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[UPDATE] Allied Marines Pack (2022 Update)

1 week 5 days ago - 1 week 4 days ago #1 by DBJ87
Name: Allied Marines 
Difficulty: Easy-Hard (If you disable Friendly Flag or enemy raises. They are intended to help the Player) 
Connection: Doom, Ally Marines, Cooperative Gameplay in Single Player 
Summon: Ally"xx" (Punch, Pistol, Machinegun, Chaingun, Shotgun, Minigun, Chainsaw, Plasmagun, RocketLauncher, BFG9000, SSG, Railgun, Bombardier, Grenadier, BFG10K, Flamethrower, Sniper, SonicRailgun, AutoSG, Hellstorm, QuadSG, FreezeRifle, Pistol2, RiotShield, Unmaker, Jetpack, Tank) 
Melee: Melee Marine (Punch & uses a Charge attack) & Chainsaw Marine. 
Distance: Hitscan, Projectile, Explosive, Railgun, Seeker, Fire. 
Type: Human, Marines, Allies.
Submitted by: DBJ87 
Decorate Created by: DBJ87 
Palette: PNG Palette 
Brightmaps: Yes 
Sprites: ID Software, DBJ87, Mark Quinn, Anthony Cole, Xim, CaptainToenail, FuzzballFox, Alando1, Skulltag Team, Scalliano, Logan MTM. 
Sprite Edit: DBJ87 
Brightmaps Edit: DBJ87 
SFX: Custom, That_One_Doom_Mod, Doom3, CthulhuCultist, Tormentor667, Skulltag Team, Eriance, Raven Software, Rise of the Triad, Xim's Marine Pack, Doom64, 3D Realms 
Idea Base: Own Idea, yuraofthehairfan (Colour Blending & Captive Marines)

 [Description] 
27 Allied Marines with extensive behaviour changes including shooting, reaction timing, movement speed & parameters, tracking & targeting as well as a Large Arsenal of weapons to assist the Player. Also includes Captive Marines & Colour Blend templates to increase diversity as Allies or additional Enemies. 

UPDATE 16/06/22 
- Additional sounds added including a crushed state splatter like the PS1/N64 versions of Doom had. Gorey fun for all! 
- Template added that has all default stats which allies inherit. Flags, Speed, Pain Chance modified with each Marine. This reduces decorate   space & allows easier navigation.
Warning: Spoiler!

- Original 17 Marine Actor Names (summon/spawning) renamed for better reference. 
- Heat Seeking Missile & Grenade Launcher users renamed to Bombardier/Grenadier. 
- +7 new & +3 marines previously cut from original submission added (see below). 
- Decorate updated for several marines for more attack versatility. 
- Updated INFO with information on new marines. 
- GLDEF updated w/ the new Decorate Changes. 
- Sprite alignment centre point checked over, tweaked if needed. 
- Freeze Rifle Decal added   **Other Changes to original submission** - Gib Death threshold increased from -30 to -50 HP
Warning: Spoiler!

- Fist Marine has a fast combo attack to add stacking damage. 
- Railgun Marine Damage boosted from 50 to 100, to 80 to 100. 
- Ammo drops tweaked for marines using explosives to drop a box of rockets, except Rocket Launcher Marine obviously. 
- Flamer Marine shoots up to 3x Vanilla Mancubus' "Fat Shot" as an extra attack. Will jump to default Flame Blanket if enemy closes in during Missile state. 
- Custom SFX for Flamer Marine's Fat Shot. Origin unknown. Used in Meta Doom as well as many other WADs, author not made clear on Meta Doom, most recently downloaded user of set sound. (Help to get correct credits before updating online submission)

New Marines: 
History? See Spoiler.
Warning: Spoiler!


**New Marine Info (2022 New Recruits)**
//Sonic Railgun: AllySonicRailgun 
A sniper that fires vollies of railshots similar to Chaingunners. Will also charge up the railgun to discharge a more powerful railshot. 

//Auto Shotgun: AllyAutoSG 
Fires rapid Shotgun blasts up to 8x before a quick reload. Very useful for mowing down weaker enemies while stalling bigger enemies such as Arachnotrons or the Mancubus who flinch almost every time a hitscan attack pops them.

//HellStorm Cannon: AllyHellstorm 
Only attacks at mid-range. Fires 8 cluster bombs dealing huge damage to all that's in his range.
Will try to avoid targets early as they close in.

