Topic-icon [Missions] Plot & Ideas (update 16th January)

2 years 4 months ago - 6 months 4 days ago #1 by Tormentor667
Main Plot
The introduction starts with our hero William, who is getting back to active duty after receiving a letter from his old friend Douglas during the WW2, who calls him back to the arms in 1944 where Europe is a battlefield and it's not clear how long the war will last. The US has joined the battle, but in secret, Hitler is working on something that could make the Krauts win the war in the end - but it's all only thoughts, nothing is clear for the player.

In Chapter 1, BJ finds out about Hitler's search for an ancient artifact (the Spear of Destiny) that could turn the tides of war (the Third Reich is on the edge of defeat) and that General Schwabbelhals, head of the Africa Corps is searching for the artifact in Tunis (C1M1), that's where BJ drops in and finds important files that need to be deciphered. After the start of the first chapter, BJ enters the headquarters (Intermission Map) meeting a lot of former friends but also new people who already have heard about him and his heroic past. The first episode is about gathering the information about Hitler's plans and getting the spear of Destiny. He later (in C1M2) frees one of his agent comerades (which is actually a double agent, but more on that later). In the meantime, other missions will happen that aren't directly connected to the main plot. After some while, the road leads (C1M5) back to northern Egypt (C1M6) where BJ enters an excavation site, but he comes too late, he finds the "Spear of Destiny" but got cought by the Nazis taking the Spear for their own. He ends up in a Gestapo prison. --END OF CHAPTER 1

In Chapter 2, BJs main goal is to escape from the prison (C2M1) first. After that, it isn't really clear what happened to the Spear or if it is special powers or not. Things like that should only be part of the NPC dialogues in the intermission. The missions itself will be based on the Nazi movement of "Thor's Hammer", a group of scientists and soldiers which are doing scientific and technological stuff to win the war, e.g. C1M0 (Eisenmann mutants), C2M2 (intelligent drones) and C2M5 (most propably UFOs) . Beyond he enters a french town/castle (C2M3, lookign for clues to "Thor's Hammer"), another trip to Africa (C2M4) (maybe some more clues concerning the Spear of Destiny and that there might be an equivalent weapon, the Blade of Agony) and after an open business, he hunts down the "Thor's Hammer" movement (C2M5, an ufo base), which ultimately leads him to the secret "Hades Project" (C2M6_x) where his next step is Scandinavia. Being there, his way leads him to Iceland (after finding out the definite location of the "Hades Facility") and he accidentally mostly finds the excavation site the nazis found. Maybe as he was actually focused destryoing the facility (or at least heavily damaging him). This time BJ is faster, gets new artifact instead of the spear (which is the Blade of Agony) and escapes after he kills General Schwabbelhals. He finds out that the Blade is some kind of Kryptonite for the Spear - are equally strong. One important twist and turn in episode 2 is the death of Dirty Douglas (as well as General Schwabbelhals) at the end of the episode, he is killed by the double agend you freed who is also revealing his nazi identity then. -- END OF CHAPTER 2

Chapter 3, the conclusion. Douglas is dead, but Ascher will take his place and lead you through the mission as your comerade. Maybe we need to make sure he has some more important roles in Chapter 2 already to make yourself comfortable with him (I would like to make him act like some kind of Casanova in C2, fits well with Dean is in real-life, a nice homage in my eyes :)) Currently the question is what happens to the Blade of Agony after BJ found it. In most of the missions, the double agent is part of the plot where he gets in BJs ways, attacks him, closes doors before him (like in Prince of Persia) and makes his life harder. You can expect german towns in forests, german cities destroyed (C3M3, after bombardements, BJ kills the double Agent here finally), a concentration camp (C3M2, where he finally kills the Schabbs Doctor for all good) and a lot of occult stuff after the technical and science-stuff has been destroyed in C2 then before the final mission, gets back to the destroyed headquarter, everyone is slaughtered and dead (C3M5) thanks to our double agent who informed Hitler before his death (the prleude to wolfenstein), then mountain passes (C3M6_A) and finally, he enters Castle Wolfenstein (C3M6_B). This is also the episode where the occult stuff is getting a central piece of the battles and plot. BJ kills Hitler with the sword while he is fighting with the spear of destiny and - bam, he is dead and europe is safe, game plays the "Hitler is dead"-radio spot. -- END OF CHAPTER 3

This sounds short, but with enough side missions and a good integration of various gametypes, it could be the perfect length of an interesting middle-sized project.

Below you will find a list of settings and ideas that we have/had so far, feel free to add ideas to the list.

