header general

Repository

Creating complex and convincing projects always requires a certain amount of custom resources. This doesn't only cost a lot of time, you are also supposed to have the skill and software to realise custom actors, new sprite sets and complete new content. If you can't do that on your own, you can still ask someone else to help you but in most of the cases you are left on your own, especially if you have just started mapping. The Realm667 Repositories are supposed to fill this gap by offering all kinds of resources a project might need - no matter if you are looking for weapons, items, props, textures, monsters or special effects, no matter if you need them for your Doom-, Heretic-, Hexen- or Strife-themed map - we have what you are looking for. But the repositories aren't only an opportunity for mappers, it's also a chance for modders and spriters to spread their work - it's a give and take.

For the various categories of resource-types, simply choose from the left menu (e.g. "Beastiary", "Armory", etc.) to get a full list of all entries. If you want to have the classic preview overview with details, simply choose the theme/subtype of the category (e.g. "Doom style", "Heretic/Hexen style", etc.).
        Welcome to the Beastiary

Latest submissions

Warpscourge

{tab=Preview}

WarpScourge

{tab=Info}
Name: 'Warpscourge' Plasma Rifle
Class: 6
Type: Projectile
Palette: Custom
Summon: WarpScourge
Ammo Type: Cell
Altfire: Yes
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Rifleman
Code: Rifleman
Sounds: Doom, Hexen, SilverIllusionist
Sprites: Doom, Hexen
Sprite Edit: Rifleman
Idea Base: Random idea
{tab=Description}
A mystical artifact was found during one of UAC's expeditions. While seemingly broken and non-functional, a bored scientist trid to hook it up to Plasma Rifle energy source and thus WarpScourge Rifle was born. It amplifies the power of a regular Plasma by drawing upon the life energies of the nearby beings, but it also seems to have retained some if its former abilities...

Download
archive WarpScourge  (95 KB)

MG-45

{tab=Preview}

MG45

{tab=Info}
Name: MG-45
Class: 4
Type: Hitscan
Palette: Custom
Summon: MG45
Ammotype: HBAmmo (custom)
AltFire: No
{tab=Credits}
Submitted: Doomperson 999
Code: Doomperson 999, willkuer, BFGMajorMike, ZMC, elSebas54
Sprites: Blackmore1014, Demirgon, willkuer
Sounds: ZVX, Sgt. Mk. IV, willkuer, Sound Dogs, ZMC
Idea Base: Einheitsmaschinengewehr (The Universal Machine Gun Concept).
{tab=Description}
In 1944, the material shortages of the Third Reich led to the development of a newer material-saving simplified version of the MG 42, the MG 45 (or MG 42V). It fires at a faster rate than that of the MG-42, which, even with its original fire rate, could sever limbs and cut people in half with its bullet barrage.

Download
archive MG-45  (396 KB)

Wendigolem

{tab=Preview}

Wendigolem

{tab=Info}
Name: Wendigolem
Difficulty: Medium
Connections: Uses the Heretic Golem as base, and Ghastly_Dragon's Frostfang projectiles
Summon: Wendigolem
Melee: Yes
Distance: Medium
Type: Ice, Magical
Added States: Yes
ACS: No
{tab=Credits}
Submitted: Skies
Code: Skies, Ghastly_dragon
Sprites: Raven Software, Amuscaria
Sprite Edit: Skies, Ghastly_dragon
GLDefs: Ghastly_dragon
Sounds: Blizzard Entertainment, CutmanMike (GvH), Ghastly_dragon, Raven Software
Idea Base: Ghastly_dragon's Ice Golem and Frostfang
{tab=Description}
Looks like a standard golem, but with an ice-like recolour. Can use three different attacks: melee attacks, regular missile attacks (Ghastly_dragon's Frostfang ice shards) and a super missile attack (Powered Frostfang ice ball). It's stronger and faster than regular Nitrogolems and the super attack, although it happens with low probability, is an almost sure one-shot, so use with care.

Download
archive Wendigolem  (189 KB)

Loot Imp

{tab=Preview}

LootImp

{tab=Info}
Name: Loot Imp
Difficulty: easy
Connections: none
Summon: LootImp_Random, LootImp_Generic, LootImp_Weapons, LootImp_Ammo, LootImp_Health, LootImp_Armor, LootImp_Powerups, LootImp_Golden
Melee: no
Distance: no
Type: Demon
Brightmaps: yes
Actor modification: no
ACS: no
{tab=Credits}
Submitted: DeVloek
Code: DeVloek
GLDefs: DeVloek
Sounds: SnowFightStudios
Sprites: Vader, Nmn
Sprite Edit: DeVloek
Idea Base: Thieves from Golden Axe, Treasure Goblins & Loot Gnomes from various games
{tab=Description}
This thievish little Imp carries a backpack full of stolen goodies around. He may drop a few items when hit, but to get all the loot you have to kill him.
He doesn't fight back, but he's very quick and tries to escape! He also taunts you relentlessly...

