Topic-icon Implementation of "Hi-Res Sprites"

5 months 5 days ago #1 by Tormentor667
Dear comerades, especially Virgilio and Maxim,

after some conception and thoughts, I have made a decision for the hires sprites that will come in handy for all of us, especially the players. As a matter of fact, Maxim's work is tremendous: High quality work that will push the project to the limits. It will perfectly fit into the high quality environments and be a huge surprise when people will first encounter it in the advertisement phase for Chapter 2.

I have talked to a few gaming friends of mine in the past 3 weeks and got varying feedback towards the sprites in general. Some have been totally blasted by Maxim's work as they have never seen something similar. Others did like it but preferred the low-res sprites as a charming option they would like to keep in Chapter 2 and Chapter 3 as well - touche.

How to solve this?

Thanks to GZDoom/ZDoom, the magical keyword is its internal Hi-Res replacement feature that works out of the box through a hires folder directly in the PK3. So any texture/sprite that is put in there will be automatically scaled to it's lowres counterpart. I don't exactly know how this works in general with sprites and textures, but I am pretty sure people have already done that a few times. This way, we don't have to take care about DECORATE scaling or any other complicated changes but we only have to place the appropriate hires replacements into the /hires/ folder and "dang" - we are happy :) Maybe Virgilio can already try that and share some experiences. No idea how this works with brightmaps but I guess we can find that out - thanks to the ZDoom forums.
The following user(s) said Thank You: ozymandias81

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5 months 5 days ago #2 by CaptainManiac
The high resoliution sprtes are good,really good.I appreciate the idea.Maybe that will be for update for Chapter One?Yes,i know that you do not care about me and my crazy mind.I hope all of you will succeed wth your ideas and the concept will deserve many many many users here.

Doom can always be improved and that makes the game great

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5 months 4 days ago #3 by Tormentor667
There will be, promised :)

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5 months 4 days ago #4 by ozymandias81
As a reminder I'll keep this topic up-to-date when I'll come with new hires sprites implementations.
For what we have now I think I can get started with replacements for Bosses, which doesn't need at least r8s and too much work on the brightmap department. ;)

Doom is a State Of Mind... out of Control.

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5 months 1 day ago - 5 months 1 day ago #5 by ozymandias81
Ok today I was in the way to understand how to take care of following issues concerning hires implementations:

  • It seems that we don't get any resize issues when the lowres sprite is exactly half of the size of the hires one
  • Then this means that I have to remove crops for all lowres sprites, as it seems to be from these screenshots

  • So I think there could be a couple of solutions, which I am still testing:

  • Apply the size of the lowres sprite to hires but doubled - Example: FlamerSoldier has lowres FLSLA1 frame at 33x51, the hires must be 66x102 - This would mean lossy shrink method because we'll surely lost some details (all hires are minimum 128x128 atm)
  • Remove crops from lowres sprites then adjust them in line with hires ones - At least we must keep 64x64 size per default (this would also require brightmaps re-work)
  • Remove ALL internal offsets from ALL lowres sprites then adjust them via TEXTURES lump - Dunno if this is doable for sure
  • Make a separate .pk3 of BoA (not just with hires things but everything needed I mean) where I replace all lowres sprites with hires ones + adjust actors decorate-wise if needed, so this will require just a couple of modifications probably - Obviously with related new brightmaps which I did for GOER sprites atm

  • If someone of you have by hand some really good solutions please reply here, any useful aid would be appreciated (please avoid replies if you don't know how these things really work because the amount of work could be really huge and I need an exhaustive reply)

    Doom is a State Of Mind... out of Control.

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    5 months 1 day ago #6 by Tormentor667
    Concernong low-res and hi-res, the /hires/ folder works exactly that way that it stretches the "hires-variant" to the same dimentions as the "lowres-variant". This means that the aspect ratio needs to be the same e.g. if the lowres is 64x64, the highres can be 128x128 or also 96x96 would work but 128x64 would not.