//QuadShotgun: AllyQuadSG 
Fires either 4 tight spread & very accurate shotgun blasts in quick succession. 
Or just unloads all 4 in a huge blast each attack dealing more damage than other Shotgun based marines. 

//Freeze Rifle: AllyFreezeRifle 
Similar to Plasma Marine except projectiles fired will deal Ice Damage & freeze targets when killed.
Stay near him to shatter his frozen kills so he will swap to a nearby fresh target quicker.

//Dual Pistols: AllyPistol2 
2 Pistols, 2 attacks (3x Burst shot or a long-range pop-shot) & twice the damage output.

//Riot Shield: AllyRiotShield 
A Pistol user with extra protection! The Riot shield dramatically reduces his speed but he has +25% extra health (Total 250) & is resistant
to a majority of enemy attacks ("Normal" damage, dealt by the majority of Vanilla enemies).
Attacks like the other Pistol Marines & will charge enemies at close range, bashing them w/ his shield until they knock him back or either is killed, melee damage stacks fast but it's not going to wipe out Hell Knights upwards quickly.

//Unmaker: AllyUnmaker 
Where this guy got this weapon from(?), you don't care! As long as he's on your side, you've got a devastating force
fighting for you! Fires an extremely accurate hitscan attack for massive damage or unleashes a volley or railshots
after a brief charge. Just pray he's not killed near an Archvile...

//JetPack: AllyJetpack 
Starts off as a typical dual wielding pistol user but after seeing his first hostile target a jetpack is equipped & this marine adds
aerial assistance! If killed whilst in flight, he cannot be revived but this marine is very hard to hit even with hitscan attacks.

//Tank: AllyTank 
Deployed in a very heavily armoured tank, this unit can take a lot of damage! 
Wielding heavy machineguns & rocket launchers, it offers an unbelievable amount of heavy firepower!
But the Tank will crush anything destroyable in its way and yes, that includes you!
It's large size also makes deploying it in small maps or sectors unadvisable. Best saved for softening up the higher tier Demons.

**New Marine Credits** 
Sonic Railgun (originally cut from 2017 submission*) 
Sprites: Id Software, Xim 
Sounds: Id Software, Eriance 
Idea Base: Auto SG Zombie by Scalliano 
Brightmaps/GLDefs: DBJ87 
Warning: Spoiler!
Auto SG 
Sprites: Id Software, Scalliano, Xim (Auto SG Zombie) 
Sounds: Id Software, Eriance 
Idea Base: Auto SG Zombie by Scalliano 
Brightmaps/GLDefs: DBJ87

Hellstorm Cannon 
Sprites: Id Software, Unknown* 
Sounds: Id Software (Doom), Epic Games, The Funktasm 
Idea Base: Hellstorm Cannon by Ghastly Dragon 
Brightmaps/GLDefs: DBJ87 
Warning: Spoiler!
 Quad SG 
Sprites: Id Software, Logan MTM (Quad SG Zombie) 
Sounds: Id Software (Doom & Doom 3) 
Idea Base: Quad SG Zombie by Ghastly Dragon & Quad Shotgun by DBJ87 
Brightmaps/GLDefs: DBJ87Freeze Rifle 
Sprites: Id Software, Xim (Freeze Rifle Zombie) 
Sounds: Id Software (Doom), TheDarkArchon (Freeze Rifle SFX) 
Idea Base: Freezer Zombie by Xim 
Brightmaps/GLDefs: DBJ87 

Dual Pistol (originally cut from 2017 submission*) 
Sprites: Id Software, Mark Quinn 
Sounds: Id Software (Doom & Doom 3) 
Idea Base: Dual Pistol Zombie, Pistol Marine 
Brightmaps/GLDefs: DBJ87 
Warning: Spoiler!


Riot Shield
Sprites: 3D Realms, Id Software, Mark Quinn (Shotgun & Pistol Marines), DBJ87 
Sprite Edit: DBJ87 
Sounds: Id Software 
Brightmaps/GLDefs: DBJ87 
Idea Base: Own Idea*, Doom 3 
Warning: Spoiler!


