Topic-icon Raccoon's Testing-Feedback Thread

5 months 1 day ago - 5 months 1 day ago #11 by Raccoon

Tormentor667 wrote: The rocket launcher is supposed to be hard to use, you are on a truck after all

If you say so, but I'd get a third opinion on it...

For the allied soldier I'd keep them as they are, otherwise they are moving around unpredictable.

You can't make a stationary version? That's what I did for Metroid Doom's GF Guards...

For the walker I think this is fine as well, keeping them a low treat and cannon-fodder, it's fun.

It feels a bit silly to me though, because their aim is so off...

Concerning the length of the mission: Having a shorter intermission is fine here as this mission is not really part of the main plot but a break-filler.

Alright then, it's a good mission, it just stands out as being short.

And for the dialogue: Same to that, but on the other hand, what do you think could he say instead?

What he said the first time I tested it, something about NAZIs pouring in from one side if the facility instead of just "what are you waiting for?"

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5 months 22 hours ago - 4 months 3 weeks ago #12 by Raccoon

Tormentor667 wrote: What do you mean with "compass sooner" - sooner in the map or sooner in the game?

I mean it's cool, and could show up earlier maps, though not necessarily to mark areas, but more to provide a sense of direction. It'd work really well if you introduce it in C1M3, to help navigate to the turrets, and could also fit into the next 3 levels of that chapter: you might even just introduce it as a permanent item that way. For chapter 2, you could use it to mark the Church in C2M3, because that's a clear objective that the player spends a while trying to get into, and it fits well into the wandering of C2M4, the massive maze of C2M5 (where you introduce it as of now), and all the shit that goes down in C2M6, which is a massive adventure from what I can tell.

The one thing I'd caution with this is don't mark too much, because that's just handholding at that point. Instead, make it a tool which the player uses to orient themselves. In maps like C2M3 and C2M4, have it mark locations which aren't hard to find, like the church and the bunker entrance respectively. Same with Chapter 1's maps: you don't need it to show the location of anything that the player isn't going to find on their own, but having it in C1M3 to know where the beach is, C1M4 just to tell you how close you are to finding that last turret, C1M5 to simply navigate the clusterfuck of Paris, and C1M6 to tell you where the temple you're walking to is, might add to the sense of scale and believability the maps and missions have.

Concerning the train passage: What ideas for improvements do you have?

Well, noting my original thoughts, I felt it was short and didn't really pull alot of "train stuff". So you can do things which address that, adding more train-stuff to make the train a few cars longer.

Another bit I forgot to mention was the prison car, where I basically had these doors, behind which were unguarded prisoners. Why not let me find a switch to open their cell doors and let them out? They're in no condition to fight, but one of them might have snagged the key to the next car or a piece of crucial intel.


Let's go look at the train sequences of James Bond, Time Splitters, and the couple other doom-engine maps I've seen with it. Those levels have things like...
- Shootouts with groups or mini-bosses on the backs of open-air flatbeds
- Windy conditions which slowly blow you backwards
- Long sequences where you have to tip-toe around the side of a train car over the precarious edge, potentially while being shot through the windows
- Going around the outside of a car then going back through to get a key to the next one
- Jumping between train cars shootouts with flying enemies beside the train (not something I necessarily recommend for you)
- Double-decker train cars
- Being trapped in a train car that requires a puzzle to escape.
- Going through a few train cars until you hit a ladder, then going back over the rooftops.
- A mad dash to to front of the train to pull the breaks before it crashes
- Having to jump from the train before it crashes

Any of those things might be an interesting for you to to pull just to make the train have 1 or 2 more things. The other thing about trains is that they work very well for forcing a sequential setup, because they can only be taken in a straight line, car-by-car. You can both utilize that contained nature and occasionally subvert it by having the player have to backtrack for whatever reason.


Here's a few direct examples off the top of my head for a few potential cars to exploit train stuff more...
- A car with no external ladders, where the back door is locked. To get in, you have to tiptoe around the side, perhaps utilizing external camera to sneak by the guards who walk up to the windows, glance out, then walk away. At the other end of the car, you have to go inside and fight your way past said guards, then climb an internal ladder to get on top, at which point you jump to the roof of the next car. This will force the player to confront the precarious nature of the moving train.
- A 2-story car which locks you in with a miniboss, then requires you to go to the second floor after that to activate some sort of short switch puzzle to open the door.
- A small flatbed car with just a few waist-high crates behind some sort of military bunker car you have to storm under fire from machine-guns and guys standing behind cover.
- What if the end of the tracks was actually part of the building itself and, after the driver is killed, you have to run in and pull the breaks yourself. Upon realizing that the breaks are cut, you have to backtrack to some place where you can either jump off or not get killed in the resulting crash. (Actually, simply finding a way to end the ride in a train crash sounds like it'd be a much more interesting way to transition to the B map.)

