Topic-icon [SUBMISSION] Doom RPG Ghoul

7 months 3 weeks ago - 2 weeks 1 day ago #1 by DBJ87
[INFO]
Name: Ghoul
Difficulty: Medium
Connection: Doom RPG's Ghoul
Summon: RevGhoul
Melee: Yes
Distance: Projectile, Poison
Type: Demon, Undead
Brightmaps: Yes
GLDefs: Yes

[CREDITS]
WAD Created by: DBJ87
Decorate: DBJ87, MagicWazard
Palette: PNG Palette
Sprites: ID Software, Raven Software, IMX
Sprite Edit: IMX, MagicWazard, DBJ87
Brightmaps: DBJ87
GLDefs: DBJ87, Raven Software, MagicWazard
SFX: ID Software, IMX, Raven Software, DBT (Doom 4 Monster sounds Ripped by DBT)
Idea Base: Own Idea

[DESCRIPTION]
A Revenant that attacks using poison as it's offence. Using stinging poisoned fists or shooting explosive poisoned gas spewing tracers. On death, he leaves a final toxic concoction for you, so you better stay out of his way! Tracers will spawn poison gas on Impact & may leave clouds while chasing you.

[UPDATES]
Warning: Spoiler! [ Click to expand ]

13/09/17
-Carrying forward "Final File" to complete Submission.

05/11/17
-Dynamic Light Effects on all spawned poison clouds & trails removed to decrease projectile visibility.
-Duplicate Sprites found & removed.

[PREVIEW]

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[Melee Preview]

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[DOWNLOAD]
http://www.mediafire.com/file/ugualtf3zc89enc/Ghoul.zip

I am, The Empty Space, Doom never wanted to fill!

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7 months 3 weeks ago - 7 months 3 weeks ago #2 by DBJ87
All 3 are available as Separate Files (if requested or preferred). I was originally going to submit all 3 as 2 files & as 2 separated Submissions, having both RPG based Revenants as 1 file and the Ghost Revenant (or Spectral Revenant if that name sounds better) on its own. But seeing they all are based off one main Monster, appearance & attack-wise (if you exclude the changes to health, damage, speed etc). It made a bit more sense to pack them together.

I am, The Empty Space, Doom never wanted to fill!

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7 months 3 weeks ago - 7 months 3 weeks ago #3 by Raccoon
Oh cool, variations on mid-level enemies. That's something I'd use...

I'm questioning how well differentiated they are from the original revenant and each other, but I've yet to actually look in the file... I know there are a few existing Revenant-sprite edits you might be able to use which change the guns and the armor...
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7 months 3 weeks ago - 7 months 3 weeks ago #4 by DBJ87

Raccoon wrote: Oh cool, variations on mid-level enemies. That's something I'd use...

I'm questioning how well differentiated they are from the original revenant and each other, but I've yet to actually look in the file... I know there are a few existing Revenant-sprite edits you might be able to use which change the guns and the armor...


Thank you, any changes you can add or offer are more than welcome.

2 of the Sprite sets (Ghoul (Red/Green) & Fiend (Grey/Purple) conversions) aren't mine, they have been taken & reused from 2 enemies (with the same name & full permission on both files) created by IMX. I left them as they are for feedback like this (and in a way out of respect :P).

Behaviour wise, they all generally follow the pattern the Revenant does, with roughly the same health (couple of rockets or 2-3 close range SSG will kill them quickly), but the Ghoul & Fiend will shoot more often (+MISSILEMORE) & all 3 have had their punch damage changed, as well as the added Poison damage to the Ghoul, that lasts about 2-3 seconds after a punch or missile with increased duration every hit & poison damage stacks with every punch.

Punch Damage is at the set default from their original Scripts. Health will be increased on any of them, if suggested. Kept it around the default or expected Revenant set up (300-400) because any higher & it wouldn't suit them. Revenants tend to be able to hold their own pretty well unless you bring out big guns & a small group of any of these 3 is just as hard or slightly harder than you would get with standard Revenants.

I am seriously considering removing the cannons (but remaking the head design with the cannons gone will take a lot of time & the wait might hold everything else back) or changing the attack from these to 2 darts, fired as fast projectiles (like the nailgun), continuously like Chaingunners, stacking poison damage instead of duration (also leaving it more exposed to counter attacks from the player). It's got a different Punch Sprite set-up (like Baron's attacking) & having them throw their tracer missiles (but I'm going to be removing Seeker attributes) instead of shooting that from a missile launcher (attacking like the Feral Ghouls from Fallout 3), will look better. Giving the Ghoul most offence, it has the higher health but is still pretty easy to kill & a tricky Medium based enemy to fight.

The other 2 (Fiend & Ghost) do look too similar (again, I've been waiting for some feedback on the idea itself & appearance), I'd rather change the Fiend's skin colour, than the Ghost's (it's very hard to see (even when Alpha is higher it's set at) so it's eyes & brighter armour are easiest things to look out for in low light levels).

