Topic-icon Thoughts about the current development state

1 year 3 months ago #1 by Tormentor667
Dear friends,

after sorting the forum and taking a closer look at the current development status of Blade of Agony, I came to the conclusion, that we definitely need to talk - it's very important to discuss a few things that are currently happening.

Let's first take a look at the maps, which is the most time-demanding work currently.
Chapter 1 looks good: C1M1 to C1M6 including C1M0 can be considered as finished mostly. Dean planned to improve C1M3 to C1M6 + C1M0 just the way he did with C1M1/C1M2 (whereas C1M2 isn't done yet) but most of it is actually ready to go.

Chapter 2 is more of a place under construction. C2M1 still needs a lot of work considering how the stealth system is currently working (or not working), C2M2 will hopefully be finished by GuardSoul and it is definitely leading to a pleasing and interesting result. C2M3 + C2M4 are done (except possible improvements by Dean. C2M6_A to C2M6_C can also be considered to be finished about 95%, the final tuning will be done by me and I am sure Dean will also support me to perfectionize the finale of this chapter. C2M0_A is done, and C2M0_B needs a few bits here and there to be perfect. One problem though is C2M5 by Remmirath. The base as it is currently is simply too generic, it doesn't seem to have a purpose and it also doesn't seem to be based on historical facts. Instead it could be any kind of UAC base if you replace the nazis by demons. As of now, the map can't be used for the mod at all, so the question now is if Remmirath is able to follow up to the style and quality of the other maps or if he quits his work because of the special demands we have. Other than that, I see Chapter 2 to be very close from being finished.

Chapter 3 is the chapter, that causes the most pain to me. C3M1 hasn't been touched since April by Real and even though I like the efforts that he has done so far, the map is in progress now for about a year and one room is half finished. Releasinf Blade of Agony in 2072 is no option. I like his style, I like what he has done in other maps but if nothing changes, we can't wait for him any longer. C3M2 by Dragonfly has made already significant progress in the beginning and I can't say that there is nothing pleasing about it, but I have the feeling that it doesn't lead to where I would like to have it. Parts of the concentration camp and the train station are well executed but most of the generic base, tunnels and stuff simply feel out of place, missing the purpose or common sense as well as the historical corrections. I have already suggested many things in the development thread but the map is dead since February, same issue as with Real. I have discussed that with Dean and I will most propably take care of the map myself as I have ideas on how to recreate the concentration camp of Dachau or Ausschwitz in a historical correct way with a high tension and a good scale. C3M3 can be considered as finished, so let's proceed to C3M4... oh well, there is no C3M4, not even a plan for it (maybe another "Railshooter" mission?). Next one is C3M5_A and C3M5_B. To be honest - and we all know that already - Ozymandias is a talented modder with the motivation and heart to realise amazing things, but mapping is not one of his strengths. The ideas for the airport and the airship is great and it should be definitely executed, but combined into one map C3M5 and next to that executed by someone else - Dean, GuardSoul or myself. Let's come to C3M6_A (and hopefully also _B) which is spearheaded by Dean and which is a total masterpiece in my eyes so far. It's the perfect climatic interlude to the final mission and the Castle Wolfenstein itself - and hell, I will promise you a lot of pain, if you start it all over. Still, it's a lot of work left to be done, as it is with most of Chapter 3.

The later the chapter, the longer the text. It's already obvious what I want to say and where I see our main focus, but I will come to a conclusion later.

Let's now take a look at other things that need to be done and taken care of
Well, to be honest, it isn't much as we have already done a shitload of work until now, especially towards the resources department (special thanks again to Ozymandias for hours and hours of work). We have so many stuff to use and work with, I am pretty sure, we don't get bored. Next to little improvements here and there, that can be done on the fly, I only see that the ingame texts and dialogues need work, that the stealth system needs some fine tuning (where AFADoomer enters the spot) and that BigDave is already working on the Nazi zombies, that we desperately need for Chapter 3 as being part of the main plot - occult crazyness comes to mind. Oh, yes, and there should be an interesting Boss battle for C3M6 but I might be able to whip something up, now that I feel used to DECORATE and ACS after all that work.

Let's now take a look at the capacities we have, now that we know what's left to be done
It's clearly obvious, that our most time-demanding construction site is mapping - without any doubt. To make things a bit more clear, we have still a total of 6 maps that need to be build from the ground and another 2 maps which need to be finished as well as several maps which need fine tuning. Compared to the few other things we have to work on, this makes me really nervous. Why? Because at the moment our team consists of 3 mappers, where 1 mapper is absent (and only finishing C2M2), 1 mapper is concentrating on sprite improvements and the last mapper is me. 8+ maps for one person is a lot.

Let's get to the point (as General Miller says in his briefing for mission 1)
I've followed the progress in the DropBox link and even though I like what has been done so far, as it is of good quality, it's not right to focus on something like that at the moment. The high-res sprites are (as I already said) nice to have but on the one hand it's a huge amount of work (did you even consider that all the brightmaps need to be remade as well that Ozymandias already prepared? Not even thinking about the huge amount of sprites in general) and on the other hand you must ask yourself "Is it essential for Blade of Agony to be playable and finished?". Or ask different: "What do we need to finish the project after all?". It can be done without the high-res sprites, but it can't be done without the maps.

