Topic-icon Devil Worms Pack

2 years 10 months ago - 2 months 1 week ago #1 by doomedarchviledemon
Name: Devil Worms Pack
Difficulty: Easy - Hard
Summon: Wormegg, Babyworm, Teenworm, TeenwormH, Adultworm, AdultwormH, Elderworm, ElderwormH
Melee: Yes
Distance: Projectile
Type: Demon

Submitted: Doomedarchviledemon
Decorate: Captain Toenail, Doomedarchviledemon
Sprites: Exhumed / Powerslave
Sprite Edits: Doomedarchviledemon
Sounds: Serious Sam, Freesounds
Idea Base: Tremors

Description:

In the world of Doom this is one can of worms you most certainly do not want to open. This package comes with four worms, which is really just a normal worm but in its four stages of life. Each one stronger than the last and comes with at least one attack as it learns new ways to hunt its prey grows older.

Baby worm: At this stage in a Devil Worm's life they are very small and weak, not able to endure much more than a few bullets. Though they tend to stay in a pack of ten or more worms in this stage to better hunt and survive. While being very weak they make up for in their small size and speed. They are great ambush predators and can overwhelm their prey in a large enough hoard waiting for the right time to strike.

Teen worm: During this stage in a Devil Worm's life these worms grow slightly slower than when they were babies but they make up for it with a little more strength and two new hunting skills. Instead of only being able to bite they can now charge towards their prey and spit out chunks of earth to attack from a slight distance. They also tend to split away from the large pack of ten to smaller packs of four or five.

Adult worm: Nearing the end of a Devil Worm's life cycle these worms become larger but also slower. Though what they lack in speed they make up for in strength. Their hide toughened up by the years of digging through hard earth and their teeth and horns becoming harder and heavy they have become one of the best earth dwelling predators. They have learned another hunting skill where they use the element of surprise to blindside its prey. Their pack size has also reduced to only two worms who will later on actually become each other's mate during breeding season. The Devil Worm's will only mate with another who has been with them for years. This means that if one of the worms die during this part of its life cycle it is very unlikely that the other mate will be able to reproduce.

Eggs During mating season the Devil Worm's will dig closer to the surface to breed and lay their eggs in a nest of up to one hundred eggs. These eggs are small and can usually be seen in a large spread out area that can carpet a large cave nest. They are very fragile and can be easily broken with a single bullet or even a punch. However, they are also very sensitive to sound and will prematurely open if disturbed, letting out a baby Devil Worm who will attack any potential predators.

Elder worm: At this point in the Devil Worm's life cycle mating season has already passed and most of the worms have passes away shortly after breeding. However, in the event of a worm not being able to reproduce due to their mate dying before matting season, the worm will continue to live on. As it reaches this stage they have grown massively in size and have produced spikes in the rest of its body. These worms become highly aggressive and much more prone to attack using a new hunting skill that allows it to spit out their own spikes at their prey. They only appear by themselves due to being especially aggressive towards their own kind in a fight for dominates. Even though it is only one Devil Worm, at this stage not many other predators can even stand against it.

Note: There is also a function for the Adult Worm that can only run on a development version of Zdoom 4468365 or higher. This function has, for now, been commented out in the code. To use the function simply un-comment it and it should work.

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Devil Worms
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The following user(s) said Thank You: ravick

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2 years 10 months ago #2 by TheMightyHeracross
The preview picture link doesn't appear to work...

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2 years 10 months ago #3 by Infirnex
Mechanically, this is a great monster. I like what it does.

Visually, I like it too, but I wish they had separate colors. Maybe make the Baby green, Teen base color, Adult dark brown, and "the other one" black if and when you get to it.

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2 years 10 months ago #4 by MagicWazard
On the one hand, I do like the general behavior; especially the attack move where it leaps into the air and then lunges forward. However, I did find that it doesn't play well with rapid-fire weapons--if its pain gets triggered while it's in mid-air, it can then reattempt to jump while still in the middle of its last jump, which results in it Space Jumping until it hits the ceiling and/or leaves your field-of-view. Ideally, it should check to see if it's on the ground before it attempts to jump again.

I'm a little uncertain about the general appearance, too. Without the "segments", they don't really look like worms so much as...I dunno, maybe langoliers or something like that. I'd love to see the segments made to work. I also don't feel they should be scaled down as much as they are, especially considering how much health they have (and I do feel they have too much health). I feel like they could probably get away with 1/2 to 1/3 of the health they have currently, considering their size and appearance.

I really do like the pounce attack, though! Even if it doesn't get "fixed", it's a great gimmick!

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2 years 10 months ago #5 by doomedarchviledemon

The preview picture link doesn't appear to work...


I have no idea why it doesn't work. I linked it and placed a size but nothing appears sadly. Upsetting because I made a preview image that looks pretty cool but idk.

