Topic-icon [SUBMISSION] Doom RPG Revenants

4 weeks 2 days ago - 4 days 2 hours ago #1 by DBJ87
[INFO]
Name: Doom RPG Revenants
Difficulty: Medium
Connection: Doom RPG's Ghoul & Fiend (converted to Revenants by IMX)
Summon: RevGhoul, RevFiend
Melee: Yes
Distance: Projectile
Type: Demon, Undead
Brightmaps: Yes
GLDefs: Yes

[CREDITS]
WAD Created by: DBJ87
Decorate: DBJ87
Palette: PNG Palette, PNG True Colour (Fiend)
Sprites: ID Software, DBJ87, IMX, Mechadon
Brightmaps: DBJ87
GLDefs: DBJ87
SFX: ID Software (Doom2, Quake, Quake2, Quake3 Arena), IMX
Idea Base: Own Idea

[DESCRIPTION]
/Ghoul
Attacks with acidic, poisoned Fists, Darts & Thrown Projectiles.
-Poison Damage & Duration rises with every successful Punch landed.
-Poison Duration rises, at a slower pace than Melee, from it's Thrown Toxic Ball.
-Poison Damage is inflicted (but not Additive) with every dart that hits.
Ghouls do not have any homing attacks, but the ability to mix up it's ranged offence (along with poisoning you) means they are still something to be feared.

//Fiend
Fiends have Brute Strength & improved Agility. They move faster, retaliate to pain quicker & will easily maul the player with Fast, Powerful Punches. They fire 2 Tracers at the same time, one traveling at a faster speed than the other, following the Revenant's Default Speeds of 12 & 15.

IMX's RPG Revenants are conversions of 2 "Doom RPG" enemies. The files were added to Doomworld with permission to use & edit freely. Both RPG Revenant Decorates have been edited or recreated from their original files. Fiend has been recreated (again) by me, with a Quake II Palette so will be PNG True Colour.

Mechadon credited for the Nails from the Nailgun & NailSG (Submitted to Realm667). Used as Poison Darts for one of the Ghoul's Missile attacks (replacing the Revenant Tracer it fired before 29/03/17 Update).

[UPDATES]
25/03/17
Brightmaps created for Ghoul & Fiend.

29/03/17
-Ghoul's attacks completed (but damage open to change). Variety was still needed between Ghoul, Fiend & Standard Revenant.
-Removed Ghoul's Seeker missile turning it into a thrown projectile & added a Nailgun style attack. Firing Poisoned Darts to mix up it's offence.
-Descriptions & Credits Updated.

31/03/17
-Spawned Blood Colours Changed for all Revenants.
-Fiend's Tracer attack changed to fire 2 missiles at once. One traveling faster than the other, both following the Doom2 Revenant's default Tracer Pattern.
-Fiend's Retaliation increased with added flag.
-Fiend's Skin & Abdomen* colour modified. (*Was originally Pink/Purple)
-Ghoul's Nail Impact Damage Reduced.
-Missing File INFO (missing from last update) added.

07/04/17
-Originally submitted as a Trio. "Ghost Revenant" is now a seperate submission (Now truly based on the Doom RPG enemies)
-Fiend's Skeleton recoloured. (Submitted what's been done so far, so you get what is meant to be included.)

19/04/17
-Brightmaps were missing from last update. They have now been re-added & renamed.

[PREVIEW]
Ghoul

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Fiend

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[DOWNLOAD]
http://www.mediafire.com/file/ugualtf3zc89enc/DoomRPGRevenants.zip

I am, The Empty Space, Doom never wanted to fill!

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4 weeks 1 day ago - 4 weeks 1 day ago #2 by DBJ87
All 3 are available as Separate Files (if requested or preferred). I was originally going to submit all 3 as 2 files & as 2 separated Submissions, having both RPG based Revenants as 1 file and the Ghost Revenant (or Spectral Revenant if that name sounds better) on its own. But seeing they all are based off one main Monster, appearance & attack-wise (if you exclude the changes to health, damage, speed etc). It made a bit more sense to pack them together.

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3 weeks 6 days ago - 3 weeks 6 days ago #3 by Raccoon
Oh cool, variations on mid-level enemies. That's something I'd use...

I'm questioning how well differentiated they are from the original revenant and each other, but I've yet to actually look in the file... I know there are a few existing Revenant-sprite edits you might be able to use which change the guns and the armor...
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3 weeks 6 days ago - 3 weeks 5 days ago #4 by DBJ87

Raccoon wrote: Oh cool, variations on mid-level enemies. That's something I'd use...

I'm questioning how well differentiated they are from the original revenant and each other, but I've yet to actually look in the file... I know there are a few existing Revenant-sprite edits you might be able to use which change the guns and the armor...


Thank you, any changes you can add or offer are more than welcome.

2 of the Sprite sets (Ghoul (Red/Green) & Fiend (Grey/Purple) conversions) aren't mine, they have been taken & reused from 2 enemies (with the same name & full permission on both files) created by IMX. I left them as they are for feedback like this (and in a way out of respect :P).