Conclusion
I don't want to completely destroy the plans, as I am still open towards having these, but at the moment, it's not the right focus. I really don't feel comfortable in the last few weeks and months being the only one working on maps. It gave me a huge motivation boost when GuardSoul worked on his C2M2 and it was even more motivating when Dean improved the maps or worked on his C3M6 maps. As of now, I feel exhausted, and seing people working on high-res sprites doesn't really help, it makes it worse - just describing my feelings. So what I would like to see now instead: Dean and GuardSoul (but especially Dean) continueing on the mapping work with me together and the others who take care of the resources (Maxim, Virgilio, etc.) continue with working and improving these. Let's focus on our strengths and let's concentrate on what is the best we can do for the project to get the goal right: Finishing it!

Looking forward to your replies,
best regards,
Dan
The following user(s) said Thank You: ozymandias81
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1 year 3 months ago #2 by Scubbo
Dan Mate! your maps are awesome!

take it easy with the development, take a break and come to New Zealand, i'll buy you a beer or 5 to say thanks :grin:

I really appreciate all the hard work put in by you and every contributor, the project is great, just take your time and keep the development fun for you!
The following user(s) said Thank You: Tormentor667
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1 year 3 months ago - 1 year 3 months ago #3 by DoomJedi
I'm glad to see this post, post like this. I was just recently talking in private conversations on how I don't see and would like to see "towards the release" approach and direction (as I've been before in projects that lacked such). As it is nice to mod - the goal of every mod is to be released and played, and that means right priorities, clear task assignment and progress monitoring. And limit to ever-perfecting the mod.
This thread sums it pretty nicely.

I agree regarding mapping priorities over hires enemies (for those who also map :) ).
And indeed new brightmaps would be alot of work it seems.

But.
I'm mostly Wolf3D modder, and I'm in love with 64x64 art more than you do and it's what I prefer for my mods. And I loved at first to see 64x64 enemies used, such good retro feel.
But for your particular project and engine - I have to admit lowres enemies look the most out of place (as those are relatively big objects, not small table thing), they don't look human and so killing them is not as rewarding, and they are not consistent with other...things in the mod, looking like guests from parallel dimension dropped into hires world.

Not to mention the obvious HUGE use of such enemies in endless future mods - of others.

So, as long as it is not in expense of mapping progress...I think it really worth the effort. It's not a minor change -= it would be a HUGE change of look and feel of the mod.

And it's not as big task as you think it is...with tools we're using and our skills. We play with pixels like you play with map elements, for me making map like yourself would take....forever. Not that it's not a bit scary - we're taking on a task after all those years many were afraid to take on and considered impossible, and not only relating to Wolf3D enemies.
The following user(s) said Thank You: doom juan
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1 year 3 months ago #4 by Tormentor667

DoomJedi wrote: And it's not as big task as you think it is...with tools we're using and our skills. We play with pixels like you play with map elements, for me making map like yourself would take....forever. Not that it's not a bit scary - we're taking on a task after all those years many were afraid to take on and considered impossible, and not only relating to Wolf3D enemies.

This is something I discussed with Dean yesterday as well. You are right, for me spriting is a horrible and tedious job but for someone else with your skills, it might be pretty easy - just as it is for me with mapping.
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1 year 3 months ago #5 by DoomJedi
I agree with your priorities though, mapping should come first.
But as long as we follow those set of priorities, this is a worth attempt.

...Those CAPTCHA before every post are annoying...is it only for new forum members?
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1 year 3 months ago #6 by Tormentor667
As long as you concentrate on sprites and Dean concentrates on mapping, I am all fine ;)

Concerning the CAPTCHA, please open a new thread for it elswhere, wasn't even aware that it happens.
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1 year 3 months ago - 1 year 3 months ago #7 by DoomJedi
Well, I agree about "concentrating" part, just wanted to state that I obviously cannot do the whole hi-res enemies by myself, it's too big of a task for one spriter (and sure for a spriter busy with at least 2 other projects). I took on a task (that indeed looks scary of first) only knowing I won't be alone in it.
So I need his help.
He just needs to make sure his priorities are set right with mapping first. Lower his pace on the art and do enough mapping progress to excuse his art involvement.

With all said, there is no point of making this art "project" if we will lower the pace to a point so it won't be near ready when all the rest is done for this mod as I have a good feeling the mod won't wait for those. And for consistency we need to do it for all enemies, at least major ones. The only thing worse than lowres enemies - is the mix of low-res and hi-res, especially in the same area.
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1 year 3 months ago #8 by ozymandias81
@Torm
First of all I must thank you for your kind words, you also know that I am "virtually" active as a modder since the start of 2014, so it's really a short time compared to all modders present on the community, but I am used to challenges especially in order to learn what I need to contribute for the project (I didn't know quite anything concerning modelling, now I can convert even a Black Hole into an .md3 :lol:).