The dropped loot is randomized, the items will be selected from different loot tables.
Pre-defined Loot Imp variants, loot tables and color translations are included, the framework allows for easy addition of more.

Download
archive Loot Imp  (99 KB)

Spider Turret

{tab=Preview}

SpiderTurret

{tab=Info}
Name: Spider Turret
Difficulty: Medium
Connections: Doom2 iwad
Summon: Turret_Base
Melee: No
Distance: Projectile
Type: Demon, Cybernetic
Brightmaps: Yes
Actor modification: None
ACS: None
{tab=Credits}
Submitted: #
Code: Captain Toenail
GLDefs: GZDoom (lights.pk3), Captain Toenail
Sounds: Doom64
Sprites: Doom
Sprite Edit: Captain Toenail
Models: Captain Toenail
Idea Base: Helldivers 2 sentry turrets
{tab=Description}
The Spider Turret is an extension of the Spider Mastermind's power, used toremotely view and defend key areas from the human counter-invasion.
This biomechanical horror is comprised of a demon-brain targeting system and ever-watchful eye, fused to a mounted plasma gun emplacement.
Take advantage of the turret’s limited turning speed to outmanoeuvre its deadly line of fire, and bombard it with heavy weapons to make it flinch.

This is a 3D enemy and is only visible in Hardware mode.

Download
archive Spider Turret  (29 KB)

Nitromite

{tab=Preview}

Nitromite

{tab=Info}
Name: Nitromite
Difficulty: easy
Connections: none
Summon: Nitromite
Melee: Explosion
Distance: no
Type: Demon, Explosive
Brightmaps: yes
Actor modification: no
ACS: no
{tab=Credits}
Submitted: DeVloek
Code: DeVloek
GLDefs: DeVloek
Sounds: Raven Software, 3D Realms, DeVloek
Sprites: Amuscaria, id Software
Sprite Edit: DeVloek
Idea Base: Jumping spiders, Mite from Hellforged 2
{tab=Description}
This evil critter is a cross between a jumping spider and a landmine.
By some demonic machinations, the Nitromite is full of nitroglycerin and ready to detonate any moment.
It can easily traverse any terrain by jumping over ledges and moving on ceilings.
Once close enough to the target, it will sacrifice itself and explode.
If killed before detonating itself, the volatile nitro in its body will explode after a short delay.

Download
archive Nitromite  (203 KB)

Hotchkiss M1914

{tab=Preview}

Hotchkiss

{tab=Info}
Name: Hotchkiss M1914
Class: 4
Type: Hitscan
Palette: Custom
Summon: HotchkissHMG
Ammo Type: Clip
Altfire: No
Powered Mode: No
Brightmaps: No
Actor Modification: No
ACS: No
{tab=Credits}
Submitted: BFGMajorMike
Code: BFGMajorMike
Sounds: Call of Juarez Bound in Blood
Sprites: BFGMajorMike
Idea Base: The Project im doing, the Doughboys in WWI (God bless the USMC)
{tab=Description}
One combatant may have arrived late, but not too late to be able to change the outcome of the war. Unexpectedly, it seems that this unit is actually excited about entering the conflict. And that unit is you. Thanks to the ingenious Hotchkiss et Cie company, you can now wield this beaut, but instead of clips, you use a box for sustained fire, high damage but chews up ammo fast. And while your allies are in retreat, hell has just arrived.

Download
archive Hotchkiss HMG  (69 KB)
Updated Mar 30th, 2024

Riot Shotgun

{tab=Preview}

RiotShotgun

{tab=Info}
Name: Riot Shotgun
Class: 3
Type: Hitscan, Projectile (secondary firemode)
Palette: Custom
Summon: RiotShotgun
Ammo Type: Shell, Ricoshell (custom)
Altfire: Yes, toggle mode
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Resident
Code: Resident
GLDefs: Resident
Sounds: Valve, Bungie, id Software
Sprites: TSF/TypicalSonicFan, id Software, Melodica (tracer texture), HorrorMovieRei (tracer model)
Sprite Edit: Resident (muzzle flash edits, pickup sprite edit), Devloek (ammo and alternate loading edits)
Idea Base: Shotgun from the Halo games, the real-life Benelli M3, Unreal's Flak Cannon
{tab=Description}
Designed specifically for riot control situations. Its primary fire is similar to your average run-of-the-mill pump action shotgun, but with a much larger bore to widen the weapon's spread. While this severely hinders accuracy, its wider area of effect and increased number of pellets makes it much easier to hit several targets at once in small groups.
Its secondary fire switches from standard buckshot rounds to heavier, slower shot that ricochets off of walls, at the cost of overall damage and much, much slower travel speed.

