Every kind of effect that just didn't fit somewhere else can be found here - in all its glory, gory or whatever it might be.
(11 votes, average 4.64 out of 5)

Info


Count: 18

Credits


See individual wads for credits

Description


A collection of alternate deaths and gib deaths for stock Doom monsters, available for modders to implement. Does have states included in the Info lump, but none are implemented.

Still a potential work in progress. If you have any deaths you'd like to add, send a message to Ghastly on the forums.

Download
Alternate/Gib Deaths (229KB)
Updated May, 8th, 2013
(6 votes, average 3.50 out of 5)

Info


Type: Blood Decals
Connection:
None
Documentation:
Yes
Count:
23

Credits


Submitted: Ghastly_Dragon
DecalDef:
Ghastly_Dragon
Sprites:
iD Software

Download
Doom 3 Blood Decals (207KB)

(4 votes, average 5.00 out of 5)

Info


Type: Animated UAC Logo
Connection: None
SpawnOffsets: None
Documentation: Yes
SpawnCeiling:
No
Variants: none
Summon: [red/green/blue/yellow]UACPainter

Credits


Submitted: Captain Toenail
Decorate: Captain Toenail
Sprites: Doom Font
Sounds: none
Idea: Quake3 wall animations

Description


I've had this idea in my head for quite some time, using DECALDEF to create cool animations on the walls. You could create groovy disco lights, team-icons for CTF bases, projectors etc. using animated decals. I've never seen it done before though so I thought I would submit this to FX as an example (which is useful in its own right for maps)

Download
Animated UAC Logo (5,7KB)

(8 votes, average 3.63 out of 5)

Info


Type: Brightmaps for Doom, Heretic, Hexen, and Strife

Credits


Submitted: Virtue
Brightmaps:
Virtue

Download
IWad Brightmaps (~3MB)