Repository

Creating complex and convincing projects always requires a certain amount of custom resources. This doesn't only cost a lot of time, you are also supposed to have the skill and software to realise custom actors, new sprite sets and complete new content. If you can't do that on your own, you can still ask someone else to help you but in most of the cases you are left on your own, especially if you have just started mapping. The Realm667 Repositories are supposed to fill this gap by offering all kinds of resources a project might need - no matter if you are looking for weapons, items, props, textures, monsters or special effects, no matter if you need them for your Doom-, Heretic-, Hexen- or Strife-themed map - we have what you are looking for. But the repositories aren't only an opportunity for mappers, it's also a chance for modders and spriters to spread their work - it's a give and take.

For the various categories of resource-types, simply choose from the left menu (e.g. "Beastiary", "Armory", etc.) to get a full list of all entries. If you want to have the classic preview overview with details, simply choose the theme/subtype of the category (e.g. "Doom style", "Heretic/Hexen style", etc.).
           Welcome to the Beastiary

Latest submissions

Airstrike Marker

Preview

AirStrikeMarker

Info

Name: Airstrike Marker
Type: Puzzle item
Palette: Custom
Summon: ASmarker, ASmarkerHolder
Use type: Inventory
Duration: Instant
Brightmaps: No
Added States: No
ACS: Yes

Credits

Submitted: DavidRaven
Decorate: DavidRaven, Blue Shadow
GLDefs: DavidRaven
Sounds: id Software, freesounds.org
Sprites: id Software, DavidRaven
Sprite Edit: DavidRaven
Idea Base: Quake 2

Description

The airstrike marker is a small device used by UAC to direct TCM airstrikes.
Download
archive Airstrike Marker (86.8 KB)

Solid Snake Big

Preview

SolidSnakeBigFont

Info

Name: Solid Snake Big
Type: BigFont
Format: FON2
Variants: 3
Replaces: N/A
Size: 14px
Paletted: Yes (Custom; provided)
Lower-cases: No
Individual glyphs/character maps included: Yes
Standard GFX included: No

Credits

Submitted: Jimmy
Author: Jimmy
Original font: "Techno Hideo" by TracerTong (taken from dafont.com)
Additional credits: Urthar (palette; taken from Mayhem '16)

Description

The variants are:
SLSKFONT = original font in gray.
SLSKFNTO = original font in orange.
SLSKFNTY = original font in yellow.
DBIGFONT = same as SLSKFONT - named DBIGFONT for use in ZDoom.
Download
default Solid Snake Big (37.7 KB)

Solid Snake Small

Preview

SolidSnakeSmallFont

Info

Name: Solid Snake Small
Type: SmallFont
Format: FON2
Variants: 3
Replaces: N/A
Size: 8px
Paletted: Yes (Custom; provided)
Lower-cases: No
Individual glyphs/character maps included: Yes
Standard GFX included: No

Credits

Submitted: Jimmy
Author: Jimmy
Original font: "Techno Hideo" by TracerTong (taken from dafont.com)
Additional credits: Urthar (palette; taken from Mayhem '16)

Description

The variants are:
SMSKFONT = original font in gray.
SMSKFNTO = original font in orange.
SMSKFNTY = original font in yellow.
SMALLFNT = same as SMSKFONT - named SMALLFNT for use in ZDoom.
Download
default Solid Snake Small (24.2 KB)

Zombie Fodder

Preview

ZombieFodder

Info

Name: Zombie Fodder
Difficulty: Very Easy
Connections: None
Summon: ZombieFodder, QuakeFodder
Melee: Yes
Distance: Yes (Quake variant only)
Type: Human, Undead
Brightmaps: No
Added States: No
ACS: No

Credits

Submitted: Horror Movie Guy
Decorate: Horror Movie Guy
Sounds: id Software, Raven Software
Sprites: Vader, Raven Software
Sprite Edit: Finalizer, Horror Movie Guy
Idea Base: Classic movie zombie, Doom 4's "possessed" enemy, Quake's Zombie

