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Board at 5.0.6.1 (18 Mar 2017)

The forum system has been updated to the latest version of Kunena available, bringing it up to v5.0.6.1. There shouldn't be any problems with the update but if you find something that isn't working, let us know.

Topic-icon [SUBMISSION] Fire Blast for Mage

1 week 3 days ago - 1 week 2 days ago #1 by Raccoon
Information:
Name: Fire Blast
Class: 3
Type: Projectile Spread
Palette: Hexen
Summon: MWeapFire
Ammo Type: Blue Mana
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: RockstarRaccoon
Decorate: RockstarRaccoon
Sounds: Raven Software
Sprites: Raven Software
Sprite Edit: RockstarRaccoon
Idea Base: Needed the Mage to deal fire damage
ACS: No

Description:
A fire-damage attack for Hexen's mage, based on the Frost Shards and about that power level, because the ZHexen project needed it for flammable scenery. Great if you're using damage-types and need the mage to have a fire-based attack alongside the ice one. Also included are the higher-res versions of the sprites made while editing them.

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Download Link: Google Drive

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1 week 3 days ago - 1 week 2 days ago #2 by AngryCat
It's good to know that there are still Heretic/Hexen resources still being made.
but my only complaint is that the weapon doesn't have a slot.
Aside from that, good job!

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1 week 2 days ago #3 by Raccoon
The submission rules said not to have one.

Go uncomment the line that has it in the decorate. It's like, line 15...?

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1 week 2 days ago #4 by MagicWazard
Honestly, it's not really a problem to include a Player.WeaponSlot value. Lots of submissions get away with it. We really just don't want you using KEYCONF, since that'll break existing bindings, and it's kind of deprecated anyways.

Behaviorally, this is fun. It lacks the higher-damage melee attack of the Frost Shards (which would be tricky to replicate), but the projectile attack seems a bit stronger and works better at a distance. There's no autoaim, though. Was that intentional? Also, the projectiles could use GLDefs, as well as decals for when they strike a wall.

Oh, and the scroll pickup still has "icicles" dangling from the bottom of it. Probably it should have flames or something instead. You can try recoloring and using the flames from my Familiar Summon scroll item if you want.

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1 week 2 days ago - 1 week 2 days ago #5 by Raccoon

MagicWazard wrote: Honestly, it's not really a problem to include a Player.WeaponSlot value. Lots of submissions get away with it. We really just don't want you using KEYCONF, since that'll break existing bindings, and it's kind of deprecated anyways.

Alright. This is just a passable version, and probably not the final upload. I'll keep that in mind if I work on it more (I plan to, because it's major to ZHexen) and leave that uncommented when I submit the better version. (I do want this on here now, because

Behaviorally, this is fun. It lacks the higher-damage melee attack of the Frost Shards (which would be tricky to replicate), but the projectile attack seems a bit stronger and works better at a distance.

It's supposed to be a tighter attack, meant to work better in long corridors but worse against wide groups when dealing with situations where damage-type isn't important, like with Ettin. I'm also thinking of making it faster and adding in an alt-fire that's just a short-ranged flamethrower.

There's no autoaim, though. Was that intentional?

Autoaim is for designers who don't assume mouselook. :P Hexen 2 didn't have it either.

Also, the projectiles could use GLDefs, as well as decals for when they strike a wall.

I'm going to have to change the projectile to inherit from the fire-balls which shoot out of walls. That way, it'll just use the GLDefs and HD sprites the player has set up for that: alot of the stuff in this ZHexen stuff is intended to re-use old material.

Oh, and the scroll pickup still has "icicles" dangling from the bottom of it. Probably it should have flames or something instead.

Yeah, I noticed that when I was submitting this and I've yet to draw them in: like I said, I want to make a better version as my project moves on. I'll keep your scroll in mind when I get around to the fire.

It should also be noted that the hands look too similar to the Ice Shards to not confuse the player if they have both, so I'm going to replace the idle animations for both with versions that have a little mote of fire/ice in the hand that will fire.


EDIT
Oh hey, I'm using a modified version of your Chainmail Ettin in this too.
Would you be interested in joining a Hexen project? :3

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1 week 2 days ago - 1 week 2 days ago #6 by Raccoon
Ok, I just uploaded a new version that's close to what the final version will look like, including the changes I was thinking of.