    The pro for using the hires folder as replacement folder is that we don't need to change or adjust the DECORATE file or take care about offsets for sprites because it is already defined in the lowres sprite. No redundant data. Removing the lowres offsets wouldn't change anything btw and is the wrong approach.

    So the right solution would be to crop the highres sprites and make sure that they have the same aspect ratio (e.g. when the lowres is 33x51, the highres should be 66x102 - that's technically correct then).

    Surely we can also put everything in a separate PK3 but this would also mean doing complete offsets for all the sprites again and also adjusting all the DECORATE files to change the Scale factor as well. This would mean a lot of redundant data and I really don't want to have that.

    Solution
    Go for the /hires/ folder as planned, crop the hires sprites (that's not lossy) and let the engine do all the magic without any redundant data.

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    5 months 1 day ago #7 by ozymandias81
    Just did a small test right now and this is what happens (cropped and doubled at 66x102)...
    Beside the lowres brightmap behind the sprite, you can see that some details got ruined like the eyes... :oops:

    Doom is a State Of Mind... out of Control.

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    5 months 1 day ago #8 by Tormentor667
    I think you messed something up, can you share the original files?

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    5 months 11 hours ago #9 by ozymandias81
    Sure thing, here you are both lowres and hires sprites (just the FLSLA1 frame).

    Doom is a State Of Mind... out of Control.

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    5 months 9 hours ago #10 by Tormentor667
    Thanks, now I got it.

    We have 2 different cases that we need to take care of to make the /hires/ work (it makes sense as no redundant work is required and Graf Zahl will take care of making it even work for Brightmaps later)

    Case 1
    Hi-Res sprite dimensions are smaller than Low-Res dimensions if scaled with a factor 1:2 (e.g. hires is 128x128, lowres is 64x64 or larger, like 64x72), the hi-res sprite fits in the box of the low-res sprite if scaled. We only need to make sure that the hi-res sprite has the same aspect ratio as the lowres (so if lowres has 1:1, the hi-res needs 1:1 as well, e.g. lowres is 40x80, the hires needs to be 80x160, we can crop that but not scale that!)

    Case 2
    Hi-Res sprite dimensions are larger than Low-Res dimensions if scaled with a factor of 1:2 (e.g. hires is 128x 128, lowres is 63x63 or smaller, like 48x62), the hi-res sprite doesn't fit into the box of the low-res sprite if scaled and will get distorted. We need to add additional free space to the low-res sprite in this case, to make it exactly half the sprite of the hi-res sprite with the same aspect ration as described above.

    Possible solution plan
    If all highres-sprites are 128x128 pixels in size, we would only need to make sure that all the low-res sprites also have an 1:1 aspect ration. This means if a low-res sprite has a size of 40x62 pixels, we only need to add space on the left and right space to turn it into a 62x62 pixels size (same to the brightmap). That way, the hi-res sprite will perfectly fit into the low-res original.

    Maybe Virgilio can try that, but technically it should work exactly like that.

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    Shoutbox

    's Avatar Hexereticdoom - 2 days ago

    @MagicWazard: Done finally. Thank you for the advice! ;)

    Raccoon's Avatar Raccoon - 4 days ago

    A scream is not a shout.

    Raccoon's Avatar Raccoon - 4 days ago

    Uh huh...

    AngryCat's Avatar AngryCat - 4 days ago

    been a while since i shouted, so here. *SCREAM*

    MagicWazard's Avatar MagicWazard - 5 days ago

    Well, if you think you DO see a bug, you can always go here to report it: https://mantis.zdoom.org/ Registration is quick and painless!

    's Avatar Hexereticdoom - 1 week ago

    It may be a GZDoom internal bug, 'cause I remember that in older versions the quit SFX were playing always without trouble... Thanks in advance for your info!

    's Avatar Hexereticdoom - 1 week ago

    ...marking YES option, the random quit sound effects sometimes doesn't play at all? Has someone experienced that strange issue?

    's Avatar Hexereticdoom - 1 week ago

    Hi everyone, I would like to ask you a small question... Have you noted in last GZDoom stable releases (2.3 and 2.4), when you press F10 to exit the game and...