Unmaker (originally cut from 2017 submission*) 
Sprites: Id Software, Xim 
Sounds: Id Software, Raven Software 
Brightmaps/GLDefs: DBJ87 Idea base: Unmaker Zombie by Xim. 
Warning: Spoiler!
 Jetpack Sprites: Id Software, 3D Realms 
Sounds: Id Software, 3D Realms (Duke Nukem 3D) 
GLDefs: DBJ87

Jetpack
Sprites: Id Software, 3D Realms
Sounds: Id Software, 3D Realms (Duke Nukem 3D)
GLDefs: DBJ87
Idea Base: Jetpack Zombie by Captain Toenail & Ghastly Dragon

Tank 
Sprites: Id Software, 3D Realms 
Sprite Edit: DBJ87 
Sounds: Id Software, 3D Realms 
GLDefs: DBJ87 
Idea base: Zombie Tanks by Enjay.
 https://imgur.com/gallery/u8SVxpk
File Attachment:

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1 week 5 days ago - 1 week 4 days ago #2 by DBJ87
Replied by DBJ87 on topic [UPDATE] Allied Marines Pack (2022 Update)
Aware that a new preview image is needed. I just thought I'd get the nitty-gritty up so everyone can have a look at the bulk of changes & additions.

It's been a very long time since I'd submitted anything (last submission was the Insanity Sphere) so format etc is very fuzzy. Hopefully the new marines add some extra variety after the Tank & Jetpack Marines sparked some interest.

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1 week 3 days ago - 1 week 3 days ago #3 by inkoalawetrust
Replied by inkoalawetrust on topic [UPDATE] Allied Marines Pack (2022 Update)
Alright, there's quite a few issues here, so I'll just make a list of them.

Code issues:
  1. The submission rules on the site have changed since the last time you put up this resource on the site. Now only PK3 archvies are allowed (Since Realm667 is already a ZDoom repository anyway.). So the resource should be repackaged in a PK3, I would also suggest organizing the sprite sets for each marine into subfolders such as "Sprites/Riot Shield" and "Sprites/Jetpack" etc. And to maybe also change the sounds to use proper file names instead of 8 character ones, since archives support that.
  2. Is this resource intended to work with Zandronum ? It uses anonymous functions in a few places, so I'm guessing not, in which case, it should probably be converted to ZScript, since DECORATE has been deprecated for 5 years now, and the indentation also changed to use TAB spaces . If it's not meant for Zandronum, it would also allow for some of the suggestions I'll make later in the list.
  3. All the marines have a separate patrol state in which they wander around,  since all the different versions of that state just do "(sprite name) AABBCCDD 3 A_Wander", you can just add a generic patrol state on the main marine class, and use a #### sprite name . Also, since you are using anonymous functions already, you could just put both A_Wander and A_Look in one state. Also also, a custom patrol state is arguably not even needed, as actors already have an optional native Idle state .
  4. In addition to the above, the patrolling mechanic doesn't actually work, because by default friendly monsters just follow the player they are assigned to, even when calling A_Wander(). If you aren't concerned with Zandronum compatibility though, you could give the marines the DONTFOLLOWPLAYERS flag I added to GZDoom 4.8.0 , to make them actually wander around. However that may be annoying for using them as player allies in particular, so you may also have to make a way to toggle the marines between following and not following the player. Which I could help with.
  5. Making the marines enter their patrol state the moment they lose sight of the player is not that good of an idea IMO, especially since it makes them immediately begin wandering (Or rather, following the player like mentioned above.) when no player is seeing them, even if fighting enemies. And in the case of the tank also causes an awkward sound loop when it loses sight of you, by going to the parking and then moving states constantly. that makes it sound like it's malfunctioning.
  6. The NOTAUTOAIMED flag screws with the info console command, and makes it impossible for players to get info relating to specific marines. In addition, ZDoom's autoaim already avoids hitting the players' allies. So this flag is not needed.
  7. The riot shield marines' attack is kinda weird and overpowered, riot marines begin doing their melee attack the moment their target is in melee range. But when they do their melee, it does a rapid amount of damage, which is weird, and also arguably makes the riot marines way more powerful as melee NPCs, since their melee attack is so much faster and more devastating than their pistols. Plus, since their melee range is so low, they don't really have time to do their charging attack to the enemy, so in practice they just stick to their target until it magically dies.
  8. The tanks' melee damage is very overpowered, the tank can currently kill an unarmored player with full health in only a second, by just approaching you. Which is at least in my opinion in a ridiculously large and unfair amount of damage for it to do, especially for such a visually small vehicle.