Behaviour wise, they all generally follow the pattern the Revenant does, with roughly the same health (couple of rockets or 2-3 close range SSG will kill them quickly), but the Ghoul & Fiend will shoot more often (+MISSILEMORE) & all 3 have had their punch damage changed, as well as the added Poison damage to the Ghoul, that lasts about 2-3 seconds after a punch or missile with increased duration every hit & poison damage stacks with every punch.

Punch Damage is at the set default from their original Scripts. Health will be increased on any of them, if suggested. Kept it around the default or expected Revenant set up (300-400) because any higher & it wouldn't suit them. Revenants tend to be able to hold their own pretty well unless you bring out big guns & a small group of any of these 3 is just as hard or slightly harder than you would get with standard Revenants.

I am seriously considering removing the cannons (but remaking the head design with the cannons gone will take a lot of time & the wait might hold everything else back) or changing the attack from these to 2 darts, fired as fast projectiles (like the nailgun), continuously like Chaingunners, stacking poison damage instead of duration (also leaving it more exposed to counter attacks from the player). It's got a different Punch Sprite set-up (like Baron's attacking) & having them throw their tracer missiles (but I'm going to be removing Seeker attributes) instead of shooting that from a missile launcher (attacking like the Feral Ghouls from Fallout 3), will look better. Giving the Ghoul most offence, it has the higher health but is still pretty easy to kill & a tricky Medium based enemy to fight.

The other 2 (Fiend & Ghost) do look too similar (again, I've been waiting for some feedback on the idea itself & appearance), I'd rather change the Fiend's skin colour, than the Ghost's (it's very hard to see (even when Alpha is higher it's set at) so it's eyes & brighter armour are easiest things to look out for in low light levels).

The Ghost's missile is a hitscan attack (fires 8 very weak bullets) that is basically a distraction while it closes in, the puffs are harmless Splashes added to make it harder to see, it's more of a stealth based Revenant. But It could also have it's cannons removed, it'd be harder to tell it's attacking (unless it's attacking something else), but again, it might more sense instead of having one or 2 shoulder mounted cannons but I'd rather just leave it as it is.

The Fiend's missile is fired at the Revenant's tracer Fast Speed with custom attributes to almost, always lock onto the target & curve around corners easier, making it harder for the player to avoid damage. Appearance wise changing it's skin or armour (not entirely sure to what colour & Doom's palette is pretty restricted) would be the only thing I'd change. Unless the missiles seem too overpowering.

If any of them are good enough as they are to be submitted separately, I'll happily do that too... it's a 3 in 1 submission because they are 3 new Revenants & didn't want to "spam" the submission forum. (Seen requests/suggestions about similar or spin-off submissions be packed if they're coming onto the Realm).

I am, The Empty Space, Doom never wanted to fill!

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3 weeks 4 days ago #5 by MagicWazard
Haven't tried these out yet, since I'd need time to thoroughly mess around with all 3 versions, but I find the concept interesting. Just from the description, though, I'll probably complain about the Fiend's homing missiles--be forewarned. :D
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3 weeks 4 days ago - 3 weeks 4 days ago #6 by DBJ87

MagicWazard wrote: Haven't tried these out yet, since I'd need time to thoroughly mess around with all 3 versions, but I find the concept interesting. Just from the description, though, I'll probably complain about the Fiend's homing missiles--be forewarned. :D


The Fiend's missiles might be a bit too hard to avoid, but any feedback is more than welcome. I don't see it as complaining, it's advice from someone who knows what they're doing to someone who needs the extra assistance. ;)

Quick preview on how the Fiend's Tracer is set up.
Warning: Spoiler! [ Click to expand ]


At the moment I'm waiting a few Users & Admin feedback. Before diving in & probably messing things up before they've been started. Although I am going to change the Ghoul's tracer to be thrown & behave more like a standard fireball instead of a homing missile, a group of 3 or 5 firing stacking poison duration missiles might be a bit frustrating for some. And have it stand & fire poison darts (nails, without increasing duration or Additive Damage) repeatedly from it's shoulder cannons, following the Chaingunner/Spider's attack.

[Edit]
Testing the Ghoul attack idea now. Nails/darts will be fired from it's shoulder cannons in bursts of 3. It's a lot more effective than having it stand & blast like the Chaingunner, still easy enough to avoid at mid-range & will punish the player if you fail to escape, that mixed in with the thrown (now non-homing) Revenant ball style projectile completes Ghoul's missiles. Sound extra sounds have been added for the attacks.

Ghoul's Attack changes & Credits for additional SFX will be updated, with next update.

[Edit]
Updated with Ghoul's attack changes.

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3 weeks 2 days ago - 3 weeks 8 hours ago #7 by DBJ87

MagicWazard wrote: I'll probably complain about the Fiend's homing missiles--be forewarned. :D


New update on, Fiend has had some work done. The homing missile attack has changed, 2 are now fired at once. One Tracer is always faster & may fire from either Left or Right (depending on Missile 1, Missile 2) with the slower one firing opposite.

One Tracer always Travels at Revenant's default speed of 12 & the other at the Fast Speed of 15 (in Nightmare Mode it travels at slower is 15, faster is 18, so everything always be faster), but it both are still easily avoidable. Like standard Revenant's the Tracers, they work better if they've got time & distance on their side.