Unless there are any gaping flaws, I'm done changing this for now. :3

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1 week 2 days ago #7 by Dreadopp
This is pretty cool. :)

I, too, was a bit thrown off by the fact that there was no auto aim. I kept shooting walls and the ground. :P

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1 week 1 day ago - 1 week 1 day ago #8 by Raccoon
...Am I the only person here who turns on mouselook and doesn't rely on autoaim?

Anyway, it's always been odd to me that no one has made this: it seems pretty straight-forward to me that the Mage should have something like this, and it can be done in a way that looks like it blends in with a recolor of the Frost Shards.

Next weapons I have planned for ZHexen (in likely order)
- A Mace that tosses fireballs for the Fighter, so he has fire damage (Need Fire Damage! >!< )
- A Shield for the fighter, probably stolen from Brutal Hexen
- A glowing Short-Sword or something like that for the Cleric... Something short-ranged and odd like that, I haven't fully decided...
- A lightning-like attack for the mage which is similar to the Arc of Death but with shorter range and more similar to the Gauntlets of the Necromancer.

Edit:
Holy crap guys, Brutal Hexen has like, most of the stuff I've been learning to add, including a Fire attack for the Mage and a Fire Mace for the Fighter. I might scrap this project in favor of that one...

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1 week 1 day ago #9 by MagicWazard
I rely upon autoaim, since I'm too lazy to configure my 360 controller and I've never really been that great with a mouse. It's not a requirement for autoaim to work, and if you tried, it would probably run into the same problems the Flak Cannon .

Raccoon wrote: I'm going to have to change the projectile to inherit from the fire-balls which shoot out of walls. That way, it'll just use the GLDefs and HD sprites the player has set up for that: alot of the stuff in this ZHexen stuff is intended to re-use old material.

Actors don't inherit GLDefs from their parents...however, they can use existing GLDefs designed for another actor (parent or otherwise) without having to redefine them all.

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1 week 1 day ago - 1 week 1 day ago #10 by Raccoon
I'll keep that in mind in the future, but I won't be doing anything else with this weapon: I'm probably scrapping my Hexen project, at least until I can get this Brutal Hexen stuff sorted out.

I would like to see this in the repository though, as it is something Hexen mappers have been needing for a while...

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Shoutbox

MagicWazard's Avatar MagicWazard - 15 hours ago

Hey, Ozy!

Raccoon's Avatar Raccoon - 16 hours ago

Yay! I'm on Realm667!

Raccoon's Avatar Raccoon - 1 day ago

Ozy, I made 2 submissions.

ozymandias81's Avatar ozymandias81 - 1 day ago

Hey friends, very sorry for not being so active recently here... Hopefully it will be better this summer with my submissions ;)

MagicWazard's Avatar MagicWazard - 1 day ago

Ooooh! GZDoom 2.4.0 added a StealthAlpha property! A Shadow Trooper update is inevitable!

Raccoon's Avatar Raccoon - 2 days ago

I'm still giggling at that.

Raccoon's Avatar Raccoon - 2 days ago

Hey Tormentor, if you're still around... "Shtab! Shtab! Shtab! By golly them NAZIs didn't see me comin' I tell you wot ol' boy."

Tormentor667's Avatar Tormentor667 - 3 days ago

I read your comment on C1M6 - will check these things later

Raccoon's Avatar Raccoon - 3 days ago

Tormentor, I've been playtesting Wolfendoom and making crap for Hexen! :3

Raccoon's Avatar Raccoon - 3 days ago

Neat.

Tormentor667's Avatar Tormentor667 - 3 days ago

...and improved a few CSS problems that I noticed for a while now :)

Tormentor667's Avatar Tormentor667 - 3 days ago

Updated the forum to the new Kunena version, just fyi

Blue Shadow's Avatar Blue Shadow - 3 days ago

From your end, just make sure your submission is in working order.

AngryCat's Avatar AngryCat - 4 days ago

i'm guessing that when an admin approves, they go around to the other admins here and ask for their opinion, which would take a bit to respond.

