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The Beast 2010 PDF Drucken E-Mail
Sunday, 05 September 2010
doom.png1st.pngAfter more than one month, the latest contest here over at Realm667.com has its winners. The Beast 2010, spearheaded by Mancubus and judged by Dreadopp, Ghastly, Xaser, Neuralstunner, Toenail and me is finally finished and the results are there. We made our decisions in terms of overall impression and quality, decorate code, behaviour, sprites and editing and all of us think that the winners have absolutely deserved how the results actually ended. You can find the full list at the forums in the officiall contest thread over here.

beast2010.png


Congratulation to all the winners and thanks to everyone who participated and jugded. It was a lot of fun again and hopefully we will meet again to the next Realm667 contest in the upcoming few months, hopefully with something different then Zwinkernd

Cheers,
Dan
 
Stronghold - Release! PDF Drucken E-Mail
Thursday, 12 August 2010
doom.pngYes, it was about time!
Finally, after a development of several endless years, Stronghold is finally released as RC1 and can be downloaded here or on our official launch site at DRDTeam.org (http://stronghold.drdteam.org). So, what can you expect?

stronghold01.jpg"You know Doom, it is always the same, get some weapons, infiltrate the destroyed UAC base or demon hive, kill all the monsters and hellspawn and find the exit switch. This was Doom... until now: Stronghold is a mixture of Unreal Tournament's Assault mode and Skulltag's Invasion mode. Defend your Stronghold against hundreds of monsters, divided into several waves. Earn points, get rewards between waves and let no single enemy pass!"

stronghold02.jpgStronghold is a dooming experience that's very different from what you might have played so far, but it really deserves a try, especially the multiplayer mode for which we have worked so hard to balance it. The game is one huge hub with 35 different Stronghold UAC bases that you need to defend, where there are different goals to achieve (e.g. let no single enemy pass the deadline or defend a powercore agains the demons). For your support, there is a huge arsenal of weapons and powerup items you can collect and/or buy in the interactive intermission base from where you start your missions. There is so much to discover and so much content to play through, hopefully you will enjoy the game. The new approach towards the legions of demons and also the countless gimmicks, specials and easter eggs we have implemented will make up for a very unique Dooming experience, this is what we promise you. Zwinkernd

stronghold04.jpg Also take a closer look at our community forum for the project, hosted by DRDTeam.org - thanks for the support! Here you will find information towards the gamemodes, the different powerups and weapons and also on the project itself, just by clicking this link. Other than that, have fun and give us some feedback while playing through this, as the real v1.0 is in the need of some adjustments I guess - just as it is always with projects of such a large scale - before we can do the /idgames upload. Lächelnd

Cheers,
Dan
 
Long summer break PDF Drucken E-Mail
Thursday, 15 July 2010
doom.pngHello my beloved fellow Doomers,
it has been a while since my last update here on the Realm667 so I thought it has been about time to give you a small news item keeping you on track. I have been very busy in the past few months with my job, my final exams and also moving to a new flat, so I hadn't much time to do any Doom-related stuff lately. Nevermind, "not much" doesn't mean "nothing", so there are actually a few things I'd like to mention.

First at all, Realm667 turned 10 Years in May 2010! (Ghastly already mentioned how funny it is, that I didn't have an internet connection while that happened.. well, I wasn't amused Schreiend) When I first started with my page 10 years ago, I never would have imagined how this place would turn out a decade later. I really want to thank everyone who's visiting this place from time to time, everyone who is helping me with maintaining the site and everyone who keeps the forums alive - you people are great and I am glad that this place is still online now, 10 years after I have started "Tormentor's Realm667" at Geocities.com! If you want to find out a bit more about this page, feel free to read the Site History , with a closer insight-view.

The next main issue is the main project I am working on at the moment, called Stronghold (yes, the one that should have already been released 7 months ago). I know, waiting can be a pain, and I know that there are people outside who just won't wait any longer but I promise: This will be released and not abandoned in any way. It's just that there are still things left to be done, especially in the Gameplay Department. We really won't disappoint you and we are doing our best to make it as perfect as possible, but these kinda things actually take time. But don't worry... there isn't much left to be done, that's for sure Zwinkernd

Oh, and before I forget it, we have a "The Beast 2010" contest running in our forums, so if you are interested and if you have some time left, get your ass up and prepare something Zwinkernd

That's all for today, stay tuned!
Cheers,
Dan
 
Almost half a year! PDF Drucken E-Mail
Tuesday, 04 May 2010
doom.pngHey guys,
first of all here is my apologize for the lack of updates lately. I had a lot of changes and problems in my privacy in the last couple of months and this was mainly the reason why the last update is almost about half a year old. Anyway, this is going to change in the future as moving into a my new flat will start in the next few days and my final exams will be done on May 18th. Then I will have some more time for Doom related stuff - finally! Zwinkernd

This includes Stronghold, which is at its final stage right now; this includes HPack which is heavily in progress in the last couple of weeks (so if you are interested, join now and get yourself a mapping slot) and this also includes some other projects and work I have in mind for some weeks now but for which I didn't have any time to work on yet.

