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ZPack - Random Maps for ZDoom PDF Print E-mail
Tuesday, 10 July 2007
Description:
Another ZDoom community effort I helped to organize with as well as 6 map contributions, some graphical "donations" and 2 new monsters which can also be found in the Beastiary. 
zdcc1.jpg zdcc2.jpg zdcc3.jpg zdcc4.jpg   Information:
Game: Doom2
Port: ZDoom
Map:
TNICK, T667, VTMAP, T667TWO, T667BOSS, TITLEMAP
Type: Single Player, Coop compatible
Finished: June, 15th 2008
Bugfix Release: July 7th, 2008
Reviews: [none]  
Download
zpack.zip (44MB)
Comments
Search
marco75 (203.206.82.139) 2007-07-28 04:55

I don't speak spanish, why is there no DIRECT download link for the community
pack?

I don't want to register just to download a WAD, either.
There WILL be one
KeksDose (88.77.232.223) 2007-07-29 15:26

There WILL be one, when every single contributor for this piece is done ;) So
you would have to wait a bit
Tormentor667 (87.165.38.127) 2007-08-06 13:36

Exactly, more info at http://www.zdcc.dl.am/ oh and by the way, I don't speak
spanish as well
Is this project dead?
Anonymous (66.141.171.162) 2007-11-28 18:08

Is there still progress being made on this project? The bulletin in the link
(3rd post) is dead and I'm hoping that the project itself is still alive...
Info
Tormentor667 (87.165.31.16) 2007-11-28 19:39

...can be found here:
http://www.zdcc.dl.am/
Update mabye?
InsanityBringer (24.12.153.105) 2008-01-02 23:35

You forgot to add T667TWO to the map listing.
chino moreno (201.230.243.206) 2008-01-13 18:35

Good!
Great
FolleyTheGreatt (190.49.35.209) 2008-03-07 07:02

Good project, Tormentor, you are the best of the best
demonoftorment (74.173.212.115) 2008-09-11 02:06

Wow, this must be one of your best!
demonoftorment (74.173.212.115) 2008-09-11 02:07

Wow this must be one of your best!
§-Morpheus-§ (79.23.136.118) 2008-04-24 12:29

I've downloaded the beta from the development forum, and it's a BLAST! However,
you gotta fix something:
Icytux map in the 3rd episode has a duplicate MAPINFO,
so you can't get past that map, and sometimes that map locks up with
(G)Zdoom...besides, great work, really!
Alexis (190.18.2.55) 2008-05-14 14:35

I hate random map packs, and the fact that they use monsters not designed
specially for it makes it worse.
Tormentor667 (87.165.14.103) 2008-05-14 18:10

No problem, just don't play it
DBThanatos (189.181.223.31) 2008-06-16 00:26

I'd love to say "this is great" but I honestly cant... mostly because I
havent played it

Downloading right now!!


(finally )
ZOMG
Mr. Massmouth (201.223.184.79) 2008-06-16 03:19

THIS IS FUCKING GOOD XD... GOOD JOB T667 AND THE OTHERS XD...

I PLAY IT AND IT
WAS F*CK*NG AMAZING XD!...
Lord Mattus (71.187.164.93) 2008-06-16 03:28

I downloaded it finally.
Tormentor667 (141.31.128.72) 2008-06-16 10:02

We did our best, thanks ;)
_Darkness_ (90.1.84.155) 2008-06-16 13:05

Very good job!
Finally i can play it!
Metalhead (190.55.53.241) 2008-06-16 13:30

Meh, I expected something better. It's a pity that the team spent so much time
on something so uninteresting, it'd be much better if you actually made a
mission pack or something.
my name (84.220.36.117) 2008-07-02 21:42

This wad would rock if you guys used
GZDoom with 3d floors and stuff.
Standard
zdoom sucks, and to every
doomer that cannot run gzdoom, BUY
A NEW COMPUTER.
Problems...
The Gatekeeper (79.97.54.194) 2008-07-12 13:28

I'd write a massive wall of text saying how good this should be, but there are
massive problems for me. I've downloaded this twice and both versions cough up
an error:

Script error, "ANIMDEFS" line 2:
Unknown texture
HCLK13_A

This should be in unplayable maps.
Tormentor667 (87.165.60.98) 2008-07-12 13:33

Don't know what you are doing wrong but it works perfect for me. Please make
sure that you use Doom2 and the latest versions of GZDoom or ZDoom!
Problem
_Darkness_ (83.192.106.102) 2008-07-14 14:12

