Doom Launcher

Doom Launcher

The N°1-Frontend for organizing, updating and tracking your wad collection - the one and only thing you will ever need!

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DoomLauncher now with Stats!And it goes on, and on, and on! hobomaster22 has just released the latest version of DoomLauncher, the number one doom frontend for organizing and playing all your favorit wads and projects (which are currently 563 pieces in my archive to give you an idea how useful this can be). The author has fixed various issues and added a load of different new features, including

  • Edit multiple fields at once.
  • All grids support multiple selections with more user friendly prompts.
  • Multiple file detection for updating metadeta. Now prompts user to select a match if no size match is found.
  • Accept All button added when updating metadeta for multiple files.
  • Select multiple files at once for launching. A prompt will ask for the main file to associate data with and everything else will be automatically added to the additional files list.
  • Can browse through tag tabs when selecting additional launch files.
  • GameFiles directory can now be changed in the Settings menu.
  • Statistics tracking (kills, secrets, items, and time). Run dialog contains a Save Statistics check box that becomes available for supported ports:
    ZDoom:  Uses save games to parse statistics. This means statistics cannot be read for the last level of an episode. Items are not available. Statistics will be recorded when the game is saved or when an auto save is generated.
    PrBoomPlus: Uses the -levelstat parameter and parses the generated levelstat.txt. All statistics will be recorded when the game has exited.
    CNDoom: Uses the -printstats parameter and parses the generated stdout.txt. All statistics will be recorded when the game has exited.

Just download the new version from the official project page on the Realm667 and extract the new files into the program's directory by overwriting the old ones and you are ready to go. Have fun!

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SFX now with ACS

Often demanded but everytime ignored, the SFX Shoppe's rules have finally changed and people are now allowed to submit effects that also take the advantage of ACS scripts. A more detailed list of all the rules can be found here by the way. So now, all the fancy things…

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For those of you who have no idea what's WolfenDoom: Blade of Agony is all about, Icarus Lives has prepared a short and interesting preview video at his Youtube Channel - but feel free to be lazy and just watch it directly below. It gives a good overview of the mod…

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John Romero's E1M8

This is one of the most historic events of all time for any of us Doomers: John Romero released a new map for Doom after being absent for 21 years, actually his own replacement of E1M8 for "Knee-Deep in the Dead" (Sandy did the original one that we all know). This is…

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DoomLauncher v2.1.0

Good news to all those control freaks (as I am): hobomaster has finally updated his library frontend DoomLauncher coming with a lot of new and useful improvements to you and going up to version 2.1.0 now - consider this as a small christmas present. So what can be…

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12 Cacodemons

Dang, another year passed, another DoomsDay reached. Congratulations to your 22nd birthday Doom. Who would have thought that we are still here now after such a long time. The last year was full of achievements, surprises but also of sad moments, if we just think about…

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Threshold Act 2

Ever played 2010's Cacoward-also-ran Threshold of Pain by scalliano? If you missed it, time to catch up, because the second act of it's sequel Threashold of Pain has been released some time ago (how could I have missed that!). Along the way you'll find out more about…

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Operation Serpent

This is not perfectly Doom-related but considering its history in relation to Wolfenstein 3D it somehow is after all. The mapper Woolie Wool has released his project Operation Serpent First Encounter about 2 weeks ago and in my eyes it's one of the most ambitious…

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Golden Souls - Live!

One week ago, Batandy streamed a session over Twitch showcasing his project Golden Souls 2 including a lot of never-seen-before footage and also some live mapping. I took the opportunity to watch it myself last sunday and had a lot of fun talking to the author and…

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