Download
archive Riot Shotgun  (366 KB)

Super Riot Shotgun

{tab=Preview}

SuperRiotShotgun

{tab=Info}
Name: Super Riot Shotgun
Class: 3-4
Type: Hitscan
Palette: Doom
Summon: SRSG
Ammo Type: Shell
Altfire: No
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No
{tab=Credits}
Submitted: DeVloek
Code: DeVloek
GLDefs: DeVloek
Sounds: id Software, DeVloek
Sprites: Carbine Dioxide, Mr.Enchanter
Sprite Edit: DeVloek
Idea Base: you can never have enough shotguns!
{tab=Description}
A drum-fed, double-barreled riot shotgun, useful for crowd control. Consumes 2 shells per shot, has twice the fire rate of the SSG but pellets deal less damage.

Download
archive Super Riot Shotgun  (33 KB)

Cacomancer

{tab=Preview}

Cacomancer

{tab=Info}
Name: Cacomancer
Difficulty: Medium
Connections: none
Summon: Cacomancer
Melee: no
Distance: projectile
Type: Demon, healer, support
Brightmaps: yes
Actor modification: no
ACS: no
{tab=Credits}
Submitted: DeVloek
Code: DeVloek
GLDefs: DeVloek
Sounds: id Software, Aubrey Hodges, juanricardom
Sprites: id Software, Midway, 3DRealms, Jimmy91, Yurithehairfan, Craneo
Sprite Edit: DeVloek
Idea Base: Ettin Royal Guard, Aura Spheres
{tab=Description}
The Cacomancer is a smaller and less sturdy Cacodemon subspecies that can turn the tide of a battle with several support abilities:
- emits a protective aura that makes monsters more resilient and heals them
- casts a buff on individual monsters that increases their speed and damage
- resurrects dead monsters (but cannot be resurrected itself)
- prioritizes healing and buffing monsters over attacking enemies
- tends to stay above the battlefield and tries to dodge attackers

Download
archive Cacomancer  (181 KB)

Hell Duke

{tab=Preview}

HellDuke

{tab=Info}
Name: Hell Duke
Difficulty: Hard
Summon: Hellduke
Melee: Yes
Connections: Cyberdemon
Distance: Projectile, Melee
Type: Demon/Mechanical
Brightmaps: no
ACS: No
{tab=Credits}
Submitted: flyingbrick
Code: Amuscaria, flyingbrick
GLDefs: SkyMarshall, SamVision
Sounds: Raven Software, Monolith Productions, DBThanatos
Sprites: Amuscaria, Raven Software
{tab=Description}
A much tougher relative of hell nobles that underwent cybernetic treatment. Too bad this species is intelligent enough for hell to trust with a slightly more versatile Arm cannon, so have fun dodging grenades if you're lucky and survive a round at close quarters with this monstrosity.

Download
archive Hell Duke  (543 KB)

Vanilla Heretic Corpses

{tab=Preview}

VanillaHereticCorpses

{tab=Info}
Name: Heretic Corpses
Connection: None
Palette: Heretic
Summon: Dead[Player, Player2, Gargoyle, Gargoyle2, Golem, GolemGhost, Knight, KnightGhost, Wizard, Lich, Clink, Beast, Beast2, Snake, Minotaur, Serpent, Sorcerer, Chicken], PlayerHead
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Skies
Code: Skies
Sprites: Heretic IWAD

Download
archive Vanilla Heretic Corpses  (2 KB)

AN-94

{tab=Preview}

AN94

{tab=Info}
Name: AN-94
Class: 4
Type: Hitscan
Palette: Doom
Summon: E_AN94
Ammo Type: Clip
Powered Mode: No
Added States: No
ACS: No
{tab=Credits}
Submitted: Watermelon666
Code: Watermelon666
Sounds: New World Interactive
Sprites: Watermelon666, Monolith Productions, ID software
Idea Base: AN-94 from Battlefield IV
{tab=Description}
The An94 is a Russian Assault Rifle with a special burst mode, This assault rifle, besides being fully automatic, can also fire a burst of two shots almost simultaneously, feeling the recoil of a single shot.

