Repository

Creating complex and convincing projects always requires a certain amount of custom resources. This doesn't only cost a lot of time, you are also supposed to have the skill and software to realise custom actors, new sprite sets and complete new content. If you can't do that on your own, you can still ask someone else to help you but in most of the cases you are left on your own, especially if you have just started mapping. The Realm667 Repositories are supposed to fill this gap by offering all kinds of resources a project might need - no matter if you are looking for weapons, items, props, textures, monsters or special effects, no matter if you need them for your Doom-, Heretic-, Hexen- or Strife-themed map - we have what you are looking for. But the repositories aren't only an opportunity for mappers, it's also a chance for modders and spriters to spread their work - it's a give and take.

For the various categories of resource-types, simply choose from the left menu (e.g. "Beastiary", "Armory", etc.) to get a full list of all entries. If you want to have the classic preview overview with details, simply choose the theme/subtype of the category (e.g. "Doom style", "Heretic/Hexen style", etc.).
           Welcome to the Beastiary

Latest submissions

Doom RPG Ghoul

Preview

DRPGGhoul

Info

Name: Doom RPG Ghoul
Difficulty: Medium
Connection: None
Summon: RevGhoul
Melee: Yes
Distance: Projectile, Poison
Type: Demon, Undead
Brightmaps: Yes
Added States: No
ACS: No

Credits

Submitted: DBJ87
Decorate: DBJ87, MagicWazard
GLDefs: DBJ87, MagicWazard
Sounds: id Software, IMX, Raven Software, DBT (Doom 4 Monster sounds Ripped by DBT)
Sprites: id Software, Raven Software, IMX
Sprite Edit: IMX, MagicWazard, DBJ87
Brightmaps: DBJ87
Idea Base: Own idea

Description

A Revenant that attacks using poison as its offence. Using stinging poisoned fists or shooting explosive poisoned gas spewing tracers. On death, he leaves a final toxic concoction for you, so you'd better stay out of his way! Tracers spawn poison gas on impact and may leave clouds while chasing you.
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archive Doom RPG Ghoul  (306 KB)

Bullet Ant Venom

Preview

BulletAntVenom

Info

Name: Bullet Ant Venom
Type: Offensive
Palette: WOLF3D/Doom Alpha
Summon: ItemSyringe
Use Type: Inventory
Duration: Instant
Brightmaps: No
Added States: No
ACS: No

Credits

Submitted: Quantum_Dranger
Decorate: Quantum_Dranger
Sprites: WOLF 3D, Doom Alpha
Sprite Edit: Quantum_Dranger
Idea Base: Own idea

Description

The end result of a project to create a cheaper form of execution for the money-strapped Phobos base. This syringe contains enough bullet ant poison to kill a human and leave an elephant reeling. The power of the most painful insect on earth can be seen immediately, as anything the needle strikes is turned into a blinded screaming spasm pile.
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archive Bullet Ant Venom  (5.3 KB)

Shadow Hunter

Preview

ShadowHunter

Info

Name: Shadow Hunter
Difficulty: Medium
Connections: None
Summon: ShadowHunter
Melee: No
Distance: Projectile
Type: Ghost
Brightmaps: No
Added States: No
ACS: No

Credits

Submitted: DoomedArchvileDemon
Decorate: DoomedArchvileDemon, TheMightyHeracross
Sounds: Freesounds, SeriousSam
Sprites: HorrorMovieGuy
Idea Base: HorrorMovieGuy's sprite sheet on this enemy

Description

In the dead of night this clocked figure emerges from the darkness to hunt down the living. Hard to see and hard to keep a beat on them, even in the light, these ghosts are excellent stealth hunters.
Download
archive Shadow Hunter  (319 KB)

Ghost Revenant

Preview

GhostRevenant

Info

Name: Ghost Revenant
Difficulty: Medium
Connection: None
Summon: GhostRevenant
Melee: Yes
Distance: Hitscan
Type: Spectre, Undead
Brightmaps: Yes
Added States: No
ACS: No