The Fiend's skin is changed from the original, slightly less grayer & bit easier to tell the difference between it & Ghosts, (and I had to get rid of that Pink/Purple bloody area, it just didn't suit it in my eyes). All 3 revenants drop blood matching the colour of their own. Ghost drops Black, Ghoul Drops Green, Fiend drops a custom Brown (Default "Brown" was too similar to Red).
Original Appearance [Original Preview]

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New Appearance from A1D1 Sprites

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Unless there's any issues, the attacks are completed, few changes from what I originally had modified, but it's been for the better. The Appearance for all is completed.

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2 weeks 6 days ago #8 by MagicWazard
I still haven't gotten around to taking these for a test drive (I'll do it this week, I promise!), but I did at least take a look at the sprites.

I'm afraid the sprite set for the Fiend doesn't do it for me. His blue really needs to be accentuated, since it was the primary color of the DRPG version (especially the DIIRPG version). I honestly don't mind if you change the color of his "pants" (though I kind of like the originals), or if you choose to use a more heavily modified sprite set, but he's gotta have that blue to really tie him to the RPG original. I think he'll need a custom palette to do him justice, rather than the Doom palette. Both this version and the previous version have pretty low color depth because of the palette.

Conversely, I actually like the reddish tint to the Ghoul. Makes him look freshly skinned. Since he was otherwise just a Revenant with green "pants", this gives him some nice distinction. It does look like he's lost some color depth as well due to the conversion to Doom palette, though he looks like his colors should have converted a bit better than they did.

Warning: Spoiler! [ Click to expand ]
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2 weeks 6 days ago - 2 weeks 5 days ago #9 by DBJ87

MagicWazard wrote: I still haven't gotten around to taking these for a test drive (I'll do it this week, I promise!), but I did at least take a look at the sprites.

I'm afraid the sprite set for the Fiend doesn't do it for me. His blue really needs to be accentuated, since it was the primary color of the DRPG version (especially the DIIRPG version). I honestly don't mind if you change the color of his "pants" (though I kind of like the originals), or if you choose to use a more heavily modified sprite set, but he's gotta have that blue to really tie him to the RPG original. I think he'll need a custom palette to do him justice, rather than the Doom palette. Both this version and the previous version have pretty low color depth because of the palette.

Conversely, I actually like the reddish tint to the Ghoul. Makes him look freshly skinned. Since he was otherwise just a Revenant with green "pants", this gives him some nice distinction. It does look like he's lost some color depth as well due to the conversion to Doom palette, though he looks like his colors should have converted a bit better than they did.

Warning: Spoiler! [ Click to expand ]


Thank you, I suspected these two would have needed more appearance tweaks (they were just the originals IMX converted, so little was done with them apart from recolouring the Revenant & adding the Green punch to the Ghoul. I then recoloured the Fiend's pants to see what everyone would think looked better, but will reuse the original (Purple/Pink) & try to make the skeleton itself more of a light shaded blue.

I'll see what I can do with the Ghoul from a fresh Revenant Sprite set as well as from it's own, I like the torn skin look but like you've said, some detail has clearly been lost on the green bloody area.

If there is no problems with the Ghost variant. Can I upload that separately as a stand alone submission? It was only added with these 2 to not spam the forum with too much of the same Monster type as 2-3 submissions.

Thanks again. :)

[Edit]
Made some Changes to the Fiend (based off recolouring the original Revenant) under Strife & Quake 2's palettes, shading the Skeleton to look more Blue, instead of Grey. It's a been bit easier to work around the Pink Pants idea from a new revenant sprite set, but I think it might look a bit more suited to have the Pink shades removed & replaced with one of these. Below are the tested changes (so far) to the Fiend), carried on with the Quake 2 colour based palette as it allowed more detail.

Fiend from Revenant (Strife Palette)

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Fiend from Revenant (Strife Palette) New Blood

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Fiend from Revenant (Quake II Palette)

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Ghoul's got a better detail on the Green bloody areas on it's body (the original was blended to the darkest shades, the new one is more mid-range on Doom's palette, you can see things more clearly like the Revenant's spine if you get behind it. Going add some light to it's eyes (make it look a bit more diverse).

New appearances for Ghoul & Fiend will be uploaded with next update.

I am, The Empty Space, Doom never wanted to fill!

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2 weeks 3 days ago #10 by MagicWazard
You can remove and submit the Ghost separately if you like. Just going off the sprites, I think it looks pretty good. I notice in DECORATE you're having him fade during certain states; instead of doing it manually, do you want to try +STEALTH and the new StealthAlpha property?

I think the Fiend looks better using the QII palette, but I still think he suffers a bit from color depth loss. If you're just using SLADE3 for your recolors, I guess that's understandable, but if you're using an art program for the recolor, then I'd save the sprites out as a custom palette instead of converting it to a game palette.

Warning: Spoiler! [ Click to expand ]
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Shoutbox

's Avatar Hexereticdoom - 2 days ago

@MagicWazard: Done finally. Thank you for the advice! ;)

Raccoon's Avatar Raccoon - 4 days ago

A scream is not a shout.

Raccoon's Avatar Raccoon - 4 days ago

Uh huh...

AngryCat's Avatar AngryCat - 4 days ago

been a while since i shouted, so here. *SCREAM*

MagicWazard's Avatar MagicWazard - 5 days ago

Well, if you think you DO see a bug, you can always go here to report it: https://mantis.zdoom.org/ Registration is quick and painless!