The Ghost's missile is a hitscan attack (fires 8 very weak bullets) that is basically a distraction while it closes in, the puffs are harmless Splashes added to make it harder to see, it's more of a stealth based Revenant. But It could also have it's cannons removed, it'd be harder to tell it's attacking (unless it's attacking something else), but again, it might more sense instead of having one or 2 shoulder mounted cannons but I'd rather just leave it as it is.

The Fiend's missile is fired at the Revenant's tracer Fast Speed with custom attributes to almost, always lock onto the target & curve around corners easier, making it harder for the player to avoid damage. Appearance wise changing it's skin or armour (not entirely sure to what colour & Doom's palette is pretty restricted) would be the only thing I'd change. Unless the missiles seem too overpowering.

If any of them are good enough as they are to be submitted separately, I'll happily do that too... it's a 3 in 1 submission because they are 3 new Revenants & didn't want to "spam" the submission forum. (Seen requests/suggestions about similar or spin-off submissions be packed if they're coming onto the Realm).

I am, The Empty Space, Doom never wanted to fill!

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7 months 3 weeks ago #5 by MagicWazard
Haven't tried these out yet, since I'd need time to thoroughly mess around with all 3 versions, but I find the concept interesting. Just from the description, though, I'll probably complain about the Fiend's homing missiles--be forewarned. :D
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7 months 3 weeks ago - 7 months 3 weeks ago #6 by DBJ87

MagicWazard wrote: Haven't tried these out yet, since I'd need time to thoroughly mess around with all 3 versions, but I find the concept interesting. Just from the description, though, I'll probably complain about the Fiend's homing missiles--be forewarned. :D


The Fiend's missiles might be a bit too hard to avoid, but any feedback is more than welcome. I don't see it as complaining, it's advice from someone who knows what they're doing to someone who needs the extra assistance. ;)

Quick preview on how the Fiend's Tracer is set up.
Warning: Spoiler! [ Click to expand ]


At the moment I'm waiting a few Users & Admin feedback. Before diving in & probably messing things up before they've been started. Although I am going to change the Ghoul's tracer to be thrown & behave more like a standard fireball instead of a homing missile, a group of 3 or 5 firing stacking poison duration missiles might be a bit frustrating for some. And have it stand & fire poison darts (nails, without increasing duration or Additive Damage) repeatedly from it's shoulder cannons, following the Chaingunner/Spider's attack.

[Edit]
Testing the Ghoul attack idea now. Nails/darts will be fired from it's shoulder cannons in bursts of 3. It's a lot more effective than having it stand & blast like the Chaingunner, still easy enough to avoid at mid-range & will punish the player if you fail to escape, that mixed in with the thrown (now non-homing) Revenant ball style projectile completes Ghoul's missiles. Sound extra sounds have been added for the attacks.

Ghoul's Attack changes & Credits for additional SFX will be updated, with next update.

[Edit]
Updated with Ghoul's attack changes.

I am, The Empty Space, Doom never wanted to fill!

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7 months 2 weeks ago - 7 months 2 weeks ago #7 by DBJ87

MagicWazard wrote: I'll probably complain about the Fiend's homing missiles--be forewarned. :D


New update on, Fiend has had some work done. The homing missile attack has changed, 2 are now fired at once. One Tracer is always faster & may fire from either Left or Right (depending on Missile 1, Missile 2) with the slower one firing opposite.

One Tracer always Travels at Revenant's default speed of 12 & the other at the Fast Speed of 15 (in Nightmare Mode it travels at slower is 15, faster is 18, so everything always be faster), but it both are still easily avoidable. Like standard Revenant's the Tracers, they work better if they've got time & distance on their side.

The Fiend's skin is changed from the original, slightly less grayer & bit easier to tell the difference between it & Ghosts, (and I had to get rid of that Pink/Purple bloody area, it just didn't suit it in my eyes). All 3 revenants drop blood matching the colour of their own. Ghost drops Black, Ghoul Drops Green, Fiend drops a custom Brown (Default "Brown" was too similar to Red).
Original Appearance [Original Preview]

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New Appearance from A1D1 Sprites

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Unless there's any issues, the attacks are completed, few changes from what I originally had modified, but it's been for the better. The Appearance for all is completed.

I am, The Empty Space, Doom never wanted to fill!

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7 months 2 weeks ago #8 by MagicWazard
I still haven't gotten around to taking these for a test drive (I'll do it this week, I promise!), but I did at least take a look at the sprites.

I'm afraid the sprite set for the Fiend doesn't do it for me. His blue really needs to be accentuated, since it was the primary color of the DRPG version (especially the DIIRPG version). I honestly don't mind if you change the color of his "pants" (though I kind of like the originals), or if you choose to use a more heavily modified sprite set, but he's gotta have that blue to really tie him to the RPG original. I think he'll need a custom palette to do him justice, rather than the Doom palette. Both this version and the previous version have pretty low color depth because of the palette.

Conversely, I actually like the reddish tint to the Ghoul. Makes him look freshly skinned. Since he was otherwise just a Revenant with green "pants", this gives him some nice distinction. It does look like he's lost some color depth as well due to the conversion to Doom palette, though he looks like his colors should have converted a bit better than they did.