Last but not least I want to mention something very important for which I am very thankful... or actually for who I am very thankful: Ghastly Dragon & Dreadopp! For over half a year now, they are maintaining the resource areas of the Realm667 and are updating, fixing and adding the files which are posted in the official forums here. You have been and still are a great help and a great support - especially in the last few months where I was absent - so thanks to those two guys who keep the shops and stores running! Lächelnd

Oh and by the way, I took the time to revise the captcha and comment system as well, so hopefully all the ad-spam will be reduced finally... hopefully...

Cheers,
Dan
 
Realm667 Forums officially online! PDF Drucken E-Mail
Sunday, 13 December 2009
group.pngI know, I already said that a hundred times before: There will never be a forum on Realm667, never, ever! Oh yeah, and here it is, the official Realm667 messageboard Schreiend So why did that happen although I never wanted to add one? Quite simple, it is all Ghastly's fault!

"Ghastly Dragon": Someone on ZDoom's IRC channel said you should make your own forum for R667, for the Beastary, Armory, SFX Shoppe,
"Ghastly Dragon": I figured that would be pointless, until I realized that I could pretty much get a guaranteed moderator position, there. :P
"Ghastly Dragon": Would be good to keep things organized, though. There could be a forum for the armory, beastary, and SFX shoppe, and each has a subforum for added or rejected submissions. :P
Well, and I just did it, the forum's meat consists mostly of submission and discussion forums for the Realm667 resource sites, as well as some other general stuff, every kind of forum has. Beyond, I also moved the HPack development forum to the Realm667 board now, as it is a more reliable host with much less advertisement spam.

So, feel free to register, submit your work, contribute to HPack or just spam, whatever you like more! You can access it by clicking on the link at the left or simply by using www.realm667.com/board Zunge_rausstreckend
Cheers, Torm
 
16 years of Doom PDF Drucken E-Mail
Friday, 11 December 2009
doom.pngworstwad.pngI honestly have no idea if there is another game around here that still has such a large and active community and this already for 16 years now. But hey, I am happy with it, and it was time to celebrate another year of great releases and achievements that keeps the game alive! Zwinkernd

I just read the Annual Cacowards while being at work and I was absolutely shocked regarding the fact that I haven't released a single wad in 2009 (...damn, that hasn't happen that often in the past few years since I am actively working on Doom projects Unentschlossen): I won a Cacoward! Well, not sure if I should be very happy about it considering which one it was Zwinkernd

"Despite the title, this is not a dig on the author. [..] Tormentor's guide has some useful hints, but they don't matter if you don't have an understanding of texture layout, architecture and flow."
Not as worse as really getting a "Worst Wad" award without actually releasing a wad Lachend But taking a look at the editing tutorials I really have the feeling that I improved a lot in the past years since I wrote the article and meanwhile I even think that some parts of it should be rewritten or enhanced. Comparing my latest Stronghold efforts with things I have made then doesn't make me feel proud Zwinkernd

Nevermind, I just wanted to add that the jury and reviewers made a very good job this year as every project that I had in mind for a Cacoward actually got one, mostly Cutmanmike who really deserved one for his work with Ghouls vs Humans (also considering that he already came with new gamemode ideas for ZDoom, that man is crazy! Zunge_rausstreckend)

Oh and for those of you who are wondering: "Why is Stronghold still not released?" Don't expect it in 2009. I already wrote this in a more detailed form in several community forums, but to make things short: Quality is more important then rushing a project out just for the sake of having a chance for a Cacoward! Sure, getting one would make us very proud but ensuring that people have fun playing it without any bugs or problems is more important and that's why we concentrate on making Stronghold as perfect as it can be. Expect a release 2010 - by using Blizzard's most famous phrase - just "when it's done!"

Cheers,
Torm
 
Wow, 150+ Beasts! PDF Drucken E-Mail
Wednesday, 12 August 2009
doom.pngWhen I started with the first instance of the official Realm667 Beastiary, I would have never thought how successful this is going to be. Today I added yet another bunch of misc. monsters and to my surprise there is a total of 157 entries in the archive now. Back in June 2007 , we started with only 60 entries from the old monster resource wad and now we have almost 3 times more. But actually, this is not what I wanted to say when I started writing this. Mostly I want to than all of you people that still stick to this old game and produce so many useful, innovative and challenging monsters to fill the Beastiary and make life easier for those people out there who are good mappers but not so good sprite artists or decorate coders. Thank you! Zunge_rausstreckend