Regions
  • Africa (jungle, dunes, desert)
  • Southern Europe (mediterranean, sea, sun)
  • Northern Europe (scandinavian, snowy)
  • Middle Europe (moderate climate, forests, rain)

Locations
  • Archeological excavations (e.g. Africa, ala "Portal", C1M6, C2M0_A)
  • Submarine shipyards (e.g. Scandinavia, ala "Arctiv Wolf", C2M6_A, C2M6_B)
  • Towns of '45 (e.g. Central Europe, ala "Medal of Honor" sniper mission, C3M3)
  • Castles (e.g. Central Europe, ala "RTC Wolfenstein" (C3M6, C2M3)
  • Underground Laboratories (C1M0, C3M2)
  • Prisons (C1M2, C2M1, C3M2)
  • Airship (e.g. "LZ 127 Graf Zeppelin", more at Wikipedia, C3M5)
  • Train (e.g. Enjays train map, kinda Blood, just more militaric)
  • Nuclear Weapon site (stop a nuclear weapon from being launched, timed mission)
  • Vulcano site on island with a power facility (C2M6_C)

Missions
  • Defend a bridge against incoming enemies (C1M5)
  • Assassinate one specific enemy, sneak in and get out again (ala "Metal Gear Solid")
  • Open Battlefield (ala "Operation Overlord", partially in C1M3)
  • Excavation site(ala "Portal" (C1M1, C1M6, C2M0_A)
  • Castle Wolfenstein, finally the chance to mix Nazis with occult stuff like Hitler Ghosts (C3M6)
  • Laboratories of "Operation Eisenmann" where the mutants are coming from, story-driven (C1M0)

Inspirational Screenshots
Warning: Spoiler! [ Click to expand ]
The following user(s) said Thank You: ozymandias81, doom juan

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2 years 4 months ago - 2 years 4 months ago #2 by ozymandias81
Speaking of regions and locations... you mentioned on shutbox something like an Italian plot/extra mission... what about a Venice map? It could be added between superwaffe & Scandinavia plots, also I think we may add an extra/plot mission at the very start of Central Europe stuff: LZ SS Hindenburg mission (notice that it's SS and not 129, because it was from 1939 and we are in 1944)!
While I don't know if I had necessary skills/time in doing them, I'll see what I can do for the purpose anyway, expecially on gathering useful textures/graphics. If you like these ideas. :cool:

[EDIT]: Found this really useful Wars of the World History Site ... I think this will be fundamentally useful for Intermap slideshow stuff...

Doom is a State Of Mind... out of Control.
The following user(s) said Thank You: Tormentor667

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2 years 4 months ago #3 by zrrion the insect
I have an idea for an excavation level.
The plan would be to have a large hanger door in the side of a cliff in the desert. The player would fight a group and then open the hanger door. After the door had been opened the player would fight the group inside of the base, and make their way down to a large elevator platform (large enough to have room for several tanks as well as supplies)
The platform would have a lot of crates and supplies on it and as it went down into the large shaft the player would get to see a few of the places that they would need to get to later through windows in the shaft wall as well as on ledges on the shaft wall.
When the platform finally stops at the bottom the player would fight into the facilities at the bottom and up to the windows they had seen on the way down. Perhaps they'd unlock an inner chamber and either end the level and go on to the next level, or it could be used for a boss fight followed by a inter-level slideshow with some victory text.
The following user(s) said Thank You: Tormentor667

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2 years 4 months ago #4 by Tormentor667
@Ozy - An airship "in air" would be awesome, or maybe even you enter it, it starts its engine and you are in air, clouds passing by and the sun going down while you battle nazis onboard,

@zrrion - Awesome idea, I added this to the main post as well, maybe that's something you could take care of as you already have a certain idea of the setting :)

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2 years 4 months ago - 2 years 4 months ago #5 by ozymandias81
For Venice map I think that a disguise mission at rainy night could be amazing...

Doom is a State Of Mind... out of Control.

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2 years 4 months ago #6 by Guardsoul

ozymandias81 wrote: For Venice map I think that a disguise mission at rainy night could be amazing...


Sounds like Hellbound Map02

I dont care how bad your maps are, everything can be improved.
Banned for cheating at DoomBuilder.

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2 years 4 months ago - 2 years 4 months ago #7 by ozymandias81
I didn't play Hellbound, while knowing of such wad... I took a look rapidly to youtube and my idea is enormously different from it: a disguise mission in Venice, with usable gondolaes on river + a new fake weapon (useful only when needed and not IDKFAble) that makes our hero a sneaky one (ral22 on ZForums has done something for the purpose), until we get a nazi uniform.

Then it's time to go on a party near Piazza San Marco, speak with people in order to catch some clues for were to find our objective (a man, a woman, a prisoner, a spy, an artifact, an akten :-), a weapon...) then after the pickup/rescue it's up to us to kill everybody or sneak through the party and leave it from the back door...