Visually, I like it too, but I wish they had separate colors. Maybe make the Baby green, Teen base color, Adult dark brown, and "the other one" black if and when you get to it.


I'll see what I can do for the colors of the worms. I think I'll make a chart or something of different variants and see which one works best, or maybe even put up a poll asking which one would look good.

I did find that it doesn't play well with rapid-fire weapons--if its pain gets triggered while it's in mid-air, it can then reattempt to jump while still in the middle of its last jump, which results in it Space Jumping until it hits the ceiling and/or leaves your field-of-view.


I believe this should be fixed now.

I'm a little uncertain about the general appearance, too. Without the "segments", they don't really look like worms so much as...I dunno, maybe langoliers or something like that. I'd love to see the segments made to work.


This is very true and I have the same feelings about it. But I started creating this monster as a worm so I decided to keep it as such. Not to mention I am not sure what to call it other than... Flesh Ball of Teeth or something.
To show you what I basically had before I have now included a version of the worms with the tails on. It is a quick and dirty way of how I did it before but it's basically what I had exactly before I removed them. The summons are Babyworm and Babyworm2. They are both scaled up and shows two version of the tails. Babyworm shows the segments as plain segments without shrinking and Babyworm2 has the segments shrinking as if the body has a large and small part to it. I could make the transition more smooth but for now this is just a rough sketch, if you will.

I feel like they could probably get away with 1/2 to 1/3 of the health they have currently, considering their size and appearance.


Their health has now been adjusted. Hopefully that is a little better.

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2 years 10 months ago - 2 years 10 months ago #6 by TheMightyHeracross
Well firstly when I go to the link it tells me "I'm not supposed to be there". Second, you should link to the image itself and use the img tags.

for example :
[img]www.thisisafakewebsite.com/fakeimage.ong[/img]

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2 years 10 months ago #7 by MagicWazard

doomedarchviledemon wrote:

I did find that it doesn't play well with rapid-fire weapons--if its pain gets triggered while it's in mid-air, it can then reattempt to jump while still in the middle of its last jump, which results in it Space Jumping until it hits the ceiling and/or leaves your field-of-view.


I believe this should be fixed now.

At the moment they still do it. I think at the beginning of his "see" state he needs to check if he's on the floor or not; if he isn't on the floor, then he should go to some state that prevents him from attacking, and loops until he's on the floor, at which point he can go back to his "see" state and be allowed to attack again.

BTW, I just noticed the burrowing attack for the large one. That's a really cool move! However, the player does try to autoaim for it while it's submerged. It probably needs a couple flags toggled to disable shootability and/or autoaim.

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2 years 10 months ago #8 by doomedarchviledemon

Well firstly when I go to the link it tells me "I'm not supposed to be there". Second, you should link to the image itself and use the img tags.


I was doing that but for some reason it was not accepting it from Dropbox. I found an alternative though so... Yay!

At the moment they still do it. I think at the beginning of his "see" state he needs to check if he's on the floor or not; if he isn't on the floor, then he should go to some state that prevents him from attacking, and loops until he's on the floor, at which point he can go back to his "see" state and be allowed to attack again.


I believe this should be fixed for good this time. I made a new state for the worms to go in after their "pain" state to where it will continually loop until it landed, then go back to the "see" state.

BTW, I just noticed the burrowing attack for the large one. That's a really cool move! However, the player does try to autoaim for it while it's submerged. It probably needs a couple flags toggled to disable shootability and/or autoaim.


Keeeee! I love the burrowing attack too! I was so happy when I figured out how to make it look like it was burrowing and made it work just the way I wanted it. Can't have a worm without it burrowing into the ground now can we? :P

I wasn't able to find a way to switch the monster from an aimable and nonaimable state, unfortunately. The only thing I could find was a "notautoaimed" flag and this "cl_doautoaim" state that only appears to work in player settings. I tried to give this to the worm but I got an error. So I decided to just give the worm the "notautoaimed" flag instead. A semi-fix I suppose but, I don't know.

Also, one thing that is a bit upsetting about the Burrowing attack that I can't implement is that I was wanting to make the worm travel faster while in that state. It is able to do it but only for a development version at the moment. Set Speed Maybe after this is fully supported I will update this monster with this implemented, but for now, oh well.

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2 years 10 months ago #9 by MagicWazard

doomedarchviledemon wrote: I wasn't able to find a way to switch the monster from an aimable and nonaimable state, unfortunately. The only thing I could find was a "notautoaimed" flag and this "cl_doautoaim" state that only appears to work in player settings. I tried to give this to the worm but I got an error.

Couldn't you just use A_ChangeFlag("NOTAUTOAIMED", TRUE) as he starts burrowing, and then set it back to "FALSE" once he's done? Or did that not work properly?

doomedarchviledemon wrote: Also, one thing that is a bit upsetting about the Burrowing attack that I can't implement is that I was wanting to make the worm travel faster while in that state. It is able to do it but only for a development version at the moment. Set Speed Maybe after this is fully supported I will update this monster with this implemented, but for now, oh well.