    BadMojo's Avatar BadMojo - 1 week ago

    Would realm accept voxels in a submission, if there was also a sprite alternative?

    ozymandias81's Avatar ozymandias81 - 1 week ago

    Thank you Glado, going to check it on FB in a while

    's Avatar Glado - 2 weeks ago

    I must also appreciate the last level, (desert) made an impression on me! (Sorry for bad english again)

    's Avatar Glado - 2 weeks ago

    Hi! Your game impressed me, so i make little PR, here (in CZ, sorry for bad english): https://www.facebook.com/Videohrac1/

    ozymandias81's Avatar ozymandias81 - 3 weeks ago

    Friends, FYI I am working on the sequel of Ultimate Torment and Torture... Stay tuned!

    DBJ87's Avatar DBJ87 - 3 weeks ago

    Love the new website design & layout

    Tormentor667's Avatar Tormentor667 - 3 weeks ago

    Tormentor667's out, time for my private vacation in Monaco

    Blue Shadow's Avatar Blue Shadow - 3 weeks ago

    I'm not sure I follow. Listen, if you have editing questions about ZScript, ask them on the ZDoom forums. The shoutbox is ill-suited for this.

    CaptainManiac's Avatar CaptainManiac - 3 weeks ago

    and about extending classes,what should i type?

    Blue Shadow's Avatar Blue Shadow - 3 weeks ago

    Yes, you can call ACS scripts from ZScript. And as I said, ACS is not gone. The introduction of ZScript changes nothing regarding ACS.

    CaptainManiac's Avatar CaptainManiac - 3 weeks ago

    also,in extending classes,what should i type?the old functions along with the new or just the new functions?

    CaptainManiac's Avatar CaptainManiac - 3 weeks ago

    so i can use zscript and ACS simultaneously and if i start some map with acs on gzdoom 2.4 the map will still execute its acs

    Blue Shadow's Avatar Blue Shadow - 3 weeks ago

    Wiped out? You mean from GZDoom? Of course not.

    CaptainManiac's Avatar CaptainManiac - 3 weeks ago

    Does that mean that ACS is completely wiped out?

    BadMojo's Avatar BadMojo - 3 weeks ago

    Hmm.. that opens a few doors then :)

    Blue Shadow's Avatar Blue Shadow - 3 weeks ago

    Yes, ZScript can be used as a DECORATE replacement.

    BadMojo's Avatar BadMojo - 3 weeks ago

    Thanks for the info. Does this mean that submissions can be zscript instead of decorate if one chooses?

    Blue Shadow's Avatar Blue Shadow - 4 weeks ago

    https://zdoom.org/wiki/ZScript

    Blue Shadow's Avatar Blue Shadow - 4 weeks ago

    History: https://zdoom.org/wiki/DoomScript

    BadMojo's Avatar BadMojo - 4 weeks ago

    Excuse me from sounding like Ive been living under a rock... but is zscript new or has it been around a while?

    Blue Shadow's Avatar Blue Shadow - 4 weeks ago

    Currently there isn't a PM system, no.

    Blue Shadow's Avatar Blue Shadow - 4 weeks ago

    Preview won't change, as most of what you're suggesting are way too tall.

    Blue Shadow's Avatar Blue Shadow - 4 weeks ago

    I don't see the importance of modifying the name.

    Blue Shadow's Avatar Blue Shadow - 4 weeks ago

    Texture count in description isn't needed. It's already noted in the INFO lump.

    Blue Shadow's Avatar Blue Shadow - 4 weeks ago

    What would you like the description to be?

    Raccoon's Avatar Raccoon - 1 month ago

    Oh, and the credits should probably include RaVen, because he got me the beta textures.

    Raccoon's Avatar Raccoon - 1 month ago

    Also, I intended for the title to have the word "Essential", because they're that kind of expansion, and I'd like the description to say the number of textures.

