of his kind and supporting nature, I would consider him to be one of my closes friends in the community.

farewell, little desktop

During the development of the first chapter of Blade of Agony, Virgilio somestimes really had hard times, struggling with his computer: Fatal crashes, loss of data and work, the system not booting, hardware failure and other things we modders and even the usual suspects get mad about. In the past few weeks, the situation tightened and Virgilio often disappeared or wasn't able to do anything on his computer because of these issues. I am pretty sure most of us would have tossed the damn thing out of their window and bought a new one before ending up in a sanatory.

Differences

Many of us are blessed with a good job, a satisfying income -- we simply could buy a new rig and continue working on our creative hobbies, staying in contact with people through social networks and all that stuff we are used to without thinking about the necessary money for too long. Other people don't - for whatever reasons there might be.

What can we do? What's the goal?

Being the head of one of the largest Doom pages around, I thought it is the right moment to gain a benefit from this position and start a small crowd-funding project to support one of the people from our community, in this case to be precise: Virgilio "Ozymandias81" Virzo. The plan is to collect donations to help Virgilio financing a new machine, giving something back, something, he isn't able to do on his own. In the best possible case, we will gather around $600 dollars which should be enough for a reasonable configuration.

Okay then, let's do it, but how?

All donations to the Realm667 in March, April and May will directly go into the crowd-funding for Virgilio's new computer - guaranteed! At the end of May, I will send the whole package to his brother's Paypal account an the two will organize the new hardware. So if you want to help, just click on the PayPal button at the right, login, do your donation and support one of our own lines, one of us Doomers.

And if you aren't sure if it is worth your donation: Consider that Virgilio is one of the lead developers of Blade of Agony. So it's not only Virgilio or the development team who benefits from your donations, it's also something the project itself benefits from.

SACKA0   Best regards,
   Dan & the Realm667 team

Realm667, a private and personal webpage will soon celebrate its fifteenth birthday. Considering the fact that most personal web pages out there only exist for a few years or get abandoned even earlier, I can take this as a definite milestone for this page as it is still up to date with numerous content being added every once in a while. Though, it hasn't been that easy when I started my first version back in 2000 and I would have never believed that almost fifteen years later my web page is still online and gets still visited several hundred times every day. So, what has it looked like in earlier times? What has been changed on the page and how did things happen to turn out as they are right now?

For a certain while I even logged a list of changes of the site (aka the changelog) but I don't think that this is really interesting for people, so I stopped updating this after the migration to Joomla 3.3.3. Regarding the latest hacking attacks it's maybe even better that people do not know what systems we are using. For an even more detailed information - partially filled with heavy overuse of bad english - read the news archive.

Torment & Torture : Classic Lost Episode Remastered

Torment & Torture : Classic Lost Episode Remastered

With Torment & Torture Lost Episode, the Classic circle can be considered as finished. In about 4 months, together with Ozymandias and Salahmander, I was able to finish Fury of Fire, a single huge map that will twist your bones. The whole remaster-procedure has been applied and the way has been set for the upcoming UTNT remaster that we are currently working on- so what's in there?

  • Added a new statusbar (base by NightFright)
  • Added widescreen graphics (incl. additional ones)
  • Added a new palette
  • Added dynamic lights (removed sector light effects)
  • Added special effects (volumetric light, fire particles)
  • Added brightmaps and gl-lights
  • Added gore effects (Nashgore)
  • Added hires sound effects
  • Added low-health effect
  • Added boss cast
  • Fixed various obivous things (aesthetics)
  • Turned everything into ZScript
  • Improved language
  • Improved colors for messages and statusbar graphics

As you might see, it doesn't seem to be much, but it should make up for a reason to replay this historical map. Enjoy the remaster and look forward to some more to come. Thanks to Ozymandias81 and Salahmander2, without you, this release would not have been possible at all.

Link

Torment & Torture : Classic Episode 3 Remastered

Torment & Torture : Classic Episode 3 Remastered

With Torment & Torture 3, I was quite faster considering the build time. In about 4 months, I was able to finish The Fortress of Damnation, with a total of two maps and a lot of twists that heaven't been seen in a Doom map yet, for example four totally new monsters and a new weapon without overwriting existing assets. What was that ZDoom-sorcery? This was planned to be the final installment in the Torment & Torture series, and well, I lied as we all know. As for the other two remaster, Torment & Torture 3 Classic Remaster features some quality-of-life-improvements but is a purer experience compared to TUTNT - so what's in there?

  • Added a new statusbar (base by NightFright)
  • Added widescreen graphics (incl. additional ones)
  • Added a new palette
  • Added dynamic lights (removed sector light effects)
  • Added special effects (volumetric light, fire particles)
  • Added brightmaps and gl-lights
  • Added gore effects (Nashgore)
  • Added hires sound effects
  • Added low-health effect
  • Added boss cast
  • Fixed various obivous things (aesthetics)
  • Improved language
  • Improved colors for messages and statusbar graphics

As you might see, it's not much, but it should make up for a reason to replay this historical map - historical at least for me. Enjoy the remaster and look forward to some more to come. Thanks to Ozymandias81 and Salahmander2, without you, this release would not have been possible at all.