Sound and visual issues:
  1. The BOSS flag is not needed to produce a radio effect. You can do the same thing using the $attenuation command in SNDINFO for the marines' sounds.
  2. Weapons like the sonic railgun seem to have their sounds cut off when firing too fast, this is probably because the sounds don't have $Limit 0 in SNDINFO.
  3. The jetpack marines' visual effects are very awkward, when he is initially placed, he uses the normal dual pistol marine sprites, so when he begins flying, the jetpack just kinda pops up on his back, in addition, the jetpack has no visual effect when running like smoke or flames coming out, which is kinda odd. And when the jetpack marine is killed, the blood effect that spawns as he falls is incredibly awkward and weird.
  4. The riot shield marines should have a proper bashing animation, currently when they do their melee attack, they just kinda put their shield in front of their target and begin doing ridiculous amounts of damage by sticking on it.
  5. Tank currently has no actual moving animation, which causes it to propel itself around without visual moving at all, which looks very weird. It should have at least one moving frame to loop through when moving around.

Also, this is more of a subjective thing and my opinion, but using the riot tank sprites from Duke Nukem for tanks is kinda overdone in Doom mods, and we've already got a few resources here that use reskins of them. So using another sprite set like Brutal Doom's tank sprites would be more original. It would also allow for visually justifying how the tank has both an explosive and hitscan attack, despite currently having no cannons to shoot shells or rockets from, and it could also visually justify making the tank bigger (And why it can even run over things.), and justify giving it something like 1200-2000 health. As currently it's not that distinct from the rest of the marines, and doesn't even have more than twice the base health that the main marine class has, despite being a tank. It's basically just a marine with two extra attacks right now.
So using BD's tank sprites could make it a lot more distinct and actually tank like. However, you would need to merge the turret and chassis sprites together (Since making the turret and chassis independent of each other would obviously be much harder to code.), and you would also need to make animations for the tank blowing up, and also firing its' minigun and cannon.



If you need help with any of these, then I can help you. Not if you decide to use the BD tank sprites and can't make new sprites of it though, since I'm not much of an artist.
The following user(s) said Thank You: DBJ87

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1 week 2 days ago - 1 week 2 days ago #4 by DBJ87
Replied by DBJ87 on topic [UPDATE] Allied Marines Pack (2022 Update)
Thanks for the feedback.
Full roster is in PK3 format so easily sorted & hopefully will make things better organised. Very basic knowledge in 2017 & sadly I don't consider myself any more experienced with it now. Have no idea how to set up with ZScript format for custom actors, mentioned this in the Advanced Ally Marines thread & was told it wouldn't be a problem to submit the decorate version. I'd have updated the original 17 to ZScript years ago if I could've gotten to grips with it then, but found it extremely confusing. Meant for GZDoom, never used Zandronum. I had considered just removing "Patrol state" given how useless it is, will do that.

Sound issues I can easily fix.
Jetpack Marine was copy/paste Zombie version decorate but the death is going to be overhauled, exploding into gore chunks instead. Adding the Jetpack to set marine before deployment is something I had planned but never got around to doing.

Riot Shield Marine was intended to just bash enemies but setting up the animation for that was proving difficult, but I do agree that it needs changing as the current melee attack was a bit rushed to finish & it's just a ridiculous attack.

Was hoping to keep the tank as it is but understandable why it needs a revamp. So will change it & remove the hitscan attacks just leaving it firing a slightly more powerful rocket based attack at a much slower rate so it's not going to wipe out Bosses in seconds.
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1 week 2 days ago - 1 week 1 day ago #5 by inkoalawetrust
Replied by inkoalawetrust on topic [UPDATE] Allied Marines Pack (2022 Update)
Directly converting actors to ZScript is fairly easy to actually do, the hard part is that it just gets tedious when you have to do it for many DECORATE actors, here's the base ally marine class converted to ZScript in about 3 minutes by me, with comments on the specifics of converting DECORATE to ZScript . Converting just the base class itself to ZScript is also acceptable, DECORATE actors can inherit from ZScript ones, just not the other way around, and doing so would also allow you to keep the marines' patrol states by just copy and pasting this code to the marines' base class, in a separate block outside Default{} or States{}:

    //This function is called by actors any time a player presses the use key on them.
    Override Bool Used (Actor User)
    {
        Super.Used (User); //Run any of the other code inside the base Actor class first.
        