So what's new as well? It's already been 3 months since my last update I know, but I have been very busy with Doom-related stuff, just as always Zwinkernd HPack is running pretty well so far but I'd be happy to see some more activity - especially from the mappers that signed up to do some stuff. Some maps are already finished but others don't seem to have even begun, so I guess it's time to point that out Zwinkernd The link to the dev forum is still the same, so get up your asses guys! Zwinkernd

statusbarfullscreen.jpgFor one better running active project there is even some news concerning Stronghold! The team has been working hard in the past few weeks, especially the past few days - thanks to some motivation boost by AgentME Zwinkernd - and we are pretty sure that Stronghold will make it before 2010, so we even will have a chance to get us some Cacoward if the community decides it's good enough to get one, but I am filled with hope. So what's been done and what's left to do? The whole script revamp by AgentME is done about 95% and thanks to Torr Samaho's help and support, the whole thing will work pretty fine in Skulltag as soon as the next official version is released. The fullscreen and statbar hud is fully operational (yes I started to learn SBARINFO Unschuldig) and except two maps which are mostly finished, the mapping department is done. Only few things next to the INTERMAP optimization and the final beta test are left to do, and I guess that might be somewhat a surprise for all those people who already declared Stronghold as "abandoned" or "dead" - sorry to disappoint you guys, but this is really going to be finished Zwinkernd

So stay tuned and expect some more news in the upcoming weeks,
Cheers, Dan
 
HPack - Development officially started PDF Drucken E-Mail
Saturday, 02 May 2009
heretic.pnghpackdevforum.pngYes, I know, for some of you it has already been more than obvious but now it's official: There will be a Heretic-based community project for ZDoom/GZDoom, although it's success still depends on the contributions and participants. But, I am looking forward to this anyway Zwinkernd

The development forum can be accessed at http://www.hpack.tk/ , so make sure to bookmark this link. If you are interested in contributing in any way - mapping, decorations, sprites, textures, sounds, actors or whatever - make sure to sign up as well. The more the better I guess.

Right now, we are still in the Resource Gathering phase and planning the borders for this ambitious project. As soon as we are through with this and the first resource build is done, we are going to start with mapping - but that doesn't mean you can't start yet. Zwinkernd

So without delaying this any further,
Cheers and I hope we see us at the dev board!
Dan
 
The Beast 2009 PDF Drucken E-Mail
Saturday, 25 April 2009
doom.pngThe contest is finally over an I started to upload all the submissions, especially the winners, but also the ones that are worth being added... wait, you have no idea what I am talking about? Oh well, you missed something I guess Zwinkernd

About one month ago, I started the official Realm667 Beastiary Contest, a competition where people could submit their latest creations (link to the thread). This one's over now and together with TheDarkArchon, GhastlyDragon, Icytux and Esselfortium I chose my Top 10 of monsters. If you want to know a more detailed info concerning this, simply read the thread. There you will also find the list of winners. Thanks again to everyone who participated, I am looking forward to what comes next!

Speaking of community efforts, I am up to something again. Some of you might already have seen that there is this Heretic texture pack thread running also over at ZDoom. Only by looking through the textures I feel like wanting to map for Heretic just now. I have also to admit that I played the almost finished Heretic Treasure Chest from Doomworld but honestly, I was more than disappointed. The maps aren't bad, but it's nothing new somehow... nothing that surprised me. That's when I thought it's time for a Heretic Community Map Pack in the same style of ZPack. I think you can do lots of cool stuff in Heretic with having the ability to use new actors, new editing features and other fancy stuff ZDoom can do. I am still in the planning phase but expect something in the near future Zwinkernd
 
Even more Doom! PDF Drucken E-Mail
Saturday, 21 March 2009
doom.pngHello beloved visitors Zwinkernd,
time for yet another news item! Damn, have I ever told you how great it is to know, that there is no need for a translation after writing this anymore? Zunge_rausstreckend Okay, what's it all about today? I just wanted to mention that the contribution count is very high and I am glad to see that the resource sections get more and more entries each day I am looking through the forums, my pms or my email account. So considering all that work, I thought it would be nice to have also a new entry in the Tutorials section and that's what I went for last evening. It's not much, actually only some kind of a Beginners - How to Start tutorial for the most useful and necessary tools but that's all. Not much for all of us who are already deep into the Doom materia.

Another thing is The Beast 2009 contest: If you haven't already seen it, check this link and sign up, it is still running till April 29th, so lots of time to come up with something Lächelnd

Next to that, I noticed that the site counter finally crawled over the 200.000 Visitors Barrier, that's simply awesome Zwinkernd And considering the access count in the last few days, this will even get better. So thanks for your interest, and I hope you will check back soon again, as many things will happen here in the near future! Lachend

Cheers,
Dan
 
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