Link

Torment & Torture : Classic Episode 2 Remastered

Torment & Torture : Classic Episode 2 Remastered

Two years after the release of Torment & Torture, I finished another take on this setup, this time called The Armory of Pain. Luckily the remaster didn't take me yet another two years (thanks to the help of Ozymandias and Salahmander). To date, this was the largest Doom map I have ever created. Despite its size, it was filled with intricate details (at least back then it wasn't common), a variety of styles, and a number of surprising events. As for the first remaster, Torment & Torture 2 Classic Remaster features some quality-of-life-improvements - and a lot of memories:

  • Added a new statusbar (base by NightFright)
  • Added widescreen graphics (incl. additional ones)
  • Added a new palette
  • Added dynamic lights (removed sector light effects)
  • Added special effects (volumetric light, fire particles)
  • Added brightmaps and gl-lights
  • Added gore effects (Nashgore)
  • Added hires sound effects
  • Added low-health effect
  • Added boss cast
  • Fixed various obivous things (aesthetics)
  • Improved language
  • Improved colors for messages and statusbar graphics

As you might see, it's not much, but it should make up for a reason to replay this historical map - historical at least for me. Enjoy the remaster and look forward to some more to come. Thanks to Ozymandias81 and Salahmander2, without you, this release would not have been possible at all.

Link

Torment & Torture : Classic Episode 1 Remastered

Torment & Torture : Classic Episode 1 Remastered

Do you remember "www.newdoom.com"? That classic Doom website that was launched prior to the release of Doom 3? Well, yes it's long time gone (and so is that third installation of our beloved classic). What makes me remember that website though is the Wad in a Week contest that was held back in December of 2000 when I created my submission and won a Doom shirt... and it started it all for me somehow as it was the very first step towards greater mapping. Oh - and it was the first episode of my Torment & Torture series. In case you haven't played it yet, you now have the chance to take a closer look at the classic episode with some additional twists - not as in the UTNT variant, but a more cleaner style, but with some quality-of-life-improvements:

  • Added a new statusbar (base by NightFright)
  • Added widescreen graphics (incl. additional ones)
  • Added a new palette
  • Added dynamic lights (removed sector light effects)
  • Added special effects (volumetric light, fire particles)
  • Added brightmaps and gl-lights
  • Added gore effects (Nashgore)
  • Added hires sound effects
  • Added low-health effect
  • Added boss cast
  • Fixed various obivous things (aesthetics)
  • Improved language
  • Improved colors for messages and statusbar graphics

As you might see, it's not much, but it should make up for a reason to replay this historical map - historical at least for me. Enjoy the remaster and look forward to some more to come. Thanks to Ozymandias81 and Salahmander2, without you, this release would not have been possible at all.

Link

The City of the Damned 2 - Apocalypse | Remaster released!

The City of the Damned 2 - Apocalypse | Remaster released!

After an on-and-off development phase of 3 years together with Nash Muhandes, Blue Shadow and Ozymandias81, we are proud to present you the long-awaited remaster of one the most prominent Realm667 classics: The City of the Damned 2 - Apocalypse. This is not just a visual facelift but an extensive overhaul. So what can you expect from this team-effort?

  • Improved progression and modern-style game design
  • Combat tweaks with punchier weapons
  • Bespoke(tm) gore effects by Nash Muhandes, made specifically for TCOTD2
  • A journal to keep track of your objectives, as well any letters you've found
  • A new, custom font to improve readability
  • New areas to discover (city cistern, camping site, swamp)
  • Expanded areas (new rooms in buildings, new shortcuts to avoid backtracking)
  • New puzzles and quests
  • A new item to help you anticipate the impending nightmares
  • Unique ammo types for all weapons
  • Fully localized text (available in english, german and italian)
  • Improved user interface for reading letters
  • Improved grammar and language
  • High resolution letter images just for the sake of style
  • Revamped monster cast (improved enemies, new enemies)
  • Final boss variants depending on whether you choose the Path of Doom or the Road of Blood
  • New final boss battle music
  • New fullscreen HUD and a slightly customized alt HUD
  • Improved player/actor scaling for fitting proportions
  • Improved exclamation marks for quest objects and letters
  • Judicious use of shaders for some sprites, and post processing
  • Toggle-able fog and snow effects
  • Optional weapon sway and strafe-tilting
  • Voxels for some static decorations
  • Converted most doors into Polyobjects for increased realism
  • Faux volumetric lighting effects
  • Displacement maps
  • Widescreen support (21:9)
  • Animated TITLEMAP instead of a static graphic
  • Full color sprites and textures (no longer restricted to the Doom palette)
  • Actor optimization and massive scripting cleanup
  • Full coop support (GZDoom P2P multiplayer only; NOT Zandronum)
  • Special: Finally you can visit the barn from the original TITLEPIC ;)

No matter if you have played the classic back in 2007 or if you are totally new to The City of the Damned 2 - Apocalypse, it's worth playing both ways. Check out the project page for more info and enjoy the remaster as much as we have enjoyed it revisiting it for you.

Link

Apocalypse of the Damned gets a remaster

Apocalypse of the Damned gets a remaster

The first release of The City of the Damned: Apocalpyse has hit the crowd on the 1st of November 2007. That's quite a long time to be honest. It was well received and still is one of the must-play-classics but it didn't age too well. In the past two years I didn't release anything new after finishing Blade of Agony but I remastered a few older releases that I thought of deserving it, like Austerity, Sapphire or The City of the Damned. For the second part of the series, I avoided working on it for a while because I found it too difficult to realize my own ideas without too much help. Fortunately though some well-known people from the communt like Blue Shadow, Nash and Ozymandias decided to join me and since about half a year we are concentrating on this very special remaster. So, what can you expect?