Raccoon's Avatar Raccoon - 4 days ago

Anything I can do to make approval go faster?

Blue Shadow's Avatar Blue Shadow - 4 days ago

Once it's approved, it should be added in few days.

Raccoon's Avatar Raccoon - 4 days ago

Soo... How long does it normally take for a submission to get on the repository?

Blue Shadow's Avatar Blue Shadow - 4 days ago

When I update something (old), I try not to break its compatibility with Zandronum if it's already compatible if I can help it. But that's just me.

Blue Shadow's Avatar Blue Shadow - 4 days ago

It's up to you. There isn't a written rule that you should.

AngryCat's Avatar AngryCat - 4 days ago

as long as it's compatible with g/zdoom, you're probably fine

Sir Squidly's Avatar Sir Squidly - 4 days ago

Question: Should I strive for Zandronium compatability, or use the tools modern source ports provide?

AngryCat's Avatar AngryCat - 5 days ago

i'll bet BOA is gonna be great!

Tormentor667's Avatar Tormentor667 - 5 days ago

I would shout more often if I had more time to do so - Blade of Agony is time-consuming guys :)

AngryCat's Avatar AngryCat - 6 days ago

yeah, no ones online enough to shout in here

BadMojo's Avatar BadMojo - 1 week ago

2 weeks since last shout?... well we cant have that... *shouts randomly*... there, thats better :)

's Avatar Hexereticdoom - 3 weeks ago

And if someone is interested, I have published a few time ago a new update release of the mod, v5.0 with lots of new features, enemies, weapons, and more... ;)

's Avatar Hexereticdoom - 3 weeks ago

Hi there! Just want to say, many thanks to Hissy for featuring my H-Project mod in Realm667, it has been a nice surprise for sure! :D

DBJ87's Avatar DBJ87 - 1 month ago

Just curious because there's a lot of mix & match WADs, mostly just changing the Pinky Demons though.

DBJ87's Avatar DBJ87 - 1 month ago

Think I've asked this before, would Doom64 based Monsters be considered for Doom? Made or modified a few for more variety, mostly Zombies, Spiders, Cacos & Imps

AngryCat's Avatar AngryCat - 1 month ago

it's kinda dissapointing how most doom forums have %98 of people offline.

MagicWazard's Avatar MagicWazard - 1 month ago

Hmm...maybe you ought to post a WIP on the Workshop first.

's Avatar Sir Squidly - 1 month ago

I'm putting together a generic scientist for a resource, and i'm wondering if it falls into the beastinary, even though it doesn't attack at all.

's Avatar Glado - 1 month ago

It works now, thank you. But i have one more problem, now i have the old school HUD, how to set HUD to more unvisible like before? Sorry for bad english.

DBJ87's Avatar DBJ87 - 1 month ago

@MagicWazard You're welcome :) Awaiting the fate of some of the finished projects, but do have some new(ish) ideas that might crop up soon...

ozymandias81's Avatar ozymandias81 - 1 month ago

@For Glado & Joe - http://realm667.com/index.php/en/kunena/wolfendoom-blade-of-agony/838-serious-performance-issues-with-wolfendoom-blade-of-agony#5115

's Avatar Drugod - 1 month ago

Amazing!!

MagicWazard's Avatar MagicWazard - 1 month ago

Thank you for participating! It's participation that keeps this site alive (or, at the very least, meaningful).

DBJ87's Avatar DBJ87 - 1 month ago

Thinking back, can't believe it's been just over a year, nervous as hell & never expected to progress as I have now. Shouting Out a big 'Thank you' to all :)

's Avatar Joe - 1 month ago

Hey, Blade of Agony crashes very often. I have tried using the most recent build of GZDoom and deleted ini files. What else can I do?

's Avatar Glado - 1 month ago

Hi, i have problem in second mission when a go into water and attack sharks, game has stop working and settings reset, how to fix?

BadMojo's Avatar BadMojo - 1 month ago

Hate onions?!? Man, I don't even know you anymore ;P

MagicWazard's Avatar MagicWazard - 1 month ago

I like fajita meat, but I don't care too much for peppers, and I hate onions.