I try start a server Zpack for multi on skulltag,it's looking work but after i
obtain : Script error, "ANIMDEFS"line 2:
Unknown texture HCLK13_A
How
fix this problem??
Tormentor667 (87.165.44.188) 2008-07-14 23:45

Well, I'd suggest telling the coders of Skulltag fixing it as it is no
GZDoom/ZDoom/ZPack bug you know... I have no idea where the problem lies
.+:icytux:+. (85.157.12.8) 2008-07-16 20:25

No problem, You just got to wait for the a new skulltag release, i have the
internal beta, and it works. patience =)
re:
Anonymous (83.198.22.204) 2008-07-28 15:14

.+:icytux:+. wrote:
No problem, You just got to wait for the a new skulltag release, i have the
internal beta, and it works. patience =)


Great Thanks you
Anonymous (72.51.238.140) 2008-08-13 14:34

The second episode doesn't even work anymore, sfter the first couple levels it
goes to underhalls, i'm using the latest gzdoom though if that helps.
Anyone else?
Tormentor667 (212.87.154.133) 2008-08-14 16:37

Anyeone confirming this? Works fine for me...
InsanityBringer (24.12.157.64) 2008-08-15 18:29

Do you have the latest version of this?
In a Monster Closet
PFL (77.99.109.108) 2008-08-16 23:41

I have the latest version and i can confirm this. I played with the latest
public release of GZdoom.
re: Anyone else?
Anonymous (70.181.188.245) 2008-08-18 21:31

Tormentor667 wrote:
Anyeone confirming this?


I have the latest ZDoom and I'm having the same problem.
CI475 (82.50.119.54) 2008-08-25 19:13

There is a teleporter in e1m6 that does not work

using latest gzdoom 1104
the
teleporter is the one where the revenant and invisible pinkys attacks you in a
pit. the teleporter I'm talking about is the one that comes down when you killed
all the monsters.

about the underhalls error I'll check out as soon as I can
Turok (74.216.84.92) 2008-09-25 05:20

great set of maps just didn't like the time limit thing in one map but other
then that it was great
XTHX2 (85.102.197.15) 2008-10-01 00:34

Hmm why won't this work with Skulltag? First it says that there is already an
actor called Terminator, which I guess the terminator sphere...

Second, it
can't find an animation thing called;

"Script Error, "ANIMDEFS"
line 2:
Unknown texture HCLK13_A"
xthx2 (88.233.38.211) 2008-10-02 19:10

Oh and, do you play skulltag? If so, what's your nick? I met with someone who
keeps saying that he is you... I wonder if he is you, -.-
Tormentor667 (87.165.37.73) 2008-10-02 21:07

Yes I play Skulltag but the last time was about 3 or 4 months ago, ...
Tun (58.9.179.183) 2008-11-02 08:30

Anyone help me please

I'm plaing on e2m6:terror cube and I can't find the
way to open the door to get the red skull please tell me
thank a lot
!!
John_Smith (89.243.111.194) 2008-11-10 17:39

yeah type in IDKFA or IDCLIP alternativley you could bypass the level altogether
altough i'm not sure if IDCLEV__ works in ZPACK. Not that I needed to cheat of
course its just that some Doomers aren't as good as me ;)
Tormentor667 (87.165.45.92) 2008-11-10 18:43

In the worst case, open up the console and type "changemap e2m7", that
should do it.
problem with the 13th hour
zdude (64.8.152.34) 2008-11-17 17:59

This pack is very good. The main trouble I ran into was with the 13th Hour map.
Once I killed everything, the exit wasn't revealed. I had to spawn a romero head
to exit the map. Would someone take a look at that?
Quick Question
RevenantBane (64.30.71.70) 2008-12-02 00:40

The music in your projects is awesome. Can you post up some of that music for
download?
Nope!
Tormentor667 (212.87.154.133) 2008-12-02 12:56

You can simply extract them with XWE ;) There is no need to put them up as
seperate downloads.
John_Smith (78.150.177.141) 2008-12-02 16:35

So can we use the textures, music and sounds from your projects in our own with
proper credit given of course
Sure
Tormentor667 (87.165.36.61) 2008-12-02 20:15

Sure, why not
You're a tough one, Torm.
Anonymous (75.22.95.219) 2008-12-02 23:08

Did you notice about 1 techno music in 13th hours map I never seen
before.