  • An extensive overhaul 3 years in the making
  • Combat tweaks with punchier weapons
  • Improved gore effects
  • A journal to keep track of your objectives, as well any letters you've found
  • A new, custom font to improve readability
  • New areas to discover (city cistern, camping site, swamp)
  • Expanded areas (new rooms in buildings, new shortcuts to avoid backtracking)
  • New puzzles and quests
  • A new item to help you anticipate the impending nightmares
  • Unique ammo types for all weapons
  • Fully localized text
  • Improved user interface for reading letters
  • Improved grammar and language
  • High resolution letter images
  • Revamped monster cast (improved enemies, new enemies)
  • Short introduction cutscenes for bosses (skippable)
  • Final boss variants depending on whether you choose the Path of Doom or the Road of Blood
  • New final boss battle music
  • New fullscreen HUD and a slightly customized alt HUD
  • Judicious use of shaders for some sprites, and post processing
  • Toggle-able fog and snow effects
  • Optional weapon sway and strafe-tilting
  • Voxels for some static decorations
  • Converted most doors into Polyobjects for increased realism
  • Faux volumetric lighting effects
  • Displacement maps
  • Widescreen support (21:9)
  • Animated TITLEMAP instead of a static graphic
  • Full color sprites and textures
  • Actor optimization and massive scripting cleanup
  • Full coop support (GZDoom multiplayer only; not Zandronum)
  • Special: Finally you can visit the barn from the original TITLEPIC ;)

That's quite a lot, isn't it? For further details and the latest content, just feel free to check the GitHub repository. Stay tuned for more media soon!

Link

Realm667 gets a needed face-lift

Realm667 gets a needed face-lift

After the page layout hasn't been touched for more than 4 years, I thought it would be the right time again to update the general layout and design. As you can (hopefully) already see, the complete menu and landing page got a large overhaul. On top of that I begun to make improvements to the subpages as well, which are mostly only aesthetical. If you spot something or if you have suggestions or wishes, feel free to post them in the board. Other than that I hope you like what you see.

By the way: We are still looking for news authors, so if you are interested in taking care of an up-to-date news section, feel free to apply in our forums as well.

Link

The Refinery - Trinity released

The Refinery - Trinity released

Lately I am really enjoying spicing up my old projects from time to time. It's nothing that "I have to" or that time plans demand from me, it's something I can work on when I am interested in doing. For the past year I have been working on a remaster of The Refinery with the title Trinity. There has been some bashing around when it was released in 2012 (let's simply forget about the "Shores of ZDoom" drama) and maybe it was released in a certain rush back then. Anyhow it wasn't released the way it was meant to be so I took the time to finish it up, adjust the gameplay, exchange some actors, add some new content and on top of it all, enhancing it with a 3rd playthrough that totally shuffles the cards again. Give it a try, at least three times before you wipe it of the harddrive again. It might be fun.

Link

DOOMIUM, one month till fission

DOOMIUM, one month till fission

After going on a trip towards the plains of Eternal Evilness and back, fai1025 got tired of huge adventures with a hidden treasure deep into far-far away shores of Hell. The Fai Slayer realised that travelling wide, desolated bits of Hell just to retrieve a random MacGuffin wasn't for them anymore. That's why they decided to gather a team of Science Slayers to exploit a chaotic and demonic radioactive matter known as DOOMium. Their research team has two months, until the 10th of December, to test and find out how DOOMium will benefit the future of mankind and other thriving people that have to deal with demons and alike on a daily basis.

This community project is a collection of 32 short maps using OTEX 1.1 as their only texture set and are interconnected using the exact same teleports for entering and exiting the level. It started on the 16th of October and there's only less than one month left now.

Prior to this community project, fai1025 also did a 20 maps MegaWAD named Unternity in an attempt to move on from Eviternity as a too big maps MegaWAD. Check the links provided for the community project and Unternity MegaWAD if you want to learn more about this DOOM mapper's past projects.

Link

Doom Wads' showcase channel

Doom Wads' showcase channel

Few weeks ago, I stumbled upon a YouTube channel named "Doom Wads" that uploads one video weekly (+ the month the week is set in) where they show a bit of gameplay from multiple WADs. They display the name of the WAD, the number of maps the WAD has, the author's name and the monster count. If you want to try new WADs, test fresh creations and keep yourself up to date with what's going on, I am confident you will find this channel interesting and useful. Moreover, because the NanoWADMo finishes less than 10 days ago, a lot of WADs were put in the video. First week of November. And here's the direct link to their channel.

Link

NaNoWADMo is over

NaNoWADMo is over

There are many things that are cool about the month of October. Mainly because it ends with Halloween, objectively the best special day earthlings have to offer. The Spook Season has the best vibes, so I guess it’s not a surprise that the NaNoWADMo took place during that month. For those who do not know, the NaNoWriMo (standing for National Novel Writing Month) is a month-long contest but foremost a self-challenge spanning each November in which you try to be consistent enough to compose a story made of 50,000 words on about any topic.