I was going to suggest just changing the number of tics that each of its movement frames are called for, but it's already calling A_Wander for 1 tic each time, and you can't (really) go below that. Either way, I don't think it's a huge loss; the core behavior is still there without it. Maybe you could go ahead and include it anyways, but comment it out and indicate that it's a new feature so it won't "break" if people don't have the right build yet.

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2 years 10 months ago #10 by Blue Shadow
You can, if you want, use development-build-exclusive features in your submissions. Just make sure to mention that your submission requires a dev build to run .

ZDoom doesn't receive as many official releases as one would hope (it's been a year and 3-4 months since the last one), so you're going to wait a lot if you decided to do just that.

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Shoutbox

TheBlueLeader's Avatar TheBlueLeader - 16 hours ago

Did the submission considered to be rejected already?

TheBlueLeader's Avatar TheBlueLeader - 1 day ago

Well I got accepted! :) I see you too! Thank you! My first post is ready!

MagicWazard's Avatar MagicWazard - 2 days ago

...though admittedly it's an easy link to miss if you don't know where it is. :)

MagicWazard's Avatar MagicWazard - 2 days ago

Approval requirement for new users' posts is detailed here: http://www.realm667.com/index.php/en/kunena/hilfe (Upper left of page, Board Menu, "Read This!")

MagicWazard's Avatar MagicWazard - 2 days ago

Yup, same thing. Should be approved shortly.

TheBlueLeader's Avatar TheBlueLeader - 2 days ago

Of course, if I wouldn't check this out by an accident then I wouldn't got it know. Is it going to be like that here too?

TheBlueLeader's Avatar TheBlueLeader - 2 days ago

post.

TheBlueLeader's Avatar TheBlueLeader - 2 days ago

Hello! I once registered to a forum that had the similar rules with first post by new members and it took several months before someone could finally accept my

's Avatar Anon - 1 week ago

Crash bug on ZDCMP2 opening logs, where do I report?

's Avatar Ozymandias81 - 1 week ago

@Alhrix - Just download the .pk3 and then open it with Slade, check for a folder called Music | @Davykung176 - I am sorry but we HIGHLY doubt it will happen

's Avatar Alhrix - 1 week ago

is it possible that you would upload soundtrack of Blade of Agony? I love the ingame soundtrack and I would love to hear it.

's Avatar Davykung176 - 2 weeks ago

Hey guy,if wolfendoom can sight aim this game will be cool i hope sight aim will be in BOA next update :)

Sir Squidly's Avatar Sir Squidly - 2 weeks ago

So, finished all the stitching, and now know how to make bright maps, just wondering: Should I include all the sky textures, or release it as its own resource?

Sir Squidly's Avatar Sir Squidly - 2 weeks ago

Just need to finish normal texture stitching, and maybe find out how to make brightmaps, and it will be finished!

Sir Squidly's Avatar Sir Squidly - 2 weeks ago

Glad to see someone in support of it! I've finished categorizing the textures, and remade most if not all the doors from Brutal + normal D64!

MagicWazard's Avatar MagicWazard - 2 weeks ago

...but that's a topic for another day. :)

MagicWazard's Avatar MagicWazard - 2 weeks ago

Since D64 was ported to GZDoom not too long ago, I've even been wondering if we should start hosting D64 enemy actors...

MagicWazard's Avatar MagicWazard - 2 weeks ago

I see no reason why not. We've got some D64 sprite objects already; many of the textures are usable.

Sir Squidly's Avatar Sir Squidly - 2 weeks ago

Also, it has to be put though an IWAD generator to even be able to extract them, and not everyone wants to go through all that. It's for acessability~

Sir Squidly's Avatar Sir Squidly - 2 weeks ago

The doom 64 textures come cut up though, so I am putting them together. Also, I organized it into a few folders for easy of use

's Avatar Ozymandias81 - 2 weeks ago

Since Doom64 has its own IWAD, I find pointless to share its textures here... That's why I think no one else did before, like if I would share Doom textures

Sir Squidly's Avatar Sir Squidly - 2 weeks ago

Just realized how awful that reads. So, release them in parts, or put them together? Also could do both.

Sir Squidly's Avatar Sir Squidly - 2 weeks ago

Doom 64 textures come cut up, should I stitch them together and release only the to get versions, release the parts so people can be creative, or both?

Sir Squidly's Avatar Sir Squidly - 3 weeks ago

*not

Sir Squidly's Avatar Sir Squidly - 3 weeks ago

Currently getting DOOM 64 textures together for the repository, as it has D64 Texture Variants, yet now the actual textures

MagicWazard's Avatar MagicWazard - 3 weeks ago

Ah, for a boss event. Got it.