Not saying you should do those things specifically, though I think they're all potentially interesting.

T667: Thanks for the good input and ideas, I added wind to some of the outdoor cars but I think it's definitely too much effort to implement more backtracking at the current stages of development, so I will leave these out.

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5 months 53 minutes ago #13 by Raccoon
AC is broken. Can't run stuff that heats my computer up the way BoA does until it's fixed.

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4 months 4 weeks ago #14 by Raccoon
AND NOW, THE SHOCKING CONCLUSION...
C2M5 - A second glance [ Click to expand ]


Alright, that being glanced over, onto the meat of the night...
C2M6 - Operation Hades AKA The Grand Romp through the Arctic! [ Click to expand ]


So far, I like this level, but I feel like it lacks that last bit of polish the other maps have. I'll get back to it soon...

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4 months 3 weeks ago #15 by Raccoon
To clarify, I don't think that the level is too hard, though I might've said something implying that. It's a late level, so it should be hard, and I wasn't on top of my game. I DO think that the map has been a bit boring so far, geometrically, and it's making the difficulty feel odd compared to the very creative geometry of previous levels...

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4 months 3 weeks ago - 4 months 3 weeks ago #16 by Raccoon
Sitting down with the rest of map A for you...
Warning: Spoiler! [ Click to expand ]

That's all I'm really up to playing at the moment. I'll try and finish Map A soon, possibly with the Blade of Agony because I'm getting tired of the difficulty of plowing through all the enemies with no ammo and I'm more interested in the layout and mechanics at this point.

I strongly suggest you look into the difficulty curve of the beginning of the level and work on the geometry of these outdoor areas when you go back and work on this more. I've seen the later maps of this level, so I know it's a pretty epic one, and this map needs alot of work to really come before those.

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4 months 3 weeks ago #17 by Raccoon
Ok, time to finish this already...
Warning: Spoiler! [ Click to expand ]


C2M6_B [ Click to expand ]

Alright, I'll get onto Map C and the stunning conclusion at some point in the near future. Done for the night...
The following user(s) said Thank You: afadoomer

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4 months 3 weeks ago #18 by afadoomer
I just fixed the Gestapo so that when you kill them the suspicion level gets reset to zero.

Also made the rats not able to open doors or activate monster cross lines... They don't care about your disguise, though, so will attack regardless of the lab coat (rats, spiders, etc. all ignore disguises). I committed a fixed version of C2M6_B a few hours ago that adds some sound blocking lines, so you should be able to actually kill the rats in the storage room without alerting the whole area now...

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4 months 3 weeks ago - 4 months 3 weeks ago #19 by Raccoon

afadoomer wrote: Also made the rats not able to open doors or activate monster cross lines

Thank you, this and the other small animals opening doors has been an issue I've had for a while now. If you want, go check the spiders and bats too, as they also opened doors last time I checked.

Another issue I forgot to mention:
I think (haven't done numbers on this, just a perception) the Wolfenstein 3D secret in C2M6_A, while giving you the Sten (which is better than the other assault rifle), actually leaves you WORSE off than when you started, because it doesn't give you enough ammo to take out the mutants and doesn't really lay on the health and armor. You guys should throw a bit more in there.

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4 months 3 weeks ago #20 by Raccoon
I also keep forgetting to say, though it'll probably be fixed anyway, the names for the Compass and Labcoat are both misformatted so they say TAG, and the swastika briefcase thing is a "Berserker Pack". There are a few other instances of misnamed things in there, but they're less gaping. Someone should go through and make a list of them...

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Shoutbox

's Avatar Roozy1999 - 6 days ago

I'm going to make a weapon for Doom called "Angler Shotgun" and after I'm done, I can submit

MagicWazard's Avatar MagicWazard - 1 week ago

Oh, and don't forget that somebody on ZDoom.org could probably help you too. They get SO much more traffic than we do around here. :/

MagicWazard's Avatar MagicWazard - 1 week ago

@ skelepound: Haven't looked into it yet, sorry. I have an idea in mind, though.

skelepound's Avatar skelepound - 1 week ago

Hey Wazard, any update on that Brutal Doom Marine code?

thing that requiers the key to activate i get no option for the key to be used

Oh, ya i eventualy wanderd where i needed to go. The editor has the physical key in the right place but when it comes to designing a...