And NaNoWADMo is clearly the same vibes, but with WAD mapping. The goal is basically to map something during the 31 days of October. Well, October is sadly over and so is NaNoWADMo. And oh yeah! People did map WADs! I’m particularly looking forward into trying the WADs from Kam Tovalski, Meowgi, Blue Phoenix, Death Bear, Napsalm and cannonball; but just try them all! There are 17 links in the second message of the event and you can head toward the provided link to discover them.

Link

Mekanism Episode 2 is here

Mekanism Episode 2 is here

Back in March, Womp the Cat released their WAD named MEKANISM. Initially, it had 6 maps with an interesting, dark environment accompanied with, according to its author, orange and purple touches. It got updated about an hour ago with a brand new episode, along with some tweaks and a secret level made with the collaboration of Thelokk.

Sadly enough, the initial episode 1 message got wiped out for the second episode's release, but if you’re looking for stuff to try, here’s a really fresh addition. I will definitely try it out soon and you can read more on their project page.

Link

News archive

Art & Design

 

Photography

 

Doom


Game Music
 

RELEASED

The Refinery - TrinityThe Refinery - Trinity

The Refinery - Trinity

A reinterpretation or remake of Doom's original E2M3, heavily inspired by KDiZD. The whole map has been enlarged, restructured, new areas have been added, old ones enhanced and the whole thing has been turned into something more real and creepy. Expect something totally different in a place that you already know to a very good extend. By the way, playing it three times in a row reveals a surprise.

Details & Download

Stronghold - On the Edge of ChaosStronghold - On the Edge of Chaos

Stronghold - On the Edge of Chaos

CacowardYou know Doom, it is always the same, get some weapons, infiltrate the destroyed UAC base or demon hive, kill all the monsters and hellspawn and find the exit switch. This was Doom... until now: Stronghold is a mixture of Unreal Tournament's Assault mode and Skulltag's Invasion mode. Defend your Stronghold against hundreds of monsters, divided into several waves. Earn points, get rewards between waves and let no single enemy pass!

Details & Download

Knee-Deep in ZDoom [KDiZD]Knee-Deep in ZDoom [KDiZD]

Knee-Deep in ZDoom [KDiZD]

CacowardThe experience of playing through Knee-Deep in the Dead is one that many gamers will never forget, but through the years the episode has become too easy for  many to play through and enjoy the way they did the first time. Knee-Deep in ZDoom is an interpretation of Id Software's original groundbreaking production, Knee-Deep in the Dead.

Details & Download

The City Of The Damned - ApocalypseThe City Of The Damned - Apocalypse

The City Of The Damned - Apocalypse

You found the original City of the Damned scary and cool? Then you should really get its successor with the promising subtitle Apocalypse. Expect a complete new Doom experience that isn't so Doom anymore. Kill zombies, solve puzzles and get yourself through the City of the Damned again... alive!

Details & Download

The Ultimate Torment & TortureThe Ultimate Torment & Torture

The Ultimate Torment & Torture

CacowardThis is a complete compilation of all the Torment & Torture maps ever made including the all new Episode 4 "Havoc". But don't worry, it's not just a merged wad, it's by far more like that ...and I am sure you won't miss that, will you? Get the full "Torment & Torture" experience now, don't waste any more time with reading this!

Details & Download

Ultimate Torment & Torture - InvasionUltimate Torment & Torture - Invasion

Ultimate Torment & Torture - Invasion

This is a 5-MAP project for Skulltag's multiplayer Invasion mode based in the world of "Torment & Torture" and is meant to be a little cake before the main mod "The Ultimate Torment & Torture" is released. If you liked the gorgeous battles in my previous maps, you will love this little invasion mapset!

Details & Download

Austerity - A Simplicity TributeAusterity - A Simplicity Tribute

Austerity - A Simplicity Tribute

A little project I started out of a spontaneous mood, a tribute to Agent Spork's awesome masterpiece Simplicity, Austerity is inspired by its design and kind of gameplay. Expect a total of 3 intense and thematic different and unique maps with a lot of traps, monster ambushs and arcade gameplay.

Details & Download

Sapphire - Orbital ResearchSapphire - Orbital Research

Sapphire - Orbital Research

This is a medium sized map based on a space station, a research facility for engines powered by simulated black holes, maintained by the Sapphire Corps. To achieve a believable atmosphere it uses some of the latest advantages of GZDoom such as real skyboxes (Halflife and Q3 style) and true color stuffage.

Details & Download

Blade of AgonyBlade of Agony

Blade of Agony

CacowardBlade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty, but with faster-paced gameplay in the spirit of Doom! The game can be played standalone using the GZDoom engine as a base.

Details & Download

Torment & Torture Lost EpisodeTorment & Torture Lost Episode

Torment & Torture Lost Episode

Yet another map in the universe of "Torment & Torture", yet again more classic like TNT1/2 with lots of brown, lots of monsters and lots of quakish places. This installment of the TNT series is based in a large cave filled with lava and little isles, but that's not all. Expect lots of nice surprises and things you won't never ever count with! This one is hard!