    Raccoon's Avatar Raccoon - 1 month ago

    I'd prefer using GLASL02 and GLAST00 as the preview, or if that's to big, GLASL03, GLASS08, and GLASS09

    Raccoon's Avatar Raccoon - 1 month ago

    BlueShadow> I'm really happy to have those Stained Glass textures on the repository, but could you maybe change the description a bit for me?

    Raccoon's Avatar Raccoon - 1 month ago

    Is there no PM system on this site?

    MagicWazard's Avatar MagicWazard - 1 month ago

    Hey, Ozy!

    Raccoon's Avatar Raccoon - 1 month ago

    Yay! I'm on Realm667!

    Raccoon's Avatar Raccoon - 1 month ago

    Ozy, I made 2 submissions.

    ozymandias81's Avatar ozymandias81 - 1 month ago

    Hey friends, very sorry for not being so active recently here... Hopefully it will be better this summer with my submissions ;)

    MagicWazard's Avatar MagicWazard - 1 month ago

    Ooooh! GZDoom 2.4.0 added a StealthAlpha property! A Shadow Trooper update is inevitable!

    Raccoon's Avatar Raccoon - 1 month ago

    I'm still giggling at that.

    Raccoon's Avatar Raccoon - 1 month ago

    Hey Tormentor, if you're still around... "Shtab! Shtab! Shtab! By golly them NAZIs didn't see me comin' I tell you wot ol' boy."

    Tormentor667's Avatar Tormentor667 - 1 month ago

    I read your comment on C1M6 - will check these things later

    Raccoon's Avatar Raccoon - 1 month ago

    Tormentor, I've been playtesting Wolfendoom and making crap for Hexen! :3

    Raccoon's Avatar Raccoon - 1 month ago

    Neat.

    Tormentor667's Avatar Tormentor667 - 1 month ago

    ...and improved a few CSS problems that I noticed for a while now :)

    Tormentor667's Avatar Tormentor667 - 1 month ago

    Updated the forum to the new Kunena version, just fyi

    Blue Shadow's Avatar Blue Shadow - 1 month ago

    From your end, just make sure your submission is in working order.

    AngryCat's Avatar AngryCat - 1 month ago

    i'm guessing that when an admin approves, they go around to the other admins here and ask for their opinion, which would take a bit to respond.

    Raccoon's Avatar Raccoon - 1 month ago

    Anything I can do to make approval go faster?

    Blue Shadow's Avatar Blue Shadow - 1 month ago

    Once it's approved, it should be added in few days.

    Raccoon's Avatar Raccoon - 1 month ago

    Soo... How long does it normally take for a submission to get on the repository?

    Blue Shadow's Avatar Blue Shadow - 1 month ago

    When I update something (old), I try not to break its compatibility with Zandronum if it's already compatible if I can help it. But that's just me.

    Blue Shadow's Avatar Blue Shadow - 1 month ago

    It's up to you. There isn't a written rule that you should.

    AngryCat's Avatar AngryCat - 1 month ago

    as long as it's compatible with g/zdoom, you're probably fine

    Sir Squidly's Avatar Sir Squidly - 1 month ago

    Question: Should I strive for Zandronium compatability, or use the tools modern source ports provide?

    AngryCat's Avatar AngryCat - 1 month ago

    i'll bet BOA is gonna be great!

    Tormentor667's Avatar Tormentor667 - 1 month ago

    I would shout more often if I had more time to do so - Blade of Agony is time-consuming guys :)

    AngryCat's Avatar AngryCat - 1 month ago

    yeah, no ones online enough to shout in here

    BadMojo's Avatar BadMojo - 1 month ago

    2 weeks since last shout?... well we cant have that... *shouts randomly*... there, thats better :)

    's Avatar Hexereticdoom - 1 month ago

    And if someone is interested, I have published a few time ago a new update release of the mod, v5.0 with lots of new features, enemies, weapons, and more... ;)

    's Avatar Hexereticdoom - 1 month ago

    Hi there! Just want to say, many thanks to Hissy for featuring my H-Project mod in Realm667, it has been a nice surprise for sure! :D

    DBJ87's Avatar DBJ87 - 2 months ago

    Just curious because there's a lot of mix & match WADs, mostly just changing the Pinky Demons though.