MagicWazard's Avatar MagicWazard - 1 week ago

In any event, the keycards *should* work out-of-the-box, provided you are using them in a ZDoom-format map (as opposed to a legacy Doom 2 format map).

MagicWazard's Avatar MagicWazard - 1 week ago

It looks like you were able to get registered correctly, from what I see on the "Introduce Yourself" thread...?

's Avatar Blackisntblackanymore - 1 week ago

I added the scripts for the keys into my wad but don't know how to use them in the level editor.

's Avatar Blackisntblackanymore - 1 week ago

I have looked allover the site and i cant find where I am supposed to make an account.

's Avatar ozymandias81 - 1 week ago

I see, even for Undying ones though... At least good feedback. Thanks a lot to both of you then, I am very happy of these closed subs! :D

Blue Shadow's Avatar Blue Shadow - 1 week ago

No problem. Dreadopp deserves a thank you too, since he approved them.

ozymandias81's Avatar ozymandias81 - 2 weeks ago

And even Quiver ones! I am so happy, thanks a lot BS!

ozymandias81's Avatar ozymandias81 - 2 weeks ago

Oh just wanted to see some stuff here... and noticed that Heavy Metal textures have been added! Thanks BlueShadow! :D

MagicWazard's Avatar MagicWazard - 2 weeks ago

@ qwerty132: we don't usually have someone on 24/7; what's on your mind?

qwerty132's Avatar qwerty132 - 2 weeks ago

is there any mod online?

MagicWazard's Avatar MagicWazard - 2 weeks ago

Front page (http://www.realm667.com/index.php/en/), upper right, there's a module below the WIP slideshow. "Create Account" is the bottom-most option.

's Avatar noob - 3 weeks ago

how do I create an account?

MagicWazard's Avatar MagicWazard - 3 weeks ago

SNES Doom was the first version I ever played...it'll always have a place in my heart, even though I'm not actually likely to play it again anytime soon...:D

MagicWazard's Avatar MagicWazard - 3 weeks ago

I didn't have such a rosy opinion of the GBA Doom II, unfortunately. Great from a technical perspective, but SUUUPER sloppy everywhere else.

MagicWazard's Avatar MagicWazard - 3 weeks ago

I bought it at launch! It's been one of my prized possessions ever since.

skelepound's Avatar skelepound - 1 month ago

Where'd you find GBA Doom?

skelepound's Avatar skelepound - 1 month ago

LOL. My GBA has no gems so lovely as those. And our SNES also lacks Doom. Tho for SNES im more interested in classic RPG's - Secret of Mana or FF6.

doomedarchviledemon's Avatar doomedarchviledemon - 1 month ago

Oh that's awesome. I have the GBA game as well. Though I really wish I had the SNES version. Low in quality, but still awesome. ^_^

skelepound's Avatar skelepound - 1 month ago

You have GBA Doom? Dude - resoect.

MagicWazard's Avatar MagicWazard - 1 month ago

Now, if they will port the original games over, then I can finally hang up my copy of GBA Doom from 2001...and maybe that'll get me to buy a Switch.

MagicWazard's Avatar MagicWazard - 1 month ago

@ doomedarchviledemon: I wonder how well Doom will run on the Switch, since it's not like the Switch hardware is especially cutting-edge.

Blue Shadow's Avatar Blue Shadow - 1 month ago

Done. But please, in the future, keep us updated on the status of your submissions.

Sir Squidly's Avatar Sir Squidly - 1 month ago

Ok, I just got a message that my D64 Textures were uploaded. Please, take it down, the file is missing parts, and I am almost finished with the file! Thank you

skelepound's Avatar skelepound - 1 month ago

WELL, we've all seen that video of new super mario with the swastika pipes

Sir Squidly's Avatar Sir Squidly - 1 month ago

It was absolutely hilarious seeing swastikas in a Nintendo presentation

doomedarchviledemon's Avatar doomedarchviledemon - 1 month ago

So Doom 2016 is coming to Nintendo Switch, as well as Wolfenstine. Not sure if this should be a news segment on this site but uh, very unexpected and cool. :3

skelepound's Avatar skelepound - 1 month ago

anyone else?

skelepound's Avatar skelepound - 1 month ago

We can discuss details there

skelepound's Avatar skelepound - 1 month ago

message me - skelepound@hotmail

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

I would like to be in team with something to be honest but because of big time limit that I have I am not sure if I can be helpful fast enough.

skelepound's Avatar skelepound - 1 month ago

Would anyone be interested in working on a TC mod - DOOM survival evolved? Taming demons, MAYBE riding them

skelepound's Avatar skelepound - 1 month ago

S'all good

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

I have often this destiny in another communities so I thought I have it here too! I admit I offended skelepound just for no reason and was a bit silly. :P

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

And then right after my post in shoutbox people started to write about trolling.