Details & Download

The City Of The DamnedThe City Of The Damned

The City Of The Damned

This was never meant to be a whole new map when I started to test my Blood-Resources and CodeImps DoomBuilder but... well, it's the Doom Addiction. What you see here is a mid-sized map in a small downtown area, filled with Blood textures and sights. It's pretty hard but doable if you use certain paths through the map. Play it and you will like it!

Details & Download

Torment & Torture Episode 3Torment & Torture Episode 3

Torment & Torture Episode 3

The third installment of the "Torment & Torture" series and officially this was the last when I created it, entitled the "Fortress of Damnation". Cold plain fields and seas of lava are waiting for you and somewhere beyond the last dark portal that still spawns hundreds of deimons running down your homeworld. This episode is filled with surprises, new enemies, new weapons and many more stuff, so just play it!

Details & Download

Torment & Torture Episode 2Torment & Torture Episode 2

Torment & Torture Episode 2

After almost one year and Torment & Torture's success at the "Wad in a week" contest at NewDoom.com, the saga continues with the next episode with the promising title "Armory of Pain", an evil installment built by the "Ogros Corps.", an abandoned steel-processing and mining site. Put off your armory because this is going to be hot!

Details & Download

Torment & Torture Episode 1Torment & Torture Episode 1

Torment & Torture Episode 1

My entry to NewDoom.com's "Wad in a Week" contest and at the same the contest's winner - thanks for choosing me!. It's a mid-size quake style level with countless ZDoom features, dark crypts and libraries, lots of action and the introduction to the whole TNT series. Not as good as its successors but still a piece of art you have to play!

Details & Download

Currently in development

Demonic UprisingDemonic Uprising

Demonic Uprising

Demonic Uprising is a community megawad filled with maps from different authors in the world of Heretic. It confronts the player with the story and situation after the defeat ot D'Sparil. It's filled with new resources, many of them never seen before in a project yet.

Details

Community

ZDoom Community Map Project - Take 2ZDoom Community Map Project - Take 2

ZDoom Community Map Project - Take 2

ZDCMP2As the successor to the ZDCMP1, the second take follows the same rules: Various mappers and modders are working on fixed dates/slots on the map and continueing where the prior person has stopped. Expect a high quality-Doom experience with countless surprises and numerous things that push ZDoom to its limits.

Details & Download

ZPack - Random Maps for ZDoomZPack - Random Maps for ZDoom

ZPack - Random Maps for ZDoom

A ZDoom community effort featuring four complete episodes with random maps of people from the - well - ZDoom community. I was organizing and spearheading this project and did myself 6 map contributions, some graphical "donations" and 2 new monsters which can also be found in the Beastiary.

Details & Download

Community Chest 3 ContributionCommunity Chest 3 Contribution

Community Chest 3 Contribution

CacowardThe Community Chest, a Boom compatible megaward for the third time now, finally with a Tormentor667 contribution although it was quite hard for me as a ZDoom mapper to stick with the limited features of Boom. Nevertheless, I think my entry became enjoyable. It features new music, a new sky (MBF, ZDoom and compatible) and I also donated some graphics such as the TITLEPIC.

Details & Download

ZDoom Community Map Project - Take 1ZDoom Community Map Project - Take 1

ZDoom Community Map Project - Take 1

CacowardOne day I had this crazy idea of creating one huge map together with my ZDoom community over at forum.zdoom.org, each person had one day and after this, the map was passed on the next participant. After one and a half month, the project was finished and you can play the result right now :) Have fun! Important: This is the "Overhaul" edition with bugfixes and DECORATE fixes!

Details & Download

Unreleasables

Back To HellBack To Hell

Back To Hell

This was the second big project I worked on in my life and the first time I was playing around with sourceports (Doom Legacy 1.2 in this case as far as I can recall correctly), unfortunately some of it was lost due to a hardware crash but... well, judge for yourself!

Shame & Download

XMas DeathmatchXMas Deathmatch

XMas Deathmatch

The first project ever released by Tormentor667. It's actually a christmas-themed deathmatch set with new sprites. weapons, textures and a nice looping and neverending holiday midi tune. The quality is - surprisingly - on a very low niveau, but the piece will get you in a comfortable christmas mood, just try it. It's here for history-purposes though, don't expect to much.

Shame & Download

After NightfallsAfter Nightfalls

After Nightfalls

This was the first big Doom project I was working on in the summer of 1999 together with a former friend of mine known as "Acidflash31". I still can remember when we sat in front of his machine together on summer evenings after the pool has closed and working together on the maps... [/sentimentality-mode:off]

Shame & Download

ABANDONED

Pogostick - Doom PlatformerPogostick - Doom Platformer

Pogostick - Doom Platformer

Ever wondered what Doom could look like if it was a platform style game just like Commander Keen? Well, here you can experience how this could be! Pogostick is a 2D sidescrolling platformer modification for ZDoom/GZDoom with great features for mappers like "Score System", "Bonus System", "Corner Camera Movement", "Zoom Possibility" and many more!

Details & n/Download

Perforated Entrails - RenaissancePerforated Entrails - Renaissance

Perforated Entrails - Renaissance

Perforated Entrails - Renaissance was a project with great ambitions and fresh ideas based on the community's most famous multiplayer sourceport predecessor "Skulltag". The light version never really lived up the way it was intended to be and that was the reason for reviving this project from the dead. Unfortunately my lack of motivation for multiplayer deathmatch ended the second try faster than the first.

