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Recently, I had an opportunity to fire off some questions to
Tormentor667
(aka Daniel Gimmer). If you’re NOT familiar with Tormentor’s work then
you should make yourself familiar. In my opinion, Tormentor is one of
the premiere map makers in the Doom community today and has been for
several years. The most amazing thing about this, of course, is that he
is only 21 years of age as of the time of this writing. To familiarize
yourself with his work, you may want to take a few minutes of your
valuable time and surf on over to his website @ www.tormentor667.de
Once there, you will be able to familiarize yourself with such
venerable titles such as the Torment and Torture series and a Skulltag
project called Perforated Entrails. I guarantee that you won’t be
disappointed and as a reviewer of many of his projects, I can also
guarantee that you are going to be looking at topnotch gaming
experiences in his maps. For a look at a review of Torment and Torture
2 you can go
here
which will give you a good idea of the type of gameplay you can look
forward to. For an even more in depth review of one of his maps, you
can check out
this review .
When
Torment and Torture 3 was created, it was prior to the
release of Doom3 and incorporated an extreme amount of Zdoom features,
including snow, which tended to bog down older machines but which now
should play on virtually anyone’s home computer lag free.
So, anyway, enough background on
Tormentor
and his projects. The reason for this interview and those to follow is
that Daniel is going to be releasing a project later this year that
should have the Doom community salivating. Since I don’t want to play
the spoiler (yet), I won’t reveal any of the details of that project
but they will be coming. This interview is more or less an introduction
to the genius who designs these maps, so join me in learning more about
him.