Well anyway uh, something you should know about my gallery sprites in
my files John...
Very nice
Hellraiser (69.251.119.49) 2008-12-28 06:19

Just played the first set of maps. Puzzley, but fun. I enjoy the detail and the
gameplay blend. Feels... Doomy.
XErDukeX (190.36.63.252) 2009-05-09 01:02

Vaya de verdad kede impresionado con este mapa, tiene muchos detalles, y la
creatividad del artista esta mas alla de los limites.

Si alguno de este foro
sabe hablar espaņol seria muy bueno para intercambiar ideas sobre crear mapas.
Tormentor667 (87.165.23.159) 2009-05-09 19:24

Wtf...?!
G. (86.162.250.246) 2009-05-10 02:05

I don't speak Spanish either, but I can roughly translate anyway: he was very
impressed by the maps, all their details and the limitless creativity of the
artists who made them.

And if only you spoke Spanish, he'd have liked to
exchange ideas on the creation of maps.
Tormentor667 (87.165.19.114) 2009-05-10 18:58

For not speaking spanish, you did that quite well
o_O
Game_Over (95.93.225.143) 2009-05-10 20:38

Maybe "G." is portuguese like me??
re: Translation correct
Morpheus (79.19.141.203) 2009-05-14 20:20

G. wrote:
I don't speak Spanish either, but I can roughly translate anyway: he was
very impressed by the maps, all their details and the
limitless creativity of the artists who made them.

And if only you
spoke Spanish, he'd have liked to exchange ideas on the creation of maps.


Yeah, the translation is correct. Spanish is pretty much similar to
italian.
re: re: Translation correct
CODE ZERO (190.245.29.122) 2010-01-25 20:32

Morpheus wrote:
G. wrote:
I don't speak Spanish either, but I can roughly translate anyway: he was
very impressed by the maps, all their details and the
limitless creativity of the artists who made them.

And if only you
spoke Spanish, he'd have liked to exchange ideas on the creation
of maps.[/quote]

Yeah, the translation is correct. Spanish is pretty
much similar to italian. [/quote][quote=Morpheus][quote=G.]I don't
speak Spanish either, but I can roughly translate anyway: he was very
impressed by the maps, all their details and the limitless creativity of
the artists who made them.

And if only you spoke Spanish, he'd have
liked to exchange ideas on the creation of maps.


Yeah, the translation is correct. Spanish is pretty much similar to
italian.


and sometimes the spanish is similar or something to latin language ( old
one)
G. (86.160.213.169) 2009-05-19 18:22

And it's also somewhat close to French.
TheAnonymousFaggot (94.37.76.168) 2009-05-26 20:02

Some of the maps are bad. Some are not. It is worth the download anyways
re:
doomy (72.240.180.151) 2009-07-26 17:24

my name wrote:
This wad would rock if you guys used
GZDoom with 3d floors and
stuff.
Standard zdoom sucks, and to every
doomer that cannot run gzdoom,
BUY
A NEW COMPUTER.


1: How about you go do it and make it perfect, and then come back and
talk to people about it.

2: People don't have cash coming out of
their butts during a recession

3: How about you try pleasing an
entire community
re: re:
Alexis (190.31.116.106) 2009-12-04 22:18

doomy wrote:
my name wrote:
This wad would rock if you guys used
GZDoom with 3d floors and
stuff.
Standard zdoom sucks, and to every
doomer that cannot run gzdoom,
BUY
A NEW COMPUTER.


1: How about you go do it and make it perfect, and then come back and
talk to people about it.

2: People don't have cash coming out of
their butts during a recession

3: How about you try pleasing an
entire community


How about you stop sucking cocks at least once in your life?
CODE ZERO (190.245.29.122) 2010-01-25 20:21

does it work on GZDOOM??
Yes.
Shadow Lord (189.75.200.153) 2010-01-26 15:51

CODE ZERO wrote:
does it work on GZDOOM??

Naturally.
AWESOME!!
Code Zero (190.245.61.64) 2010-04-04 23:51

i played and my rating is 100 out of 10!!!!! this mos is great and you can feel
inside this touching atmosphere!

im nowe in the map called blackrock: sector:
in some area with a letters tiles.

anyone knows what name i have to put??
Code Zero (190.245.61.64) 2010-04-05 01:49

already solved!! thanks, the name u have to put is VADER.
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