Anyway I do whatever I can for this mod/project/game because I love it since the first commit and you can count on me for everything related to resources and special effects, plus tweaks, improvements, actors, models and some suggestions for ACS (I am not exactly good as Nash, MaxED, AFADoomer or even you but I am an intuitive dude who likes to procrastinate on things like these until I understand the "how to"... and when it happens my creativity "explodes"... sometimes in the right way sometimes in wrong way, that's why I am Ozzy :P )... I just slowered a bit my daily commits because of some real life issues + I feel to have a small break... phew I noticed this is my first time after 1,5 years that I reduced my commits from daily to 3-4 days each but I'll be back to usual at half of this month, stay sure of it. For the mapping... well, I am not exactly skilled like you, DoomJuan or Guardsoul, that's true, but I can try to build a base for the Airport map, I just need to revamp my skill and learn something more, then you can "upgrade" the construction in a "consistency-wise" way.

Concerning the unused slot for map C3M4, I suggest a map inspired from one of these scenes:

Inglorious Basterds - The Cinema Massacre : this would be a revenge after the Concentration Camp horrors (obviously I am speaking of the place where it took: city and cinema)

Operation Valkirye: Attempt to kill Hilter : this speaks for itself and we have right the asset for this map... forest, bunker stuff, vehicles (a mission where you can also interact with nazis and you don't have to shoot too much). So a different "railshooter" map, where you don't have to shoot but to create chaos... but something goes wrong so we have to escape the base fightin' nazis after the failed attempt (where we'll try another time on the airship, I guess).

That's all for now, gonna build that lab-box needed for incoming new stuff (don't worry I know my other tasks which needs to be finished). :cool:

Doom is a State Of Mind... out of Control.
The following user(s) said Thank You: Tormentor667
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1 year 1 month ago #9 by Tormentor667
Progress is going well, so this can be considered as solved.
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Shoutbox

MagicWazard's Avatar MagicWazard - 11 hours ago

SNES Doom was the first version I ever played...it'll always have a place in my heart, even though I'm not actually likely to play it again anytime soon...:D

MagicWazard's Avatar MagicWazard - 11 hours ago

I didn't have such a rosy opinion of the GBA Doom II, unfortunately. Great from a technical perspective, but SUUUPER sloppy everywhere else.

MagicWazard's Avatar MagicWazard - 11 hours ago

I bought it at launch! It's been one of my prized possessions ever since.

skelepound's Avatar skelepound - 3 days ago

Where'd you find GBA Doom?

skelepound's Avatar skelepound - 3 days ago

LOL. My GBA has no gems so lovely as those. And our SNES also lacks Doom. Tho for SNES im more interested in classic RPG's - Secret of Mana or FF6.

doomedarchviledemon's Avatar doomedarchviledemon - 3 days ago

Oh that's awesome. I have the GBA game as well. Though I really wish I had the SNES version. Low in quality, but still awesome. ^_^

skelepound's Avatar skelepound - 3 days ago

You have GBA Doom? Dude - resoect.

MagicWazard's Avatar MagicWazard - 6 days ago

Now, if they will port the original games over, then I can finally hang up my copy of GBA Doom from 2001...and maybe that'll get me to buy a Switch.

MagicWazard's Avatar MagicWazard - 6 days ago

@ doomedarchviledemon: I wonder how well Doom will run on the Switch, since it's not like the Switch hardware is especially cutting-edge.

Blue Shadow's Avatar Blue Shadow - 1 week ago

Done. But please, in the future, keep us updated on the status of your submissions.

Sir Squidly's Avatar Sir Squidly - 1 week ago

Ok, I just got a message that my D64 Textures were uploaded. Please, take it down, the file is missing parts, and I am almost finished with the file! Thank you

skelepound's Avatar skelepound - 1 week ago

WELL, we've all seen that video of new super mario with the swastika pipes

Sir Squidly's Avatar Sir Squidly - 1 week ago

It was absolutely hilarious seeing swastikas in a Nintendo presentation

doomedarchviledemon's Avatar doomedarchviledemon - 1 week ago

So Doom 2016 is coming to Nintendo Switch, as well as Wolfenstine. Not sure if this should be a news segment on this site but uh, very unexpected and cool. :3

skelepound's Avatar skelepound - 1 week ago

anyone else?

skelepound's Avatar skelepound - 1 week ago

We can discuss details there

skelepound's Avatar skelepound - 1 week ago

message me - skelepound@hotmail

TheBlueLeader's Avatar TheBlueLeader - 1 week ago

I would like to be in team with something to be honest but because of big time limit that I have I am not sure if I can be helpful fast enough.

skelepound's Avatar skelepound - 1 week ago

Would anyone be interested in working on a TC mod - DOOM survival evolved? Taming demons, MAYBE riding them

skelepound's Avatar skelepound - 1 week ago

S'all good

TheBlueLeader's Avatar TheBlueLeader - 1 week ago

I have often this destiny in another communities so I thought I have it here too! I admit I offended skelepound just for no reason and was a bit silly. :P

TheBlueLeader's Avatar TheBlueLeader - 1 week ago

And then right after my post in shoutbox people started to write about trolling.

TheBlueLeader's Avatar TheBlueLeader - 1 week ago

Then I apologize sincerely especially in front of skelepound. I reacted also to your comment for my monster that even didn't describe much your negative vote.