MagicWazard's Avatar MagicWazard - 3 weeks ago

@doomedarchviledemon: Like for a weapon?

MagicWazard's Avatar MagicWazard - 3 weeks ago

If you are signed in, it shouldn't appear every time you access...just every once in a while. I think Torm said once every month...?

's Avatar Hexereticdoom - 3 weeks ago

Would you please remove the "Donate Hissy" popup image someday? Sorry to say it, but it's really annoying having to remove it each time I enter in the website!

doomedarchviledemon's Avatar doomedarchviledemon - 4 weeks ago

Any suggestions on large stone hands that would fit in the Hexen art style?

's Avatar hey guys i have a bug - 4 weeks ago

Kamen

TDG's Avatar TDG - 1 month ago

I just finished BOA chapter 1 again. I did not realize that a timer for Operation Eisenmann had already been implemented. That made my suggestion useless

MagicWazard's Avatar MagicWazard - 1 month ago

@ RothGelen: On the Home page, there should be a login module on the right hand side under the WIP slideshow. Is it missing for you?

's Avatar RothGelen - 1 month ago

How do I create an account to post on these forums?

doomedarchviledemon's Avatar doomedarchviledemon - 1 month ago

Additionally, is there a powerup/status change that allows a player to not be targeted by sight, but does not become visually invisible?

doomedarchviledemon's Avatar doomedarchviledemon - 1 month ago

When making a playerpawn do you need to have four sets of walking animation? (RVPL A,B,C,D) Or can I make it only have three without a blank sprite? (RVPL A,B,C

Raccoon's Avatar Raccoon - 1 month ago

Also, TDG, pretty much everyone here is on the ZDoom forums. It'd be really weird if they weren't...

TDG's Avatar TDG - 1 month ago

Well in general I just wanted to talk about suggestions and ideas for BOA (in game content) and some ideas it inspired me to have. But I will do it on Zdoom

MagicWazard's Avatar MagicWazard - 1 month ago

And the front page is flashier than when I was here last!

MagicWazard's Avatar MagicWazard - 1 month ago

Especially if you're talking about a mod or campaign...we mostly discuss assets/resources here, and not maps, apart from the hosted stuff.

MagicWazard's Avatar MagicWazard - 1 month ago

@ TDG: The ZDoom forum gets a lot more overall activity than this one does, so that would be the better place to go.

TDG's Avatar TDG - 1 month ago

Out of curiosity, is one of the BOA team's goals to reuse all the creations from Wolf3D/SoD as well as taking inspirations from fan made Wolf mods?

TDG's Avatar TDG - 1 month ago

Yeah Rac****, but if the people here also come on the zdoom forum than consider this question irrelevant.

Blue Shadow's Avatar Blue Shadow - 1 month ago

BoA has its own section. For general stuff, we don't have an off-topic section, so you might want to try the ZDoom forums.

Raccoon's Avatar Raccoon - 1 month ago

Or the works-in-progress section if you're looking for help...

Raccoon's Avatar Raccoon - 1 month ago

The topic on the ZDoom forums? :V

TDG's Avatar TDG - 1 month ago

Hey guys, if I would like to make a post in which I would like to tell some of my ideas for BOA or Doom TC related topics, what would be the best place?

CaptainManiac's Avatar CaptainManiac - 1 month ago

I have seen it just now.It is great!

Tormentor667's Avatar Tormentor667 - 1 month ago

Have you guys seen the new ability to submit news now? :)

's Avatar ozymandias81 - 1 month ago

Three

CaptainManiac's Avatar CaptainManiac - 1 month ago

@tormentor667,sorry for disturbing you in just that time and posting here,but how many chapters will be Wolfenstein/Doom?

's Avatar ozymandias81 - 2 months ago

@newuser For now we keep the .exe file we have

Blue Shadow's Avatar Blue Shadow - 2 months ago

Your "question" is out of context.

CaptainManiac's Avatar CaptainManiac - 2 months ago

Hi.You have trouble with custom arguments in scripts?

Blue Shadow's Avatar Blue Shadow - 2 months ago

That is something I do not know, I'm afraid.

's Avatar newuser - 2 months ago

Blue Shadow, thanks for showing me the github page! Will the new boa_c2.exe be uploaded to the main website soon?

Blue Shadow's Avatar Blue Shadow - 2 months ago

Looks like some work has been done towards achieving that: https://github.com/Realm667/WolfenDoom/pull/131

's Avatar newuser - 2 months ago

So will the "boa_c2.exe" be modified/repaired so it won't trip so many antivirus programs at once?