For the "kill or sneak" part, if we have somebody to rescue then we can add ZSDF stuff for the purpose like:
1)Follow me, I want vengeance
2)Take this uniform [another one, not mine] and disguise with me
3)You give your uniform, the spy/prisoner flees, then gib all.

It's not a so easy process, but with some patience and practice I think we can get rid of this stuff... exactly this is something Skyrim inspired IMOH, but we don't want to RPG BoA indeed? :-)

Doom is a State Of Mind... out of Control.

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2 years 4 months ago - 2 years 4 months ago #8 by Guardsoul
I only meant the style of the map, not the gameplay :lol:

PS: Why aren´t smilies working? :ohno:

I dont care how bad your maps are, everything can be improved.
Banned for cheating at DoomBuilder.

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2 years 4 months ago #9 by ozymandias81
Sorry but I expressed myself badly... For the map I mean a DETAILED map as Venice requires... for "working" you meant :-) or my misunderstanding? :roll:

Doom is a State Of Mind... out of Control.

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2 years 4 months ago #10 by Tormentor667
@OZy - The idea is pretty awesome but also highly ambitious. :)

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Shoutbox

TDG's Avatar TDG - 1 day ago

I just finished BOA chapter 1 again. I did not realize that a timer for Operation Eisenmann had already been implemented. That made my suggestion useless

MagicWazard's Avatar MagicWazard - 5 days ago

@ RothGelen: On the Home page, there should be a login module on the right hand side under the WIP slideshow. Is it missing for you?

's Avatar RothGelen - 5 days ago

How do I create an account to post on these forums?

doomedarchviledemon's Avatar doomedarchviledemon - 6 days ago

Additionally, is there a powerup/status change that allows a player to not be targeted by sight, but does not become visually invisible?

doomedarchviledemon's Avatar doomedarchviledemon - 6 days ago

When making a playerpawn do you need to have four sets of walking animation? (RVPL A,B,C,D) Or can I make it only have three without a blank sprite? (RVPL A,B,C

Raccoon's Avatar Raccoon - 2 weeks ago

Also, TDG, pretty much everyone here is on the ZDoom forums. It'd be really weird if they weren't...

TDG's Avatar TDG - 3 weeks ago

Well in general I just wanted to talk about suggestions and ideas for BOA (in game content) and some ideas it inspired me to have. But I will do it on Zdoom

MagicWazard's Avatar MagicWazard - 3 weeks ago

And the front page is flashier than when I was here last!

MagicWazard's Avatar MagicWazard - 3 weeks ago

Especially if you're talking about a mod or campaign...we mostly discuss assets/resources here, and not maps, apart from the hosted stuff.

MagicWazard's Avatar MagicWazard - 3 weeks ago

@ TDG: The ZDoom forum gets a lot more overall activity than this one does, so that would be the better place to go.

TDG's Avatar TDG - 3 weeks ago

Out of curiosity, is one of the BOA team's goals to reuse all the creations from Wolf3D/SoD as well as taking inspirations from fan made Wolf mods?

TDG's Avatar TDG - 3 weeks ago

Yeah Rac****, but if the people here also come on the zdoom forum than consider this question irrelevant.

Blue Shadow's Avatar Blue Shadow - 3 weeks ago

BoA has its own section. For general stuff, we don't have an off-topic section, so you might want to try the ZDoom forums.

Raccoon's Avatar Raccoon - 3 weeks ago

Or the works-in-progress section if you're looking for help...

Raccoon's Avatar Raccoon - 3 weeks ago

The topic on the ZDoom forums? :V

TDG's Avatar TDG - 3 weeks ago

Hey guys, if I would like to make a post in which I would like to tell some of my ideas for BOA or Doom TC related topics, what would be the best place?

CaptainManiac's Avatar CaptainManiac - 3 weeks ago

I have seen it just now.It is great!

Tormentor667's Avatar Tormentor667 - 3 weeks ago

Have you guys seen the new ability to submit news now? :)

's Avatar ozymandias81 - 3 weeks ago

Three

CaptainManiac's Avatar CaptainManiac - 3 weeks ago

@tormentor667,sorry for disturbing you in just that time and posting here,but how many chapters will be Wolfenstein/Doom?

's Avatar ozymandias81 - 1 month ago

@newuser For now we keep the .exe file we have

Blue Shadow's Avatar Blue Shadow - 1 month ago

Your "question" is out of context.

CaptainManiac's Avatar CaptainManiac - 1 month ago

Hi.You have trouble with custom arguments in scripts?

Blue Shadow's Avatar Blue Shadow - 1 month ago

That is something I do not know, I'm afraid.

's Avatar newuser - 1 month ago

Blue Shadow, thanks for showing me the github page! Will the new boa_c2.exe be uploaded to the main website soon?