    DBJ87's Avatar DBJ87 - 2 months ago

    Think I've asked this before, would Doom64 based Monsters be considered for Doom? Made or modified a few for more variety, mostly Zombies, Spiders, Cacos & Imps

    AngryCat's Avatar AngryCat - 2 months ago

    it's kinda dissapointing how most doom forums have %98 of people offline.

    MagicWazard's Avatar MagicWazard - 2 months ago

    Hmm...maybe you ought to post a WIP on the Workshop first.

    's Avatar Sir Squidly - 2 months ago

    I'm putting together a generic scientist for a resource, and i'm wondering if it falls into the beastinary, even though it doesn't attack at all.

    's Avatar Glado - 2 months ago

    It works now, thank you. But i have one more problem, now i have the old school HUD, how to set HUD to more unvisible like before? Sorry for bad english.

    DBJ87's Avatar DBJ87 - 2 months ago

    @MagicWazard You're welcome :) Awaiting the fate of some of the finished projects, but do have some new(ish) ideas that might crop up soon...

    ozymandias81's Avatar ozymandias81 - 2 months ago

    @For Glado & Joe - http://realm667.com/index.php/en/kunena/wolfendoom-blade-of-agony/838-serious-performance-issues-with-wolfendoom-blade-of-agony#5115

    's Avatar Drugod - 2 months ago

    Amazing!!

    MagicWazard's Avatar MagicWazard - 2 months ago

    Thank you for participating! It's participation that keeps this site alive (or, at the very least, meaningful).

    DBJ87's Avatar DBJ87 - 2 months ago

    Thinking back, can't believe it's been just over a year, nervous as hell & never expected to progress as I have now. Shouting Out a big 'Thank you' to all :)

    's Avatar Joe - 2 months ago

    Hey, Blade of Agony crashes very often. I have tried using the most recent build of GZDoom and deleted ini files. What else can I do?

    's Avatar Glado - 2 months ago

    Hi, i have problem in second mission when a go into water and attack sharks, game has stop working and settings reset, how to fix?

    BadMojo's Avatar BadMojo - 2 months ago

    Hate onions?!? Man, I don't even know you anymore ;P

    MagicWazard's Avatar MagicWazard - 2 months ago

    I like fajita meat, but I don't care too much for peppers, and I hate onions.

    BadMojo's Avatar BadMojo - 2 months ago

    *quietly sings pink floyd* "Is there anybody out there..." *tumble weed rolls passed*.... A wild BadMojo appears... Fajitas anyone? :)

    CaptainManiac's Avatar CaptainManiac - 2 months ago

    HOORAY!Thank you so much

    BadMojo's Avatar BadMojo - 2 months ago

    I probably should also mention the Fajita Maker while Im here

    BadMojo's Avatar BadMojo - 2 months ago

    Thanks MW! :)

    MagicWazard's Avatar MagicWazard - 2 months ago

    I know what you're referring to, but worry no more; it's up now!

    CaptainManiac's Avatar CaptainManiac - 3 months ago

    btw,some o'the things that were approved are not uploaded yet.Sorry for my impatience,but this dishearts me

    CaptainManiac's Avatar CaptainManiac - 3 months ago

    This logo is good,only that i can say

    's Avatar Ozymandias81 - 3 months ago

    Same, the new logo looks like a Mythologic symbol... and reminds to me of Quake in a way :)

    DBJ87's Avatar DBJ87 - 3 months ago

    @Tormentor667 New logo looks fantastic. Love it

    MagicWazard's Avatar MagicWazard - 3 months ago

    *texture packs

    MagicWazard's Avatar MagicWazard - 3 months ago

    Nobody asked me about the map packs. :(

    's Avatar Dynamo - 3 months ago

    @Tormentor667 I have asked other mods and they said you are the only one pretty much qualified to approve such texture packs..