's Avatar Hexereticdoom - 1 week ago

It may be a GZDoom internal bug, 'cause I remember that in older versions the quit SFX were playing always without trouble... Thanks in advance for your info!

's Avatar Hexereticdoom - 1 week ago

...marking YES option, the random quit sound effects sometimes doesn't play at all? Has someone experienced that strange issue?

's Avatar Hexereticdoom - 1 week ago

Hi everyone, I would like to ask you a small question... Have you noted in last GZDoom stable releases (2.3 and 2.4), when you press F10 to exit the game and...

BadMojo's Avatar BadMojo - 1 week ago

Would realm accept voxels in a submission, if there was also a sprite alternative?

ozymandias81's Avatar ozymandias81 - 1 week ago

Thank you Glado, going to check it on FB in a while

's Avatar Glado - 2 weeks ago

I must also appreciate the last level, (desert) made an impression on me! (Sorry for bad english again)

's Avatar Glado - 2 weeks ago

Hi! Your game impressed me, so i make little PR, here (in CZ, sorry for bad english): https://www.facebook.com/Videohrac1/

ozymandias81's Avatar ozymandias81 - 3 weeks ago

Friends, FYI I am working on the sequel of Ultimate Torment and Torture... Stay tuned!

DBJ87's Avatar DBJ87 - 3 weeks ago

Love the new website design & layout

Tormentor667's Avatar Tormentor667 - 3 weeks ago

Tormentor667's out, time for my private vacation in Monaco

Blue Shadow's Avatar Blue Shadow - 3 weeks ago

I'm not sure I follow. Listen, if you have editing questions about ZScript, ask them on the ZDoom forums. The shoutbox is ill-suited for this.

CaptainManiac's Avatar CaptainManiac - 3 weeks ago

and about extending classes,what should i type?

Blue Shadow's Avatar Blue Shadow - 3 weeks ago

Yes, you can call ACS scripts from ZScript. And as I said, ACS is not gone. The introduction of ZScript changes nothing regarding ACS.

CaptainManiac's Avatar CaptainManiac - 3 weeks ago

also,in extending classes,what should i type?the old functions along with the new or just the new functions?

CaptainManiac's Avatar CaptainManiac - 3 weeks ago

so i can use zscript and ACS simultaneously and if i start some map with acs on gzdoom 2.4 the map will still execute its acs

Blue Shadow's Avatar Blue Shadow - 3 weeks ago

Wiped out? You mean from GZDoom? Of course not.

CaptainManiac's Avatar CaptainManiac - 3 weeks ago

Does that mean that ACS is completely wiped out?

BadMojo's Avatar BadMojo - 3 weeks ago

Hmm.. that opens a few doors then :)

Blue Shadow's Avatar Blue Shadow - 3 weeks ago

Yes, ZScript can be used as a DECORATE replacement.

BadMojo's Avatar BadMojo - 3 weeks ago

Thanks for the info. Does this mean that submissions can be zscript instead of decorate if one chooses?

Blue Shadow's Avatar Blue Shadow - 4 weeks ago

https://zdoom.org/wiki/ZScript

Blue Shadow's Avatar Blue Shadow - 4 weeks ago

History: https://zdoom.org/wiki/DoomScript

BadMojo's Avatar BadMojo - 4 weeks ago

Excuse me from sounding like Ive been living under a rock... but is zscript new or has it been around a while?

Blue Shadow's Avatar Blue Shadow - 4 weeks ago

Currently there isn't a PM system, no.

Blue Shadow's Avatar Blue Shadow - 4 weeks ago

Preview won't change, as most of what you're suggesting are way too tall.

Blue Shadow's Avatar Blue Shadow - 4 weeks ago

I don't see the importance of modifying the name.

Blue Shadow's Avatar Blue Shadow - 4 weeks ago

Texture count in description isn't needed. It's already noted in the INFO lump.

Blue Shadow's Avatar Blue Shadow - 4 weeks ago

What would you like the description to be?

Raccoon's Avatar Raccoon - 1 month ago

Oh, and the credits should probably include RaVen, because he got me the beta textures.

Raccoon's Avatar Raccoon - 1 month ago

Also, I intended for the title to have the word "Essential", because they're that kind of expansion, and I'd like the description to say the number of textures.

Raccoon's Avatar Raccoon - 1 month ago

I'd prefer using GLASL02 and GLAST00 as the preview, or if that's to big, GLASL03, GLASS08, and GLASS09

Raccoon's Avatar Raccoon - 1 month ago

BlueShadow> I'm really happy to have those Stained Glass textures on the repository, but could you maybe change the description a bit for me?

Raccoon's Avatar Raccoon - 1 month ago

Is there no PM system on this site?

MagicWazard's Avatar MagicWazard - 1 month ago

Hey, Ozy!

Raccoon's Avatar Raccoon - 1 month ago

Yay! I'm on Realm667!

Raccoon's Avatar Raccoon - 1 month ago

Ozy, I made 2 submissions.

ozymandias81's Avatar ozymandias81 - 1 month ago

Hey friends, very sorry for not being so active recently here... Hopefully it will be better this summer with my submissions ;)

MagicWazard's Avatar MagicWazard - 1 month ago

Ooooh! GZDoom 2.4.0 added a StealthAlpha property! A Shadow Trooper update is inevitable!