Download
archive AN-94  (334 KB)

Devastator

{tab=Preview}

Devastator

{tab=Info}
Name: Devastator
Class: 7
Type: Projectile, Melee
Palette: Doom
Summon: Devastator
Ammo Type: Cell
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: BFGMajorMike
Code: Amuscaria, Gothic
GLDefs: Gothic
Sounds: Doom 3, Doom 64, Strife, Amuscaria
Sprites: SoniK.O.Fan, Amuscaria, Doom, Strife
Sprite Edit: Amuscaria
Idea Base: The Devastator from Demon Eclipse and Stronghold

Download
archive Devastator  (300 KB)

Dark Claw

{tab=Preview}

DarkClaw

{tab=Info}
Name: Dark Claw
Class: 6
Type: Projectile
Palette: Doom
Summon: DarkClaw
Ammo Type: DemonicEnergy (custom)
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Gothic
Code: Gothic
GLDefs: Gothic
Sounds: Koei-Tecmo (Fatal Frame)
Sprites: Nmn, id Software. Smoke sprites taken from WRW, unknown author.
Sprite Edit: Gothic
Idea Base: Dark Claw from the Doom Bible
{tab=Description}
The Dark Claw is a demonic artifact that casts a dark cloud of tortured essence that sticks into an enemy and damages it and anyone surrounding it.
It uses the same ammo as the Unmaker in the Armory, but this one has different sprites (this one doesn't need to be scaled down) so if you want to use both, check which sprites are you gonna use.

Download
archive Dark Claw  (94 KB)

Terminator Shotgun

{tab=Preview}

TerminatorShotgun

{tab=Info}
Name: Terminator Shotgun
Class: 3
Type: Hitscan
Palette: Custom
Summon: TerminatorShotgun
Ammotype: Shells
AltFire: No
{tab=Credits}
Submitted: BFGMajorMike
Code: JoeyTD, BFGMajorMike
Sprites: id software, Lossforwords, Navaro
Sprite Edit: BFGMajorMike
Sounds: CoD: MW2

Download
archive Terminator Shotgun  (503 KB)

Behemoth

{tab=Preview}

Behemoth

{tab=Info}
Name: Behemoth
Difficulty: Hard
Summon: Behemoth
Melee: No
Connections: fatso
Distance: Projectile (close and long)
Type: Demon/Mechanical
Brightmaps: No
ACS: No
{tab=Credits}
Submitted: Flyingbrick
Code: Amuscaria
GLDefs: SkyMarshall, SamVision
Sounds: DBThanatos, 3DRealms, id Software
Sprites: Amuscaria
{tab=Description}
A mancubus further enlarged and toughened up through the best of hell's rapidly advancing genetic and mechanical engineering. Instead of a couple crude flame thrower, it's armed with a pair of heavy basilisk cannons, being able to scorch hordes at close range, and blast them away at range with a mix of accuracy, speed, and power never seen before. It doesn't help demons have finally figured out how armor works.

Download
archive Behemoth  (558 KB)
Updated Mar 16th, 2024

Osiris Props

{tab=Preview}

OsirisProps

{tab=Info}
Name: Osiris Props
Connection: None
Palette: Doom
Summon:  Osiris_Short_[Stone/Obsidian/Fire]_Column, Osiris_[Stone/Obsidian]_Pillar, Osiris_Nefertiti(_Column), Osiris_Brazier(_Column), Osiris_Burning_Barrel, Osiris_Explosive_Barrel_[Nukage/Blood], Osiris_[Stone/Obsidian]_KeyMarker_[Red/Green/Yellow/Blue]
Ambient Sound: No
De-/Activatable: No
Destroyable: Yes, the explosive barrels
Special Effects: No
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Captain Toenail
Code: Captain Toenail
GLDefs: Captain Toenail, GZDoom (lights.pk3)
Sounds: N/A
Sprites: Osiris, Doom, Heretic
Sprite Edit: Glen Payne, Marshal Bostwick, Captain Toenail, Gothic
Idea Base: Osiris  TC

Download
archive Osiris Props  (63 KB)

Console Doom Textures

{tab=Preview}

PSXDoomTex

{tab=Info}
Source: JAG Doom, PSX Doom, PSX Final Doom
Count: 609 (Whole), 90 (Unique), 10 (PC)
Palette: Doom
Format: TEXTURES
Anims/Switches: Yes, ZDoom compatible
{tab=Credits}
Conversion: Team GEC, PGE
Author: Harry Teasley, PGE
Submitted: PGE
{tab=Description}
Textures taken from the ports of Doom and Final Doom to the Atari Jaguar and Sony PlayStation.
Comes in 3 packages.
WHOLE: Every single texture from PlayStation Doom.
UNIQUE: Only the unique ones (ie. ones that aren't PC textures with a sharpening filter).
PC: A set of textures edited to look more like their DOS counterparts.