    Tormentor667's Avatar Tormentor667 - 3 months ago

    @Dynamo - I can't try them currently, but maybe someone else can

    Tormentor667's Avatar Tormentor667 - 3 months ago

    @BadMojo - Thanks!

    BadMojo's Avatar BadMojo - 3 months ago

    btw.. new logo look kickass :)

    BadMojo's Avatar BadMojo - 3 months ago

    @Torm Yea I know, it just inconvenient to have to do that every visit... But I aint complaining, great site you got going here none the less :)

    's Avatar Dynamo - 3 months ago

    Hello @Tormentor667 I think you should accept some of those texture packs by Ozymandias that are pending approval. They are well done and will be useful to all.

    Tormentor667's Avatar Tormentor667 - 3 months ago

    Clear your cache :)

    BadMojo's Avatar BadMojo - 3 months ago

    now the new logo is working after going to a page Ive not got in my history... It seems that the problem of pages not updating properly is still here :(

    BadMojo's Avatar BadMojo - 3 months ago

    its uhh... still snowing and the same old logo for me... and when viewing this page with a mobile, the 3 links at the top of the page are missing (or hidden)

    Tormentor667's Avatar Tormentor667 - 3 months ago

    Just did some little fixes to the team user colors as well, should look better now again

    Tormentor667's Avatar Tormentor667 - 3 months ago

    Well, it's not that bad :) Did anyone notice the new logo btw?

    DBJ87's Avatar DBJ87 - 3 months ago

    @BadMojo Very quiet indeed, *scream* Hello? (echo, echo, echo) lol

    Infirnex's Avatar Infirnex - 3 months ago

    **** this looks different

    BadMojo's Avatar BadMojo - 3 months ago

    yes its working...... nobodies "shoutin" much lately, but its workin :)

    's Avatar Hexereticdoom - 3 months ago

    Hi there, just testing Shoutbox...

    's Avatar ozymandias81 - 3 months ago

    @FireSeraphim - Maybe I am late but check inside HOME / Login (Kunena)

    's Avatar FireSeraphim - 3 months ago

    where in the heck is the login button?

    CaptainManiac's Avatar CaptainManiac - 3 months ago

    and for info:i love this bon jovi song,i love rock and heavy metal

    CaptainManiac's Avatar CaptainManiac - 3 months ago

    Same do I,because i though it is legal to shout about everything in shoutbox

    BadMojo's Avatar BadMojo - 3 months ago

    Im starting to think the shoutbox needs a rule thread or something, or at least a basic guideline to whats ok and not ok to post

    BadMojo's Avatar BadMojo - 3 months ago

    I think what Ozy is trying to say is try and keep the shoutbox related to doom and things related to this forum rather than random bon jovi videos

    CaptainManiac's Avatar CaptainManiac - 3 months ago

    Excuse me,Virgillio for that.Is there a legal way to post greetings here?

    's Avatar ozymandias81 - 3 months ago

    I think that recently the shoutbox has been filled with too much crap and garbage links, I suggest to stop these

    CaptainManiac's Avatar CaptainManiac - 3 months ago

    https://www.youtube.com/watch?v=vx2u5uUu3DE greetings to all users via the Shoutbox

    's Avatar Olar - 3 months ago

    Olar

    's Avatar Captainmaniac - 3 months ago

    Great,Bro!

    BadMojo's Avatar BadMojo - 3 months ago

    I remember when doom3 was still new and I got it that xmas, this was inside the box https://www.dropbox.com/s/wxltqqab6kasoim/IMAG0105.jpg?dl=0

    CaptainManiac's Avatar CaptainManiac - 3 months ago

    Congrats,Michael,I am glad to hear good news from you

    MagicWazard's Avatar MagicWazard - 3 months ago

    I got one of the Doom POP! figurines for Christmas. :)

    CaptainManiac's Avatar CaptainManiac - 3 months ago

    Thanks,DBJ,so did you yesterday

    DBJ87's Avatar DBJ87 - 3 months ago

    Shout-Out to all. Hope you all had a great Christmas yesterday.