Credits

Submitted: DBJ87
Decorate: DBJ87
GLDefs: DBJ87
Brightmaps: DBJ87
Sounds: id Software (PS1 Revenant)
Sprites: id Software (Doom 2 and Doom 64), DBJ87
Idea Base: Own idea

Description

A spectral Revenant that uses a weak blinding flash attack as its ranged offence while it closes in to use its more powerful melee attack. It moves a lot faster than the normal Revenants and is almost completely invisible. It breaks its invisibility briefly when attacking at a distance, before rapidly returning back to its ghostly status. When blinded by the flash attack, the player is more open to damage from the ghost's attacks as well as melee damage and any attacks from other enemies for 12 seconds.
Download
archive Ghost Revenant  (146 KB)

Chaos Cube

Preview

ChaosCube

Info

Name: Chaos Cube
Difficulty: Medium
Connection: None
Summon: ChaosCube
Melee: No
Distance: Projectile
Type: Mechanical, Magical
Brightmaps: No
Added States: No
ACS: No

Credits

Submitted: DoomedArchvileDemon
Decorate: DoomedArchvileDemon, Eriance
GLDefs: DoomedArchvileDemon
Sounds: Raven Software
Sprites: Neoworm
Idea Base: Guardian Cube and Neoworm's sprite sheet of this enemy

Description

These large cubes were created by powerful wizards who sought out to create magical bombs by storing massive amount of magical energies inside. While they did not create the weapon they were attempting to make, they did create something more unique. With the amount of energy stored inside these cubes are unstable, have erratic movements, and can fire a variety of magical projectiles. With such behavior they have earned the name Chaos Cubes.
Download
archive Chaos Cube  (291 KB)

Undying Textures

Preview

UndyingTex

Info

Source: Clive Barker's Undying
Count: ~1597
Palette: Truecolor
Format: Textures Folder
Anims/Switches: Yes
Description: Clive Barker's Undying textures

Credits

Conversion: Ozymandias81
Author: Electronic Arts
Submitted: Ozymandias81

Description

All textures from Clive Barker's Undying in PNG Truecolor format.
Download
archive Undying Textures  (34.7 MB)

Heavy Metal F.A.K.K. II Textures

Preview

HMF2Tex

Info

Source: Heavy Metal F.A.K.K. II
Count: 1094
Palette: Truecolor
Format: Textures Folder
Anims/Switches: Yes
Description: Textures from Heavy Metal F.A.K.K. II

Credits

Conversion: Ozymandias81
Author: Metal Mammoth & Ritual Entertainment
Submitted: Ozymandias81

Description

All the textures from Heavy Metal FAKK II, Much of them are PNGOUT'd and resized.
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archive Heavy Metal F.A.K.K. II Textures  (22.4 MB)

Quiver Textures

Preview

QuiverTex

Info

Source: Quiver
Count: 201
Palette: Truecolor
Format: Textures Folder
Anims/Switches: Yes
Description: Quiver textures

Credits

Conversion: Dynamo, Ozymandias81
Author: ADvertainment Software
Submitted: Ozymandias81

Description

Textures from Quiver, an obscure forgotten DOS FPS game, No animations, only switches.
Download
archive Quiver Textures  (344 KB)

Floor and Ceiling Lanterns

Preview

Lanterns

Info

Name: Floor and Ceiling Lanterns
Connection: None
Palette: Full-color
Summon: (Floor/Ceiling)Lantern[Tall][_Animated]
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
ACS: No

Credits

Submitted: Jimmy
Decorate: Jimmy
GLDefs: Jimmy
Sprites: id Software
Sprite Edit: Jimmy
Idea Base: The small floor lamps found in Mapgame

Description

Shorter, non-blocking versions of the stock light columns.
Download
archive Floor and Ceiling Lanterns  (4.6 KB)

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