Download
archive PSX Doom Textures  (1.81 MB)

3D Hero & TAO Textures

{tab=Preview}

3DHeroTAOText

{tab=Info}
Source: 3D Hero, TAO
Count: 436
Palette: Custom
Format: TX_Markers
Anims/Switches: ZDoom Compatible
{tab=Credits}
Conversion: Diodeus
Author: ENGINE Technology
Submitted: PGE
{tab=Description}
Textures from the Taiwanese 3D Shooters "3D Hero" and "TAO" by ENGINE Technology. Mostly themed around ancient China.

Download
archive 3D Hero & TAO Textures  (1.29 MB)

Infernal Beast

{tab=Preview}

InfernalBeast

{tab=Info}
Name: Infernal Beast
Difficulty: medium
Connections: none
Summon: Infernalbeast
Melee: yes
Distance: projectile
Type: Demon
Brightmaps: no
Actor modification: no
ACS: no
{tab=Credits}
Submitted: DeVloek
Code: DeVloek
GLDefs: DeVloek
Sounds: JamesFarrell_97, cylon8472, magnuswaker, hykenfreak
Sprites: Nmn, Midway, Freedoom
Sprite Edit: DeVloek
Idea Base: Hellhound mythology
{tab=Description}
The Infernal Beast emerged from the fiery depths of hell to hunt down its prey. Not as sturdy as a Hellknight but much faster. Highly resistant to fire. Shoots barrages of fireballs while moving quickly into melee range.

Download
archive Infernal Beast  (212 KB)

ThermoNuker

{tab=Preview}

ThermoNuker

{tab=Info}
Name: ThermoNuker
Class: 5-7
Type: Projectile
Palette: Doom
Summon: ThermoNuker
Ammo Type: Hydrogen (Custom)
Altfire: Yes
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No
{tab=Credits}
Submitted: DeVloek
Code: DeVloek
GLDefs: DeVloek
Sounds: GSC Game World, Valve, Wildweasel
Sprites: Banjo Software
Sprite Edit: DeVloek
Idea Base: Nuker from Hacx, Multi-Projectile Weapon from WRW
{tab=Description}
The Thermonuker launches devastating balls of thermonuclear fire. Use altfire to cycle through 3 different power levels.
A higher power level increases the damage and area of effect, but decreases the rate of fire and uses more hydrogen.

Download
archive ThermoNuker  (113 KB)

Tazer

{tab=Preview}

Tazer

{tab=Info}
Name: Tazer
Class: 1
Type: Melee
Palette: Doom
Summon: Tazer
Ammo Type: None
Altfire: No
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No
{tab=Credits}
Submitted: DeVloek
Code: DeVloek
GLDefs: DeVloek
Sounds: 3D Realms, Greub
Sprites: 3D Realms, Laserraptor
Sprite Edit: DeVloek
Idea Base: Tazer from WRW
{tab=Description}
Deals less damage than the Chainsaw, but stuns enemies. Ineffective against bosses.

Download
archive Tazer  (39 KB)

Lazer Rifle

{tab=Preview}

LazerRifle

{tab=Info}
Name: Lazer Rifle
Class: 6
Type: Rail, Projectile
Palette: Doom
Summon: LazerRifle
Ammo Type: Cell
Altfire: Yes
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Gothic
Code: MaxPower8905, Gothic
GLDefs: Gothic
Sounds: Volition (Descent), Blizzard (Starcraft)
Sprites: Amuscaria, Raven Software (Cyclones)
Sprite Edit: Gothic
Idea Base: The Rapid Lazer Rifle from the WRW

Download
archive Rapid Lazer Rifle  (76 KB)

Insane Plasma Array

{tab=Preview}

InsanePlasmaArray

{tab=Info}
Name: Insane Plasma Array
Class: 7
Type: Projectile
Palette: Custom
Summon: InsanePlasmaArray
Ammo Type: Cell
Altfire: No
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Captain Toenail
Code: Kirby, Captain Toenail
GLDefs: Captain Toenail
Sounds: SamsterBirdies, GreenFireSound, CmdRobot, Pixabay, Quake3, Doom3
Sprites: Doom, Doom Beta, ROTT, Exhumed, Kirby, Unknown (wrw.wad)
Sprite Edit: Captain Toenail
Idea Base: Kirby's Insanity Plasma Rifle from the Weapons Resource Wad
{tab=Description}
Four supercharged plasmaguns are welded together to create this monstrous beast. Careful, this cannon can easily overheat with sustained use!