Details & n/Download

The City of the Damned 3The City of the Damned 3

The City of the Damned 3

The City of the Damned 3 is the final part of a trilogy heavily inspired by action-survival horror games like Resident Evil or Silent Hill. Relieve the zombie apocalypse that haunted a mid-us metropole and turned the population into brainless killers. Intense atmosphere and a thrilling plot await.

Details & n/Download

Creating complex and convincing projects always requires a certain amount of custom resources. This doesn't only cost a lot of time, you are also supposed to have the skill and software to realise custom actors, new sprite sets and complete new content. If you can't do that on your own, you can still ask someone else to help you but in most of the cases you are left on your own, especially if you have just started mapping. The Realm667 Repositories are supposed to fill this gap by offering all kinds of resources a project might need - no matter if you are looking for weapons, items, props, textures, monsters or special effects, no matter if you need them for your Doom-, Heretic-, Hexen- or Strife-themed map - we have what you are looking for. But the repositories aren't only an opportunity for mappers, it's also a chance for modders and spriters to spread their work - it's a give and take.

For the various categories of resource-types, simply choose from the left menu (e.g. "Beastiary", "Armory", etc.) to get a full list of all entries. If you want to have the classic preview overview with details, simply choose the theme/subtype of the category (e.g. "Doom style", "Heretic/Hexen style", etc.).
        Welcome to the Beastiary

Latest submissions

Familiar

NOTE: This monster requires other monsters to have a "Raise" state, which Heretic/Hexen monsters don't have by default.
Download
archive Familiar  (302 KB)

.44 AMP

Download
archive 44 AMP  (133 KB)

Super Shorty

Download
archive Super Shorty  (62 KB)

Plasma Pipebomb

Download
archive Plasma Pipebomb  (46 KB)
Updated May 18th, 2024

Blacktail Connector

Download
archive Blacktail Connector  (131 KB)

Lock Keys

Download
archive Lock Keys  (4 KB)

Ceiling Drills

Download
archive Ceiling Drills  (217 KB)

Soul Reaper

Download
archive Soul Reaper  (326 KB)

Despicable

Download
archive Despicable  (318 KB)

Blight Lord

Download
archive Blight Lord  (248 KB)
Updated May 18th, 2024

Painkiller Shotgun

Download
archive Painkiller Shotgun  (248 KB)

Warpscourge

Download
archive WarpScourge  (95 KB)

MG-45

Download
archive MG-45  (396 KB)

Wendigolem

Download
archive Wendigolem  (189 KB)

Loot Imp

Download
archive Loot Imp  (99 KB)

Spider Turret

Download
archive Spider Turret  (29 KB)
Updated Apr 30th, 2024

Nitromite

Download
archive Nitromite  (202 KB)
Updated May 18th, 2024

Hotchkiss M1914

Download
archive Hotchkiss HMG  (69 KB)
Updated Apr 26th, 2024

Riot Shotgun

Download
archive Riot Shotgun  (366 KB)
Updated May 19th, 2024

Super Riot Shotgun

Download
archive Super Riot Shotgun  (102 KB)
Updated May 19th, 2024

Cacomancer

Download
archive Cacomancer  (181 KB)

Hell Duke

Download
archive Hell Duke  (543 KB)

Vanilla Heretic Corpses

Download
archive Vanilla Heretic Corpses  (2 KB)

AN-94

Download
archive AN-94  (334 KB)

Devastator

Download
archive Devastator  (300 KB)

Dark Claw

Download
archive Dark Claw  (94 KB)

Terminator Shotgun

Download
archive Terminator Shotgun  (503 KB)

Behemoth

Download
archive Behemoth  (558 KB)
Updated Mar 16th, 2024

Osiris Props

Download
archive Osiris Props  (63 KB)

Console Doom Textures

Download
archive PSX Doom Textures  (1.81 MB)

3D Hero & TAO Textures

Download
archive 3D Hero & TAO Textures  (1.29 MB)

Infernal Beast

Download
archive Infernal Beast  (212 KB)

ThermoNuker

Download
archive ThermoNuker  (113 KB)
Updated Apr 27th, 2024

Tazer

Download
archive Tazer  (39 KB)

Lazer Rifle

Download
archive Rapid Lazer Rifle  (76 KB)

Insane Plasma Array

Download
archive Insane Plasma Array  (492 KB)
Updated Mar 28th, 2024

Gas Blower

Download
archive Gas Blower  (49 KB)

Dust Blower

Download
archive Dust Blower  (80 KB)

Molotov Cocktail

Download
archive Molotov Cocktail  (261 KB)

Ice Crystal Gun

Download
archive Ice Crystal Gun  (160 KB)

ZDCMP2 - Take 2 ZDCMP2 - Take 2

ZDCMP2 - Take 2

"Doom (and GZDoom) have been firmly cemented as the modder's port of choice when it comes to changing the way Doom looks and plays."

Heretic Treasure Chest Heretic Treasure Chest

Heretic Treasure Chest

"I've always been wary about community map projects or compilations."

The Refinery The Refinery

The Refinery

"Daniel Gimmer headed up the Knee Deep in ZDoom project, which finished back up in 2007."

Dissolution Dissolution

Dissolution

"I have to admit, I'm a sucker for fly-by scenes, but here we go."