Blue Shadow's Avatar Blue Shadow - 1 week ago

There was a spam of offending one-word shouts from an anonymous user. I took care of them. It has nothing to do with TheBlueLeader's shout.

MagicWazard's Avatar MagicWazard - 1 week ago

I'm not sure I want to get involved with this, but what was this so-called "trolling"? The presence of a teaser trailer for the Annihilating Demolisher?

Blue Shadow's Avatar Blue Shadow - 2 weeks ago

Cut down on the shoutbox spam, you two. And no, there won't be any "discussion" in The Workshop.

TheBlueLeader's Avatar TheBlueLeader - 2 weeks ago

Yes. This is what about I even agree. :)

skelepound's Avatar skelepound - 2 weeks ago

I will just call it "a discussion"

skelepound's Avatar skelepound - 2 weeks ago

lets move this to a thread in the Workshop - the shoutbox isnt really for this. Are you okay with that?

TheBlueLeader's Avatar TheBlueLeader - 2 weeks ago

(Please don't blame me about spamming. Just typing once but entering twice because of no knowledge it will take a time to post. Must be some kind of error.)

TheBlueLeader's Avatar TheBlueLeader - 2 weeks ago

"tryna help". You mean was trying to help me? What should I clarify?

TheBlueLeader's Avatar TheBlueLeader - 2 weeks ago

"tryna help". You mean was trying to help me? What should I clarify?

skelepound's Avatar skelepound - 2 weeks ago

Cool - like i said, i wasn't asking as an insult - i was just tryna help. Anyhow, can you please try to clarify?

TheBlueLeader's Avatar TheBlueLeader - 2 weeks ago

Okay. I am not good in Spanish. :) But I like that when people try to be nice. :)

skelepound's Avatar skelepound - 2 weeks ago

Hell, I offered to speak in spanish if it was easier for you. I'm not f*cking with you - im actually trying to be nice here.

skelepound's Avatar skelepound - 2 weeks ago

um, dude, ur sounding a bit aggro here. I'm trying to be friendly, and it sounds like you are implying im unintelligent. I wnted clarification

TheBlueLeader's Avatar TheBlueLeader - 2 weeks ago

But don't try to flush my head! :) I know exactly that you understand but you mention my skills in English just to hide it for hiding your own silliness. :)

TheBlueLeader's Avatar TheBlueLeader - 2 weeks ago

Yes, English is my the second language. And also I don't do that much hard work to write everything properly for unintelligent people.

TheBlueLeader's Avatar TheBlueLeader - 2 weeks ago

Yes, English is my the second language. And also I don't do that much hard work to write everything properly for unintelligent people.

skelepound's Avatar skelepound - 2 weeks ago

I don't fully understand you - is English your second language? I speak spanish if it's easier, but a it's bit tough to understand wut ur saying.

TheBlueLeader's Avatar TheBlueLeader - 2 weeks ago

Also don't you find that rejection to my monster only because of my bad behaviour to troll accidentally is also a bit wrong? :)

TheBlueLeader's Avatar TheBlueLeader - 2 weeks ago

But it helped. Didn't it? :) There is really no point of keeping me with you when you will never plan to communicate with me. :)

skelepound's Avatar skelepound - 2 weeks ago

It's kind of hilarious

skelepound's Avatar skelepound - 2 weeks ago

I'm just sayin, I've trolled and raided before - but it's just so STUPID to troll us. I mean, as a target, there is no damn POINT to trolling us.

TheBlueLeader's Avatar TheBlueLeader - 2 weeks ago

Yeah, good advice! Ignoring is better and even more intelligent than discrimination. Lot's of people anyways have no more sense than just bulling. :)

Blue Shadow's Avatar Blue Shadow - 2 weeks ago

A piece of advice: ignore and don't reply to them.

skelepound's Avatar skelepound - 2 weeks ago

I mean, really? Trolling a DOOM resource site? Weak, dude.

skelepound's Avatar skelepound - 2 weeks ago

So, trolls are about it seems.

TheBlueLeader's Avatar TheBlueLeader - 2 weeks ago

https://www.youtube.com/watch?v=YLj1LOxeMvk

skelepound's Avatar skelepound - 2 weeks ago

is a Wazard more magical than a Wizard?

MagicWazard's Avatar MagicWazard - 2 weeks ago

We used to have both an IRC (live chat) and a PM system...I think more of y'all need to go hit that PayPal donation button for Torm's sake. :)

MagicWazard's Avatar MagicWazard - 2 weeks ago

Oh, and feel free to open a thread in The Workshop subforum if you have technical or how-to questions.

skelepound's Avatar skelepound - 3 weeks ago

I apologize, but please note I at least tried to stagger my messages a few hours. I will use this less in future.

