ZDoom Web 2.0 - too

Tormentor667

zdoom2017Looks like the community is still hungry when it comes to improving pages and updating them to modern web-standards and -techniques. You might have read already some weeks ago, that the developer of ZDoom - Randi Heit - stopped working on the engine and gave full access and responsibility to Eruanna and Graf Zahl. In the forums itself, some of us took the opportunity to finally modernize the page and visuals including me who was responsible for the new ZDoom Logo and the Sitedesign Mockup and Xaser who magically turned my mockup into something that also works good codewise. It's not live yet but you can take a closer look at the development page at the official ZDoom thread and also give some feedback on what we already have managed. So, we hope you like it and we are looking forward to your replies.

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Doomworld Web 2.0

Tormentor667
Doomworld Web 2.0

Some of the more frequent visitors to the major Doom community sites might have already noticed that one of their favorite pages Doomworld.com got a modern facelift - not only visually but also technically. To be honest, the page has alaready seen better days as the…

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dead.air

Tormentor667
dead.air

What comes after dead.wire? Exactly, dead.air, Xaser's successor to his contest entry a few years ago. Currently it's only available as a beta version but the screenshots already tease you enough to even try that. Next to amazing visuals and map design, the wad also…

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Dimension of the Boomed

Tormentor667
Dimension of the Boomed

Aaaand another brown one by Urthar titled Dimension of the Boomed. It is an MBF format WAD in the style of Quake. It presently includes 3 new maps, a update of his Mayhem2016 map, one additional monster, a custom resource WAD and is UV(Hard) difficulty only. At first…

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Forest Adventure

Tormentor667

After more than 23 years of Doom, I am still impressed how long we've come and what is possible with sourceports like GZDoom. The modder Alekv has proven once again that the only limit is your imagination (or your skills when it comes to scripts and stuff, but that's…

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Star Trek TOS

Tormentor667
Star Trek TOS

Currently was wandering along in the forums when I spotted AFADoomer's latest screenshots and progress reports on his amazing Star Trek TC. It's an amazing piece of art and completely takes all inspiration from The Original Series from the 60's - it looks classic,…

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Aliens: Legacy

Tormentor667
Aliens: Legacy

Oh yes, a new Aliens mod, how long I have been waiting for that... Aliens Legacy by Kontra Kommando is actually a combined effort. Deimos Anomaly of Aliens: Colonial Marines has merged with Aliens: The Ultimate Doom. Thus, Aliens: Legacy is born - sounds complicated,…

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Retro Alphabet Showdown

Tormentor667
Retro Alphabet Showdown

No idea where the title comes from but I pretty much liked zrrion the insect's new map at the very first sight because it's brown, very brown (and not, not because I am german). It is not done yet but progress is running well as you can see in the development thread.…

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MetaDoom 2.11

Tormentor667
MetaDoom 2.11

A few days ago, Kinsie has released his ambitious gameplaymod MetaDoom bringing it up to v2.11. It is a gameplay mod that attempts to merge in elements from every Doom game ever made into something loosely resembling a cohesive mass, with Doom 2, 3 and 4 elements…

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SLADE 3.1.1.5

Tormentor667
SLADE 3.1.1.5

A few days ago sirjuddington has released the latest version of the multifunctional editing tool SLADE which mostly is used for organizing, adding and optimizing data in your wad- or pk3-files. Tha latest version can be downloaded as usual from the webpage or the ZDoom…

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QZDoom at 1.2.2

Tormentor667

It's already been a while but Eruanna has released the latest version of the ZDoom fork port QZDoom which is mostly notable because it adds latest features to the engine since the development of ZDoom itself has been stopped by randi heit. One of the most common…

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