BadMojo's Avatar BadMojo - 1 month ago

*quietly sings pink floyd* "Is there anybody out there..." *tumble weed rolls passed*.... A wild BadMojo appears... Fajitas anyone? :)

CaptainManiac's Avatar CaptainManiac - 1 month ago

HOORAY!Thank you so much

BadMojo's Avatar BadMojo - 1 month ago

I probably should also mention the Fajita Maker while Im here

BadMojo's Avatar BadMojo - 1 month ago

Thanks MW! :)

MagicWazard's Avatar MagicWazard - 1 month ago

I know what you're referring to, but worry no more; it's up now!

CaptainManiac's Avatar CaptainManiac - 1 month ago

btw,some o'the things that were approved are not uploaded yet.Sorry for my impatience,but this dishearts me

CaptainManiac's Avatar CaptainManiac - 1 month ago

This logo is good,only that i can say

's Avatar Ozymandias81 - 2 months ago

Same, the new logo looks like a Mythologic symbol... and reminds to me of Quake in a way :)

DBJ87's Avatar DBJ87 - 2 months ago

@Tormentor667 New logo looks fantastic. Love it

MagicWazard's Avatar MagicWazard - 2 months ago

*texture packs

MagicWazard's Avatar MagicWazard - 2 months ago

Nobody asked me about the map packs. :(

's Avatar Dynamo - 2 months ago

@Tormentor667 I have asked other mods and they said you are the only one pretty much qualified to approve such texture packs..

Tormentor667's Avatar Tormentor667 - 2 months ago

@Dynamo - I can't try them currently, but maybe someone else can

Tormentor667's Avatar Tormentor667 - 2 months ago

@BadMojo - Thanks!

BadMojo's Avatar BadMojo - 2 months ago

btw.. new logo look kickass :)

BadMojo's Avatar BadMojo - 2 months ago

@Torm Yea I know, it just inconvenient to have to do that every visit... But I aint complaining, great site you got going here none the less :)

's Avatar Dynamo - 2 months ago

Hello @Tormentor667 I think you should accept some of those texture packs by Ozymandias that are pending approval. They are well done and will be useful to all.

Tormentor667's Avatar Tormentor667 - 2 months ago

Clear your cache :)

BadMojo's Avatar BadMojo - 2 months ago

now the new logo is working after going to a page Ive not got in my history... It seems that the problem of pages not updating properly is still here :(

BadMojo's Avatar BadMojo - 2 months ago

its uhh... still snowing and the same old logo for me... and when viewing this page with a mobile, the 3 links at the top of the page are missing (or hidden)

Tormentor667's Avatar Tormentor667 - 2 months ago

Just did some little fixes to the team user colors as well, should look better now again

Tormentor667's Avatar Tormentor667 - 2 months ago

Well, it's not that bad :) Did anyone notice the new logo btw?

DBJ87's Avatar DBJ87 - 2 months ago

@BadMojo Very quiet indeed, *scream* Hello? (echo, echo, echo) lol

Infirnex's Avatar Infirnex - 2 months ago

**** this looks different

BadMojo's Avatar BadMojo - 2 months ago

yes its working...... nobodies "shoutin" much lately, but its workin :)

's Avatar Hexereticdoom - 2 months ago

Hi there, just testing Shoutbox...

's Avatar ozymandias81 - 2 months ago

@FireSeraphim - Maybe I am late but check inside HOME / Login (Kunena)

's Avatar FireSeraphim - 2 months ago

where in the heck is the login button?

CaptainManiac's Avatar CaptainManiac - 2 months ago

and for info:i love this bon jovi song,i love rock and heavy metal

CaptainManiac's Avatar CaptainManiac - 2 months ago

Same do I,because i though it is legal to shout about everything in shoutbox

BadMojo's Avatar BadMojo - 2 months ago

Im starting to think the shoutbox needs a rule thread or something, or at least a basic guideline to whats ok and not ok to post

BadMojo's Avatar BadMojo - 2 months ago

I think what Ozy is trying to say is try and keep the shoutbox related to doom and things related to this forum rather than random bon jovi videos

CaptainManiac's Avatar CaptainManiac - 2 months ago

Excuse me,Virgillio for that.Is there a legal way to post greetings here?