's Avatar Nchris - 2 months ago

great! thanks for the response. funny thing, though. I let windows Defender do its thing on the file and it "removed the Trojan". still the game runs fine :|

's Avatar ozymandias81 - 2 months ago

@chris Read this, going down: https://forum.zdoom.org/viewtopic.php?f=19&t=47801&start=2160#p1003880

's Avatar chris - 2 months ago

so is the boa_c2.exe virus issue related to Microsoft Defender finding the Trojan "win32/Dynamer!ac" in the episode 1 download?

's Avatar Ozymandias81 - 2 months ago

@newuser Simply deactivate heuristics before downloading the .pk3 file, then exclude the .exe file with the antivirus

Tormentor667's Avatar Tormentor667 - 2 months ago

This has been already dressed in the FAQ at boa.realm667.com

Raccoon's Avatar Raccoon - 2 months ago

It's because it's a game engine, so it looks for and dynamically alters files.

's Avatar newuser - 2 months ago

Can the dev still look into the boa_c2.exe issue? It's not normal for a file to trip so many antivirus programs at once.

Blue Shadow's Avatar Blue Shadow - 2 months ago

False alarm, I'd imagine.

's Avatar newuser - 2 months ago

Antivirus scan results: https://virustotal.com/en/file/c4f42813bd980b79f56a9ff532a620794d76f5cb7499c51964da2f45e3b9afef/analysis/1497209006/

's Avatar newuser - 2 months ago

Has anyone tested out that "boa_c2.exe file for viruses? My antivirus said it was a Trojan and virustotal.com says 28 / 60 antivirus programs says its viral.

CaptainManiac's Avatar CaptainManiac - 2 months ago

this is the forum for everything,but it has sections,you can easily navigate though them it is obvious where to go

's Avatar newuser - 2 months ago

is this the forum for wolfendoom

's Avatar Trl - 2 months ago

Hey guys, why i'm stuck i nthe intermission afetr the first mission, no give me another mission :O

CaptainManiac's Avatar CaptainManiac - 2 months ago

*LISTENING IRON MAIDEN* Hello,how are you?Just to ask you are there ban for very violent map mods?I mean with many violence eading to controversy *ROcking*

Tormentor667's Avatar Tormentor667 - 2 months ago

Updated the forum system to the latest version. If you find any issues please report them to the "Let us know" forum

MagicWazard's Avatar MagicWazard - 2 months ago

Yeah, on Home, there should be a login/registration module right under the WIP screenshots slideshow. There's no login from the Forums pages, though.

's Avatar Ozymandias81 - 2 months ago

HOME ==> CREATE AN ACCOUNT maybe? Use a valid email though

's Avatar DoomN00b - 2 months ago

In fact, how do I even register?? : O I can't see any registration form either!

's Avatar DoomN00b - 2 months ago

How do I post a new thread? I can't see any buttons... I have a bug wherein the database of Doomlauncher seems to go corrupt, to report.

MagicWazard's Avatar MagicWazard - 2 months ago

Also, feel free to create a forum thread (under The Workshop, preferably) if you've got a more complicated question that might need multiple responses.

's Avatar Nikix - 2 months ago

Ok! Thanks for reply :)

Raccoon's Avatar Raccoon - 2 months ago

Or, I should say, link back to where you got it from.

Raccoon's Avatar Raccoon - 2 months ago

I'd send a message to whoever was involved in that asking for help, and just put the submission itself as your credit.

's Avatar Nikix - 2 months ago

... so this is uploaded from third person, but it is not clear whom should I ask about permission, or not to ask at all?, just to put CREDITS?

's Avatar Nikix - 2 months ago

This is what confusing me. in Credits on example for Rifle Zombieman: Sounds: id Software, Skelegant, Valve SoftwareSprites: id Software, David G.

's Avatar Nikix - 2 months ago

Sounds fantastic, if I can use them and to give credits in game! :) :) I will try to contact them! THANKS for info!

MagicWazard's Avatar MagicWazard - 2 months ago

Or, are you asking about "how" to use the art, rather than about permission?

MagicWazard's Avatar MagicWazard - 2 months ago

When in doubt, you can contact a contributor directly; most are registered on ZDoom.org, so you can use that site's PM system to contact them.

MagicWazard's Avatar MagicWazard - 2 months ago

Credits are located in the third tab of the submission's "box", and should be located within the submission archive itself.

MagicWazard's Avatar MagicWazard - 2 months ago

Hi! Submissions are typically uploaded with implicit permission for other people to use them freely--as long as credit is given when they are used.

's Avatar Nikix - 2 months ago

Hi to all! :) I was wondering is there posibility to use uploaded artworks from this web site in other games? How I can get info about that?

Raccoon's Avatar Raccoon - 2 months ago

I like how "Chaingunner" is my new rank: I shoot out posts rapidly. XD

NourPrince's Avatar NourPrince - 3 months ago

Back from the dead. hehe

ozymandias81's Avatar ozymandias81 - 3 months ago

HAPPY BIRTHDAY REALM667!