's Avatar Ozymandias81 - 3 weeks ago

@skelepound - Please, stop spamming. Thanks.

skelepound's Avatar skelepound - 3 weeks ago

Damn - 5 people online at once?!?! INCREDIBLE! is this like a record?

skelepound's Avatar skelepound - 3 weeks ago

Mainly I will use realm667 resources for weapons/monsters - but there will be at least SOME original content as well.

skelepound's Avatar skelepound - 3 weeks ago

But I have trouble with custom ammo, and with certain edits to creature code

skelepound's Avatar skelepound - 3 weeks ago

Also, if your online, doomedarchviledemon, would you be interested in a collab megawad? 20 maps planned, numerous weapons and monsters

skelepound's Avatar skelepound - 3 weeks ago

Naw, I don't think there is a linux port of GZDoom Builder yet, and Wine is a pain

TheBlueLeader's Avatar TheBlueLeader - 3 weeks ago

GZDoom, yeah... You are right. This is for running. :)

TheBlueLeader's Avatar TheBlueLeader - 3 weeks ago

Slade is good but those programs that can do everything are very basic in level editing usually and more difficult to handle.

TheBlueLeader's Avatar TheBlueLeader - 3 weeks ago

Search it from Google or YouTube and you should find it easily! :)

TheBlueLeader's Avatar TheBlueLeader - 3 weeks ago

It seems that it affected me when I wrote at night and I was a bit tired... :D What I wanted to say is that use GZDoom Builder. :D

skelepound's Avatar skelepound - 3 weeks ago

Also - IDK if any admins are on, but I'm trying to get a creature submitted - if you feel it is still insufficient, is there any way i could get some feedback?

skelepound's Avatar skelepound - 3 weeks ago

Nevermind, I think I'm getting the hang of SLADE. All is well.

skelepound's Avatar skelepound - 3 weeks ago

how do you make a map using GZDOOM? I thought it was just a program for RUNNING Doom.

TheBlueLeader's Avatar TheBlueLeader - 3 weeks ago

I think that a possibility to play on Linux doesn't depends on what program do you use for creating/editing wad. Should depend on how do you run it. :)

TheBlueLeader's Avatar TheBlueLeader - 3 weeks ago

Try to use GZDoom! :) It is simple as Doom Builder but have much more functions than Doom Builder 2.

skelepound's Avatar skelepound - 3 weeks ago

I miss mapping - and I think I have a really good idea for a HUGE Wad. But I'm not proficient with mapmaking outside of DOOM Builder.

skelepound's Avatar skelepound - 3 weeks ago

I have an idea for a WAD, but I want to know if u guys know of any good linux map editor for DOOM - and if not, I got SLADE running, so how do you map in SLADE?

TheBlueLeader's Avatar TheBlueLeader - 3 weeks ago

However, if someone at least would comment my first post so there would be some kind of converstion then I also could be more active later. :)

TheBlueLeader's Avatar TheBlueLeader - 3 weeks ago

At least there seems to be nice and calm community that I like very much. :)

TheBlueLeader's Avatar TheBlueLeader - 3 weeks ago

Well, I hope then that the friendliness by the people is not always only if they cannot allow themselves to be bad. :P But I try to be patient then.

MagicWazard's Avatar MagicWazard - 4 weeks ago

Well, *relatively* small. Either way, there's a lot less regular traffic than, say, Zdoom.org.

MagicWazard's Avatar MagicWazard - 4 weeks ago

We try to be friendly around here. It's a small forum, so there isn't a lot of room for people to be mean to each other.

TheBlueLeader's Avatar TheBlueLeader - 4 weeks ago

@MagicWazard: Thank you for explanation to avoid some unnecessary worries too early! I appreciate this. Feels friendly. :)

MagicWazard's Avatar MagicWazard - 4 weeks ago

And we try hard to set aside plenty of time to test and evaluate everything before we make decisions or ask for more revisions.

MagicWazard's Avatar MagicWazard - 4 weeks ago

@ TheBlueLeader: Don't worry, a few days of inactivity doesn't mean we're ignoring you...we're just a little slower-paced around here than other forums.

TheBlueLeader's Avatar TheBlueLeader - 4 weeks ago

This thing have been now fixed!

TheBlueLeader's Avatar TheBlueLeader - 4 weeks ago

Thank you for this information! Helped me much to understand things better. :D

TheBlueLeader's Avatar TheBlueLeader - 4 weeks ago

By the way at first I thought about the hurt face to symbolize my monster as really deadly. I had no idea those have been meant to symbolize a post status. :D

TheBlueLeader's Avatar TheBlueLeader - 4 weeks ago

I just tried to follow the rules and so I watched how some other submissions have been done. :)

TheBlueLeader's Avatar TheBlueLeader - 4 weeks ago

OK! That is what about I had any no idea! :O I really didn't mean to set an "approved" icon. :D

Gothic's Avatar Gothic - 4 weeks ago

I mean adding the "approved" icon by yourself, submissions need the blue S icon. Unless some admin did a silent approval.

's Avatar Alhrix - 4 weeks ago

@Ozymandias81 Thanks

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Or did I understood correctly that my submission will be not approved also because it is not good enough?

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Was it like "don't approve your own submissions!"? I can't approve or reject any submissions. However, I am not a moderator nor andmistrator.

Gothic's Avatar Gothic - 1 month ago

This forum isn't very active, so you just have to wait. Also don't approve your own submissions, it doesn't give you a good impression.

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Did the submission considered to be rejected already?

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Well I got accepted! :) I see you too! Thank you! My first post is ready!

