Warp House

Tormentor667

warphouseJust spotted that the mapper Ed has released the first public beta of his one-map project Warp House at Doomworld. Before whining "Oh only one map, that's boring", stop and continue reading, as this is one of the most impressive maps that I have ever played when it comes to level design (I had the special opportunity to play it already two weeks ago for testing purpose, so I know what I am talking about). Warp House is Shores of Hell inspired, heffer of a map. EdI intended to make something true to the original Doom, but the inspiration from the 2016 game carried it to completion. It only uses resources from the original game in the map structure and an original MIDI OST. No fancy lights, story sequences or any of that horse shit. Just a lot of monsters, secrets and 20,000 sectors to explore.

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id - a team of dabblers

Tormentor667
id - a team of dabblers

Well, it's not worse as the title might suspect but actually id software seemed to have rushed the releases of Doom and Doom 2 in the early 90's. But the community doesn't forget nor do they forgive. A few members from the Doomworld community started a small project…

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Legacy of Heroes

Tormentor667
Legacy of Heroes

After a development time of more than a year, gaspe finally released his one-man-project Legacy of Heroes to the community. It is a Boom compatible episode for Doom 2, the first wad he started to work on in March 2015. Main feature is the usage of textures from Eternal…

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Romero playing E1M8B

Tormentor667
Romero playing E1M8B

Some months ago, the legend himself John Romero released his own vision of E1M8 to the community, after more than 20 years not even touching the original Doom. That was a blast, wasn't it? Recently he released a video of him playing the map itself and commenting about…

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Oblige is better than me

Tormentor667
Oblige is better than me

The random level generator Oblige has been updated to a new version bringing it up to 7.50 now. After trying it myself last night I have to admit that automatic mapping has come a long way now. The maps the program generates feel very organic and playing them is really…

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The /newstuff Chronicles #517

Tormentor667
The /newstuff Chronicles #517

Another time, another /newstuff Chronicles. As usual in a frequent turnus, Doomworld presents you reviews on the latest releases, the community serve us at the /idgames archies. As usual, the quality varys and there are some interesting pieces and some you can instantly…

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About Brutal Doom and the hate

Tormentor667
About Brutal Doom and the hate

I actually never ever wanted to write an article about Brutal Doom here on the Realm667 and though I feel like having to make things clear now after people have asking me a million times "why I dislike about the project". Next to that I had a short discussion with SGtMarkIV…

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Alpha + Beta = Delta

Tormentor667
Alpha + Beta = Delta

Just spotted something over at ZDoom that made my retro-heart bump: Doom Delta, a mod that DrPyspy is working on that combines the elements from the alpha, beta, and pre-release versions of Doom that he finds the most interesting. It is still a work in progress,…

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Blade of Agony release trailer

Tormentor667
Blade of Agony release trailer

Almost two years have gone now and we are proud to finally announce the release date for chapter 1 of our WolfenDoom project Blade of Agony. On the 13th of November, we will unleash the first 7 maps that are part of "The Staff of Kings". Expect a story-driven and…

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8bit - no more!

Tormentor667
8bit - no more!

How would I have loved it when ZDoom had been able to display full 32bit colors in software mode when I first developed Torment & Torture in the early 2000's. Finally, after almost 16 years, the programmers dpjudas and Eruanna did something about it and released QZDoom…

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