MagicWazard's Avatar MagicWazard - 3 months ago

The version available from that thread I linked is in .PK3 format. It should run as-is, provided you have a recent enough dev build.

Raccoon's Avatar Raccoon - 3 months ago

You have to know how to turn that into a PK3, and it's not built for release. Sometimes you even see start locations move to the middle of the level...

MagicWazard's Avatar MagicWazard - 3 months ago

Check the first post here: http://realm667.com/index.php/en/forum-board/wolfendoom-blade-of-agony/948-beta-test-chapter-2

MagicWazard's Avatar MagicWazard - 3 months ago

Looks like Torm's got the beta release on Dropbox, so you may not even have to worry about setting up Github to download it.

Raccoon's Avatar Raccoon - 3 months ago

B) Wait for the release, which is tomorrow.

Raccoon's Avatar Raccoon - 3 months ago

A) Get the devbuild off Github and play

's Avatar Arabmeister - 3 months ago

Hello , how can i play chap 2 on boa?

Tormentor667's Avatar Tormentor667 - 3 months ago

What MagicWazard said :)

MagicWazard's Avatar MagicWazard - 3 months ago

...possibly since all those issues were supposed to be "fixed", and he doesn't want them mixed in with issues found in the new release version?

MagicWazard's Avatar MagicWazard - 3 months ago

I'd unlock your thread (and merge your new one in), but Torm might have locked it for a reason...

Raccoon's Avatar Raccoon - 3 months ago

I just got back in town, and I've got some time to test a bit of BoA stuff...

Raccoon's Avatar Raccoon - 3 months ago

Could a mod unlock my feedback thread?

AngryCat's Avatar AngryCat - 3 months ago

*shout*

MagicWazard's Avatar MagicWazard - 3 months ago

I'll try to take a look soon!

DBJ87's Avatar DBJ87 - 3 months ago

doomedarchviledemon I think it suits it a lot more :)

doomedarchviledemon's Avatar doomedarchviledemon - 3 months ago

Not sure if anyone saw but I updated my worm pack a little while ago. Changed the name to Devil Worms as well. Sounds more fitting I think.

davidraven's Avatar davidraven - 3 months ago

hi!

Raccoon's Avatar Raccoon - 3 months ago

Hai

JoeyTD's Avatar JoeyTD - 3 months ago

hey guys

MagicWazard's Avatar MagicWazard - 3 months ago

I believe the only login location is on the Home screen. I was able to see the widget after logging out of my account.

's Avatar Scubbo - 3 months ago

how the fudge do I log in to the forum now @_@???

's Avatar Hexereticdoom - 4 months ago

@MagicWazard: Done finally. Thank you for the advice! ;)

Raccoon's Avatar Raccoon - 4 months ago

A scream is not a shout.

Raccoon's Avatar Raccoon - 4 months ago

Uh huh...

AngryCat's Avatar AngryCat - 4 months ago

been a while since i shouted, so here. *SCREAM*

MagicWazard's Avatar MagicWazard - 4 months ago

Well, if you think you DO see a bug, you can always go here to report it: https://mantis.zdoom.org/ Registration is quick and painless!

's Avatar Hexereticdoom - 4 months ago

It may be a GZDoom internal bug, 'cause I remember that in older versions the quit SFX were playing always without trouble... Thanks in advance for your info!

's Avatar Hexereticdoom - 4 months ago

...marking YES option, the random quit sound effects sometimes doesn't play at all? Has someone experienced that strange issue?

's Avatar Hexereticdoom - 4 months ago

Hi everyone, I would like to ask you a small question... Have you noted in last GZDoom stable releases (2.3 and 2.4), when you press F10 to exit the game and...

BadMojo's Avatar BadMojo - 4 months ago

Would realm accept voxels in a submission, if there was also a sprite alternative?

ozymandias81's Avatar ozymandias81 - 4 months ago

Thank you Glado, going to check it on FB in a while

's Avatar Glado - 4 months ago

I must also appreciate the last level, (desert) made an impression on me! (Sorry for bad english again)

's Avatar Glado - 4 months ago

Hi! Your game impressed me, so i make little PR, here (in CZ, sorry for bad english): https://www.facebook.com/Videohrac1/

ozymandias81's Avatar ozymandias81 - 4 months ago

Friends, FYI I am working on the sequel of Ultimate Torment and Torture... Stay tuned!

DBJ87's Avatar DBJ87 - 4 months ago

Love the new website design & layout

Tormentor667's Avatar Tormentor667 - 4 months ago

Tormentor667's out, time for my private vacation in Monaco

Blue Shadow's Avatar Blue Shadow - 4 months ago

I'm not sure I follow. Listen, if you have editing questions about ZScript, ask them on the ZDoom forums. The shoutbox is ill-suited for this.