's Avatar ozymandias81 - 2 months ago

I think that recently the shoutbox has been filled with too much crap and garbage links, I suggest to stop these

CaptainManiac's Avatar CaptainManiac - 2 months ago

https://www.youtube.com/watch?v=vx2u5uUu3DE greetings to all users via the Shoutbox

's Avatar Olar - 2 months ago

Olar

's Avatar Captainmaniac - 2 months ago

Great,Bro!

BadMojo's Avatar BadMojo - 2 months ago

I remember when doom3 was still new and I got it that xmas, this was inside the box https://www.dropbox.com/s/wxltqqab6kasoim/IMAG0105.jpg?dl=0

CaptainManiac's Avatar CaptainManiac - 2 months ago

Congrats,Michael,I am glad to hear good news from you

MagicWazard's Avatar MagicWazard - 2 months ago

I got one of the Doom POP! figurines for Christmas. :)

CaptainManiac's Avatar CaptainManiac - 2 months ago

Thanks,DBJ,so did you yesterday

DBJ87's Avatar DBJ87 - 2 months ago

Shout-Out to all. Hope you all had a great Christmas yesterday.

CaptainManiac's Avatar CaptainManiac - 2 months ago

Merry Christmas to you,Virgillio,may all your life and career remain infinite

ozymandias81's Avatar ozymandias81 - 2 months ago

Merry Christmas to everybody! May the force of the Realm will be always with all of you!

CaptainManiac's Avatar CaptainManiac - 2 months ago

ok

CaptainManiac's Avatar CaptainManiac - 2 months ago

My steam has crashed.I have many games

BadMojo's Avatar BadMojo - 2 months ago

meh, just pm me on zdoom and Ill get back to you eventually

BadMojo's Avatar BadMojo - 2 months ago

I dont know anything about, that doesnt seem right. unless you dont have any games on there or something.

CaptainManiac's Avatar CaptainManiac - 2 months ago

tbh,i am not from the people who will pay for that kind of things

CaptainManiac's Avatar CaptainManiac - 2 months ago

I found you on Steam and when i clicked Add Friend then it told me that i do not meet the requirements and the requirements were to add $5.00 to your account

BadMojo's Avatar BadMojo - 2 months ago

you dont need to pay, just open up steam, click friends tab, add friend, search for my name, flip through the pages until you see my profile pic, easy

CaptainManiac's Avatar CaptainManiac - 2 months ago

AH,CRAP,**** STEAM.WHY I NEED TO PAY FOR ADDING FRIENDS?!

CaptainManiac's Avatar CaptainManiac - 2 months ago

BTW,you can call me Rad.

CaptainManiac's Avatar CaptainManiac - 2 months ago

I will addd you immediately

BadMojo's Avatar BadMojo - 2 months ago

cant find it, heres mine http://steamcommunity.com/id/BadMojo91

CaptainManiac's Avatar CaptainManiac - 2 months ago

hm,my steam name is rado_metalista

BadMojo's Avatar BadMojo - 2 months ago

yea agreed, its starting to look a bit spammy here.. just add me on steam or something captainmaniac if you want to talk about random stuff :)

Blue Shadow's Avatar Blue Shadow - 2 months ago

Guys, keep your shoutboxing to a minimum; this isn't a chatroom.

CaptainManiac's Avatar CaptainManiac - 3 months ago

****ing CPU >:(

CaptainManiac's Avatar CaptainManiac - 3 months ago

Even my laptop does not have requirements for GTA V

CaptainManiac's Avatar CaptainManiac - 3 months ago

great story and characters and IV has great character?

CaptainManiac's Avatar CaptainManiac - 3 months ago

Great!,but have oyu plsyed some classics before?Like GTA 3,Vice City,San Andreas,VCS,LCS and IV?The CLassics and the IV are great too,because CLassics have grea

BadMojo's Avatar BadMojo - 3 months ago

yea, currently lvl 150 something in gta v online

CaptainManiac's Avatar CaptainManiac - 3 months ago

Have you played Third Person open world games like GTA?