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Then I apologize sincerely especially in front of skelepound. I reacted also to your comment for my monster that even didn't describe much your negative vote.

Blue Shadow's Avatar Blue Shadow - 1 month ago

There was a spam of offending one-word shouts from an anonymous user. I took care of them. It has nothing to do with TheBlueLeader's shout.

MagicWazard's Avatar MagicWazard - 1 month ago

I'm not sure I want to get involved with this, but what was this so-called "trolling"? The presence of a teaser trailer for the Annihilating Demolisher?

Blue Shadow's Avatar Blue Shadow - 1 month ago

Cut down on the shoutbox spam, you two. And no, there won't be any "discussion" in The Workshop.

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Yes. This is what about I even agree. :)

skelepound's Avatar skelepound - 1 month ago

I will just call it "a discussion"

skelepound's Avatar skelepound - 1 month ago

lets move this to a thread in the Workshop - the shoutbox isnt really for this. Are you okay with that?

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

(Please don't blame me about spamming. Just typing once but entering twice because of no knowledge it will take a time to post. Must be some kind of error.)

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

"tryna help". You mean was trying to help me? What should I clarify?

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

"tryna help". You mean was trying to help me? What should I clarify?

skelepound's Avatar skelepound - 1 month ago

Cool - like i said, i wasn't asking as an insult - i was just tryna help. Anyhow, can you please try to clarify?

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Okay. I am not good in Spanish. :) But I like that when people try to be nice. :)

skelepound's Avatar skelepound - 1 month ago

Hell, I offered to speak in spanish if it was easier for you. I'm not f*cking with you - im actually trying to be nice here.

skelepound's Avatar skelepound - 1 month ago

um, dude, ur sounding a bit aggro here. I'm trying to be friendly, and it sounds like you are implying im unintelligent. I wnted clarification

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

But don't try to flush my head! :) I know exactly that you understand but you mention my skills in English just to hide it for hiding your own silliness. :)

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Yes, English is my the second language. And also I don't do that much hard work to write everything properly for unintelligent people.

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Yes, English is my the second language. And also I don't do that much hard work to write everything properly for unintelligent people.

skelepound's Avatar skelepound - 1 month ago

I don't fully understand you - is English your second language? I speak spanish if it's easier, but a it's bit tough to understand wut ur saying.

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Also don't you find that rejection to my monster only because of my bad behaviour to troll accidentally is also a bit wrong? :)

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

But it helped. Didn't it? :) There is really no point of keeping me with you when you will never plan to communicate with me. :)

skelepound's Avatar skelepound - 1 month ago

It's kind of hilarious

skelepound's Avatar skelepound - 1 month ago

I'm just sayin, I've trolled and raided before - but it's just so STUPID to troll us. I mean, as a target, there is no damn POINT to trolling us.

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Yeah, good advice! Ignoring is better and even more intelligent than discrimination. Lot's of people anyways have no more sense than just bulling. :)

Blue Shadow's Avatar Blue Shadow - 1 month ago

A piece of advice: ignore and don't reply to them.

skelepound's Avatar skelepound - 1 month ago

I mean, really? Trolling a DOOM resource site? Weak, dude.

skelepound's Avatar skelepound - 1 month ago

So, trolls are about it seems.

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

https://www.youtube.com/watch?v=YLj1LOxeMvk

skelepound's Avatar skelepound - 1 month ago

is a Wazard more magical than a Wizard?

MagicWazard's Avatar MagicWazard - 1 month ago

We used to have both an IRC (live chat) and a PM system...I think more of y'all need to go hit that PayPal donation button for Torm's sake. :)

MagicWazard's Avatar MagicWazard - 1 month ago

Oh, and feel free to open a thread in The Workshop subforum if you have technical or how-to questions.

skelepound's Avatar skelepound - 1 month ago

I apologize, but please note I at least tried to stagger my messages a few hours. I will use this less in future.