Blue Shadow's Avatar Blue Shadow - 1 month ago

Looks like some work has been done towards achieving that: https://github.com/Realm667/WolfenDoom/pull/131

's Avatar newuser - 1 month ago

So will the "boa_c2.exe" be modified/repaired so it won't trip so many antivirus programs at once?

's Avatar Nchris - 1 month ago

great! thanks for the response. funny thing, though. I let windows Defender do its thing on the file and it "removed the Trojan". still the game runs fine :|

's Avatar ozymandias81 - 1 month ago

@chris Read this, going down: https://forum.zdoom.org/viewtopic.php?f=19&t=47801&start=2160#p1003880

's Avatar chris - 1 month ago

so is the boa_c2.exe virus issue related to Microsoft Defender finding the Trojan "win32/Dynamer!ac" in the episode 1 download?

's Avatar Ozymandias81 - 1 month ago

@newuser Simply deactivate heuristics before downloading the .pk3 file, then exclude the .exe file with the antivirus

Tormentor667's Avatar Tormentor667 - 1 month ago

This has been already dressed in the FAQ at boa.realm667.com

Raccoon's Avatar Raccoon - 1 month ago

It's because it's a game engine, so it looks for and dynamically alters files.

's Avatar newuser - 1 month ago

Can the dev still look into the boa_c2.exe issue? It's not normal for a file to trip so many antivirus programs at once.

Blue Shadow's Avatar Blue Shadow - 1 month ago

False alarm, I'd imagine.

's Avatar newuser - 1 month ago

Antivirus scan results: https://virustotal.com/en/file/c4f42813bd980b79f56a9ff532a620794d76f5cb7499c51964da2f45e3b9afef/analysis/1497209006/

's Avatar newuser - 1 month ago

Has anyone tested out that "boa_c2.exe file for viruses? My antivirus said it was a Trojan and virustotal.com says 28 / 60 antivirus programs says its viral.

CaptainManiac's Avatar CaptainManiac - 1 month ago

this is the forum for everything,but it has sections,you can easily navigate though them it is obvious where to go

's Avatar newuser - 1 month ago

is this the forum for wolfendoom

's Avatar Trl - 1 month ago

Hey guys, why i'm stuck i nthe intermission afetr the first mission, no give me another mission :O

CaptainManiac's Avatar CaptainManiac - 1 month ago

*LISTENING IRON MAIDEN* Hello,how are you?Just to ask you are there ban for very violent map mods?I mean with many violence eading to controversy *ROcking*

Tormentor667's Avatar Tormentor667 - 1 month ago

Updated the forum system to the latest version. If you find any issues please report them to the "Let us know" forum

MagicWazard's Avatar MagicWazard - 1 month ago

Yeah, on Home, there should be a login/registration module right under the WIP screenshots slideshow. There's no login from the Forums pages, though.

's Avatar Ozymandias81 - 1 month ago

HOME ==> CREATE AN ACCOUNT maybe? Use a valid email though

's Avatar DoomN00b - 1 month ago

In fact, how do I even register?? : O I can't see any registration form either!

's Avatar DoomN00b - 1 month ago

How do I post a new thread? I can't see any buttons... I have a bug wherein the database of Doomlauncher seems to go corrupt, to report.

MagicWazard's Avatar MagicWazard - 1 month ago

Also, feel free to create a forum thread (under The Workshop, preferably) if you've got a more complicated question that might need multiple responses.

's Avatar Nikix - 1 month ago

Ok! Thanks for reply :)

Raccoon's Avatar Raccoon - 1 month ago

Or, I should say, link back to where you got it from.

Raccoon's Avatar Raccoon - 1 month ago

I'd send a message to whoever was involved in that asking for help, and just put the submission itself as your credit.

's Avatar Nikix - 1 month ago

... so this is uploaded from third person, but it is not clear whom should I ask about permission, or not to ask at all?, just to put CREDITS?

's Avatar Nikix - 1 month ago

This is what confusing me. in Credits on example for Rifle Zombieman: Sounds: id Software, Skelegant, Valve SoftwareSprites: id Software, David G.

's Avatar Nikix - 1 month ago

Sounds fantastic, if I can use them and to give credits in game! :) :) I will try to contact them! THANKS for info!

MagicWazard's Avatar MagicWazard - 1 month ago

Or, are you asking about "how" to use the art, rather than about permission?

MagicWazard's Avatar MagicWazard - 1 month ago

When in doubt, you can contact a contributor directly; most are registered on ZDoom.org, so you can use that site's PM system to contact them.

MagicWazard's Avatar MagicWazard - 1 month ago

Credits are located in the third tab of the submission's "box", and should be located within the submission archive itself.

MagicWazard's Avatar MagicWazard - 1 month ago

Hi! Submissions are typically uploaded with implicit permission for other people to use them freely--as long as credit is given when they are used.