Warning: Spoiler! [ Click to expand ]
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7 months 2 weeks ago - 7 months 2 weeks ago #9 by DBJ87

MagicWazard wrote: I still haven't gotten around to taking these for a test drive (I'll do it this week, I promise!), but I did at least take a look at the sprites.

I'm afraid the sprite set for the Fiend doesn't do it for me. His blue really needs to be accentuated, since it was the primary color of the DRPG version (especially the DIIRPG version). I honestly don't mind if you change the color of his "pants" (though I kind of like the originals), or if you choose to use a more heavily modified sprite set, but he's gotta have that blue to really tie him to the RPG original. I think he'll need a custom palette to do him justice, rather than the Doom palette. Both this version and the previous version have pretty low color depth because of the palette.

Conversely, I actually like the reddish tint to the Ghoul. Makes him look freshly skinned. Since he was otherwise just a Revenant with green "pants", this gives him some nice distinction. It does look like he's lost some color depth as well due to the conversion to Doom palette, though he looks like his colors should have converted a bit better than they did.

Warning: Spoiler! [ Click to expand ]


Thank you, I suspected these two would have needed more appearance tweaks (they were just the originals IMX converted, so little was done with them apart from recolouring the Revenant & adding the Green punch to the Ghoul. I then recoloured the Fiend's pants to see what everyone would think looked better, but will reuse the original (Purple/Pink) & try to make the skeleton itself more of a light shaded blue.

I'll see what I can do with the Ghoul from a fresh Revenant Sprite set as well as from it's own, I like the torn skin look but like you've said, some detail has clearly been lost on the green bloody area.

If there is no problems with the Ghost variant. Can I upload that separately as a stand alone submission? It was only added with these 2 to not spam the forum with too much of the same Monster type as 2-3 submissions.

Thanks again. :)

[Edit]
Made some Changes to the Fiend (based off recolouring the original Revenant) under Strife & Quake 2's palettes, shading the Skeleton to look more Blue, instead of Grey. It's a been bit easier to work around the Pink Pants idea from a new revenant sprite set, but I think it might look a bit more suited to have the Pink shades removed & replaced with one of these. Below are the tested changes (so far) to the Fiend), carried on with the Quake 2 colour based palette as it allowed more detail.

Fiend from Revenant (Strife Palette)

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Fiend from Revenant (Strife Palette) New Blood

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Fiend from Revenant (Quake II Palette)

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Ghoul's got a better detail on the Green bloody areas on it's body (the original was blended to the darkest shades, the new one is more mid-range on Doom's palette, you can see things more clearly like the Revenant's spine if you get behind it. Going add some light to it's eyes (make it look a bit more diverse).

New appearances for Ghoul & Fiend will be uploaded with next update.

I am, The Empty Space, Doom never wanted to fill!

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7 months 2 weeks ago #10 by MagicWazard
You can remove and submit the Ghost separately if you like. Just going off the sprites, I think it looks pretty good. I notice in DECORATE you're having him fade during certain states; instead of doing it manually, do you want to try +STEALTH and the new StealthAlpha property?

I think the Fiend looks better using the QII palette, but I still think he suffers a bit from color depth loss. If you're just using SLADE3 for your recolors, I guess that's understandable, but if you're using an art program for the recolor, then I'd save the sprites out as a custom palette instead of converting it to a game palette.

Warning: Spoiler! [ Click to expand ]
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Shoutbox

Blue Shadow's Avatar Blue Shadow - 3 days ago

No problem.

doomedarchviledemon's Avatar doomedarchviledemon - 3 days ago

Wonderful! I think I have a new submission coming on in the future now. >:3 Thank you Blue Shadow.

Blue Shadow's Avatar Blue Shadow - 4 days ago

A_ClearTarget makes a monster forget about its current target.

doomedarchviledemon's Avatar doomedarchviledemon - 4 days ago

Ah, perfect! Now is there a way for an enemy to stop chasing the player after a certain amount of time if the player remains silent?

Blue Shadow's Avatar Blue Shadow - 5 days ago

A_LookEx has a LOF_NOSIGHTCHECK flag. Try that perhaps.

doomedarchviledemon's Avatar doomedarchviledemon - 5 days ago

Is it possible for a hostile actor to only attack upon hearing an attack? Like, seeing the player won't trigger an attack/chase but hearing a gunshot would.

Blue Shadow's Avatar Blue Shadow - 1 week ago

You can't. There isn't a PM feature.

qwerty132's Avatar qwerty132 - 1 week ago

how to send a pm to someone?

MagicWazard's Avatar MagicWazard - 2 weeks ago

Although it looks like you found it, going by recent posts...?

MagicWazard's Avatar MagicWazard - 2 weeks ago

Front page (http://www.realm667.com/index.php/en/), upper right, there's a module below the WIP slideshow.

's Avatar InterdementionalInterlope - 2 weeks ago

AHHHH where do i log in at? I know security is an ishu but you might get more talent if your site was more accessible!

MagicWazard's Avatar MagicWazard - 4 weeks ago

...so it will probably have to be very unusual or extremely well-done to attract a lot of interest.