's Avatar Ozymandias81 - 1 month ago

@skelepound - Please, stop spamming. Thanks.

skelepound's Avatar skelepound - 1 month ago

Damn - 5 people online at once?!?! INCREDIBLE! is this like a record?

skelepound's Avatar skelepound - 1 month ago

Mainly I will use realm667 resources for weapons/monsters - but there will be at least SOME original content as well.

skelepound's Avatar skelepound - 1 month ago

But I have trouble with custom ammo, and with certain edits to creature code

skelepound's Avatar skelepound - 1 month ago

Also, if your online, doomedarchviledemon, would you be interested in a collab megawad? 20 maps planned, numerous weapons and monsters

skelepound's Avatar skelepound - 1 month ago

Naw, I don't think there is a linux port of GZDoom Builder yet, and Wine is a pain

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

GZDoom, yeah... You are right. This is for running. :)

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Slade is good but those programs that can do everything are very basic in level editing usually and more difficult to handle.

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Search it from Google or YouTube and you should find it easily! :)

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

It seems that it affected me when I wrote at night and I was a bit tired... :D What I wanted to say is that use GZDoom Builder. :D

skelepound's Avatar skelepound - 1 month ago

Also - IDK if any admins are on, but I'm trying to get a creature submitted - if you feel it is still insufficient, is there any way i could get some feedback?

skelepound's Avatar skelepound - 1 month ago

Nevermind, I think I'm getting the hang of SLADE. All is well.

skelepound's Avatar skelepound - 1 month ago

how do you make a map using GZDOOM? I thought it was just a program for RUNNING Doom.

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

I think that a possibility to play on Linux doesn't depends on what program do you use for creating/editing wad. Should depend on how do you run it. :)

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Try to use GZDoom! :) It is simple as Doom Builder but have much more functions than Doom Builder 2.

skelepound's Avatar skelepound - 1 month ago

I miss mapping - and I think I have a really good idea for a HUGE Wad. But I'm not proficient with mapmaking outside of DOOM Builder.

skelepound's Avatar skelepound - 1 month ago

I have an idea for a WAD, but I want to know if u guys know of any good linux map editor for DOOM - and if not, I got SLADE running, so how do you map in SLADE?

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

However, if someone at least would comment my first post so there would be some kind of converstion then I also could be more active later. :)

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

At least there seems to be nice and calm community that I like very much. :)

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Well, I hope then that the friendliness by the people is not always only if they cannot allow themselves to be bad. :P But I try to be patient then.

MagicWazard's Avatar MagicWazard - 1 month ago

Well, *relatively* small. Either way, there's a lot less regular traffic than, say, Zdoom.org.

MagicWazard's Avatar MagicWazard - 1 month ago

We try to be friendly around here. It's a small forum, so there isn't a lot of room for people to be mean to each other.

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

@MagicWazard: Thank you for explanation to avoid some unnecessary worries too early! I appreciate this. Feels friendly. :)

MagicWazard's Avatar MagicWazard - 1 month ago

And we try hard to set aside plenty of time to test and evaluate everything before we make decisions or ask for more revisions.

MagicWazard's Avatar MagicWazard - 1 month ago

@ TheBlueLeader: Don't worry, a few days of inactivity doesn't mean we're ignoring you...we're just a little slower-paced around here than other forums.

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

This thing have been now fixed!

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Thank you for this information! Helped me much to understand things better. :D

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

By the way at first I thought about the hurt face to symbolize my monster as really deadly. I had no idea those have been meant to symbolize a post status. :D

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

I just tried to follow the rules and so I watched how some other submissions have been done. :)

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

OK! That is what about I had any no idea! :O I really didn't mean to set an "approved" icon. :D

Gothic's Avatar Gothic - 1 month ago

I mean adding the "approved" icon by yourself, submissions need the blue S icon. Unless some admin did a silent approval.

's Avatar Alhrix - 1 month ago

@Ozymandias81 Thanks

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Or did I understood correctly that my submission will be not approved also because it is not good enough?

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Was it like "don't approve your own submissions!"? I can't approve or reject any submissions. However, I am not a moderator nor andmistrator.

Gothic's Avatar Gothic - 1 month ago

This forum isn't very active, so you just have to wait. Also don't approve your own submissions, it doesn't give you a good impression.

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Did the submission considered to be rejected already?

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Well I got accepted! :) I see you too! Thank you! My first post is ready!