Description

The lowest of the lowest in hell's army? Or perhaps a reanimation experiment gone wrong? Who knows what these creatures are. And who cares? They are more of a decoration piece than an actual threat. Slow, weak, and fragile, they aren't even worth the ammo it would take to put them down. One thing is for sure, they do make for great punching bags.
Download
archive Zombie Fodder (85 KB)

Diogenes

Preview

DiogenesFont

Info

Name: Diogenes
Type: BigFont
Format: FON2
Variants: 1
Replaces: No
Size: 16px
Paletted: Doom
Lower-cases: No
Individual glyphs/character maps included: Yes
Standard GFX included: No

Credits

Submitted: Jimmy
Author: Jimmy
Original font: "Diogenes" by Apostrophic Labs
Idea Base: Made for "Temple of the Lizardmen 3" by Alando1, not used.

Description

A spiky, Turok-esque tribal font.
Download
default Diogenes (9 KB)

Lycanthrope

Preview

LycanthropeFont

Info

Name: Lycanthrope
Type: BigFont
Format: FON2
Variants: 1
Replaces: No
Size: 16px
Paletted: Doom
Lower-cases: Yes
Individual glyphs/character maps included: Yes
Standard GFX included: No

Credits

Submitted: Jimmy
Author: Jimmy
Original font: "Lycanthrope" by Sinister Visions
Idea Base: Made for "Temple of the Lizardmen 3" by Alando1.

Description

A decorative, vaguely Quake-ish tribal font. Original by Sinister Visions.
Download
default Lycanthrope (10.1 KB)

Rifle Zombieman

Preview

RifleZombieman

Info

Name: Rifle Zombieman
Difficulty: Easy
Connections: None
Summon: RifleGuy, deadrifleguy
Melee: No
Distance: Hitscan
Type: Human, Undead
Brightmaps: No
Added States: No
ACS: No

Credits

Submitted: Skelegant
Decorate: Skelegant
GLDefs: Skelegant
Sounds: id Software, Skelegant, Valve Software
Sprites: id Software, David G.
Sprite Edit: Skelegant, David G.
Idea Base: Alpha rifle (plus those armour bonuses had to have come from somewhere)

Description

A heavily-armored undead trooper. He's fairly accurate and does a decent amount of damage, but his helmet can be picked up to regain an armour point. Comes with an impaled corpse, complete with still-beating heart.
Download
archive Rifle Zombieman (58.7 KB)

Rocket Imp

Preview

RocketImp

Info

Name: Rocket Imp
Difficulty: Medium
Connections: None
Summon: RocketImp, HungRocketImp
Melee: No
Distance: Projectile
Type: Demon, Cybernetic
Brightmaps: No
Added States: No
ACS: No

Credits

Submitted: Skelegant
Decorate: Skelegant
GLDefs: Skelegant
Sounds: id Software
Sprites: id Software
Sprite Edit: Skelegant

Description

A cyborg imp with dual rocket launchers. Gibbing causes it to explode. Comes with hanging corpse prop.
Download
archive Rocket Imp (94.6 KB)

Flak Cannon

Preview

FlakCannon

Info

Name: Flak Cannon
Class: 5
Type: Hitscan/Projectile
Palette: Custom
Summon: FlakCannon
Ammo Type: FlakAmmo (custom)
Altfire: No
Powered Mode: No
Brightmaps: No
Added States: No
ACS: No
ZScript: Yes

Credits

Submitted: DavidN
Decorate: DavidN
ZScript: Blue Shadow
GLDefs: DavidN
Sounds: id Software, DavidN
Sprites: DavidN, PillowBlaster
Sprite Edit: BadMojo
Idea Base: Unreal Tournament's Flak Cannon

Description

An Unreal Tournament-inspired flak cannon. It fires a hitscan attack similar to the super shotgun, with an additional random spread of rebounding flak projectiles. With some skill, this allows you to damage enemies around corners!
Download
archive Flak Cannon (199 KB)

×

Donate and Help keeping the Realm667 alive!