MagicWazard's Avatar MagicWazard - 4 weeks ago

@ Roozy1999: If it's good, go for it! Bear in mind though that we have a ton of shotguns already available...

's Avatar Roozy1999 - 1 month ago

I'm going to make a weapon for Doom called "Angler Shotgun" and after I'm done, I can submit

MagicWazard's Avatar MagicWazard - 1 month ago

Oh, and don't forget that somebody on ZDoom.org could probably help you too. They get SO much more traffic than we do around here. :/

MagicWazard's Avatar MagicWazard - 1 month ago

@ skelepound: Haven't looked into it yet, sorry. I have an idea in mind, though.

skelepound's Avatar skelepound - 1 month ago

Hey Wazard, any update on that Brutal Doom Marine code?

thing that requiers the key to activate i get no option for the key to be used

Oh, ya i eventualy wanderd where i needed to go. The editor has the physical key in the right place but when it comes to designing a...

MagicWazard's Avatar MagicWazard - 1 month ago

In any event, the keycards *should* work out-of-the-box, provided you are using them in a ZDoom-format map (as opposed to a legacy Doom 2 format map).

MagicWazard's Avatar MagicWazard - 1 month ago

It looks like you were able to get registered correctly, from what I see on the "Introduce Yourself" thread...?

's Avatar Blackisntblackanymore - 1 month ago

I added the scripts for the keys into my wad but don't know how to use them in the level editor.

's Avatar Blackisntblackanymore - 1 month ago

I have looked allover the site and i cant find where I am supposed to make an account.

's Avatar ozymandias81 - 1 month ago

I see, even for Undying ones though... At least good feedback. Thanks a lot to both of you then, I am very happy of these closed subs! :D

Blue Shadow's Avatar Blue Shadow - 1 month ago

No problem. Dreadopp deserves a thank you too, since he approved them.

ozymandias81's Avatar ozymandias81 - 1 month ago

And even Quiver ones! I am so happy, thanks a lot BS!

ozymandias81's Avatar ozymandias81 - 1 month ago

Oh just wanted to see some stuff here... and noticed that Heavy Metal textures have been added! Thanks BlueShadow! :D

MagicWazard's Avatar MagicWazard - 1 month ago

@ qwerty132: we don't usually have someone on 24/7; what's on your mind?

qwerty132's Avatar qwerty132 - 1 month ago

is there any mod online?

MagicWazard's Avatar MagicWazard - 1 month ago

Front page (http://www.realm667.com/index.php/en/), upper right, there's a module below the WIP slideshow. "Create Account" is the bottom-most option.

's Avatar noob - 1 month ago

how do I create an account?

MagicWazard's Avatar MagicWazard - 1 month ago

SNES Doom was the first version I ever played...it'll always have a place in my heart, even though I'm not actually likely to play it again anytime soon...:D

MagicWazard's Avatar MagicWazard - 1 month ago

I didn't have such a rosy opinion of the GBA Doom II, unfortunately. Great from a technical perspective, but SUUUPER sloppy everywhere else.

MagicWazard's Avatar MagicWazard - 1 month ago

I bought it at launch! It's been one of my prized possessions ever since.

skelepound's Avatar skelepound - 1 month ago

Where'd you find GBA Doom?

skelepound's Avatar skelepound - 1 month ago

LOL. My GBA has no gems so lovely as those. And our SNES also lacks Doom. Tho for SNES im more interested in classic RPG's - Secret of Mana or FF6.

doomedarchviledemon's Avatar doomedarchviledemon - 2 months ago

Oh that's awesome. I have the GBA game as well. Though I really wish I had the SNES version. Low in quality, but still awesome. ^_^

skelepound's Avatar skelepound - 2 months ago

You have GBA Doom? Dude - resoect.

MagicWazard's Avatar MagicWazard - 2 months ago

Now, if they will port the original games over, then I can finally hang up my copy of GBA Doom from 2001...and maybe that'll get me to buy a Switch.

MagicWazard's Avatar MagicWazard - 2 months ago

@ doomedarchviledemon: I wonder how well Doom will run on the Switch, since it's not like the Switch hardware is especially cutting-edge.

Blue Shadow's Avatar Blue Shadow - 2 months ago

Done. But please, in the future, keep us updated on the status of your submissions.

Sir Squidly's Avatar Sir Squidly - 2 months ago

Ok, I just got a message that my D64 Textures were uploaded. Please, take it down, the file is missing parts, and I am almost finished with the file! Thank you

skelepound's Avatar skelepound - 2 months ago

WELL, we've all seen that video of new super mario with the swastika pipes

Sir Squidly's Avatar Sir Squidly - 2 months ago

It was absolutely hilarious seeing swastikas in a Nintendo presentation

doomedarchviledemon's Avatar doomedarchviledemon - 2 months ago

So Doom 2016 is coming to Nintendo Switch, as well as Wolfenstine. Not sure if this should be a news segment on this site but uh, very unexpected and cool. :3

skelepound's Avatar skelepound - 2 months ago

anyone else?

skelepound's Avatar skelepound - 2 months ago

We can discuss details there

skelepound's Avatar skelepound - 2 months ago

message me - skelepound@hotmail

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

I would like to be in team with something to be honest but because of big time limit that I have I am not sure if I can be helpful fast enough.

skelepound's Avatar skelepound - 2 months ago

Would anyone be interested in working on a TC mod - DOOM survival evolved? Taming demons, MAYBE riding them

skelepound's Avatar skelepound - 2 months ago

S'all good

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

I have often this destiny in another communities so I thought I have it here too! I admit I offended skelepound just for no reason and was a bit silly. :P

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

And then right after my post in shoutbox people started to write about trolling.