MagicWazard's Avatar MagicWazard - 1 month ago

...though admittedly it's an easy link to miss if you don't know where it is. :)

MagicWazard's Avatar MagicWazard - 1 month ago

Approval requirement for new users' posts is detailed here: http://www.realm667.com/index.php/en/kunena/hilfe (Upper left of page, Board Menu, "Read This!")

MagicWazard's Avatar MagicWazard - 1 month ago

Yup, same thing. Should be approved shortly.

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

Of course, if I wouldn't check this out by an accident then I wouldn't got it know. Is it going to be like that here too?

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

post.

TheBlueLeader's Avatar TheBlueLeader - 2 months ago

Hello! I once registered to a forum that had the similar rules with first post by new members and it took several months before someone could finally accept my

's Avatar Anon - 2 months ago

Crash bug on ZDCMP2 opening logs, where do I report?

's Avatar Ozymandias81 - 2 months ago

@Alhrix - Just download the .pk3 and then open it with Slade, check for a folder called Music | @Davykung176 - I am sorry but we HIGHLY doubt it will happen

's Avatar Alhrix - 2 months ago

is it possible that you would upload soundtrack of Blade of Agony? I love the ingame soundtrack and I would love to hear it.

's Avatar Davykung176 - 2 months ago

Hey guy,if wolfendoom can sight aim this game will be cool i hope sight aim will be in BOA next update :)

Sir Squidly's Avatar Sir Squidly - 2 months ago

So, finished all the stitching, and now know how to make bright maps, just wondering: Should I include all the sky textures, or release it as its own resource?

Sir Squidly's Avatar Sir Squidly - 2 months ago

Just need to finish normal texture stitching, and maybe find out how to make brightmaps, and it will be finished!

Sir Squidly's Avatar Sir Squidly - 2 months ago

Glad to see someone in support of it! I've finished categorizing the textures, and remade most if not all the doors from Brutal + normal D64!

MagicWazard's Avatar MagicWazard - 2 months ago

...but that's a topic for another day. :)

MagicWazard's Avatar MagicWazard - 2 months ago

Since D64 was ported to GZDoom not too long ago, I've even been wondering if we should start hosting D64 enemy actors...

MagicWazard's Avatar MagicWazard - 2 months ago

I see no reason why not. We've got some D64 sprite objects already; many of the textures are usable.

Sir Squidly's Avatar Sir Squidly - 2 months ago

Also, it has to be put though an IWAD generator to even be able to extract them, and not everyone wants to go through all that. It's for acessability~

Sir Squidly's Avatar Sir Squidly - 2 months ago

The doom 64 textures come cut up though, so I am putting them together. Also, I organized it into a few folders for easy of use

's Avatar Ozymandias81 - 2 months ago

Since Doom64 has its own IWAD, I find pointless to share its textures here... That's why I think no one else did before, like if I would share Doom textures

Sir Squidly's Avatar Sir Squidly - 2 months ago

Just realized how awful that reads. So, release them in parts, or put them together? Also could do both.

Sir Squidly's Avatar Sir Squidly - 2 months ago

Doom 64 textures come cut up, should I stitch them together and release only the to get versions, release the parts so people can be creative, or both?

Sir Squidly's Avatar Sir Squidly - 2 months ago

*not

Sir Squidly's Avatar Sir Squidly - 2 months ago

Currently getting DOOM 64 textures together for the repository, as it has D64 Texture Variants, yet now the actual textures

MagicWazard's Avatar MagicWazard - 2 months ago

Ah, for a boss event. Got it.

MagicWazard's Avatar MagicWazard - 2 months ago

@doomedarchviledemon: Like for a weapon?

MagicWazard's Avatar MagicWazard - 2 months ago

If you are signed in, it shouldn't appear every time you access...just every once in a while. I think Torm said once every month...?

's Avatar Hexereticdoom - 2 months ago

Would you please remove the "Donate Hissy" popup image someday? Sorry to say it, but it's really annoying having to remove it each time I enter in the website!

doomedarchviledemon's Avatar doomedarchviledemon - 2 months ago

Any suggestions on large stone hands that would fit in the Hexen art style?

's Avatar hey guys i have a bug - 2 months ago

Kamen

TDG's Avatar TDG - 3 months ago

I just finished BOA chapter 1 again. I did not realize that a timer for Operation Eisenmann had already been implemented. That made my suggestion useless

MagicWazard's Avatar MagicWazard - 3 months ago

@ RothGelen: On the Home page, there should be a login module on the right hand side under the WIP slideshow. Is it missing for you?

