Latest News

Darkest Forces

Darkest Forces

Just spotted something over at ZDoom that gave me an instant boner: A new Star Wars mod in the spirit of Dark Forces and Rex Claussen's Darkest Hour, filled with modern engine features powered by GZDoom. Currently only 3 maps, a few weapons and enemies are planned but who knows what might happen in the future, as the video and screenshots are pure quality and gives you that special force-feeling you are all looking for. So what does the author say?

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Projects redesigned!

Projects redesigned!

The Realm667 overhaul is still running. After improving the Reviews area and adding the opportunity to submit community news on your own, I took the time to update and rebuild the layout of the projects page. To take a look at your own, simply check the menu item in the left sidebar... and while you are at it, feel free to play one or two of the old classics from the Realm667, for example the ZDoom Community Map Project Take 1 ... awwww ... so many memories.

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Reviews back online!

Reviews back online!

After a long, long time of absence - well, it was mostly pretty much inaccessable due to some issues with the system - the review area is back online. You can access it through the main menu on the right. It looks much cleaner now and it invites for a good read if you ask me. If you are interested in contributing (that's what we hope for) simply post your review in the appropriate "Review" forum at our messageboard, add some screenshots and we are eager to add your thoughts about a certain map. Make sure to read the new review rules by the way.

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The Joy of Mapping 4: Summer School

The Joy of Mapping 4: Summer School

Starting July 1st at 12AM EST, The Joy of Mapping is returning again to help mappers young and old to get the spark of creativity that they need to make and finish a map all of their own. This time round, you could be joining a crack team of mappers (new and adept alike) to create a whole episodic megawad of material together. And it'll only take a week to map it all. Check out the threads on ZDoom and Doomworld for more information. A countdown timer til the event starts can be found here. See you there!

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Submit News

Submit News

Some of you might have already noticed that the general appearance of the Realm667 landing page has changed a bit again, especially when it comes to the way the news items are placed. After some time of development I felt it was about time to give the thing a more modern look, that's why I chose the animated tiles. Old news items still work and the new ones are displayed in a more fashionable way, but that's not all that has been changed - especially when it comes to the users.

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Rise of the Wool-Ball

Rise of the Wool-Ball

Brilliant news to all those furry-haters: The official sequel to Shadow of the Wool-Ball has finally been released: Rise of the Wool-Ball starts where the first game has left off, just with much more fun one could ever expect: "Time has passed since the events of the first game. Peace has returned to Scott and Rebecca`s home planet. Just as spring has started to bloom there, both of them awake from their hibernation slumber and start doing what they do after every winter - running happily to the nearby woods, enjoying the beautiful nature and joining some sick moshpits at their favorite metal festival after that.

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"Blade of Agony is too hard!"

boa playthroughBlade of Agony Chapter 2 has been released abotu one week ago and the feedback has been very amazing so far. Still we noticed that some people have a problem with the difficulty curve of the maps, that's why I am writing this news issue. So what can be done? The first option you have is to play on a weaker difficulty setting (for example "Morgenspaziergang") if the one you have chosen is too hard. Also think of Blade of Agony as a less arcade-style shooter than Doom itself. There is still a lot of action going on but you are not a super-powerful space marine, so enemies are supposed to be more of a danger than Imps or Zombiemen are. If you are still in trouble we'd suggest watching pagb666's brillaint Let's Play videos showcasing all secrets and an excellent walkthrough through all episodes - Chapter 1 | Chapter 2. If you are still running into problems, please let us know!

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Sir Daniel Gimmer

John RomeroDon't worry, I am not going crazy, it's just how I am feeling at the moment for a certain reason. For over 2 decades now I am working on Doom mods, which is a pretty long time. A few weeks ago I already had the chance to talk to John Romero, which was absolutely amazing - talking to one of your idols in person, a vip of the gaming scene.

Yesterday we released the second chapter of our mod "Blade of Agony" on which I am working as project lead as well as most of the mapping and other tasks regarding graphics, development and direction. Today I spotted a facebook/twitter post from John Romero about our project. What he had to say? Simply check the screenshot to the right. I think only few people can imagine how I am feeling at the moment - it's like an accolade to me. The founder of id software, the main mapper of the egoshooter that changed the whole gaming scene, has such kind words for our work, it simply feels amazing! Now I can die in peace!

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Blade of Agony Chapter 2 released

Blade of Agony Chapter 2 releasedWe did it! After polishing the second chapter of Blade of Agony for the past 3 weeks we are here to proudly present the release of "Shadows of the Reich", an all new episode that directly connects where the thrilling action and plot ended in "The Staff of Kings", which is also included in the release with a lot of improvements and additional surprises. So what's new?