CaptainManiac's Avatar CaptainManiac - 4 months ago

and about extending classes,what should i type?

Blue Shadow's Avatar Blue Shadow - 4 months ago

Yes, you can call ACS scripts from ZScript. And as I said, ACS is not gone. The introduction of ZScript changes nothing regarding ACS.

CaptainManiac's Avatar CaptainManiac - 4 months ago

also,in extending classes,what should i type?the old functions along with the new or just the new functions?

CaptainManiac's Avatar CaptainManiac - 4 months ago

so i can use zscript and ACS simultaneously and if i start some map with acs on gzdoom 2.4 the map will still execute its acs

Blue Shadow's Avatar Blue Shadow - 4 months ago

Wiped out? You mean from GZDoom? Of course not.

CaptainManiac's Avatar CaptainManiac - 4 months ago

Does that mean that ACS is completely wiped out?

BadMojo's Avatar BadMojo - 4 months ago

Hmm.. that opens a few doors then :)

Blue Shadow's Avatar Blue Shadow - 4 months ago

Yes, ZScript can be used as a DECORATE replacement.

BadMojo's Avatar BadMojo - 4 months ago

Thanks for the info. Does this mean that submissions can be zscript instead of decorate if one chooses?

Blue Shadow's Avatar Blue Shadow - 4 months ago

https://zdoom.org/wiki/ZScript

Blue Shadow's Avatar Blue Shadow - 4 months ago

History: https://zdoom.org/wiki/DoomScript

BadMojo's Avatar BadMojo - 4 months ago

Excuse me from sounding like Ive been living under a rock... but is zscript new or has it been around a while?

Blue Shadow's Avatar Blue Shadow - 5 months ago

Currently there isn't a PM system, no.

Blue Shadow's Avatar Blue Shadow - 5 months ago

Preview won't change, as most of what you're suggesting are way too tall.

Blue Shadow's Avatar Blue Shadow - 5 months ago

I don't see the importance of modifying the name.

Blue Shadow's Avatar Blue Shadow - 5 months ago

Texture count in description isn't needed. It's already noted in the INFO lump.

Blue Shadow's Avatar Blue Shadow - 5 months ago

What would you like the description to be?

Raccoon's Avatar Raccoon - 5 months ago

Oh, and the credits should probably include RaVen, because he got me the beta textures.

Raccoon's Avatar Raccoon - 5 months ago

Also, I intended for the title to have the word "Essential", because they're that kind of expansion, and I'd like the description to say the number of textures.

Raccoon's Avatar Raccoon - 5 months ago

I'd prefer using GLASL02 and GLAST00 as the preview, or if that's to big, GLASL03, GLASS08, and GLASS09

Raccoon's Avatar Raccoon - 5 months ago

BlueShadow> I'm really happy to have those Stained Glass textures on the repository, but could you maybe change the description a bit for me?

Raccoon's Avatar Raccoon - 5 months ago

Is there no PM system on this site?

MagicWazard's Avatar MagicWazard - 5 months ago

Hey, Ozy!

Raccoon's Avatar Raccoon - 5 months ago

Yay! I'm on Realm667!

Raccoon's Avatar Raccoon - 5 months ago

Ozy, I made 2 submissions.

ozymandias81's Avatar ozymandias81 - 5 months ago

Hey friends, very sorry for not being so active recently here... Hopefully it will be better this summer with my submissions ;)

MagicWazard's Avatar MagicWazard - 5 months ago

Ooooh! GZDoom 2.4.0 added a StealthAlpha property! A Shadow Trooper update is inevitable!

Raccoon's Avatar Raccoon - 5 months ago

I'm still giggling at that.

Raccoon's Avatar Raccoon - 5 months ago

Hey Tormentor, if you're still around... "Shtab! Shtab! Shtab! By golly them NAZIs didn't see me comin' I tell you wot ol' boy."

Tormentor667's Avatar Tormentor667 - 5 months ago

I read your comment on C1M6 - will check these things later

Raccoon's Avatar Raccoon - 5 months ago

Tormentor, I've been playtesting Wolfendoom and making crap for Hexen! :3

Raccoon's Avatar Raccoon - 5 months ago

Neat.

Tormentor667's Avatar Tormentor667 - 5 months ago

...and improved a few CSS problems that I noticed for a while now :)

Tormentor667's Avatar Tormentor667 - 5 months ago

Updated the forum to the new Kunena version, just fyi

Blue Shadow's Avatar Blue Shadow - 5 months ago

From your end, just make sure your submission is in working order.

AngryCat's Avatar AngryCat - 5 months ago

i'm guessing that when an admin approves, they go around to the other admins here and ask for their opinion, which would take a bit to respond.

Raccoon's Avatar Raccoon - 5 months ago

Anything I can do to make approval go faster?

Blue Shadow's Avatar Blue Shadow - 5 months ago

Once it's approved, it should be added in few days.