's Avatar RothGelen - 3 months ago

How do I create an account to post on these forums?

doomedarchviledemon's Avatar doomedarchviledemon - 3 months ago

Additionally, is there a powerup/status change that allows a player to not be targeted by sight, but does not become visually invisible?

doomedarchviledemon's Avatar doomedarchviledemon - 3 months ago

When making a playerpawn do you need to have four sets of walking animation? (RVPL A,B,C,D) Or can I make it only have three without a blank sprite? (RVPL A,B,C

Raccoon's Avatar Raccoon - 3 months ago

Also, TDG, pretty much everyone here is on the ZDoom forums. It'd be really weird if they weren't...

TDG's Avatar TDG - 3 months ago

Well in general I just wanted to talk about suggestions and ideas for BOA (in game content) and some ideas it inspired me to have. But I will do it on Zdoom

MagicWazard's Avatar MagicWazard - 3 months ago

And the front page is flashier than when I was here last!

MagicWazard's Avatar MagicWazard - 3 months ago

Especially if you're talking about a mod or campaign...we mostly discuss assets/resources here, and not maps, apart from the hosted stuff.

MagicWazard's Avatar MagicWazard - 3 months ago

@ TDG: The ZDoom forum gets a lot more overall activity than this one does, so that would be the better place to go.

TDG's Avatar TDG - 3 months ago

Out of curiosity, is one of the BOA team's goals to reuse all the creations from Wolf3D/SoD as well as taking inspirations from fan made Wolf mods?

TDG's Avatar TDG - 3 months ago

Yeah Rac****, but if the people here also come on the zdoom forum than consider this question irrelevant.

Blue Shadow's Avatar Blue Shadow - 3 months ago

BoA has its own section. For general stuff, we don't have an off-topic section, so you might want to try the ZDoom forums.

Raccoon's Avatar Raccoon - 3 months ago

Or the works-in-progress section if you're looking for help...

Raccoon's Avatar Raccoon - 3 months ago

The topic on the ZDoom forums? :V

TDG's Avatar TDG - 3 months ago

Hey guys, if I would like to make a post in which I would like to tell some of my ideas for BOA or Doom TC related topics, what would be the best place?

CaptainManiac's Avatar CaptainManiac - 3 months ago

I have seen it just now.It is great!

Tormentor667's Avatar Tormentor667 - 3 months ago

Have you guys seen the new ability to submit news now? :)

's Avatar ozymandias81 - 3 months ago

Three

CaptainManiac's Avatar CaptainManiac - 3 months ago

@tormentor667,sorry for disturbing you in just that time and posting here,but how many chapters will be Wolfenstein/Doom?

's Avatar ozymandias81 - 4 months ago

@newuser For now we keep the .exe file we have

Blue Shadow's Avatar Blue Shadow - 4 months ago

Your "question" is out of context.

CaptainManiac's Avatar CaptainManiac - 4 months ago

Hi.You have trouble with custom arguments in scripts?

Blue Shadow's Avatar Blue Shadow - 4 months ago

That is something I do not know, I'm afraid.

's Avatar newuser - 4 months ago

Blue Shadow, thanks for showing me the github page! Will the new boa_c2.exe be uploaded to the main website soon?

Blue Shadow's Avatar Blue Shadow - 4 months ago

Looks like some work has been done towards achieving that: https://github.com/Realm667/WolfenDoom/pull/131

's Avatar newuser - 4 months ago

So will the "boa_c2.exe" be modified/repaired so it won't trip so many antivirus programs at once?

's Avatar Nchris - 4 months ago

great! thanks for the response. funny thing, though. I let windows Defender do its thing on the file and it "removed the Trojan". still the game runs fine :|

's Avatar ozymandias81 - 4 months ago

@chris Read this, going down: https://forum.zdoom.org/viewtopic.php?f=19&t=47801&start=2160#p1003880

's Avatar chris - 4 months ago

so is the boa_c2.exe virus issue related to Microsoft Defender finding the Trojan "win32/Dynamer!ac" in the episode 1 download?

's Avatar Ozymandias81 - 4 months ago

@newuser Simply deactivate heuristics before downloading the .pk3 file, then exclude the .exe file with the antivirus

Tormentor667's Avatar Tormentor667 - 4 months ago

This has been already dressed in the FAQ at boa.realm667.com

Raccoon's Avatar Raccoon - 4 months ago

It's because it's a game engine, so it looks for and dynamically alters files.