Raccoon's Avatar Raccoon - 1 month ago

I'm still giggling at that.

Raccoon's Avatar Raccoon - 1 month ago

Hey Tormentor, if you're still around... "Shtab! Shtab! Shtab! By golly them NAZIs didn't see me comin' I tell you wot ol' boy."

Tormentor667's Avatar Tormentor667 - 1 month ago

I read your comment on C1M6 - will check these things later

Raccoon's Avatar Raccoon - 1 month ago

Tormentor, I've been playtesting Wolfendoom and making crap for Hexen! :3

Raccoon's Avatar Raccoon - 1 month ago

Neat.

Tormentor667's Avatar Tormentor667 - 1 month ago

...and improved a few CSS problems that I noticed for a while now :)

Tormentor667's Avatar Tormentor667 - 1 month ago

Updated the forum to the new Kunena version, just fyi

Blue Shadow's Avatar Blue Shadow - 1 month ago

From your end, just make sure your submission is in working order.

AngryCat's Avatar AngryCat - 1 month ago

i'm guessing that when an admin approves, they go around to the other admins here and ask for their opinion, which would take a bit to respond.

Raccoon's Avatar Raccoon - 1 month ago

Anything I can do to make approval go faster?

Blue Shadow's Avatar Blue Shadow - 1 month ago

Once it's approved, it should be added in few days.

Raccoon's Avatar Raccoon - 1 month ago

Soo... How long does it normally take for a submission to get on the repository?

Blue Shadow's Avatar Blue Shadow - 1 month ago

When I update something (old), I try not to break its compatibility with Zandronum if it's already compatible if I can help it. But that's just me.

Blue Shadow's Avatar Blue Shadow - 1 month ago

It's up to you. There isn't a written rule that you should.

AngryCat's Avatar AngryCat - 1 month ago

as long as it's compatible with g/zdoom, you're probably fine

Sir Squidly's Avatar Sir Squidly - 1 month ago

Question: Should I strive for Zandronium compatability, or use the tools modern source ports provide?

AngryCat's Avatar AngryCat - 1 month ago

i'll bet BOA is gonna be great!

Tormentor667's Avatar Tormentor667 - 1 month ago

I would shout more often if I had more time to do so - Blade of Agony is time-consuming guys :)

AngryCat's Avatar AngryCat - 1 month ago

yeah, no ones online enough to shout in here

BadMojo's Avatar BadMojo - 1 month ago

2 weeks since last shout?... well we cant have that... *shouts randomly*... there, thats better :)

's Avatar Hexereticdoom - 1 month ago

And if someone is interested, I have published a few time ago a new update release of the mod, v5.0 with lots of new features, enemies, weapons, and more... ;)

's Avatar Hexereticdoom - 1 month ago

Hi there! Just want to say, many thanks to Hissy for featuring my H-Project mod in Realm667, it has been a nice surprise for sure! :D

DBJ87's Avatar DBJ87 - 2 months ago

Just curious because there's a lot of mix & match WADs, mostly just changing the Pinky Demons though.

DBJ87's Avatar DBJ87 - 2 months ago

Think I've asked this before, would Doom64 based Monsters be considered for Doom? Made or modified a few for more variety, mostly Zombies, Spiders, Cacos & Imps

AngryCat's Avatar AngryCat - 2 months ago

it's kinda dissapointing how most doom forums have %98 of people offline.

MagicWazard's Avatar MagicWazard - 2 months ago

Hmm...maybe you ought to post a WIP on the Workshop first.

's Avatar Sir Squidly - 2 months ago

I'm putting together a generic scientist for a resource, and i'm wondering if it falls into the beastinary, even though it doesn't attack at all.

's Avatar Glado - 2 months ago

It works now, thank you. But i have one more problem, now i have the old school HUD, how to set HUD to more unvisible like before? Sorry for bad english.

DBJ87's Avatar DBJ87 - 2 months ago

@MagicWazard You're welcome :) Awaiting the fate of some of the finished projects, but do have some new(ish) ideas that might crop up soon...

ozymandias81's Avatar ozymandias81 - 2 months ago

@For Glado & Joe - http://realm667.com/index.php/en/kunena/wolfendoom-blade-of-agony/838-serious-performance-issues-with-wolfendoom-blade-of-agony#5115

's Avatar Drugod - 2 months ago

Amazing!!

MagicWazard's Avatar MagicWazard - 2 months ago

Thank you for participating! It's participation that keeps this site alive (or, at the very least, meaningful).

DBJ87's Avatar DBJ87 - 2 months ago

Thinking back, can't believe it's been just over a year, nervous as hell & never expected to progress as I have now. Shouting Out a big 'Thank you' to all :)

's Avatar Joe - 2 months ago

Hey, Blade of Agony crashes very often. I have tried using the most recent build of GZDoom and deleted ini files. What else can I do?

's Avatar Glado - 2 months ago

Hi, i have problem in second mission when a go into water and attack sharks, game has stop working and settings reset, how to fix?

BadMojo's Avatar BadMojo - 2 months ago

Hate onions?!? Man, I don't even know you anymore ;P

MagicWazard's Avatar MagicWazard - 2 months ago

I like fajita meat, but I don't care too much for peppers, and I hate onions.

