Info
Type: Animated UAC LogoConnection: None
SpawnOffsets: None
Documentation: Yes
SpawnCeiling: No
Variants: none
Summon: [red/green/blue/yellow]UACPainter
Credits
Submitted: Captain Toenail
Decorate: Captain Toenail
Sprites: Doom Font
Sounds: none
Idea: Quake3 wall animations
Description
I've had this idea in my head for quite some time, using DECALDEF to create cool animations on the walls. You could create groovy disco lights, team-icons for CTF bases, projectors etc. using animated decals. I've never seen it done before though so I thought I would submit this to FX as an example (which is useful in its own right for maps)
archive Animated UAC Logo (5,7KB)