's Avatar newuser - 4 months ago

Can the dev still look into the boa_c2.exe issue? It's not normal for a file to trip so many antivirus programs at once.

Blue Shadow's Avatar Blue Shadow - 4 months ago

False alarm, I'd imagine.

's Avatar newuser - 4 months ago

Antivirus scan results: https://virustotal.com/en/file/c4f42813bd980b79f56a9ff532a620794d76f5cb7499c51964da2f45e3b9afef/analysis/1497209006/

's Avatar newuser - 4 months ago

Has anyone tested out that "boa_c2.exe file for viruses? My antivirus said it was a Trojan and virustotal.com says 28 / 60 antivirus programs says its viral.

CaptainManiac's Avatar CaptainManiac - 4 months ago

this is the forum for everything,but it has sections,you can easily navigate though them it is obvious where to go

's Avatar newuser - 4 months ago

is this the forum for wolfendoom

's Avatar Trl - 4 months ago

Hey guys, why i'm stuck i nthe intermission afetr the first mission, no give me another mission :O

CaptainManiac's Avatar CaptainManiac - 4 months ago

*LISTENING IRON MAIDEN* Hello,how are you?Just to ask you are there ban for very violent map mods?I mean with many violence eading to controversy *ROcking*

Tormentor667's Avatar Tormentor667 - 4 months ago

Updated the forum system to the latest version. If you find any issues please report them to the "Let us know" forum

MagicWazard's Avatar MagicWazard - 4 months ago

Yeah, on Home, there should be a login/registration module right under the WIP screenshots slideshow. There's no login from the Forums pages, though.

's Avatar Ozymandias81 - 4 months ago

HOME ==> CREATE AN ACCOUNT maybe? Use a valid email though

's Avatar DoomN00b - 4 months ago

In fact, how do I even register?? : O I can't see any registration form either!

's Avatar DoomN00b - 4 months ago

How do I post a new thread? I can't see any buttons... I have a bug wherein the database of Doomlauncher seems to go corrupt, to report.

MagicWazard's Avatar MagicWazard - 4 months ago

Also, feel free to create a forum thread (under The Workshop, preferably) if you've got a more complicated question that might need multiple responses.

's Avatar Nikix - 4 months ago

Ok! Thanks for reply :)

Raccoon's Avatar Raccoon - 4 months ago

Or, I should say, link back to where you got it from.

Raccoon's Avatar Raccoon - 4 months ago

I'd send a message to whoever was involved in that asking for help, and just put the submission itself as your credit.

's Avatar Nikix - 4 months ago

... so this is uploaded from third person, but it is not clear whom should I ask about permission, or not to ask at all?, just to put CREDITS?

's Avatar Nikix - 4 months ago

This is what confusing me. in Credits on example for Rifle Zombieman: Sounds: id Software, Skelegant, Valve SoftwareSprites: id Software, David G.

's Avatar Nikix - 4 months ago

Sounds fantastic, if I can use them and to give credits in game! :) :) I will try to contact them! THANKS for info!

MagicWazard's Avatar MagicWazard - 4 months ago

Or, are you asking about "how" to use the art, rather than about permission?

MagicWazard's Avatar MagicWazard - 4 months ago

When in doubt, you can contact a contributor directly; most are registered on ZDoom.org, so you can use that site's PM system to contact them.

MagicWazard's Avatar MagicWazard - 4 months ago

Credits are located in the third tab of the submission's "box", and should be located within the submission archive itself.

MagicWazard's Avatar MagicWazard - 4 months ago

Hi! Submissions are typically uploaded with implicit permission for other people to use them freely--as long as credit is given when they are used.

's Avatar Nikix - 4 months ago

Hi to all! :) I was wondering is there posibility to use uploaded artworks from this web site in other games? How I can get info about that?

Raccoon's Avatar Raccoon - 4 months ago

I like how "Chaingunner" is my new rank: I shoot out posts rapidly. XD

NourPrince's Avatar NourPrince - 4 months ago

Back from the dead. hehe

ozymandias81's Avatar ozymandias81 - 5 months ago

HAPPY BIRTHDAY REALM667!

MagicWazard's Avatar MagicWazard - 5 months ago

The version available from that thread I linked is in .PK3 format. It should run as-is, provided you have a recent enough dev build.

Raccoon's Avatar Raccoon - 5 months ago

You have to know how to turn that into a PK3, and it's not built for release. Sometimes you even see start locations move to the middle of the level...

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