CaptainManiac's Avatar CaptainManiac - 3 months ago

i shame myself from that

CaptainManiac's Avatar CaptainManiac - 3 months ago

in my child years,because i have not gotten any device to play,my pc was boght when i got 5th grade

CaptainManiac's Avatar CaptainManiac - 3 months ago

i have tried Human Revoliution,but i suck at FPS games,because I haven't played them from 1 year old,actually,i have not played anything from sort of PC game

BadMojo's Avatar BadMojo - 3 months ago

yea, all 3 of those, the first one is the best

CaptainManiac's Avatar CaptainManiac - 3 months ago

Deus Ex1,Deus EX Invisible War,Deus Ex Human Revoliution?

CaptainManiac's Avatar CaptainManiac - 3 months ago

Deus Ex1,Deus EX Invisible War,Deus Ex Human Revoliution?

CaptainManiac's Avatar CaptainManiac - 3 months ago

i will try daggerxl some time.But have you played Deus Ex series?

BadMojo's Avatar BadMojo - 3 months ago

lol... yea its a learning curve... just go and get morrowind, youll have a lot more fun in that game... and its moddable too :)

CaptainManiac's Avatar CaptainManiac - 3 months ago

:D

CaptainManiac's Avatar CaptainManiac - 3 months ago

i tried Arena and have seen for controls,they are too many

BadMojo's Avatar BadMojo - 3 months ago

@captainmaniac play daggerfall not arena, and use daggerxl engine (its like zdoom for daggerfall)... but the link seems to be down atm though

CaptainManiac's Avatar CaptainManiac - 3 months ago

Ah,o one has still seen our last update,eh,Ian?

CaptainManiac's Avatar CaptainManiac - 3 months ago

Merry Christmas and Happy NeW Year!

CaptainManiac's Avatar CaptainManiac - 3 months ago

I will keep in mind,Ian.Thank you

CaptainManiac's Avatar CaptainManiac - 3 months ago

the version 4.2 is published to the thread

BadMojo's Avatar BadMojo - 3 months ago

also keep in mind hearing your own heartbeat realistically, wouldnt be louder than the sounds of snarling demons, no matter how badly your wounded

BadMojo's Avatar BadMojo - 3 months ago

It is what it is im afraid, I cant get it any louder than it is.. but imho the levels are fine, if your music is overpowering it, then the music should be lower

CaptainManiac's Avatar CaptainManiac - 3 months ago

Hey,i am on my notebook pc and Realm667 works without problem here

CaptainManiac's Avatar CaptainManiac - 3 months ago

Merry Christmas everyone and Happy New Year!

CaptainManiac's Avatar CaptainManiac - 3 months ago

Sorry for the urging,but Damage FX latest version is completed and needs to be uploaded soon.Also,i have uploaded it in Doomworld forums

CaptainManiac's Avatar CaptainManiac - 3 months ago

Overall,it is good and ready to be published

CaptainManiac's Avatar CaptainManiac - 3 months ago

have you tested it with mods that have ambient sounds?

CaptainManiac's Avatar CaptainManiac - 3 months ago

Ian,the sound was nice,but is again not heard because of the music.It requires to be with many decibels or the music to be lowered

CaptainManiac's Avatar CaptainManiac - 3 months ago

I will check it out tommorow

BadMojo's Avatar BadMojo - 3 months ago

Ive done the heart beat :)... let me know what you think

CaptainManiac's Avatar CaptainManiac - 3 months ago

Merry Christmas,Everyone,and Happy New year

CaptainManiac's Avatar CaptainManiac - 3 months ago

You my word,Michael.BTW,all,you can call me Rad.

MagicWazard's Avatar MagicWazard - 3 months ago

Ok; just make sure you post an update on the thread itself once it's ready. :)

CaptainManiac's Avatar CaptainManiac - 3 months ago

Michael,there is an update to the Damage Screen FX that will be published soon for adding a new fieature,consider that,please

Cyantusk's Avatar Cyantusk - 3 months ago

@MagicWizard Oh nice

MagicWazard's Avatar MagicWazard - 3 months ago

The PM system on the ZDoom forums still works fine, so if you need to contact an author directly, you can probably use that method.

