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Elementalism Phase 1 released

Elementalism Phase 1 released

At nearly 5 years in the making, this has been a labor of love for everyone involved, and it is amazing (and slightly surreal) to have it finally released! The first phase of Elementalism has been released and it's a celebration of both advanced UDMF mapping and classic Doom gameplay, the aim of the mapset is to bring together the classic Doom experience we love with ambitious, high-concept modern mapping techniques. And it absolutely succeeds at that. Screenshots and details can be found at the official development thread - enjoy!

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Dust Devil

Dust Devil

Dust Devil is a single player mission for GZDoom spread across two intertwined maps by CaptainToenail. You have been sent to a UAC outpost on a desert world to recover a mysterious artefact. Expect heavy resistance and some new surprises. Featuring new textures by Ukiro and music by Jimmy, jumping and crouching are disabled. There is an experimental optional checkpoint mode that adds several checkpoint items to the map. Simply pick them up to save the game.

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Mercury Rain

Mercury Rain

A short, slightly puzzle-oriented map originally made for TerminusEst13's DUMP3 project (Doom Upstart Mapping Project) by Jimmy. You're stuck on the weather-worn planet Ratama with only a bunch of hostile aliens for company. Find a way off it and kill everything in your way.

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A new Hocus Doom episode?

A new Hocus Doom episode?

Do you remember Hocus Pocus Doom by ravage? You liked it? Well, so do many of us and maybe the impossible might happen. As stated by the author himself: "I've been doing a thing", accompanied with a load of images from a certain mod. You want to see more? Check the link, and let's hope, the thing is turning into something releasable quite soon.

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