's Avatar Nikix - 1 month ago

Hi to all! :) I was wondering is there posibility to use uploaded artworks from this web site in other games? How I can get info about that?

Raccoon's Avatar Raccoon - 1 month ago

I like how "Chaingunner" is my new rank: I shoot out posts rapidly. XD

NourPrince's Avatar NourPrince - 2 months ago

Back from the dead. hehe

ozymandias81's Avatar ozymandias81 - 2 months ago

HAPPY BIRTHDAY REALM667!

MagicWazard's Avatar MagicWazard - 2 months ago

The version available from that thread I linked is in .PK3 format. It should run as-is, provided you have a recent enough dev build.

Raccoon's Avatar Raccoon - 2 months ago

You have to know how to turn that into a PK3, and it's not built for release. Sometimes you even see start locations move to the middle of the level...

MagicWazard's Avatar MagicWazard - 2 months ago

Check the first post here: http://realm667.com/index.php/en/forum-board/wolfendoom-blade-of-agony/948-beta-test-chapter-2

MagicWazard's Avatar MagicWazard - 2 months ago

Looks like Torm's got the beta release on Dropbox, so you may not even have to worry about setting up Github to download it.

Raccoon's Avatar Raccoon - 2 months ago

B) Wait for the release, which is tomorrow.

Raccoon's Avatar Raccoon - 2 months ago

A) Get the devbuild off Github and play

's Avatar Arabmeister - 2 months ago

Hello , how can i play chap 2 on boa?

Tormentor667's Avatar Tormentor667 - 2 months ago

What MagicWazard said :)

MagicWazard's Avatar MagicWazard - 2 months ago

...possibly since all those issues were supposed to be "fixed", and he doesn't want them mixed in with issues found in the new release version?

MagicWazard's Avatar MagicWazard - 2 months ago

I'd unlock your thread (and merge your new one in), but Torm might have locked it for a reason...

Raccoon's Avatar Raccoon - 2 months ago

I just got back in town, and I've got some time to test a bit of BoA stuff...

Raccoon's Avatar Raccoon - 2 months ago

Could a mod unlock my feedback thread?

AngryCat's Avatar AngryCat - 2 months ago

*shout*

MagicWazard's Avatar MagicWazard - 2 months ago

I'll try to take a look soon!

DBJ87's Avatar DBJ87 - 2 months ago

doomedarchviledemon I think it suits it a lot more :)

doomedarchviledemon's Avatar doomedarchviledemon - 2 months ago

Not sure if anyone saw but I updated my worm pack a little while ago. Changed the name to Devil Worms as well. Sounds more fitting I think.

davidraven's Avatar davidraven - 2 months ago

hi!

Raccoon's Avatar Raccoon - 2 months ago

Hai

JoeyTD's Avatar JoeyTD - 2 months ago

hey guys

MagicWazard's Avatar MagicWazard - 2 months ago

I believe the only login location is on the Home screen. I was able to see the widget after logging out of my account.

's Avatar Scubbo - 2 months ago

how the fudge do I log in to the forum now @_@???

's Avatar Hexereticdoom - 3 months ago

@MagicWazard: Done finally. Thank you for the advice! ;)

Raccoon's Avatar Raccoon - 3 months ago

A scream is not a shout.

Raccoon's Avatar Raccoon - 3 months ago

Uh huh...

AngryCat's Avatar AngryCat - 3 months ago

been a while since i shouted, so here. *SCREAM*

MagicWazard's Avatar MagicWazard - 3 months ago

Well, if you think you DO see a bug, you can always go here to report it: https://mantis.zdoom.org/ Registration is quick and painless!

's Avatar Hexereticdoom - 3 months ago

It may be a GZDoom internal bug, 'cause I remember that in older versions the quit SFX were playing always without trouble... Thanks in advance for your info!

's Avatar Hexereticdoom - 3 months ago

...marking YES option, the random quit sound effects sometimes doesn't play at all? Has someone experienced that strange issue?

's Avatar Hexereticdoom - 3 months ago

Hi everyone, I would like to ask you a small question... Have you noted in last GZDoom stable releases (2.3 and 2.4), when you press F10 to exit the game and...

BadMojo's Avatar BadMojo - 3 months ago

Would realm accept voxels in a submission, if there was also a sprite alternative?

ozymandias81's Avatar ozymandias81 - 3 months ago

Thank you Glado, going to check it on FB in a while

's Avatar Glado - 3 months ago

I must also appreciate the last level, (desert) made an impression on me! (Sorry for bad english again)

's Avatar Glado - 3 months ago

Hi! Your game impressed me, so i make little PR, here (in CZ, sorry for bad english): https://www.facebook.com/Videohrac1/

ozymandias81's Avatar ozymandias81 - 3 months ago

Friends, FYI I am working on the sequel of Ultimate Torment and Torture... Stay tuned!