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

Then I apologize sincerely especially in front of skelepound. I reacted also to your comment for my monster that even didn't describe much your negative vote.

Blue Shadow's Avatar Blue Shadow - 2 months ago

There was a spam of offending one-word shouts from an anonymous user. I took care of them. It has nothing to do with TheBlueLeader's shout.

MagicWazard's Avatar MagicWazard - 2 months ago

I'm not sure I want to get involved with this, but what was this so-called "trolling"? The presence of a teaser trailer for the Annihilating Demolisher?

Blue Shadow's Avatar Blue Shadow - 2 months ago

Cut down on the shoutbox spam, you two. And no, there won't be any "discussion" in The Workshop.

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

Yes. This is what about I even agree. :)

skelepound's Avatar skelepound - 2 months ago

I will just call it "a discussion"

skelepound's Avatar skelepound - 2 months ago

lets move this to a thread in the Workshop - the shoutbox isnt really for this. Are you okay with that?

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

(Please don't blame me about spamming. Just typing once but entering twice because of no knowledge it will take a time to post. Must be some kind of error.)

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

"tryna help". You mean was trying to help me? What should I clarify?

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

"tryna help". You mean was trying to help me? What should I clarify?

skelepound's Avatar skelepound - 2 months ago

Cool - like i said, i wasn't asking as an insult - i was just tryna help. Anyhow, can you please try to clarify?

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

Okay. I am not good in Spanish. :) But I like that when people try to be nice. :)

skelepound's Avatar skelepound - 2 months ago

Hell, I offered to speak in spanish if it was easier for you. I'm not f*cking with you - im actually trying to be nice here.

skelepound's Avatar skelepound - 2 months ago

um, dude, ur sounding a bit aggro here. I'm trying to be friendly, and it sounds like you are implying im unintelligent. I wnted clarification

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

But don't try to flush my head! :) I know exactly that you understand but you mention my skills in English just to hide it for hiding your own silliness. :)

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

Yes, English is my the second language. And also I don't do that much hard work to write everything properly for unintelligent people.

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

Yes, English is my the second language. And also I don't do that much hard work to write everything properly for unintelligent people.

skelepound's Avatar skelepound - 2 months ago

I don't fully understand you - is English your second language? I speak spanish if it's easier, but a it's bit tough to understand wut ur saying.

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

Also don't you find that rejection to my monster only because of my bad behaviour to troll accidentally is also a bit wrong? :)

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

But it helped. Didn't it? :) There is really no point of keeping me with you when you will never plan to communicate with me. :)

skelepound's Avatar skelepound - 2 months ago

It's kind of hilarious

skelepound's Avatar skelepound - 2 months ago

I'm just sayin, I've trolled and raided before - but it's just so STUPID to troll us. I mean, as a target, there is no damn POINT to trolling us.

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

Yeah, good advice! Ignoring is better and even more intelligent than discrimination. Lot's of people anyways have no more sense than just bulling. :)

Blue Shadow's Avatar Blue Shadow - 2 months ago

A piece of advice: ignore and don't reply to them.

skelepound's Avatar skelepound - 2 months ago

I mean, really? Trolling a DOOM resource site? Weak, dude.

skelepound's Avatar skelepound - 2 months ago

So, trolls are about it seems.

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

https://www.youtube.com/watch?v=YLj1LOxeMvk

skelepound's Avatar skelepound - 2 months ago

is a Wazard more magical than a Wizard?

MagicWazard's Avatar MagicWazard - 2 months ago

We used to have both an IRC (live chat) and a PM system...I think more of y'all need to go hit that PayPal donation button for Torm's sake. :)

MagicWazard's Avatar MagicWazard - 2 months ago

Oh, and feel free to open a thread in The Workshop subforum if you have technical or how-to questions.

skelepound's Avatar skelepound - 2 months ago

I apologize, but please note I at least tried to stagger my messages a few hours. I will use this less in future.

's Avatar Ozymandias81 - 2 months ago

@skelepound - Please, stop spamming. Thanks.

skelepound's Avatar skelepound - 2 months ago

Damn - 5 people online at once?!?! INCREDIBLE! is this like a record?

skelepound's Avatar skelepound - 2 months ago

Mainly I will use realm667 resources for weapons/monsters - but there will be at least SOME original content as well.

skelepound's Avatar skelepound - 2 months ago

But I have trouble with custom ammo, and with certain edits to creature code

skelepound's Avatar skelepound - 2 months ago

Also, if your online, doomedarchviledemon, would you be interested in a collab megawad? 20 maps planned, numerous weapons and monsters

skelepound's Avatar skelepound - 2 months ago

Naw, I don't think there is a linux port of GZDoom Builder yet, and Wine is a pain

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

GZDoom, yeah... You are right. This is for running. :)

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

Slade is good but those programs that can do everything are very basic in level editing usually and more difficult to handle.