BadMojo's Avatar BadMojo - 2 months ago

*quietly sings pink floyd* "Is there anybody out there..." *tumble weed rolls passed*.... A wild BadMojo appears... Fajitas anyone? :)

CaptainManiac's Avatar CaptainManiac - 2 months ago

HOORAY!Thank you so much

BadMojo's Avatar BadMojo - 2 months ago

I probably should also mention the Fajita Maker while Im here

BadMojo's Avatar BadMojo - 2 months ago

Thanks MW! :)

MagicWazard's Avatar MagicWazard - 2 months ago

I know what you're referring to, but worry no more; it's up now!

CaptainManiac's Avatar CaptainManiac - 3 months ago

btw,some o'the things that were approved are not uploaded yet.Sorry for my impatience,but this dishearts me

CaptainManiac's Avatar CaptainManiac - 3 months ago

This logo is good,only that i can say

's Avatar Ozymandias81 - 3 months ago

Same, the new logo looks like a Mythologic symbol... and reminds to me of Quake in a way :)

DBJ87's Avatar DBJ87 - 3 months ago

@Tormentor667 New logo looks fantastic. Love it

MagicWazard's Avatar MagicWazard - 3 months ago

*texture packs

MagicWazard's Avatar MagicWazard - 3 months ago

Nobody asked me about the map packs. :(

's Avatar Dynamo - 3 months ago

@Tormentor667 I have asked other mods and they said you are the only one pretty much qualified to approve such texture packs..

Tormentor667's Avatar Tormentor667 - 3 months ago

@Dynamo - I can't try them currently, but maybe someone else can

Tormentor667's Avatar Tormentor667 - 3 months ago

@BadMojo - Thanks!

BadMojo's Avatar BadMojo - 3 months ago

btw.. new logo look kickass :)

BadMojo's Avatar BadMojo - 3 months ago

@Torm Yea I know, it just inconvenient to have to do that every visit... But I aint complaining, great site you got going here none the less :)

's Avatar Dynamo - 3 months ago

Hello @Tormentor667 I think you should accept some of those texture packs by Ozymandias that are pending approval. They are well done and will be useful to all.

Tormentor667's Avatar Tormentor667 - 3 months ago

Clear your cache :)

BadMojo's Avatar BadMojo - 3 months ago

now the new logo is working after going to a page Ive not got in my history... It seems that the problem of pages not updating properly is still here :(

BadMojo's Avatar BadMojo - 3 months ago

its uhh... still snowing and the same old logo for me... and when viewing this page with a mobile, the 3 links at the top of the page are missing (or hidden)

Tormentor667's Avatar Tormentor667 - 3 months ago

Just did some little fixes to the team user colors as well, should look better now again

Tormentor667's Avatar Tormentor667 - 3 months ago

Well, it's not that bad :) Did anyone notice the new logo btw?

DBJ87's Avatar DBJ87 - 3 months ago

@BadMojo Very quiet indeed, *scream* Hello? (echo, echo, echo) lol

Infirnex's Avatar Infirnex - 3 months ago

**** this looks different

BadMojo's Avatar BadMojo - 3 months ago

yes its working...... nobodies "shoutin" much lately, but its workin :)

's Avatar Hexereticdoom - 3 months ago

Hi there, just testing Shoutbox...

's Avatar ozymandias81 - 3 months ago

@FireSeraphim - Maybe I am late but check inside HOME / Login (Kunena)

's Avatar FireSeraphim - 3 months ago

where in the heck is the login button?

CaptainManiac's Avatar CaptainManiac - 3 months ago

and for info:i love this bon jovi song,i love rock and heavy metal

CaptainManiac's Avatar CaptainManiac - 3 months ago

Same do I,because i though it is legal to shout about everything in shoutbox

BadMojo's Avatar BadMojo - 3 months ago

Im starting to think the shoutbox needs a rule thread or something, or at least a basic guideline to whats ok and not ok to post

BadMojo's Avatar BadMojo - 3 months ago

I think what Ozy is trying to say is try and keep the shoutbox related to doom and things related to this forum rather than random bon jovi videos

CaptainManiac's Avatar CaptainManiac - 3 months ago

Excuse me,Virgillio for that.Is there a legal way to post greetings here?

's Avatar ozymandias81 - 3 months ago

I think that recently the shoutbox has been filled with too much crap and garbage links, I suggest to stop these

CaptainManiac's Avatar CaptainManiac - 3 months ago

https://www.youtube.com/watch?v=vx2u5uUu3DE greetings to all users via the Shoutbox

's Avatar Olar - 3 months ago

Olar

's Avatar Captainmaniac - 3 months ago

Great,Bro!

BadMojo's Avatar BadMojo - 3 months ago

I remember when doom3 was still new and I got it that xmas, this was inside the box https://www.dropbox.com/s/wxltqqab6kasoim/IMAG0105.jpg?dl=0

CaptainManiac's Avatar CaptainManiac - 3 months ago

Congrats,Michael,I am glad to hear good news from you

MagicWazard's Avatar MagicWazard - 3 months ago

I got one of the Doom POP! figurines for Christmas. :)

CaptainManiac's Avatar CaptainManiac - 3 months ago

Thanks,DBJ,so did you yesterday

DBJ87's Avatar DBJ87 - 3 months ago

Shout-Out to all. Hope you all had a great Christmas yesterday.