MagicWazard's Avatar MagicWazard - 1 month ago

...though admittedly it's an easy link to miss if you don't know where it is. :)

MagicWazard's Avatar MagicWazard - 1 month ago

Approval requirement for new users' posts is detailed here: http://www.realm667.com/index.php/en/kunena/hilfe (Upper left of page, Board Menu, "Read This!")

MagicWazard's Avatar MagicWazard - 1 month ago

Yup, same thing. Should be approved shortly.

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Of course, if I wouldn't check this out by an accident then I wouldn't got it know. Is it going to be like that here too?

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

post.

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Hello! I once registered to a forum that had the similar rules with first post by new members and it took several months before someone could finally accept my

's Avatar Anon - 1 month ago

Crash bug on ZDCMP2 opening logs, where do I report?

's Avatar Ozymandias81 - 1 month ago

@Alhrix - Just download the .pk3 and then open it with Slade, check for a folder called Music | @Davykung176 - I am sorry but we HIGHLY doubt it will happen

's Avatar Alhrix - 1 month ago

is it possible that you would upload soundtrack of Blade of Agony? I love the ingame soundtrack and I would love to hear it.

's Avatar Davykung176 - 1 month ago

Hey guy,if wolfendoom can sight aim this game will be cool i hope sight aim will be in BOA next update :)

Sir Squidly's Avatar Sir Squidly - 1 month ago

So, finished all the stitching, and now know how to make bright maps, just wondering: Should I include all the sky textures, or release it as its own resource?

Sir Squidly's Avatar Sir Squidly - 1 month ago

Just need to finish normal texture stitching, and maybe find out how to make brightmaps, and it will be finished!

Sir Squidly's Avatar Sir Squidly - 1 month ago

Glad to see someone in support of it! I've finished categorizing the textures, and remade most if not all the doors from Brutal + normal D64!

MagicWazard's Avatar MagicWazard - 1 month ago

...but that's a topic for another day. :)

MagicWazard's Avatar MagicWazard - 1 month ago

Since D64 was ported to GZDoom not too long ago, I've even been wondering if we should start hosting D64 enemy actors...

MagicWazard's Avatar MagicWazard - 1 month ago

I see no reason why not. We've got some D64 sprite objects already; many of the textures are usable.

Sir Squidly's Avatar Sir Squidly - 1 month ago

Also, it has to be put though an IWAD generator to even be able to extract them, and not everyone wants to go through all that. It's for acessability~

Sir Squidly's Avatar Sir Squidly - 1 month ago

The doom 64 textures come cut up though, so I am putting them together. Also, I organized it into a few folders for easy of use

's Avatar Ozymandias81 - 1 month ago

Since Doom64 has its own IWAD, I find pointless to share its textures here... That's why I think no one else did before, like if I would share Doom textures

Sir Squidly's Avatar Sir Squidly - 1 month ago

Just realized how awful that reads. So, release them in parts, or put them together? Also could do both.

Sir Squidly's Avatar Sir Squidly - 1 month ago

Doom 64 textures come cut up, should I stitch them together and release only the to get versions, release the parts so people can be creative, or both?

Sir Squidly's Avatar Sir Squidly - 1 month ago

*not

Sir Squidly's Avatar Sir Squidly - 1 month ago

Currently getting DOOM 64 textures together for the repository, as it has D64 Texture Variants, yet now the actual textures

MagicWazard's Avatar MagicWazard - 1 month ago

Ah, for a boss event. Got it.

MagicWazard's Avatar MagicWazard - 1 month ago

@doomedarchviledemon: Like for a weapon?

MagicWazard's Avatar MagicWazard - 1 month ago

If you are signed in, it shouldn't appear every time you access...just every once in a while. I think Torm said once every month...?

's Avatar Hexereticdoom - 1 month ago

Would you please remove the "Donate Hissy" popup image someday? Sorry to say it, but it's really annoying having to remove it each time I enter in the website!

doomedarchviledemon's Avatar doomedarchviledemon - 1 month ago

Any suggestions on large stone hands that would fit in the Hexen art style?

's Avatar hey guys i have a bug - 1 month ago

Kamen

TDG's Avatar TDG - 2 months ago

I just finished BOA chapter 1 again. I did not realize that a timer for Operation Eisenmann had already been implemented. That made my suggestion useless

MagicWazard's Avatar MagicWazard - 2 months ago

@ RothGelen: On the Home page, there should be a login module on the right hand side under the WIP slideshow. Is it missing for you?

's Avatar RothGelen - 2 months ago

How do I create an account to post on these forums?

doomedarchviledemon's Avatar doomedarchviledemon - 2 months ago

Additionally, is there a powerup/status change that allows a player to not be targeted by sight, but does not become visually invisible?

doomedarchviledemon's Avatar doomedarchviledemon - 2 months ago

When making a playerpawn do you need to have four sets of walking animation? (RVPL A,B,C,D) Or can I make it only have three without a blank sprite? (RVPL A,B,C

Raccoon's Avatar Raccoon - 2 months ago

Also, TDG, pretty much everyone here is on the ZDoom forums. It'd be really weird if they weren't...