Download
archive Insane Plasma Array  (492 KB)
Updated Mar 28th, 2024

Gas Blower

{tab=Preview}

GasBlower

{tab=Info}
Name: Gas Blower
Class: 6
Type: Projectile
Palette: Doom
Summon: GasBlower
Ammo Type: FlammableGas (custom)
Altfire: Yes
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Gothic
Code: Gothic, Captain Toenail
GLDefs: Gothic
Sounds: Raven Software (ShadowCaster, Hexen)
Sprites: Scuba Steve, Midway (Doom 64), Freedoom, Unsplash.com
Sprite Edit: Cardboard Marty, Gothic, Captain Toenail
Idea Base: Converting Cardboard Marty's Dust Blower into a Flammable Gas Blower
{tab=Description}
Blow toxic gas out of your arsenal, and then light the gas clouds on fire, using your lighter (altfire) or any explosive projectile.
Doesn't work underwater.

Download
archive Gas Blower  (49 KB)

Dust Blower

{tab=Preview}

DustBlower

{tab=Info}
Name: Dust Blower
Class: 2
Type: Projectile
Palette: Doom
Summon: PhobosDustBlower
Ammo Type: None
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Gothic
Code: Cardboard Marty, Gothic, Captain Toenail, NeuralStunner
Sounds: Valve (Half-Life)
Sprites: zrrion the insect, Scuba Steve, Neoworm, Unsplash.com
Sprite Edit: Gothic, Captain Toenail
Idea Base: The Dust Blower from the WRW
{tab=Description}
Blow away your enemies and their projectiles with this powerful air blower. You can also impulse yourself backwards for extra speed, or upwards to reach higher places. It also works as a propeller underwater.

Download
archive Dust Blower  (80 KB)

Molotov Cocktail

{tab=Preview}

Molotov

{tab=Info}
Name: Molotov Cocktail
Class: 5
Type: Projectile
Palette: Custom
Summon: MolotovCocktail
Ammo Type: MolotovAmmo (custom)
Altfire: No
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Gothic
Code: Scientist, Gothic
GLDefs: Keksdose, Gothic
Sounds: Blood & Clive Barker's Undying.
Sprites: Scientist, Blood, Shadow Warrior, Dzierzan, Espi & Kristus, Doom 2, Scuba Steve, Per Kristian
Sprite Edit: Gothic
Idea Base: The Molotov Cocktail from the WRW
{tab=Description}
Hold the fire button to charge your power meter. The more you hold it, the further you can throw a molotov cocktail. Don't hold it for too long or it will explode in your hands. Doesn't work underwater.
Includes an alternate set of sprites with Doom hands inside the file. Check the "altsprites" folder if you want to use those instead.

Download
archive Molotov Cocktail  (261 KB)

Ice Crystal Gun

{tab=Preview}

IceCrystalGun

{tab=Info}
Name: Ice Crystal Gun
Class: 5
Type: Projectile
Palette: Custom
Summon: CrystalGun
Ammo Type: CrystalAmmo (custom)
Altfire: Yes
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Captain Toenail
Code: Daniel, Kan3, Sir Robin, Captain Toenail
GLDefs: lights.pk3, Captain Toenail
Sounds: Unknown (wrw.wad)
Sprites: DukeNukem3D, Heretic, Hexen, HacX, Daniel, Marty Kira, Sgt_Mark_IV, Craneo
Sprite Edit: Captain Toenail
Idea Base: Daniel's Crystal Gun from the Weapons Resource Wad.
{tab=Description}
Daniel's Ice Crystal Gun from the Weapons Resource Wad. Now with new graphics, effects and a kick attack!

This frigid weapon thrusts spikes of magical crystalline ice towards the enemy. These will seek out and embed themselves in their target, before promptly exploding, dealing additional ice damage.

Download
archive Ice Crystal Gun  (160 KB)

M16 (Vanilla)

{tab=Preview}

VanillaM16

{tab=Info}
Name: M16 (Vanilla)
Class: 4
Type: Hitscan
Ammo Type: Clip
Palette: Doom
GLDefs: No
{tab=Credits}
Submitted: Okgo5555
Code: Okgo5555
Sounds: OKgo555
Sprites: Id Software, Luchador (model), adapted by Sgt_Mark_IV
Sprite Edit: Okgo5555
{tab=Description}
This is a more Vanilla DooM styled M16 Assault Rifle. It shoots in COD style 3-round bursts and is fully automatic when holding down the trigger.