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

Search it from Google or YouTube and you should find it easily! :)

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

It seems that it affected me when I wrote at night and I was a bit tired... :D What I wanted to say is that use GZDoom Builder. :D

skelepound's Avatar skelepound - 2 months ago

Also - IDK if any admins are on, but I'm trying to get a creature submitted - if you feel it is still insufficient, is there any way i could get some feedback?

skelepound's Avatar skelepound - 2 months ago

Nevermind, I think I'm getting the hang of SLADE. All is well.

skelepound's Avatar skelepound - 2 months ago

how do you make a map using GZDOOM? I thought it was just a program for RUNNING Doom.

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

I think that a possibility to play on Linux doesn't depends on what program do you use for creating/editing wad. Should depend on how do you run it. :)

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

Try to use GZDoom! :) It is simple as Doom Builder but have much more functions than Doom Builder 2.

skelepound's Avatar skelepound - 2 months ago

I miss mapping - and I think I have a really good idea for a HUGE Wad. But I'm not proficient with mapmaking outside of DOOM Builder.

skelepound's Avatar skelepound - 2 months ago

I have an idea for a WAD, but I want to know if u guys know of any good linux map editor for DOOM - and if not, I got SLADE running, so how do you map in SLADE?

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

However, if someone at least would comment my first post so there would be some kind of converstion then I also could be more active later. :)

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

At least there seems to be nice and calm community that I like very much. :)

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

Well, I hope then that the friendliness by the people is not always only if they cannot allow themselves to be bad. :P But I try to be patient then.

MagicWazard's Avatar MagicWazard - 2 months ago

Well, *relatively* small. Either way, there's a lot less regular traffic than, say, Zdoom.org.

MagicWazard's Avatar MagicWazard - 2 months ago

We try to be friendly around here. It's a small forum, so there isn't a lot of room for people to be mean to each other.

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

@MagicWazard: Thank you for explanation to avoid some unnecessary worries too early! I appreciate this. Feels friendly. :)

MagicWazard's Avatar MagicWazard - 2 months ago

And we try hard to set aside plenty of time to test and evaluate everything before we make decisions or ask for more revisions.

MagicWazard's Avatar MagicWazard - 2 months ago

@ TheBlueLeader: Don't worry, a few days of inactivity doesn't mean we're ignoring you...we're just a little slower-paced around here than other forums.

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

This thing have been now fixed!

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

Thank you for this information! Helped me much to understand things better. :D

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

By the way at first I thought about the hurt face to symbolize my monster as really deadly. I had no idea those have been meant to symbolize a post status. :D

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

I just tried to follow the rules and so I watched how some other submissions have been done. :)

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

OK! That is what about I had any no idea! :O I really didn't mean to set an "approved" icon. :D

Gothic's Avatar Gothic - 2 months ago

I mean adding the "approved" icon by yourself, submissions need the blue S icon. Unless some admin did a silent approval.

's Avatar Alhrix - 2 months ago

@Ozymandias81 Thanks

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

Or did I understood correctly that my submission will be not approved also because it is not good enough?

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

Was it like "don't approve your own submissions!"? I can't approve or reject any submissions. However, I am not a moderator nor andmistrator.

Gothic's Avatar Gothic - 2 months ago

This forum isn't very active, so you just have to wait. Also don't approve your own submissions, it doesn't give you a good impression.

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

Did the submission considered to be rejected already?

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

Well I got accepted! :) I see you too! Thank you! My first post is ready!

MagicWazard's Avatar MagicWazard - 2 months ago

...though admittedly it's an easy link to miss if you don't know where it is. :)

MagicWazard's Avatar MagicWazard - 2 months ago

Approval requirement for new users' posts is detailed here: http://www.realm667.com/index.php/en/kunena/hilfe (Upper left of page, Board Menu, "Read This!")

MagicWazard's Avatar MagicWazard - 2 months ago

Yup, same thing. Should be approved shortly.

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

Of course, if I wouldn't check this out by an accident then I wouldn't got it know. Is it going to be like that here too?

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

post.

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

Hello! I once registered to a forum that had the similar rules with first post by new members and it took several months before someone could finally accept my

's Avatar Anon - 3 months ago

Crash bug on ZDCMP2 opening logs, where do I report?

's Avatar Ozymandias81 - 3 months ago

@Alhrix - Just download the .pk3 and then open it with Slade, check for a folder called Music | @Davykung176 - I am sorry but we HIGHLY doubt it will happen

's Avatar Alhrix - 3 months ago

is it possible that you would upload soundtrack of Blade of Agony? I love the ingame soundtrack and I would love to hear it.