CaptainManiac's Avatar CaptainManiac - 3 months ago

Merry Christmas to you,Virgillio,may all your life and career remain infinite

ozymandias81's Avatar ozymandias81 - 3 months ago

Merry Christmas to everybody! May the force of the Realm will be always with all of you!

CaptainManiac's Avatar CaptainManiac - 4 months ago

ok

CaptainManiac's Avatar CaptainManiac - 4 months ago

My steam has crashed.I have many games

BadMojo's Avatar BadMojo - 4 months ago

meh, just pm me on zdoom and Ill get back to you eventually

BadMojo's Avatar BadMojo - 4 months ago

I dont know anything about, that doesnt seem right. unless you dont have any games on there or something.

CaptainManiac's Avatar CaptainManiac - 4 months ago

tbh,i am not from the people who will pay for that kind of things

CaptainManiac's Avatar CaptainManiac - 4 months ago

I found you on Steam and when i clicked Add Friend then it told me that i do not meet the requirements and the requirements were to add $5.00 to your account

BadMojo's Avatar BadMojo - 4 months ago

you dont need to pay, just open up steam, click friends tab, add friend, search for my name, flip through the pages until you see my profile pic, easy

CaptainManiac's Avatar CaptainManiac - 4 months ago

AH,CRAP,**** STEAM.WHY I NEED TO PAY FOR ADDING FRIENDS?!

CaptainManiac's Avatar CaptainManiac - 4 months ago

BTW,you can call me Rad.

CaptainManiac's Avatar CaptainManiac - 4 months ago

I will addd you immediately

BadMojo's Avatar BadMojo - 4 months ago

cant find it, heres mine http://steamcommunity.com/id/BadMojo91

CaptainManiac's Avatar CaptainManiac - 4 months ago

hm,my steam name is rado_metalista

BadMojo's Avatar BadMojo - 4 months ago

yea agreed, its starting to look a bit spammy here.. just add me on steam or something captainmaniac if you want to talk about random stuff :)

Blue Shadow's Avatar Blue Shadow - 4 months ago

Guys, keep your shoutboxing to a minimum; this isn't a chatroom.

CaptainManiac's Avatar CaptainManiac - 4 months ago

****ing CPU >:(

CaptainManiac's Avatar CaptainManiac - 4 months ago

Even my laptop does not have requirements for GTA V

CaptainManiac's Avatar CaptainManiac - 4 months ago

great story and characters and IV has great character?

CaptainManiac's Avatar CaptainManiac - 4 months ago

Great!,but have oyu plsyed some classics before?Like GTA 3,Vice City,San Andreas,VCS,LCS and IV?The CLassics and the IV are great too,because CLassics have grea

BadMojo's Avatar BadMojo - 4 months ago

yea, currently lvl 150 something in gta v online

CaptainManiac's Avatar CaptainManiac - 4 months ago

Have you played Third Person open world games like GTA?

CaptainManiac's Avatar CaptainManiac - 4 months ago

i shame myself from that

CaptainManiac's Avatar CaptainManiac - 4 months ago

in my child years,because i have not gotten any device to play,my pc was boght when i got 5th grade

CaptainManiac's Avatar CaptainManiac - 4 months ago

i have tried Human Revoliution,but i suck at FPS games,because I haven't played them from 1 year old,actually,i have not played anything from sort of PC game

BadMojo's Avatar BadMojo - 4 months ago

yea, all 3 of those, the first one is the best

CaptainManiac's Avatar CaptainManiac - 4 months ago

Deus Ex1,Deus EX Invisible War,Deus Ex Human Revoliution?

CaptainManiac's Avatar CaptainManiac - 4 months ago

Deus Ex1,Deus EX Invisible War,Deus Ex Human Revoliution?

CaptainManiac's Avatar CaptainManiac - 4 months ago

i will try daggerxl some time.But have you played Deus Ex series?

BadMojo's Avatar BadMojo - 4 months ago

lol... yea its a learning curve... just go and get morrowind, youll have a lot more fun in that game... and its moddable too :)

CaptainManiac's Avatar CaptainManiac - 4 months ago

:D

CaptainManiac's Avatar CaptainManiac - 4 months ago

i tried Arena and have seen for controls,they are too many

BadMojo's Avatar BadMojo - 4 months ago

@captainmaniac play daggerfall not arena, and use daggerxl engine (its like zdoom for daggerfall)... but the link seems to be down atm though

CaptainManiac's Avatar CaptainManiac - 4 months ago

Ah,o one has still seen our last update,eh,Ian?

CaptainManiac's Avatar CaptainManiac - 4 months ago

Merry Christmas and Happy NeW Year!

CaptainManiac's Avatar CaptainManiac - 4 months ago

I will keep in mind,Ian.Thank you

CaptainManiac's Avatar CaptainManiac - 4 months ago

the version 4.2 is published to the thread

BadMojo's Avatar BadMojo - 4 months ago

also keep in mind hearing your own heartbeat realistically, wouldnt be louder than the sounds of snarling demons, no matter how badly your wounded

BadMojo's Avatar BadMojo - 4 months ago

It is what it is im afraid, I cant get it any louder than it is.. but imho the levels are fine, if your music is overpowering it, then the music should be lower

CaptainManiac's Avatar CaptainManiac - 4 months ago

Hey,i am on my notebook pc and Realm667 works without problem here

CaptainManiac's Avatar CaptainManiac - 4 months ago

Merry Christmas everyone and Happy New Year!