MagicWazard's Avatar MagicWazard - 3 months ago

Likewise if we feel the submission needs revision before we can make a judgment...you'll have the opportunity to do that too.

MagicWazard's Avatar MagicWazard - 3 months ago

Oh, and your posts can be edited after they're initially made, so if there's problems with the submission format, you'll have a chance to fix them.

Cyantusk's Avatar Cyantusk - 3 months ago

Ty for the patience, much appreciated! :)

CaptainManiac's Avatar CaptainManiac - 3 months ago

yes

Cyantusk's Avatar Cyantusk - 3 months ago

So i need to create a thread on the Beastiary section? Thats how the authors can be contacted, or issues fixed before they accept the files?

CaptainManiac's Avatar CaptainManiac - 3 months ago

you need all your submission stuff in one thread

CaptainManiac's Avatar CaptainManiac - 3 months ago

The first page of the board is not updating

CaptainManiac's Avatar CaptainManiac - 3 months ago

The PM system was removed when the forum was updated.

Cyantusk's Avatar Cyantusk - 3 months ago

the idea was to keep the original text from the credits intact plus the credits for my changes (not sure if that was clear enough).

Cyantusk's Avatar Cyantusk - 3 months ago

or im sleeping.

Cyantusk's Avatar Cyantusk - 3 months ago

apparently it hasnt a button or anything.

Cyantusk's Avatar Cyantusk - 3 months ago

how can i send a PM to the authors then?

Cyantusk's Avatar Cyantusk - 3 months ago

@CaptainManiac Ty for your clarification

CaptainManiac's Avatar CaptainManiac - 3 months ago

and,i forgot-welcome to Realm667 and feel free to share your creations here(mods are not allowed though)

CaptainManiac's Avatar CaptainManiac - 3 months ago

then you need to ask the author for permission before you start editing the monster and include the author in the credits

CaptainManiac's Avatar CaptainManiac - 3 months ago

Hi,Cyantusk,you can make monsters from R667 from any you want,but it is not very good to copy others'monsters unless you want to make variations of them

Cyantusk's Avatar Cyantusk - 3 months ago

(i wonder if i'll be notified if i close the window, or after i logout)

Cyantusk's Avatar Cyantusk - 3 months ago

oh boy seems it lagged to send my messages, sorry

Cyantusk's Avatar Cyantusk - 3 months ago

So, is this a valid enemy creation procedure? And, can be submitted monster packs too?

Cyantusk's Avatar Cyantusk - 3 months ago

2) Change it drastically, or completely, including attack patterns, monster behavior and sprites recoloring

Cyantusk's Avatar Cyantusk - 3 months ago

2) Change it drastically, or completely, including attack patterns, monster behavior and sprites recoloring

Cyantusk's Avatar Cyantusk - 3 months ago

2) Change it drastically, or completely, including attack patterns, monster behavior and sprites recoloring

Cyantusk's Avatar Cyantusk - 3 months ago

1) Download a monster from Realm667 beastiary (or somewhere else)

Cyantusk's Avatar Cyantusk - 3 months ago

The procedure of creating my monsters is the following:

Cyantusk's Avatar Cyantusk - 3 months ago

Hi, i just registered not long ago, and i have a few questions about if my creations can be submitted in the beastiary or not. Can you guys help me please?

BadMojo's Avatar BadMojo - 3 months ago

@Blackgaze Id recommend using dropbox, its as simple as dropping your files in the dropbox folder, right clicking said file, copy dropbox link, and pasting :)

Blackgaze's Avatar Blackgaze - 3 months ago

thanks!

Blackgaze's Avatar Blackgaze - 3 months ago

Yeah, I was trying to copy the URL link system, but it clearly didn't work. Could you fix the hyperlink for me?

MagicWazard's Avatar MagicWazard - 3 months ago

I notice the download link in the existing submission is incorrectly formatted, though.

MagicWazard's Avatar MagicWazard - 3 months ago

I don't know what you mean by "replace the 2nd with the 1st", so I canceled out the 2nd submission as you stated.

