Get your elves some better weapons, no matter if you want to have powerful dwarven maces or outstanding magical staffs, everything that belongs into the medieval fantasyworld of Heretic and Hexen can be found here. (sprites need to have medieval hands to go here, if visible)
Name: Blood Scepter Class: 7 Type: Hitscan, Projectile Palette: Custom Summon: BloodScepter Ammo Type: SkullRodAmmo Altfire: No Powered Mode: Yes Brightmaps: No Actor modification: Yes (DECORATE code only) ACS: No
Submitted: Ghastly Code: Ghastly, Blue Shadow Sounds: Blizzard Entertainment Sprites: Eriance
The Blood Scepter is a horrible tool using magic created by Korax' chief mages before his death. It is capable of dealing substantial amounts of damage very quickly. The weapon becomes truly terrifying when used with the Tome of Power, where it fires large, explosive globs of blood. Creatures killed in this fashion, even if they are inanimate or undead, have a portion of their life force (or animating magic) siphoned to their killer, making it a very useful weapon when near death.
Name: Cult of the Serpent staff Class: 5 Type: Projectile Palette: Heretic Summon: SerpentCultStaff Ammo Type: CultAmmo (custom) Altfire: No Powered Mode: Yes Brightmaps: No Actor modification: No ACS: No
Submitted: zrrion the insect Code: zrrion the insect, Ghastly (ZScript conversion) GLDefs: zrrion the insect Sounds: id Software, Raven Software, zrrion the insect Sprites: id Software, Raven software, Eriance, zrrion the insect Sprites Edit: zrrion the insect Idea Base: A magic shotgun-lightning-ish thing
Submitted: Gothic Code: Gothic GLDefs: Gothic Sounds: Raven Software, Rogue Entertainment, id Software Sprites: Gothic, Raven Software (Heretic, Hexen, Cyclones, Necrodome, Black Crypt), Rogue Entertainment (Strife), Jaeden Sprites Edit: Gothic Idea Base: Carnage Galore 3, D'sparil from Heretic
The staff used by the great D'sparil, now it belongs to you. Blast the demonic hordes with lightning, or summon your own Disciples to help you (you can only summon 2 at a time), or an Iron Lich if you're using a Tome of Power (only one at a time).
Name: Holy Snow Class: 3 Type: Projectile Palette: Hexen Summon: Holysnow Ammo Type: Mana1 Altfire: Yes Powered Mode: No Brightmaps: No Actor modification: No ACS: No
Submitted: TheDoomedArchvile Code: Ceeb, Tormentor667, TheDoomedArchvile, Blue Shadow Sounds: TheDoomedArchvile Sprites: Tormentor667, Ravensoft Sprite Edits: Tormentor667, Ravensoft Idea Base: A weapon with a large AOE affect that slowly drains monster's health over time
Evil spreads far and wide, from the scorching sands in the east to the frozen lands of the north. Though the frozen lands are harsh enough to stop most creatures, some are resilient enough to endure the frozen wastes. To combat these evils the frost mages developed new magic that infuses holy energies into the snow that naturally falls from the sky. Though not terribly strong this Holy Snow slowly drains the health of evil creatures. Calling upon the holy energies requires reciting the spell, 'Sanctus Nix, conjectus auferetur malum!'
Name: Lightbringer Class: 7 Type: Projectile Palette: Heretic Summon: Lightbringer Ammo Type: LightBringerAmmo (Custom) Altfire: No Powered Mode: Yes Brightmaps: No Actor modification: No ACS: No
Submitted: Ghastly_dragon Code: Ghastly_dragon, Xaser, Zero Prophet GLDefs: Ghastly_dragon, Xaser Sounds: Capcom, Runic Games Sprites: Neoworm, Raven Software, Eriance (Explosion), NeuralStunner (Ammo) Idea Base: Hexen 2's Lightbringer
A solid gold staff, far stronger than is natural. The head is decorated with untarnishable copper, and is stylized into an effigy of the sun.
The lightbringer is a holy weapon, using the purifying energy of the light to sear away evil. It is commonly employed by high-ranking paladins or clerics in orders of knights. When used, it fires a small beam that ricochets off of walls and burns through victims, dealing horrific damage if used correctly. When it is empowered by other magic, though, the Lightbringer truly shines; it flashes with the light of the sun itself, and eliminates enemies of the light in front of it.
Submitted: CodenniumRed Decorate: CodenniumRed (secondary modified from Ghastly_Dragon, update by Disguise) Sprites: Eriance, RavenSoft (Edited by CodenniumRed) Sounds: HeXen 2 Idea Base: Better version of Hellstaff
Name: Spirit Staff Class: 1-7 Type: Light/Healing/Tracer Palette: Custom Summon: SpiritStaff Ammo Type: StaffOrbAmmo Powered Mode: No Added States: No ACS: Yes
Submitted: TheDoomedArchvile Code: TheDoomedArchvile GLDefs: TheDoomedArchvile Sounds: Hexen, Freesounds Sprites: Heretic, Neoworm Sprite Edit: TheDoomedArchvile, Gothic Idea Base: Healing and light utility weapon with a powerful attack
The Spirit Staff is a very tall staff that absorbs the spiritual energies around the caster. When the caster holds the staff in front of them it will slowly absorb energy while lighting the area around them. Additionally, every time the orb absorbs energy it will heal the caster a tiny bit at a time. Once the orb is filled with enough energy the caster can fire the orb and release the trapped spirits within. The spirits inside the orb will be released over a series of five pulses, haunting any enemies that are within the area. It can be very useful in an area with a lot of enemies, but not at all reliable for constant use. It is more useful as a tool for exploring dark caverns and healing old wounds than anything else.
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