  • High-resolution sprites for all actors (monster,npc; not only upscale, real detail) as well as completely new enemies
  • A total of 11 new maps (as well as all maps from chapter 1)
  • Improved effects and features (dialogue screen, npc ai, doors, cutscenes, skins, models)
  • Introducing GZDoom's latest new engine features (ambient occlusion, lense distortion, shadow maps, bloom effect)
  • Exciting and interactive plot with a lot of surprises

...and that's only a fraction of all the things to come. Don't waste any more time, get psyched, get "Shadows of the Reich" just now!

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Realm667 turns 17 - wut!?

unrel 6I somehow can't believe how far we've been come and how long this page already exists. Furthermore this is also a reminder of how old I am already (being 32 years old) and mapping now for almost 20 years... what a terrible beautiful waste of time. It was over 20 years ago when I first got my hands on a Doom addon disc called "Boom - Neue Waffen & Monster" (new weapons and monsters) in a german electronics shop. I can still remember that the disc obviously had some problems as my Quad-Speed CD-ROM had troubles reading it, but still I was able to play old '94 maps of all kind, some of them with even new graphics and monsters - sprite replacements obviously. That was the moment that made me start it all, playoung around with DETH and Wadauthor for the first time, taking ages to build the first room, understanding on my own what "upper, lower textures" are, what a sector is, how to draw rooms and all that crazy things. It was "learning by doing", there hasn't been any documentations and the Internet was something only wealthy people could afford - 56K modems to be precise.

Fortunately times have changed and so has the quality of the releases in the past years. Sourceports are able to do things that haven't been even imaginable in the late 90's, people come up with crazy hacks and ideas that push the id engine to the limits and still amaze me - as a player and a mapper in both ways.

I have to say that the Realm667 wouldn't be possible without the persons visiting it, the persons maintaining it and the persons supporting it through donations. But that's not all: I also want to thank my family that they always accepted me spending so much time in front of the computer - I would never have been able to build all this shit and later work as a graphics designer and photograph in a media agency ;) Anyway, enough blabla, Happy Birthday and back to Blade of Agony - Cheers!

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Chapter 2 release postponed

boadelayedWe have been waiting for this day since November 12th last years so the least thing I can tell is, that we are as disappointed as you might be now that we have to say: There will be no release of Blade of Agony's Chapter 2 this saturday. After discussing this internally for more than a week, we had to decide that we want Shadows of the Reich and the original chapter The Staff of Kings to be the best possible experience for players. But currently we are struggeling with issues our beta testers reported as well as problems with the performance on large maps and special effects with weaker or older computers.

Sure, we could have said "If it runs too slow, deactivate the effects or buy a new machine" but this is not our philosophy. We want to reach as many persons as possible, who are interested in this project and try to give everyone the same experience when playing (without reducing settings just to make it run with a few fps faster). We really hope you understand this and we already want to thank you for your patience during this delay, as we promise to prepare the best sequel that can possibly be made. Stay tuned - stay psyched!

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"Shadows of the Reich" Trailer

Shadows of the Reich"You are imprisoned, the Reich continues to develop their technological advantage and the Allied forces are being pushed back on all fronts. Time for your escape, William." After another 6 months of development we actually can't wait for the release of the final trailer for Chapter 2 from Blade of Agony in just about one week. If you feel the same, we have prepared a short trailer for you about "Shadows of the Reich" which can be considered - just the way George Lucas would like it - as the dark part of the trilogy. Expect the unexpected, watch the trailer now and get psyched!

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Doom Reborn

doomidtech4Ever wondered what Doom would have look it it was released 18-20 years later? Well, wonder no more: What looks like a mockup first is actually a remake of Doom on the idtech4 engine (based on Doom 3 actually) by the modder Reinchard. Your chance now to play a pre-beta version. If you expect some more advenced architecture or level layout - I have to disappoint you, because the main goal of this mod is to recreate classic Doom with his dynamic gameplay but with better graphics and lighting - so the author calls this a replica instead of remake. So far there is only pre-beta v.1.5 version, so there is still some bugs here and there (expect many texture misalignment). GameHacker, which is the project leader still working on it, and he doing really titanic work with all this levels (you can play even e1m8b). Interested? Check the thread just now!

