Type: Custom sky camera
Connections: None (Inherits from a built-in (G)ZDoom actor.)
Spawn Offsets: Where the camera will be is determined by the mapper themselves.
Spawn Ceiling: No, can be raised to it in-editor.
Variants: None
Summon: ParallaxingSkyViewpoint
Brightmaps: N/A
Actor Modification: Only inherits from the pre-existing SkyViewpoint that is inside the engine archive.
ACS: No