DBJ87's Avatar DBJ87 - 3 months ago

Love the new website design & layout

Tormentor667's Avatar Tormentor667 - 3 months ago

Tormentor667's out, time for my private vacation in Monaco

Blue Shadow's Avatar Blue Shadow - 3 months ago

I'm not sure I follow. Listen, if you have editing questions about ZScript, ask them on the ZDoom forums. The shoutbox is ill-suited for this.

CaptainManiac's Avatar CaptainManiac - 3 months ago

and about extending classes,what should i type?

Blue Shadow's Avatar Blue Shadow - 3 months ago

Yes, you can call ACS scripts from ZScript. And as I said, ACS is not gone. The introduction of ZScript changes nothing regarding ACS.

CaptainManiac's Avatar CaptainManiac - 3 months ago

also,in extending classes,what should i type?the old functions along with the new or just the new functions?

CaptainManiac's Avatar CaptainManiac - 3 months ago

so i can use zscript and ACS simultaneously and if i start some map with acs on gzdoom 2.4 the map will still execute its acs

Blue Shadow's Avatar Blue Shadow - 3 months ago

Wiped out? You mean from GZDoom? Of course not.

CaptainManiac's Avatar CaptainManiac - 3 months ago

Does that mean that ACS is completely wiped out?

BadMojo's Avatar BadMojo - 3 months ago

Hmm.. that opens a few doors then :)

Blue Shadow's Avatar Blue Shadow - 3 months ago

Yes, ZScript can be used as a DECORATE replacement.

BadMojo's Avatar BadMojo - 3 months ago

Thanks for the info. Does this mean that submissions can be zscript instead of decorate if one chooses?

Blue Shadow's Avatar Blue Shadow - 3 months ago

https://zdoom.org/wiki/ZScript

Blue Shadow's Avatar Blue Shadow - 3 months ago

History: https://zdoom.org/wiki/DoomScript

BadMojo's Avatar BadMojo - 3 months ago

Excuse me from sounding like Ive been living under a rock... but is zscript new or has it been around a while?

Blue Shadow's Avatar Blue Shadow - 3 months ago

Currently there isn't a PM system, no.

Blue Shadow's Avatar Blue Shadow - 3 months ago

Preview won't change, as most of what you're suggesting are way too tall.

Blue Shadow's Avatar Blue Shadow - 3 months ago

I don't see the importance of modifying the name.

Blue Shadow's Avatar Blue Shadow - 3 months ago

Texture count in description isn't needed. It's already noted in the INFO lump.

Blue Shadow's Avatar Blue Shadow - 3 months ago

What would you like the description to be?

Raccoon's Avatar Raccoon - 3 months ago

Oh, and the credits should probably include RaVen, because he got me the beta textures.

Raccoon's Avatar Raccoon - 3 months ago

Also, I intended for the title to have the word "Essential", because they're that kind of expansion, and I'd like the description to say the number of textures.

Raccoon's Avatar Raccoon - 3 months ago

I'd prefer using GLASL02 and GLAST00 as the preview, or if that's to big, GLASL03, GLASS08, and GLASS09

Raccoon's Avatar Raccoon - 3 months ago

BlueShadow> I'm really happy to have those Stained Glass textures on the repository, but could you maybe change the description a bit for me?

Raccoon's Avatar Raccoon - 3 months ago

Is there no PM system on this site?

MagicWazard's Avatar MagicWazard - 4 months ago

Hey, Ozy!

Raccoon's Avatar Raccoon - 4 months ago

Yay! I'm on Realm667!

Raccoon's Avatar Raccoon - 4 months ago

Ozy, I made 2 submissions.

ozymandias81's Avatar ozymandias81 - 4 months ago

Hey friends, very sorry for not being so active recently here... Hopefully it will be better this summer with my submissions ;)

MagicWazard's Avatar MagicWazard - 4 months ago

Ooooh! GZDoom 2.4.0 added a StealthAlpha property! A Shadow Trooper update is inevitable!

Raccoon's Avatar Raccoon - 4 months ago

I'm still giggling at that.

Raccoon's Avatar Raccoon - 4 months ago

Hey Tormentor, if you're still around... "Shtab! Shtab! Shtab! By golly them NAZIs didn't see me comin' I tell you wot ol' boy."

Tormentor667's Avatar Tormentor667 - 4 months ago

I read your comment on C1M6 - will check these things later

Raccoon's Avatar Raccoon - 4 months ago

Tormentor, I've been playtesting Wolfendoom and making crap for Hexen! :3

Raccoon's Avatar Raccoon - 4 months ago

Neat.