's Avatar Davykung176 - 3 months ago

Hey guy,if wolfendoom can sight aim this game will be cool i hope sight aim will be in BOA next update :)

Sir Squidly's Avatar Sir Squidly - 3 months ago

So, finished all the stitching, and now know how to make bright maps, just wondering: Should I include all the sky textures, or release it as its own resource?

Sir Squidly's Avatar Sir Squidly - 3 months ago

Just need to finish normal texture stitching, and maybe find out how to make brightmaps, and it will be finished!

Sir Squidly's Avatar Sir Squidly - 3 months ago

Glad to see someone in support of it! I've finished categorizing the textures, and remade most if not all the doors from Brutal + normal D64!

MagicWazard's Avatar MagicWazard - 3 months ago

...but that's a topic for another day. :)

MagicWazard's Avatar MagicWazard - 3 months ago

Since D64 was ported to GZDoom not too long ago, I've even been wondering if we should start hosting D64 enemy actors...

MagicWazard's Avatar MagicWazard - 3 months ago

I see no reason why not. We've got some D64 sprite objects already; many of the textures are usable.

Sir Squidly's Avatar Sir Squidly - 3 months ago

Also, it has to be put though an IWAD generator to even be able to extract them, and not everyone wants to go through all that. It's for acessability~

Sir Squidly's Avatar Sir Squidly - 3 months ago

The doom 64 textures come cut up though, so I am putting them together. Also, I organized it into a few folders for easy of use

's Avatar Ozymandias81 - 3 months ago

Since Doom64 has its own IWAD, I find pointless to share its textures here... That's why I think no one else did before, like if I would share Doom textures

Sir Squidly's Avatar Sir Squidly - 3 months ago

Just realized how awful that reads. So, release them in parts, or put them together? Also could do both.

Sir Squidly's Avatar Sir Squidly - 3 months ago

Doom 64 textures come cut up, should I stitch them together and release only the to get versions, release the parts so people can be creative, or both?

Sir Squidly's Avatar Sir Squidly - 3 months ago

*not

Sir Squidly's Avatar Sir Squidly - 3 months ago

Currently getting DOOM 64 textures together for the repository, as it has D64 Texture Variants, yet now the actual textures

MagicWazard's Avatar MagicWazard - 3 months ago

Ah, for a boss event. Got it.

MagicWazard's Avatar MagicWazard - 3 months ago

@doomedarchviledemon: Like for a weapon?

MagicWazard's Avatar MagicWazard - 3 months ago

If you are signed in, it shouldn't appear every time you access...just every once in a while. I think Torm said once every month...?

's Avatar Hexereticdoom - 3 months ago

Would you please remove the "Donate Hissy" popup image someday? Sorry to say it, but it's really annoying having to remove it each time I enter in the website!

doomedarchviledemon's Avatar doomedarchviledemon - 3 months ago

Any suggestions on large stone hands that would fit in the Hexen art style?

's Avatar hey guys i have a bug - 3 months ago

Kamen

TDG's Avatar TDG - 4 months ago

I just finished BOA chapter 1 again. I did not realize that a timer for Operation Eisenmann had already been implemented. That made my suggestion useless

MagicWazard's Avatar MagicWazard - 4 months ago

@ RothGelen: On the Home page, there should be a login module on the right hand side under the WIP slideshow. Is it missing for you?

's Avatar RothGelen - 4 months ago

How do I create an account to post on these forums?

doomedarchviledemon's Avatar doomedarchviledemon - 4 months ago

Additionally, is there a powerup/status change that allows a player to not be targeted by sight, but does not become visually invisible?

doomedarchviledemon's Avatar doomedarchviledemon - 4 months ago

When making a playerpawn do you need to have four sets of walking animation? (RVPL A,B,C,D) Or can I make it only have three without a blank sprite? (RVPL A,B,C

Raccoon's Avatar Raccoon - 4 months ago

Also, TDG, pretty much everyone here is on the ZDoom forums. It'd be really weird if they weren't...

TDG's Avatar TDG - 4 months ago

Well in general I just wanted to talk about suggestions and ideas for BOA (in game content) and some ideas it inspired me to have. But I will do it on Zdoom

MagicWazard's Avatar MagicWazard - 4 months ago

And the front page is flashier than when I was here last!

MagicWazard's Avatar MagicWazard - 4 months ago

Especially if you're talking about a mod or campaign...we mostly discuss assets/resources here, and not maps, apart from the hosted stuff.

MagicWazard's Avatar MagicWazard - 4 months ago

@ TDG: The ZDoom forum gets a lot more overall activity than this one does, so that would be the better place to go.

TDG's Avatar TDG - 4 months ago

Out of curiosity, is one of the BOA team's goals to reuse all the creations from Wolf3D/SoD as well as taking inspirations from fan made Wolf mods?

TDG's Avatar TDG - 4 months ago

Yeah Rac****, but if the people here also come on the zdoom forum than consider this question irrelevant.

Blue Shadow's Avatar Blue Shadow - 4 months ago

BoA has its own section. For general stuff, we don't have an off-topic section, so you might want to try the ZDoom forums.