CaptainManiac's Avatar CaptainManiac - 4 months ago

Sorry for the urging,but Damage FX latest version is completed and needs to be uploaded soon.Also,i have uploaded it in Doomworld forums

CaptainManiac's Avatar CaptainManiac - 4 months ago

Overall,it is good and ready to be published

CaptainManiac's Avatar CaptainManiac - 4 months ago

have you tested it with mods that have ambient sounds?

CaptainManiac's Avatar CaptainManiac - 4 months ago

Ian,the sound was nice,but is again not heard because of the music.It requires to be with many decibels or the music to be lowered

CaptainManiac's Avatar CaptainManiac - 4 months ago

I will check it out tommorow

BadMojo's Avatar BadMojo - 4 months ago

Ive done the heart beat :)... let me know what you think

CaptainManiac's Avatar CaptainManiac - 4 months ago

Merry Christmas,Everyone,and Happy New year

CaptainManiac's Avatar CaptainManiac - 4 months ago

You my word,Michael.BTW,all,you can call me Rad.

MagicWazard's Avatar MagicWazard - 4 months ago

Ok; just make sure you post an update on the thread itself once it's ready. :)

CaptainManiac's Avatar CaptainManiac - 4 months ago

Michael,there is an update to the Damage Screen FX that will be published soon for adding a new fieature,consider that,please

Cyantusk's Avatar Cyantusk - 4 months ago

@MagicWizard Oh nice

MagicWazard's Avatar MagicWazard - 4 months ago

The PM system on the ZDoom forums still works fine, so if you need to contact an author directly, you can probably use that method.

MagicWazard's Avatar MagicWazard - 4 months ago

Likewise if we feel the submission needs revision before we can make a judgment...you'll have the opportunity to do that too.

MagicWazard's Avatar MagicWazard - 4 months ago

Oh, and your posts can be edited after they're initially made, so if there's problems with the submission format, you'll have a chance to fix them.

Cyantusk's Avatar Cyantusk - 4 months ago

Ty for the patience, much appreciated! :)

CaptainManiac's Avatar CaptainManiac - 4 months ago

yes

Cyantusk's Avatar Cyantusk - 4 months ago

So i need to create a thread on the Beastiary section? Thats how the authors can be contacted, or issues fixed before they accept the files?

CaptainManiac's Avatar CaptainManiac - 4 months ago

you need all your submission stuff in one thread

CaptainManiac's Avatar CaptainManiac - 4 months ago

The first page of the board is not updating

CaptainManiac's Avatar CaptainManiac - 4 months ago

The PM system was removed when the forum was updated.

Cyantusk's Avatar Cyantusk - 4 months ago

the idea was to keep the original text from the credits intact plus the credits for my changes (not sure if that was clear enough).

Cyantusk's Avatar Cyantusk - 4 months ago

or im sleeping.

Cyantusk's Avatar Cyantusk - 4 months ago

apparently it hasnt a button or anything.

Cyantusk's Avatar Cyantusk - 4 months ago

how can i send a PM to the authors then?

Cyantusk's Avatar Cyantusk - 4 months ago

@CaptainManiac Ty for your clarification

CaptainManiac's Avatar CaptainManiac - 4 months ago

and,i forgot-welcome to Realm667 and feel free to share your creations here(mods are not allowed though)

CaptainManiac's Avatar CaptainManiac - 4 months ago

then you need to ask the author for permission before you start editing the monster and include the author in the credits

CaptainManiac's Avatar CaptainManiac - 4 months ago

Hi,Cyantusk,you can make monsters from R667 from any you want,but it is not very good to copy others'monsters unless you want to make variations of them

Cyantusk's Avatar Cyantusk - 4 months ago

(i wonder if i'll be notified if i close the window, or after i logout)

Cyantusk's Avatar Cyantusk - 4 months ago

oh boy seems it lagged to send my messages, sorry

Cyantusk's Avatar Cyantusk - 4 months ago

So, is this a valid enemy creation procedure? And, can be submitted monster packs too?

Cyantusk's Avatar Cyantusk - 4 months ago

2) Change it drastically, or completely, including attack patterns, monster behavior and sprites recoloring

Cyantusk's Avatar Cyantusk - 4 months ago

2) Change it drastically, or completely, including attack patterns, monster behavior and sprites recoloring

Cyantusk's Avatar Cyantusk - 4 months ago

2) Change it drastically, or completely, including attack patterns, monster behavior and sprites recoloring

Cyantusk's Avatar Cyantusk - 4 months ago

1) Download a monster from Realm667 beastiary (or somewhere else)

Cyantusk's Avatar Cyantusk - 4 months ago

The procedure of creating my monsters is the following:

Cyantusk's Avatar Cyantusk - 4 months ago

Hi, i just registered not long ago, and i have a few questions about if my creations can be submitted in the beastiary or not. Can you guys help me please?

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