Download
archive Vanilla M16  (30 KB)

Tainted Spheres

{tab=Preview}

TaintedSoulsphere

{tab=Info}
Name: Tainted Spheres
Type: Health, Invulnerability, Alpha change
Palette: Doom
Summon: RedSoul, BlackBlur, GoldInv, DarkMega
Use type: Instant
Duration: 30s (DarkMega, GoldInv), 75s (BlackBlur)
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Rifleman
Code: Rifleman
GLDefs: Rifleman
Sprites: Doom/Hexen/Strife
Sprite Edit: Rifleman
Idea Base: I wanted to make a powerup that's been tainted by something unholy and give it some negative properties.
{tab=Description}
These spheres work simliarly to the normal ones. But pick them up quick, because they have unpleasant area effects! Particle effects aded to visualize them.
Soulsphere that gives 150 HP instead of 100. But it also slowly hurts you when you get close and will tear out the souls of dead demons nearby and unleash them upon you.
Megasphere heals you quickly over 30 seconds, but it quickly heals the surrounding deamons as well.
Invulnerability has no inverted map and reflects projectiles, but the monsters around it are invincible.
Invisibility hides the monsters around, but it lasts longer and makes you almost completely invisible. And you can't be hit be seekers.

Download
archive Tainted Spheres (27 KB)
Updated Jan 4th, 2024

Fire Aura Sphere

{tab=Preview}

FireAuraSphere

{tab=Info}
Name: Fire Aura Sphere
Type: Damage Aura
Palette: Doom
Summon: FireAuraSphere
Use type: Instant
Duration: Instant
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: DeVloek
Code: DeVloek
GLDEFS: DeVloek
Sounds: id Software, GSC Game World
Sprites: id Software
Sprite Edit: DeVloek
Idea base: Elemental damage auras from Grim Dawn
{tab=Description}
Gives the player a fiery aura that deals medium damage to all monsters within its radius and eventually incinerates them.
Corpses will be burned to ashes as well. Most effective against large mobs.

Download
archive Fire Aura Sphere  (87 KB)

Frost Aura Sphere

{tab=Preview}

IceAuraSphere

{tab=Info}
Name: Frost Aura Sphere
Type: Damage Aura
Palette: Doom
Summon: FrostAuraSphere
Use type: Instant
Duration: Instant
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: DeVloek
Code: DeVloek
GLDEFS: DeVloek
Sounds: id Software, GSC Game World
Sprites: id Software
Sprite Edit: DeVloek
Idea base: Elemental damage auras from Grim Dawn
{tab=Description}
Gives the player a frosty aura that deals low damage to all monsters within its radius, slows them down and eventually freezes them.
Corpses will be frozen as well and can be shattered. Most effective against large mobs.

Download
archive Frost Aura Sphere  (37 KB)

Electric Aura Sphere

{tab=Preview}

LiteAuraSphere

{tab=Info}
Name: Electric Aura Sphere
Type: Damage Aura
Palette: Doom
Summon: ElectricAuraSphere
Use type: Instant
Duration: Instant
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: DeVloek
Code: DeVloek
GLDEFS: DeVloek
Sounds: id Software, GSC Game World
Sprites: id Software, Squaresoft
Sprite Edit: DeVloek
Idea base: Elemental damage auras from Grim Dawn
{tab=Description}
Gives the player an electric aura that zaps random monsters within its radius and deals high damage to them.
The zapped monster will be stunned for a brief moment. Most effective against small mobs and single monsters.

Download
archive Electric Aura Sphere  (80 KB)

Blaster Pistol

{tab=Preview}

BlasterPistol

{tab=Info}
Name: Blaster Pistols
Class: 2
Type: Projectile
Palette: Doom
Summon: BlasterPickup, BlasterPistols
Ammo Type: Cell
Altfire: Yes
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Captain Toenail
Code: Inuyasha_989, ctlcdn, Captain Toenail
GLDefs: lights.pk3, Captain Toenail
Sounds: Unknown (wrw.wad)
Sprites: Doom, SiN, Inuyasha_989, Don Tello Sr.
Sprite Edit: Inuyasha_989, Don Tello Sr., Captain Toenail
Idea Base: Inuyasha_989's Blaster Pistol from the Weapons Resource Wad.
{tab=Description}
Inuyasha_989's Blaster Pistol from the Weapons Resource Wad. Now with new graphics, effects, and the ability to dual-wield!