Raccoon's Avatar Raccoon - 4 months ago

Or the works-in-progress section if you're looking for help...

Raccoon's Avatar Raccoon - 4 months ago

The topic on the ZDoom forums? :V

TDG's Avatar TDG - 4 months ago

Hey guys, if I would like to make a post in which I would like to tell some of my ideas for BOA or Doom TC related topics, what would be the best place?

CaptainManiac's Avatar CaptainManiac - 4 months ago

I have seen it just now.It is great!

Tormentor667's Avatar Tormentor667 - 4 months ago

Have you guys seen the new ability to submit news now? :)

's Avatar ozymandias81 - 4 months ago

Three

CaptainManiac's Avatar CaptainManiac - 4 months ago

@tormentor667,sorry for disturbing you in just that time and posting here,but how many chapters will be Wolfenstein/Doom?

's Avatar ozymandias81 - 5 months ago

@newuser For now we keep the .exe file we have

Blue Shadow's Avatar Blue Shadow - 5 months ago

Your "question" is out of context.

CaptainManiac's Avatar CaptainManiac - 5 months ago

Hi.You have trouble with custom arguments in scripts?

Blue Shadow's Avatar Blue Shadow - 5 months ago

That is something I do not know, I'm afraid.

's Avatar newuser - 5 months ago

Blue Shadow, thanks for showing me the github page! Will the new boa_c2.exe be uploaded to the main website soon?

Blue Shadow's Avatar Blue Shadow - 5 months ago

Looks like some work has been done towards achieving that: https://github.com/Realm667/WolfenDoom/pull/131

's Avatar newuser - 5 months ago

So will the "boa_c2.exe" be modified/repaired so it won't trip so many antivirus programs at once?

's Avatar Nchris - 5 months ago

great! thanks for the response. funny thing, though. I let windows Defender do its thing on the file and it "removed the Trojan". still the game runs fine :|

's Avatar ozymandias81 - 5 months ago

@chris Read this, going down: https://forum.zdoom.org/viewtopic.php?f=19&t=47801&start=2160#p1003880

's Avatar chris - 5 months ago

so is the boa_c2.exe virus issue related to Microsoft Defender finding the Trojan "win32/Dynamer!ac" in the episode 1 download?

's Avatar Ozymandias81 - 5 months ago

@newuser Simply deactivate heuristics before downloading the .pk3 file, then exclude the .exe file with the antivirus

Tormentor667's Avatar Tormentor667 - 5 months ago

This has been already dressed in the FAQ at boa.realm667.com

Raccoon's Avatar Raccoon - 5 months ago

It's because it's a game engine, so it looks for and dynamically alters files.

's Avatar newuser - 5 months ago

Can the dev still look into the boa_c2.exe issue? It's not normal for a file to trip so many antivirus programs at once.

Blue Shadow's Avatar Blue Shadow - 5 months ago

False alarm, I'd imagine.

's Avatar newuser - 5 months ago

Antivirus scan results: https://virustotal.com/en/file/c4f42813bd980b79f56a9ff532a620794d76f5cb7499c51964da2f45e3b9afef/analysis/1497209006/

's Avatar newuser - 5 months ago

Has anyone tested out that "boa_c2.exe file for viruses? My antivirus said it was a Trojan and virustotal.com says 28 / 60 antivirus programs says its viral.

CaptainManiac's Avatar CaptainManiac - 5 months ago

this is the forum for everything,but it has sections,you can easily navigate though them it is obvious where to go

's Avatar newuser - 5 months ago

is this the forum for wolfendoom

's Avatar Trl - 5 months ago

Hey guys, why i'm stuck i nthe intermission afetr the first mission, no give me another mission :O

CaptainManiac's Avatar CaptainManiac - 5 months ago

*LISTENING IRON MAIDEN* Hello,how are you?Just to ask you are there ban for very violent map mods?I mean with many violence eading to controversy *ROcking*

Tormentor667's Avatar Tormentor667 - 5 months ago

Updated the forum system to the latest version. If you find any issues please report them to the "Let us know" forum

MagicWazard's Avatar MagicWazard - 5 months ago

Yeah, on Home, there should be a login/registration module right under the WIP screenshots slideshow. There's no login from the Forums pages, though.

's Avatar Ozymandias81 - 5 months ago

HOME ==> CREATE AN ACCOUNT maybe? Use a valid email though

's Avatar DoomN00b - 5 months ago

In fact, how do I even register?? : O I can't see any registration form either!

's Avatar DoomN00b - 5 months ago

How do I post a new thread? I can't see any buttons... I have a bug wherein the database of Doomlauncher seems to go corrupt, to report.

MagicWazard's Avatar MagicWazard - 5 months ago

Also, feel free to create a forum thread (under The Workshop, preferably) if you've got a more complicated question that might need multiple responses.

's Avatar Nikix - 5 months ago

Ok! Thanks for reply :)

Raccoon's Avatar Raccoon - 5 months ago

Or, I should say, link back to where you got it from.

Raccoon's Avatar Raccoon - 5 months ago

I'd send a message to whoever was involved in that asking for help, and just put the submission itself as your credit.

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