Blackgaze's Avatar Blackgaze - 3 months ago

Ok replace the 2nd with the 1st, since I fixed a few things

Blackgaze's Avatar Blackgaze - 3 months ago

Ok I didn't realise the original post must get checked first. Ignore my 2nd submission, I misread the text

Blackgaze's Avatar Blackgaze - 3 months ago

I've uploaded my Spellcross 35 Monster Pack collection in the beastiary. Hopefully Realm 667 can help me make these usable for all OPENGL wads.

CaptainManiac's Avatar CaptainManiac - 3 months ago

Man,i am in school tomorrow,we will talk about it tommorow,good night

CaptainManiac's Avatar CaptainManiac - 3 months ago

so,about the sound?

CaptainManiac's Avatar CaptainManiac - 3 months ago

ok,i am here

CaptainManiac's Avatar CaptainManiac - 3 months ago

i will be outta pc for a while

CaptainManiac's Avatar CaptainManiac - 3 months ago

the heartbeat is one of the options

CaptainManiac's Avatar CaptainManiac - 3 months ago

the menu is alright btw

CaptainManiac's Avatar CaptainManiac - 3 months ago

ok,i will let you sort the things out

BadMojo's Avatar BadMojo - 3 months ago

heh lol, well get something suitable for it, dont worry.. I can do wonders with sound

CaptainManiac's Avatar CaptainManiac - 3 months ago

https://www.youtube.com/watch?v=2fH9wMkvN9M is this what we want?

CaptainManiac's Avatar CaptainManiac - 3 months ago

ahh,the sound i have downloaded is more quiet than the Doom 3 one

CaptainManiac's Avatar CaptainManiac - 3 months ago

but the sound i will use is with attribution 3 license

CaptainManiac's Avatar CaptainManiac - 3 months ago

last update is ready

BadMojo's Avatar BadMojo - 3 months ago

I would just use gzdoom, its not worth making this backwards compatible for zandronum.. gzdoom/latest zdoom is definately the way to go

CaptainManiac's Avatar CaptainManiac - 3 months ago

ok,so we will publish version 4.2 as a final version after we add the heartbeat sound.I downloaded a louder heart beat sound i will try with it and if it works

BadMojo's Avatar BadMojo - 3 months ago

the sound is pretty quiet... Ill make a fresh original one within the week sometime, heart beats are easy to make

CaptainManiac's Avatar CaptainManiac - 3 months ago

thanks for reminding me about that.I will

CaptainManiac's Avatar CaptainManiac - 3 months ago

but if it is heard and turns off the pain sound that is called deafnes

BadMojo's Avatar BadMojo - 3 months ago

I forgot to add the bool "hb_enable" to the menu, just add it under the "death splats" option in menudef with the text "Heart Beat"

CaptainManiac's Avatar CaptainManiac - 3 months ago

i hear the sound barely,maybe because the loud music

CaptainManiac's Avatar CaptainManiac - 3 months ago

zandronum unloads the acs

CaptainManiac's Avatar CaptainManiac - 3 months ago

zandronum unloads the acs

BadMojo's Avatar BadMojo - 3 months ago

seemed to work ok on my end with music playing, but change it to body if you want... I only assumed it clashes with player pain sounds

CaptainManiac's Avatar CaptainManiac - 3 months ago

Zdoom unloads the libraries on level starting that was why it did not work on Zan

CaptainManiac's Avatar CaptainManiac - 3 months ago

i know the pain sounds mess up,but there is now way to play it in weapon channel or in pickup channel or any channel else

CaptainManiac's Avatar CaptainManiac - 3 months ago

uhm,better get the sound from the body channel,because when there is a map music,the heartbeat sound does not play

BadMojo's Avatar BadMojo - 3 months ago

Awesome, all good :)

CaptainManiac's Avatar CaptainManiac - 3 months ago

thank you so much,man,Now the update is ready to be packed up and announced

CaptainManiac's Avatar CaptainManiac - 3 months ago

Raven Software really needs to update their compiler on any of the places of its upload,not only to make games like Heretic2 and XMen Origins:Wolverine

CaptainManiac's Avatar CaptainManiac - 3 months ago

thanks

BadMojo's Avatar BadMojo - 3 months ago

Slade may not have come with acc after all, I vaguely remember downloading it now... well anyway, that should fix your compilation problems

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