TDG's Avatar TDG - 2 months ago

Well in general I just wanted to talk about suggestions and ideas for BOA (in game content) and some ideas it inspired me to have. But I will do it on Zdoom

MagicWazard's Avatar MagicWazard - 2 months ago

And the front page is flashier than when I was here last!

MagicWazard's Avatar MagicWazard - 2 months ago

Especially if you're talking about a mod or campaign...we mostly discuss assets/resources here, and not maps, apart from the hosted stuff.

MagicWazard's Avatar MagicWazard - 2 months ago

@ TDG: The ZDoom forum gets a lot more overall activity than this one does, so that would be the better place to go.

TDG's Avatar TDG - 2 months ago

Out of curiosity, is one of the BOA team's goals to reuse all the creations from Wolf3D/SoD as well as taking inspirations from fan made Wolf mods?

TDG's Avatar TDG - 2 months ago

Yeah Rac****, but if the people here also come on the zdoom forum than consider this question irrelevant.

Blue Shadow's Avatar Blue Shadow - 2 months ago

BoA has its own section. For general stuff, we don't have an off-topic section, so you might want to try the ZDoom forums.

Raccoon's Avatar Raccoon - 2 months ago

Or the works-in-progress section if you're looking for help...

Raccoon's Avatar Raccoon - 2 months ago

The topic on the ZDoom forums? :V

TDG's Avatar TDG - 2 months ago

Hey guys, if I would like to make a post in which I would like to tell some of my ideas for BOA or Doom TC related topics, what would be the best place?

CaptainManiac's Avatar CaptainManiac - 2 months ago

I have seen it just now.It is great!

Tormentor667's Avatar Tormentor667 - 2 months ago

Have you guys seen the new ability to submit news now? :)

's Avatar ozymandias81 - 2 months ago

Three

CaptainManiac's Avatar CaptainManiac - 2 months ago

@tormentor667,sorry for disturbing you in just that time and posting here,but how many chapters will be Wolfenstein/Doom?

's Avatar ozymandias81 - 3 months ago

@newuser For now we keep the .exe file we have

Blue Shadow's Avatar Blue Shadow - 3 months ago

Your "question" is out of context.

CaptainManiac's Avatar CaptainManiac - 3 months ago

Hi.You have trouble with custom arguments in scripts?

Blue Shadow's Avatar Blue Shadow - 3 months ago

That is something I do not know, I'm afraid.

's Avatar newuser - 3 months ago

Blue Shadow, thanks for showing me the github page! Will the new boa_c2.exe be uploaded to the main website soon?

Blue Shadow's Avatar Blue Shadow - 3 months ago

Looks like some work has been done towards achieving that: https://github.com/Realm667/WolfenDoom/pull/131

's Avatar newuser - 3 months ago

So will the "boa_c2.exe" be modified/repaired so it won't trip so many antivirus programs at once?

's Avatar Nchris - 3 months ago

great! thanks for the response. funny thing, though. I let windows Defender do its thing on the file and it "removed the Trojan". still the game runs fine :|

's Avatar ozymandias81 - 3 months ago

@chris Read this, going down: https://forum.zdoom.org/viewtopic.php?f=19&t=47801&start=2160#p1003880

's Avatar chris - 3 months ago

so is the boa_c2.exe virus issue related to Microsoft Defender finding the Trojan "win32/Dynamer!ac" in the episode 1 download?

's Avatar Ozymandias81 - 3 months ago

@newuser Simply deactivate heuristics before downloading the .pk3 file, then exclude the .exe file with the antivirus

Tormentor667's Avatar Tormentor667 - 3 months ago

This has been already dressed in the FAQ at boa.realm667.com

Raccoon's Avatar Raccoon - 3 months ago

It's because it's a game engine, so it looks for and dynamically alters files.

's Avatar newuser - 3 months ago

Can the dev still look into the boa_c2.exe issue? It's not normal for a file to trip so many antivirus programs at once.

Blue Shadow's Avatar Blue Shadow - 3 months ago

False alarm, I'd imagine.

's Avatar newuser - 3 months ago

Antivirus scan results: https://virustotal.com/en/file/c4f42813bd980b79f56a9ff532a620794d76f5cb7499c51964da2f45e3b9afef/analysis/1497209006/

's Avatar newuser - 3 months ago

Has anyone tested out that "boa_c2.exe file for viruses? My antivirus said it was a Trojan and virustotal.com says 28 / 60 antivirus programs says its viral.

CaptainManiac's Avatar CaptainManiac - 3 months ago

this is the forum for everything,but it has sections,you can easily navigate though them it is obvious where to go

's Avatar newuser - 3 months ago

is this the forum for wolfendoom

's Avatar Trl - 3 months ago

Hey guys, why i'm stuck i nthe intermission afetr the first mission, no give me another mission :O

CaptainManiac's Avatar CaptainManiac - 3 months ago

*LISTENING IRON MAIDEN* Hello,how are you?Just to ask you are there ban for very violent map mods?I mean with many violence eading to controversy *ROcking*

Tormentor667's Avatar Tormentor667 - 3 months ago

Updated the forum system to the latest version. If you find any issues please report them to the "Let us know" forum

MagicWazard's Avatar MagicWazard - 3 months ago

Yeah, on Home, there should be a login/registration module right under the WIP screenshots slideshow. There's no login from the Forums pages, though.