Tormentor667's Avatar Tormentor667 - 4 months ago

...and improved a few CSS problems that I noticed for a while now :)

Tormentor667's Avatar Tormentor667 - 4 months ago

Updated the forum to the new Kunena version, just fyi

Blue Shadow's Avatar Blue Shadow - 4 months ago

From your end, just make sure your submission is in working order.

AngryCat's Avatar AngryCat - 4 months ago

i'm guessing that when an admin approves, they go around to the other admins here and ask for their opinion, which would take a bit to respond.

Raccoon's Avatar Raccoon - 4 months ago

Anything I can do to make approval go faster?

Blue Shadow's Avatar Blue Shadow - 4 months ago

Once it's approved, it should be added in few days.

Raccoon's Avatar Raccoon - 4 months ago

Soo... How long does it normally take for a submission to get on the repository?

Blue Shadow's Avatar Blue Shadow - 4 months ago

When I update something (old), I try not to break its compatibility with Zandronum if it's already compatible if I can help it. But that's just me.

Blue Shadow's Avatar Blue Shadow - 4 months ago

It's up to you. There isn't a written rule that you should.

AngryCat's Avatar AngryCat - 4 months ago

as long as it's compatible with g/zdoom, you're probably fine

Sir Squidly's Avatar Sir Squidly - 4 months ago

Question: Should I strive for Zandronium compatability, or use the tools modern source ports provide?

AngryCat's Avatar AngryCat - 4 months ago

i'll bet BOA is gonna be great!

Tormentor667's Avatar Tormentor667 - 4 months ago

I would shout more often if I had more time to do so - Blade of Agony is time-consuming guys :)

AngryCat's Avatar AngryCat - 4 months ago

yeah, no ones online enough to shout in here

BadMojo's Avatar BadMojo - 4 months ago

2 weeks since last shout?... well we cant have that... *shouts randomly*... there, thats better :)

's Avatar Hexereticdoom - 4 months ago

And if someone is interested, I have published a few time ago a new update release of the mod, v5.0 with lots of new features, enemies, weapons, and more... ;)

's Avatar Hexereticdoom - 4 months ago

Hi there! Just want to say, many thanks to Hissy for featuring my H-Project mod in Realm667, it has been a nice surprise for sure! :D

DBJ87's Avatar DBJ87 - 5 months ago

Just curious because there's a lot of mix & match WADs, mostly just changing the Pinky Demons though.

DBJ87's Avatar DBJ87 - 5 months ago

Think I've asked this before, would Doom64 based Monsters be considered for Doom? Made or modified a few for more variety, mostly Zombies, Spiders, Cacos & Imps

AngryCat's Avatar AngryCat - 5 months ago

it's kinda dissapointing how most doom forums have %98 of people offline.

MagicWazard's Avatar MagicWazard - 5 months ago

Hmm...maybe you ought to post a WIP on the Workshop first.

's Avatar Sir Squidly - 5 months ago

I'm putting together a generic scientist for a resource, and i'm wondering if it falls into the beastinary, even though it doesn't attack at all.

's Avatar Glado - 5 months ago

It works now, thank you. But i have one more problem, now i have the old school HUD, how to set HUD to more unvisible like before? Sorry for bad english.

DBJ87's Avatar DBJ87 - 5 months ago

@MagicWazard You're welcome :) Awaiting the fate of some of the finished projects, but do have some new(ish) ideas that might crop up soon...

ozymandias81's Avatar ozymandias81 - 5 months ago

@For Glado & Joe - http://realm667.com/index.php/en/kunena/wolfendoom-blade-of-agony/838-serious-performance-issues-with-wolfendoom-blade-of-agony#5115

's Avatar Drugod - 5 months ago

Amazing!!

MagicWazard's Avatar MagicWazard - 5 months ago

Thank you for participating! It's participation that keeps this site alive (or, at the very least, meaningful).

DBJ87's Avatar DBJ87 - 5 months ago

Thinking back, can't believe it's been just over a year, nervous as hell & never expected to progress as I have now. Shouting Out a big 'Thank you' to all :)

's Avatar Joe - 5 months ago

Hey, Blade of Agony crashes very often. I have tried using the most recent build of GZDoom and deleted ini files. What else can I do?

's Avatar Glado - 5 months ago

Hi, i have problem in second mission when a go into water and attack sharks, game has stop working and settings reset, how to fix?

BadMojo's Avatar BadMojo - 5 months ago

Hate onions?!? Man, I don't even know you anymore ;P

MagicWazard's Avatar MagicWazard - 5 months ago

I like fajita meat, but I don't care too much for peppers, and I hate onions.