    CaptainManiac's Avatar CaptainManiac - 3 months ago

    Merry Christmas to you,Virgillio,may all your life and career remain infinite

    ozymandias81's Avatar ozymandias81 - 3 months ago

    Merry Christmas to everybody! May the force of the Realm will be always with all of you!

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    ok

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    My steam has crashed.I have many games

    BadMojo's Avatar BadMojo - 4 months ago

    meh, just pm me on zdoom and Ill get back to you eventually

    BadMojo's Avatar BadMojo - 4 months ago

    I dont know anything about, that doesnt seem right. unless you dont have any games on there or something.

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    tbh,i am not from the people who will pay for that kind of things

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    I found you on Steam and when i clicked Add Friend then it told me that i do not meet the requirements and the requirements were to add $5.00 to your account

    BadMojo's Avatar BadMojo - 4 months ago

    you dont need to pay, just open up steam, click friends tab, add friend, search for my name, flip through the pages until you see my profile pic, easy

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    AH,CRAP,**** STEAM.WHY I NEED TO PAY FOR ADDING FRIENDS?!

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    BTW,you can call me Rad.

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    I will addd you immediately

    BadMojo's Avatar BadMojo - 4 months ago

    cant find it, heres mine http://steamcommunity.com/id/BadMojo91

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    hm,my steam name is rado_metalista

    BadMojo's Avatar BadMojo - 4 months ago

    yea agreed, its starting to look a bit spammy here.. just add me on steam or something captainmaniac if you want to talk about random stuff :)

    Blue Shadow's Avatar Blue Shadow - 4 months ago

    Guys, keep your shoutboxing to a minimum; this isn't a chatroom.

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    ****ing CPU >:(

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    Even my laptop does not have requirements for GTA V

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    great story and characters and IV has great character?

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    Great!,but have oyu plsyed some classics before?Like GTA 3,Vice City,San Andreas,VCS,LCS and IV?The CLassics and the IV are great too,because CLassics have grea

    BadMojo's Avatar BadMojo - 4 months ago

    yea, currently lvl 150 something in gta v online

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    Have you played Third Person open world games like GTA?

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    i shame myself from that

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    in my child years,because i have not gotten any device to play,my pc was boght when i got 5th grade

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    i have tried Human Revoliution,but i suck at FPS games,because I haven't played them from 1 year old,actually,i have not played anything from sort of PC game

    BadMojo's Avatar BadMojo - 4 months ago

    yea, all 3 of those, the first one is the best

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    Deus Ex1,Deus EX Invisible War,Deus Ex Human Revoliution?

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    Deus Ex1,Deus EX Invisible War,Deus Ex Human Revoliution?

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    i will try daggerxl some time.But have you played Deus Ex series?

    BadMojo's Avatar BadMojo - 4 months ago

    lol... yea its a learning curve... just go and get morrowind, youll have a lot more fun in that game... and its moddable too :)

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    :D

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    i tried Arena and have seen for controls,they are too many

    BadMojo's Avatar BadMojo - 4 months ago

    @captainmaniac play daggerfall not arena, and use daggerxl engine (its like zdoom for daggerfall)... but the link seems to be down atm though

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    Ah,o one has still seen our last update,eh,Ian?

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    Merry Christmas and Happy NeW Year!

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    I will keep in mind,Ian.Thank you

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    the version 4.2 is published to the thread

    BadMojo's Avatar BadMojo - 4 months ago

    also keep in mind hearing your own heartbeat realistically, wouldnt be louder than the sounds of snarling demons, no matter how badly your wounded

    BadMojo's Avatar BadMojo - 4 months ago

    It is what it is im afraid, I cant get it any louder than it is.. but imho the levels are fine, if your music is overpowering it, then the music should be lower

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    Hey,i am on my notebook pc and Realm667 works without problem here

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    Merry Christmas everyone and Happy New Year!