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Atlas Complex

atlascomplexJust a few days ago the mapper Guardsoul released his single map project Atlas Complex - Waste Processing at the ZDoom forums. Atlas Complex series will be a set of 4 independant maps that will take place in an Earth UAC installations with Waste processing being the first one of them and it´s a self challenge of what the author is able to do with OpenGL features without overcharging player´s computer. It is a medium map he finished some time ago but due to work and being enslaved by the Realm667 working with me on Blade of Agony delayed a huge amount of time the release of this map (and with that I mean like 3 months). Well, not as it is released, time to get back to Blade of Agony, eh? :)

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Troodon

troodonJust spotted a new screenshot of breadbagfly's project in progress called Troodon. The primary difference or "twist" on this is that you are anthropomorphic raptor, more accurately an albino troodon. In a vast jungle in obscurity (Insert whole bunch of friggin Lost land references here cant be arsed for plotlines yet), you find yourself to suddenly be a near-extinct saurian subspecies after a chance of finally getting cozy in the jungle which is an achievement itself. Hunted by humans, rival saurian species and suspiciously manipulated wildlife, naturally you are fucking pissed from learning all of that, and your existing reputation as a murderous reptile filled with bad sarcastic jokes and obsession to bizarre firearms only inject more elixir of pain to happily share amongst the jungle of near-delusional hostility. also to uncover the secrets of why shit has gone haywire so oddly because might as well. The screenshots of this mod are very promising, but take a look at this yourself.

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DoomLauncher v2.5.0

doomlauncher250And it goes on, and on, and on! hobomaster22 has just released the latest version of DoomLauncher, the number one doom frontend for organizing and playing all your favorit wads and projects (which are currently 563 pieces in my archive to give you an idea how useful this can be). The author has fixed various issues and added a load of different new features, including

Bugfixes

  • Update to parse statistics from new ZDoom save game format
  • Fix for error when deleting a source port
  • Duplicating IWads in two places is no longer required. IWads are now used from the GameFiles directory.
  • IWads will now only show in the IWads tab.
  • Better date/time parsing from text files.
  • Fixed bug that would cause files associated with a deleted game file to be associated with a new one when added (Screenshots, save games etc).

Just download the new version from the official project page on the Realm667 and extract the new files into the program's directory by overwriting the old ones and you are ready to go. Have fun!

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DoomLauncher v2.5.1

doomlauncher250hobomaster22 has just released the latest version of DoomLauncher, the number one doom frontend for organizing and playing all your favorit wads and projects (which are currently 563 pieces in my archive to give you an idea how useful this can be). The author has fixed various issues and added a load of different new features, including

Bugfixes

  • Fixes for searching that could cause a crash.
  • Fix for query that could cause syntax error for 'Additional Files'.
  • Fix for remembering user set column order in tabs.

Just download the new version from the official project page on the Realm667 and extract the new files into the program's directory by overwriting the old ones and you are ready to go. Have fun!

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Poharex

poharexI said it a few days ago and I do it again: Gloom-based total conversions are fashionable lately and so is P. Rex' project Pharex: The Second Invasion. It's a Doom 2 total conversion based on hi webcomic series, Poharex, which will celebrate its 10th anniversary this April.

"In this game, you assume the role of Poharex, a heroic dinosaur who must defend his primordial jungle home from an alien invasion. These aliens did not arrive from space, but from within an ancient, abandoned city hidden deep within the jungle, and Poharex must survive the long journey there to eliminate the alien threat once and for all. You start the game with no weapons other than your powerful jaws, which you use to crush your enemies to a pulp. Later on, you'll find out how to use the Thumos -the aliens' power source- to turn your roars into powerful energy blasts."

Sounds crazy? It definitely is. You can play a first gameplay demo by visiting the thread and downloading the piece. Take your time, there are a lot of screenshots and additional information you can take a look at while the download is running.

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Memoirs of Magic

memoirsmagicGloome based total conversions seem to be fashion lately. Memoirs of Magic is a project based on GZDoom that the modder TheStrawberryOctopus is currently working on and I have to admit: I totally love the artwork and the style in ther - somehow reminds me of the good old SNES times, don't ask me why. You can find videos, screenshots and an impressive amount of sprite artwork in the development thread. The mod is far from being finished so there is no download but at least, there is something to look at and give feedback of.

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Ashes

ashesJust noticed that there is some news about the Ashes total conversion by the modder Vostyok involving development stuff and most notably screenshots about his post-apocalyptic mod that seems to be heavily inspired by Fallout.  For me it is one of the projects I am looking forward the most as he seems to catch the atmosphere and look very well. It all feels like abandoned places, destroyed cities, lost settings - good stuff I'd say. Take a look at the development thread at ZDoom and maybe give him some feedback to keep him motivated.

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