Kick Attack! Kick Attack!

Kick Attack!

"Using games as advertising platforms is no strange business."

Ultimate Doom 2 Ultimate Doom 2

Ultimate Doom 2

"Ultimate Doom 2 is a megawad created by Justin Lloyd."

Kama Sutra Kama Sutra

Kama Sutra

"The levels are impressive in all aspects, they are very consistent and have very presentable structure."

Unloved Unloved

Unloved

"Really, Unloved is one of those rare mods where it's hard to give a solid suggestion of approval or disapproval."

Torment & Torture 3 Torment & Torture 3

Torment & Torture 3

"Unreal has some awesome music, and apparently Tormentor thinks so too, as he uses some more Unreal music in Tormetn and Torture 3."

Jenesis Jenesis

Jenesis

"But Jenesis is not only made of awsome level design and gameplay, it's also the impressive soundtrack"

TCoTD - Apocalypse TCoTD - Apocalypse

TCoTD - Apocalypse

"There's just enough detail to convey the point, most of the work is done with the texturing and lighting."

Plutonia 2 Plutonia 2

Plutonia 2

"Plutonia 2 is one of the few megawads that is perfect. Yes, you have read well, perfect"

Raiding the Dam Raiding the Dam

Raiding the Dam

"Ah, I hear you rolling your eyes. If this sounds like standard fare for a Doom map"

Hollywood Holocaust Hollywood Holocaust

Hollywood Holocaust

"Considering a port of another game's level for a review is a bit of a funny thing."

Hexcity Hexcity

Hexcity

"Let's talk a bit about risk and reward. It's definitely not a concept exclusive to games."

Runaway Train Runaway Train

Runaway Train

"Have you ever been on a train? Even wonder what a train ride is like?"

Scourge of Viscerus Scourge of Viscerus

Scourge of Viscerus

"Poor HeXen. Along with Strife, it's been the neglected red-headed stepchild."

The Ultimate NMD The Ultimate NMD

The Ultimate NMD

"The Ultimate NMD (Needs More Detail) is a Doom 1 3-episode map replacement."

Cookies on Dowels Cookies on Dowels

Cookies on Dowels

"Cookies on Dowels is a short one-map deal for Heretic, replacing E1M1, the lovely and legendary Docks."

DooM Vacation DooM Vacation

DooM Vacation

"I've got something to confess. I love FPSes, but I have never once touched Duke Nukem in my entire life."

The Refinery The Refinery

The Refinery

"The Refinery is Tormentor667's remake of E2M3: Refinery from the original Doom, which was at one point intended for the episode project, The Shores of ZDoom."

Wonderful Doom Wonderful Doom

Wonderful Doom

"In fact, they're [the maps] nicely detailed in a sort of 'modern, yet old' style."

Old Memories 2 Old Memories 2

Old Memories 2

""Height variation" is an interesting term in mapping, referring to, well, the variation in height that a map has."

Old Memories Old Memories

Old Memories

"This treatment does not change as you traverse through the rest of the map."

The last Revenger The last Revenger

The last Revenger

"Here's a little bit of something from the past."

Confinement 512 Confinement 512

Confinement 512

"Confinement is a map that follows the same ideas of Claustrophobia/Congestion"

Brutal Doom Brutal Doom

Brutal Doom

"I expected a lot of Nashgore and gimmicky deaths involving lots more Nashgore"

Vanguard Vanguard

Vanguard

"Skillsaw came out of nowhere and made some of the best maps in Stronghold"

Ultimate Simplicity Ultimate Simplicity

Ultimate Simplicity

"Very fun to play, very nice-looking, maps flow very well, challenging but not unfair and SIMPLE!"

Torment & Torture 3 Torment & Torture 3

Torment & Torture 3

"This wad is awesome and it gets the "What A Wad Award"! There now you know it, now you are happy."

Dynamite Deathmatch Dynamite Deathmatch

Dynamite Deathmatch

"Here is a classic. I know what you might think; Stalin, this isn't new!"

All Out War 2 All Out War 2

All Out War 2

"Yup. It *IS* what it looks like...an AOW review. Why, you might ask?"

Titan 2 Titan 2

Titan 2

"There seems to be a general trend in (G)ZDoom modding..."

Hellrazor review Hellrazor review

Hellrazor review

"The maps are overall small, and not too difficult by modern standards"

Double-Impact Double-Impact

Double-Impact

"Released back in March was a nice, nine-map wad replacing Doom 1, episode 1, entitled Double-Impact."

Torment & Torture 1 Torment & Torture 1

Torment & Torture 1

"Torment and Torture is a single-player level with a music replacement and several texture replacements, which are all very nice."

Stronghold Stronghold

Stronghold

"On The Edge of Chaos. Classic Doom meets Tower Defence"

Torment & Torture 2 Torment & Torture 2

Torment & Torture 2

"It gets you so involved with the realism from the raw feel of it, it draws you in."

TCotD - Apocalypse TCotD - Apocalypse

TCotD - Apocalypse

"Architecture is quite simple, apart from few things, but very good-looking thanks to new graphics resources."

The City of The Damned The City of The Damned

The City of The Damned

"Lots of action throughout in this wad, especially outside as there are several enemies which will force you to watch your back."

Austerity Austerity

Austerity

"Three challenging and balanced maps with top notch design in each."