BadMojo's Avatar BadMojo - 5 months ago

*quietly sings pink floyd* "Is there anybody out there..." *tumble weed rolls passed*.... A wild BadMojo appears... Fajitas anyone? :)

CaptainManiac's Avatar CaptainManiac - 5 months ago

HOORAY!Thank you so much

BadMojo's Avatar BadMojo - 5 months ago

I probably should also mention the Fajita Maker while Im here

BadMojo's Avatar BadMojo - 5 months ago

Thanks MW! :)

MagicWazard's Avatar MagicWazard - 5 months ago

I know what you're referring to, but worry no more; it's up now!

CaptainManiac's Avatar CaptainManiac - 5 months ago

btw,some o'the things that were approved are not uploaded yet.Sorry for my impatience,but this dishearts me

CaptainManiac's Avatar CaptainManiac - 5 months ago

This logo is good,only that i can say

's Avatar Ozymandias81 - 6 months ago

Same, the new logo looks like a Mythologic symbol... and reminds to me of Quake in a way :)

DBJ87's Avatar DBJ87 - 6 months ago

@Tormentor667 New logo looks fantastic. Love it

MagicWazard's Avatar MagicWazard - 6 months ago

*texture packs

MagicWazard's Avatar MagicWazard - 6 months ago

Nobody asked me about the map packs. :(

's Avatar Dynamo - 6 months ago

@Tormentor667 I have asked other mods and they said you are the only one pretty much qualified to approve such texture packs..

Tormentor667's Avatar Tormentor667 - 6 months ago

@Dynamo - I can't try them currently, but maybe someone else can

Tormentor667's Avatar Tormentor667 - 6 months ago

@BadMojo - Thanks!

BadMojo's Avatar BadMojo - 6 months ago

btw.. new logo look kickass :)

BadMojo's Avatar BadMojo - 6 months ago

@Torm Yea I know, it just inconvenient to have to do that every visit... But I aint complaining, great site you got going here none the less :)

's Avatar Dynamo - 6 months ago

Hello @Tormentor667 I think you should accept some of those texture packs by Ozymandias that are pending approval. They are well done and will be useful to all.

Tormentor667's Avatar Tormentor667 - 6 months ago

Clear your cache :)

BadMojo's Avatar BadMojo - 6 months ago

now the new logo is working after going to a page Ive not got in my history... It seems that the problem of pages not updating properly is still here :(

BadMojo's Avatar BadMojo - 6 months ago

its uhh... still snowing and the same old logo for me... and when viewing this page with a mobile, the 3 links at the top of the page are missing (or hidden)

Tormentor667's Avatar Tormentor667 - 6 months ago

Just did some little fixes to the team user colors as well, should look better now again

Tormentor667's Avatar Tormentor667 - 6 months ago

Well, it's not that bad :) Did anyone notice the new logo btw?

DBJ87's Avatar DBJ87 - 6 months ago

@BadMojo Very quiet indeed, *scream* Hello? (echo, echo, echo) lol

Infirnex's Avatar Infirnex - 6 months ago

**** this looks different

BadMojo's Avatar BadMojo - 6 months ago

yes its working...... nobodies "shoutin" much lately, but its workin :)

's Avatar Hexereticdoom - 6 months ago

Hi there, just testing Shoutbox...

's Avatar ozymandias81 - 6 months ago

@FireSeraphim - Maybe I am late but check inside HOME / Login (Kunena)

's Avatar FireSeraphim - 6 months ago

where in the heck is the login button?

CaptainManiac's Avatar CaptainManiac - 6 months ago

and for info:i love this bon jovi song,i love rock and heavy metal

CaptainManiac's Avatar CaptainManiac - 6 months ago

Same do I,because i though it is legal to shout about everything in shoutbox

BadMojo's Avatar BadMojo - 6 months ago

Im starting to think the shoutbox needs a rule thread or something, or at least a basic guideline to whats ok and not ok to post

BadMojo's Avatar BadMojo - 6 months ago

I think what Ozy is trying to say is try and keep the shoutbox related to doom and things related to this forum rather than random bon jovi videos

CaptainManiac's Avatar CaptainManiac - 6 months ago

Excuse me,Virgillio for that.Is there a legal way to post greetings here?

's Avatar ozymandias81 - 6 months ago

I think that recently the shoutbox has been filled with too much crap and garbage links, I suggest to stop these

CaptainManiac's Avatar CaptainManiac - 6 months ago

https://www.youtube.com/watch?v=vx2u5uUu3DE greetings to all users via the Shoutbox

's Avatar Olar - 6 months ago

Olar

's Avatar Captainmaniac - 6 months ago

Great,Bro!

BadMojo's Avatar BadMojo - 6 months ago

I remember when doom3 was still new and I got it that xmas, this was inside the box https://www.dropbox.com/s/wxltqqab6kasoim/IMAG0105.jpg?dl=0

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