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    Sorry for the urging,but Damage FX latest version is completed and needs to be uploaded soon.Also,i have uploaded it in Doomworld forums

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    Overall,it is good and ready to be published

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    have you tested it with mods that have ambient sounds?

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    Ian,the sound was nice,but is again not heard because of the music.It requires to be with many decibels or the music to be lowered

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    I will check it out tommorow

    BadMojo's Avatar BadMojo - 4 months ago

    Ive done the heart beat :)... let me know what you think

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    Merry Christmas,Everyone,and Happy New year

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    You my word,Michael.BTW,all,you can call me Rad.

    MagicWazard's Avatar MagicWazard - 4 months ago

    Ok; just make sure you post an update on the thread itself once it's ready. :)

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    Michael,there is an update to the Damage Screen FX that will be published soon for adding a new fieature,consider that,please

    Cyantusk's Avatar Cyantusk - 4 months ago

    @MagicWizard Oh nice

    MagicWazard's Avatar MagicWazard - 4 months ago

    The PM system on the ZDoom forums still works fine, so if you need to contact an author directly, you can probably use that method.

    MagicWazard's Avatar MagicWazard - 4 months ago

    Likewise if we feel the submission needs revision before we can make a judgment...you'll have the opportunity to do that too.

    MagicWazard's Avatar MagicWazard - 4 months ago

    Oh, and your posts can be edited after they're initially made, so if there's problems with the submission format, you'll have a chance to fix them.

    Cyantusk's Avatar Cyantusk - 4 months ago

    Ty for the patience, much appreciated! :)

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    yes

    Cyantusk's Avatar Cyantusk - 4 months ago

    So i need to create a thread on the Beastiary section? Thats how the authors can be contacted, or issues fixed before they accept the files?

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    you need all your submission stuff in one thread

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    The first page of the board is not updating

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    The PM system was removed when the forum was updated.

    Cyantusk's Avatar Cyantusk - 4 months ago

    the idea was to keep the original text from the credits intact plus the credits for my changes (not sure if that was clear enough).

    Cyantusk's Avatar Cyantusk - 4 months ago

    or im sleeping.

    Cyantusk's Avatar Cyantusk - 4 months ago

    apparently it hasnt a button or anything.

    Cyantusk's Avatar Cyantusk - 4 months ago

    how can i send a PM to the authors then?

    Cyantusk's Avatar Cyantusk - 4 months ago

    @CaptainManiac Ty for your clarification

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    and,i forgot-welcome to Realm667 and feel free to share your creations here(mods are not allowed though)

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    then you need to ask the author for permission before you start editing the monster and include the author in the credits

    CaptainManiac's Avatar CaptainManiac - 4 months ago

    Hi,Cyantusk,you can make monsters from R667 from any you want,but it is not very good to copy others'monsters unless you want to make variations of them

    Cyantusk's Avatar Cyantusk - 4 months ago

    (i wonder if i'll be notified if i close the window, or after i logout)

    Cyantusk's Avatar Cyantusk - 4 months ago

    oh boy seems it lagged to send my messages, sorry

    Cyantusk's Avatar Cyantusk - 4 months ago

    So, is this a valid enemy creation procedure? And, can be submitted monster packs too?

    Cyantusk's Avatar Cyantusk - 4 months ago

    2) Change it drastically, or completely, including attack patterns, monster behavior and sprites recoloring

    Cyantusk's Avatar Cyantusk - 4 months ago

    2) Change it drastically, or completely, including attack patterns, monster behavior and sprites recoloring

    Cyantusk's Avatar Cyantusk - 4 months ago

    2) Change it drastically, or completely, including attack patterns, monster behavior and sprites recoloring

    Cyantusk's Avatar Cyantusk - 4 months ago

    1) Download a monster from Realm667 beastiary (or somewhere else)

    Cyantusk's Avatar Cyantusk - 4 months ago

    The procedure of creating my monsters is the following:

    Cyantusk's Avatar Cyantusk - 4 months ago

    Hi, i just registered not long ago, and i have a few questions about if my creations can be submitted in the beastiary or not. Can you guys help me please?

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