Download
archive Blaster Pistol  (72 KB)
Updated Jan 5th, 2024

Auto 9

{tab=Preview}

Auto9

{tab=Info}
Name: Auto 9
Class: 2
Type: Hitscan
Palette: PNG
Summon: Auto9
Ammo Type: Clip
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Gothic
Code: Gothic
Sounds: Robocop movie, mixed by Gothic
Sprites: Tuuttipingu (model), Denisbelmondo, Joblez (muzzleflash)
Sprite Edit: CaptainJ, Gothic
Idea Base: Robocop's gun
{tab=Description}
Includes an alternate set of centered sprites inside the file.

Download
archive Auto 9  (67 KB)

Slime Monster

{tab=Preview}

SlimeMonster

{tab=Info}
Name: Slime Monster
Difficulty: Medium
Connections: None
Summon: GreenSlime, OrangeSlime, OrangeSlimeSmall
Melee: Yes
Distance: Projectile, Spawn, Charge
Type: Alien/Magical, depending on the setting
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Gothic
Code: Gothic
Sounds: Ion Storm (Anachronox), id Software (Quake)
Sprites: Wraith Corporation (Hell to Pay)
Sprite Edit: Gothic
Idea Base: Common fantasy enemy
{tab=Description}
Despite their simple compositions and slow speed, Slimes can be very dangerous. Once they get close to their prey, they will not let go easily.
Green Slimes can shoot goo from large distances, and Orange Slimes can spawn multiple small, fast moving slimes.

Download
archive Slime Monster  (393 KB)

Ettin Royal Guard

{tab=Preview}

EttinRoyal

{tab=Info}
Name: Ettin Royal Guard
Difficulty: Easy/Medium
Connections: Ettin
Summon: EttinRoyal
Melee: Yes
Distance: No
Type: Demon/Magical
Brightmaps: Yes
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Rifleman
Code: Rifleman
Sounds: Hexen IWAD
Sprites: Hexen
Sprite Edit: Rifleman
Idea Base: Wanted to make Ettins less useless, so I created a support actor for them.
{tab=Description}
Only the strongest and most loyal amongst the Ettin get to become a Royal Guard.
These hulking brutes inspire nearby Ettin to endure pain and chase enemies with more vigor, but can also slip through ranks to the front where the fighting's thickest.
They will try to take you with them from behind the grave.

Download
archive Ettin Royal Guard  (275 KB)

Light Gun

{tab=Preview}

Zapper

{tab=Info}
Name: Light Gun
Class: 2
Type: Hitscan
Palette: Doom
Summon: Lightgun
Ammo Type: Cell
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: JetteBoyTV
Code: JetteBoyTV
Sounds: Nintendo, Free High Quality Sound FX, DEM-Tec
Sprites: Mike12, ID Software
Sprite Edit: JetteBoyTV
Idea Base: The Nintendo Zapper
{tab=Description}
Its basically the pistol, but a bit more powerful, and is a NES Zapper

Download
archive Light Gun  (32 KB)

Trident Tri-Launcher

{tab=Preview}

TridentTriLauncher

{tab=Info}
Name: Trident Tri-Launcher
Class: 5
Type: Projectile
Palette: Doom
Summon: TripleLauncher
Ammo Type: TripleRocketAmmo, TripleRocketBox
Altfire: Yes
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Captain Toenail
Code: Captain Toenail
GLDefs: GZDoom (lights.pk3)
Sounds: simon13666, Mozfoo, 18hiltc
Sprites: TimeSplitters (HUD weapon), Eriance (rocket), Doom
Sprite Edit: Captain Toenail
Idea Base: The rocket launcher from TimeSplitters
{tab=Description}
The Trident Tri-Launcher is rumoured to be an offshoot of the shoulder cannon from the UAC's classified Revenant program.
While it may be less powerful than the conventional rocket launcher, it can fire a spread of three erratic missiles at once to devastating effect.

Dodge that!

Download
archive Trident Tri-Launcher  (132 KB)

Wir benutzen Cookies

Wir nutzen Cookies auf unserer Website. Einige von ihnen sind essenziell für den Betrieb der Seite, während andere uns helfen, diese Website und die Nutzererfahrung zu verbessern (Tracking Cookies). Sie können selbst entscheiden, ob Sie die Cookies zulassen möchten. Bitte beachten Sie, dass bei einer Ablehnung womöglich nicht mehr alle Funktionalitäten der Seite zur Verfügung stehen.