Raccoon's Avatar Raccoon - 5 months ago

Soo... How long does it normally take for a submission to get on the repository?

Blue Shadow's Avatar Blue Shadow - 5 months ago

When I update something (old), I try not to break its compatibility with Zandronum if it's already compatible if I can help it. But that's just me.

Blue Shadow's Avatar Blue Shadow - 5 months ago

It's up to you. There isn't a written rule that you should.

AngryCat's Avatar AngryCat - 5 months ago

as long as it's compatible with g/zdoom, you're probably fine

Sir Squidly's Avatar Sir Squidly - 5 months ago

Question: Should I strive for Zandronium compatability, or use the tools modern source ports provide?

AngryCat's Avatar AngryCat - 5 months ago

i'll bet BOA is gonna be great!

Tormentor667's Avatar Tormentor667 - 5 months ago

I would shout more often if I had more time to do so - Blade of Agony is time-consuming guys :)

AngryCat's Avatar AngryCat - 5 months ago

yeah, no ones online enough to shout in here

BadMojo's Avatar BadMojo - 5 months ago

2 weeks since last shout?... well we cant have that... *shouts randomly*... there, thats better :)

's Avatar Hexereticdoom - 5 months ago

And if someone is interested, I have published a few time ago a new update release of the mod, v5.0 with lots of new features, enemies, weapons, and more... ;)

's Avatar Hexereticdoom - 5 months ago

Hi there! Just want to say, many thanks to Hissy for featuring my H-Project mod in Realm667, it has been a nice surprise for sure! :D

DBJ87's Avatar DBJ87 - 6 months ago

Just curious because there's a lot of mix & match WADs, mostly just changing the Pinky Demons though.

DBJ87's Avatar DBJ87 - 6 months ago

Think I've asked this before, would Doom64 based Monsters be considered for Doom? Made or modified a few for more variety, mostly Zombies, Spiders, Cacos & Imps

AngryCat's Avatar AngryCat - 6 months ago

it's kinda dissapointing how most doom forums have %98 of people offline.

MagicWazard's Avatar MagicWazard - 6 months ago

Hmm...maybe you ought to post a WIP on the Workshop first.

's Avatar Sir Squidly - 6 months ago

I'm putting together a generic scientist for a resource, and i'm wondering if it falls into the beastinary, even though it doesn't attack at all.

's Avatar Glado - 6 months ago

It works now, thank you. But i have one more problem, now i have the old school HUD, how to set HUD to more unvisible like before? Sorry for bad english.

DBJ87's Avatar DBJ87 - 6 months ago

@MagicWazard You're welcome :) Awaiting the fate of some of the finished projects, but do have some new(ish) ideas that might crop up soon...

ozymandias81's Avatar ozymandias81 - 6 months ago

@For Glado & Joe - http://realm667.com/index.php/en/kunena/wolfendoom-blade-of-agony/838-serious-performance-issues-with-wolfendoom-blade-of-agony#5115

's Avatar Drugod - 6 months ago

Amazing!!

MagicWazard's Avatar MagicWazard - 6 months ago

Thank you for participating! It's participation that keeps this site alive (or, at the very least, meaningful).

DBJ87's Avatar DBJ87 - 6 months ago

Thinking back, can't believe it's been just over a year, nervous as hell & never expected to progress as I have now. Shouting Out a big 'Thank you' to all :)

's Avatar Joe - 6 months ago

Hey, Blade of Agony crashes very often. I have tried using the most recent build of GZDoom and deleted ini files. What else can I do?

's Avatar Glado - 6 months ago

Hi, i have problem in second mission when a go into water and attack sharks, game has stop working and settings reset, how to fix?

BadMojo's Avatar BadMojo - 6 months ago

Hate onions?!? Man, I don't even know you anymore ;P

MagicWazard's Avatar MagicWazard - 6 months ago

I like fajita meat, but I don't care too much for peppers, and I hate onions.

BadMojo's Avatar BadMojo - 6 months ago

*quietly sings pink floyd* "Is there anybody out there..." *tumble weed rolls passed*.... A wild BadMojo appears... Fajitas anyone? :)

CaptainManiac's Avatar CaptainManiac - 6 months ago

HOORAY!Thank you so much

BadMojo's Avatar BadMojo - 7 months ago

I probably should also mention the Fajita Maker while Im here

BadMojo's Avatar BadMojo - 7 months ago

Thanks MW! :)

MagicWazard's Avatar MagicWazard - 7 months ago

I know what you're referring to, but worry no more; it's up now!

CaptainManiac's Avatar CaptainManiac - 7 months ago

btw,some o'the things that were approved are not uploaded yet.Sorry for my impatience,but this dishearts me

CaptainManiac's Avatar CaptainManiac - 7 months ago

This logo is good,only that i can say

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