's Avatar Ozymandias81 - 3 months ago

HOME ==> CREATE AN ACCOUNT maybe? Use a valid email though

's Avatar DoomN00b - 3 months ago

In fact, how do I even register?? : O I can't see any registration form either!

's Avatar DoomN00b - 3 months ago

How do I post a new thread? I can't see any buttons... I have a bug wherein the database of Doomlauncher seems to go corrupt, to report.

MagicWazard's Avatar MagicWazard - 3 months ago

Also, feel free to create a forum thread (under The Workshop, preferably) if you've got a more complicated question that might need multiple responses.

's Avatar Nikix - 3 months ago

Ok! Thanks for reply :)

Raccoon's Avatar Raccoon - 3 months ago

Or, I should say, link back to where you got it from.

Raccoon's Avatar Raccoon - 3 months ago

I'd send a message to whoever was involved in that asking for help, and just put the submission itself as your credit.

's Avatar Nikix - 3 months ago

... so this is uploaded from third person, but it is not clear whom should I ask about permission, or not to ask at all?, just to put CREDITS?

's Avatar Nikix - 3 months ago

This is what confusing me. in Credits on example for Rifle Zombieman: Sounds: id Software, Skelegant, Valve SoftwareSprites: id Software, David G.

's Avatar Nikix - 3 months ago

Sounds fantastic, if I can use them and to give credits in game! :) :) I will try to contact them! THANKS for info!

MagicWazard's Avatar MagicWazard - 3 months ago

Or, are you asking about "how" to use the art, rather than about permission?

MagicWazard's Avatar MagicWazard - 3 months ago

When in doubt, you can contact a contributor directly; most are registered on ZDoom.org, so you can use that site's PM system to contact them.

MagicWazard's Avatar MagicWazard - 3 months ago

Credits are located in the third tab of the submission's "box", and should be located within the submission archive itself.

MagicWazard's Avatar MagicWazard - 3 months ago

Hi! Submissions are typically uploaded with implicit permission for other people to use them freely--as long as credit is given when they are used.

's Avatar Nikix - 3 months ago

Hi to all! :) I was wondering is there posibility to use uploaded artworks from this web site in other games? How I can get info about that?

Raccoon's Avatar Raccoon - 3 months ago

I like how "Chaingunner" is my new rank: I shoot out posts rapidly. XD

NourPrince's Avatar NourPrince - 4 months ago

Back from the dead. hehe

ozymandias81's Avatar ozymandias81 - 4 months ago

HAPPY BIRTHDAY REALM667!

MagicWazard's Avatar MagicWazard - 4 months ago

The version available from that thread I linked is in .PK3 format. It should run as-is, provided you have a recent enough dev build.

Raccoon's Avatar Raccoon - 4 months ago

You have to know how to turn that into a PK3, and it's not built for release. Sometimes you even see start locations move to the middle of the level...

MagicWazard's Avatar MagicWazard - 4 months ago

Check the first post here: http://realm667.com/index.php/en/forum-board/wolfendoom-blade-of-agony/948-beta-test-chapter-2

MagicWazard's Avatar MagicWazard - 4 months ago

Looks like Torm's got the beta release on Dropbox, so you may not even have to worry about setting up Github to download it.

Raccoon's Avatar Raccoon - 4 months ago

B) Wait for the release, which is tomorrow.

Raccoon's Avatar Raccoon - 4 months ago

A) Get the devbuild off Github and play

's Avatar Arabmeister - 4 months ago

Hello , how can i play chap 2 on boa?

Tormentor667's Avatar Tormentor667 - 4 months ago

What MagicWazard said :)

MagicWazard's Avatar MagicWazard - 4 months ago

...possibly since all those issues were supposed to be "fixed", and he doesn't want them mixed in with issues found in the new release version?

MagicWazard's Avatar MagicWazard - 4 months ago

I'd unlock your thread (and merge your new one in), but Torm might have locked it for a reason...

Raccoon's Avatar Raccoon - 4 months ago

I just got back in town, and I've got some time to test a bit of BoA stuff...

Raccoon's Avatar Raccoon - 4 months ago

Could a mod unlock my feedback thread?

AngryCat's Avatar AngryCat - 4 months ago

*shout*

MagicWazard's Avatar MagicWazard - 4 months ago

I'll try to take a look soon!

DBJ87's Avatar DBJ87 - 4 months ago

doomedarchviledemon I think it suits it a lot more :)

doomedarchviledemon's Avatar doomedarchviledemon - 4 months ago

Not sure if anyone saw but I updated my worm pack a little while ago. Changed the name to Devil Worms as well. Sounds more fitting I think.

davidraven's Avatar davidraven - 4 months ago

hi!

Raccoon's Avatar Raccoon - 4 months ago

Hai

JoeyTD's Avatar JoeyTD - 4 months ago

hey guys

MagicWazard's Avatar MagicWazard - 4 months ago

I believe the only login location is on the Home screen. I was able to see the widget after logging out of my account.

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