Torment & Torture 2 Torment & Torture 2

Torment & Torture 2

"Unreal has some great music, with which Tormentor made good use of in his map."

Torment & Torture 1 Torment & Torture 1

Torment & Torture 1

"This is a very good map. Though not as good as TNT2 or TNT3, Torment And Torture has everything an excellent map needs to have."

TCoTD - Apocalypse TCoTD - Apocalypse

TCoTD - Apocalypse

"Expect a moody, dark and scary city filled with zombies, cultists and evil demons."

Knee-Deep in ZDoom Knee-Deep in ZDoom

Knee-Deep in ZDoom

"There are so many Wows, I don't know where to begin."

The City of The Damned The City of The Damned

The City of The Damned

"They're used really well, and build up the overall city feeling of the map considerably."

Sapphire Sapphire

Sapphire

"Blanced and challenging gameplay with decent yet repeatitive design."

The City of The Damned The City of The Damned

The City of The Damned

"It begins on a gloomy, foggy shore, under frighteningly big moon."

Austerity Austerity

Austerity

"Inspired by Agent Spork's "Simplicity", this .WAD show great-looking architecture and challenging gameplay."

Sapphire Sapphire

Sapphire

"This is a medium sized map based on a space station, a research facility for engines powered by simulated black hole"

The City of The Damned The City of The Damned

The City of The Damned

"It simply kicks ass and shows the world why Tormentor is arguably the best mapper to ever make a map for Doom2."

Torment & Torture 3 Torment & Torture 3

Torment & Torture 3

"TNT 3 is everything that TNT 2 could have been but wasnt, it goes beyond TNT 2 to a state of mind that just doesnt exist in normal gaming."

ZDoom Community Map Project ZDoom Community Map Project

ZDoom Community Map Project

"So, what should I write now? I think that it's the best .WAD ever."

The City of The Damned The City of The Damned

The City of The Damned

"I think this is the most beautiful .WAD with Gothic/Medieval theme and style ever"

Torment & Torture 3 Torment & Torture 3

Torment & Torture 3

"It really can't get much better than this. If he didn't make the maps SO tough then this would have been a perfect score."

Torment & Torture 3 Torment & Torture 3

Torment & Torture 3

"The sequel to the excellent Torment And Torture 2, Torment And Torture 3 meets up to such a high expectation."

Torment & Torture 2 Torment & Torture 2

Torment & Torture 2

"Tormentor definitely should be proud of this creation. It is beautiful and for the most part fun to play."

Torment & Torture 1 Torment & Torture 1

Torment & Torture 1

"Tormentor picked some nice and moody music to fit the map just right. I don't see anything out of place at all about this music."

Torment & Torture 1 Torment & Torture 1

Torment & Torture 1

"Singleplayer only, this wad contains new original music and lots of textures derived from Quake I."

Dear visitors and members, the Realm667 is already online and running for over 15 years, turning it into one of the doom pages with the largest lifespan and and activity. During all these years, paying for the host was no problem for us as traffic and webspace slowly increased when the page was only meant as a platform for my personal work.

Now, since 2010, the Realm667 has turned from a personal project showcase of Tormentor667's own work into a large resource community that provides a huge amount of data to all its visitors. This service needs webspace, this service causes traffic and this service needs maintenence. Just to give you an idea, the page with all its content causes about 80.000 MB to 120.000 MB of traffic each month, with about 6.000.000 hits.

"Webspace, Traffic and Maintenence is not for free!"

With a basic webhosting pack and the traffic that contineously increases since Realm667 is growing, the overall costs for this page (un)fortunately increases as well. But instead of closing this place, we want to keep it alive and continue to provide all that stuff that has been collected so far - even though we know that it won't get better with even more resources in the future, thanks to all the creative minds in our community.

"Great, REALM667 pays all out of his own pocket."

Well, yes, we pay the webhosting out our my own pocket and we do draw a lot of free time into this project, but the former isn't that great at all. The Realm667 is a community project, serving as a base for people's work, serving as a place where people can showcase their stuff and download their resources for their personal project. Every year, the whole webhosting and maintenance costs about $ 400, two years and you can already have a very nice vacation (and we don't even count the time that we dedicate every week into this portal). We want to keep the site ad-free and working, as we want to continue providing a good service for people out there. But it's a give and take.

"It's a give and take - time to give!"

If you want to keep the Realm667 alive and if you want to support everyone of us (not only the admins, also the developers, mappers and yourself), spend a few bucks from time to time. It's easy, doesn't take a lot of time and risc-free with Paypal, just use the link on the right "Support Now!" box. Thanks in return a lot for every little support, every single dollar will help us.

"SO YOU WANT YOURSELF A GOOD VACATION?"

Well, everyone does, but not by using the money that is actually dedicated to the Realm667. It's a promise that all the support we get will directly be invested into the monthly fee for the hosting and technical support. In case the support are higher than this, we promise to re-invest the money for improvements or additions, that make the site even smoother for you - Hissy watches!

"Okay then, let's do it:

So just click on the PayPal button at the right, login, send a few bucks and be part of the people support a game that's older than 25 years and a community consisting out of people who are married, have children and still rock this aged but charming piece of art, that keeps us all together.

SACKA0   Best regards,
   Dan & the Realm667 team