        //Only run the code if the player that used the marine is friendly to him. (Useful for deathmatch, where friendly monsters can work for different players.)
        If (IsFriend (User))
        {
            //The marine isn't set to not follow players already.
            If (!bDontFollowPlayers)
            {
                bDontFollowPlayers = True; //So make him stop following the player.
                A_StartSound ("somesound"); //Can also play a sound cue or something if you want.
                Return True; //Marine was used.
            }
            //If the marine already isn't following the player anymore.
            Else
            {
                bDontFollowPlayers = False; //So make him start following the player again.
                A_StartSound ("somesound");
                Return True; //Marine was used.
            }
        }
    Return False;
    }


This will make all the marines (Except the tank) able to switch between following and not following the player when wandering,. any time you press the use key on them.

Of course, you can also just not convert the code to ZScript at all (Although like I said previously, DECORATE is very much obsolete.), in which case I just ask that you fix up the indentation of the code.

As for the riot shield marines, you could use the melee attack animation of Project Brutality's riot shield sergeants as a reference. Here's a ZIP file with those attack sprites.

Also, when you say that you will change the tank and remove the hitscan attack, do you mean that you will be changing it by doing just that, or that you will also be making more changes to it like changing the sprites to the ones from BD or something ?
The following user(s) said Thank You: DBJ87

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1 week 2 days ago - 1 week 2 days ago #6 by DBJ87
Replied by DBJ87 on topic [UPDATE] Allied Marines Pack (2022 Update)
Thank you for breaking down the ZScript format, I'm more than happy to covert everything to ZScript, if I can get it done for this then I'll update my other submitted Monsters to ZScript in due time too.

Hopefully the tank will be remade using the Brutal Doom tank sprites, if permission is granted*.

I do see why another Duke Nukem based Tank isn't appealing, there's 3 enemies with it & the tank firing rockets & using heavy machineguns as 2 separate attacks doesn't look right (alongside the buggy movement), it can wipe out crowds too easily & for it's size it's "crush" was unreasonable & overpowered.

*(If permission granted by SGTMK_IV, which is very unlikely**) The Tank will be set up with your suggested stats for health. Health will be set to 1800, keeping enemies like the Cyberdemon a decent threat still when a tank which (looking at the sprites again & seeing the minigun, so that will stay) can potentially deal more damage than it is slowly making it's way through everything.

**Other alternative is to stick with the Duke Nukem 3D model, fix the movement sprites, remove crush damage & dramatically reduce the firing rate of both attacks or remove rocket attack altogether... or for the sake of simplicity, remove the tank from the submitted update & just stick with humanoid allies.
The following user(s) said Thank You: inkoalawetrust

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1 week 1 day ago - 1 week 1 day ago #7 by inkoalawetrust
Replied by inkoalawetrust on topic [UPDATE] Allied Marines Pack (2022 Update)
Alright, I asked SGTMKIV about the sprites themselves, and you can use them as long as you provide credit.



Also I forgot to mention this, but in the two sprites I put together, I got the turret and chassis to match in size by making the latter 150% large.

And also, I had made a mistakes with the code for the Used() virtual, which I've fixed now in the previous message.
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1 week 1 day ago - 3 days 3 hours ago #8 by DBJ87
Replied by DBJ87 on topic [UPDATE] Allied Marines Pack (2022 Update)
Thank you (seriously thank you, self-confidence is a huge problem, nerves make or break a lot of ideas, reaching out to people for help or advice in the past hasn't always ended well).

Started the PK3 format, current sprites added will be getting the ZScript for all done first before moving on to the changes to Jetpack Marine, Riot Shield & Tank.

The next update for here will be after the ZScripts are added so they can be checked over & tested alongside the sound issue's hopefuly being fixed & I'll be giving the Jetpack Marine a standing Spawn/Missile/Pain/Death sprite set before taking flight (So Jetpack on his back is not appearing out of nowhere, standing missile is last resort in retaliation to pain) as well as a new death sequence, exploding jetpack leaving a gory mess so he still can't be raised but removes the buggy Jetpack Zombie sequence of events.

While next update is on here I'll be working on the Riot Shield melee attack sprites & once that attack's given the OK, the Tank finally gets a much needed overhaul. So upcoming updates until work gets started on the Tank will have the Duke 3D tank in ZScript but just firing it's machineguns instead of alternative attacks & crush damage being available.
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Shoutbox

's Avatar User - 1 week ago

Donations must be earned and deserved, not demanded insistently!

's Avatar User - 1 week ago

Dude, why don't you kill that annoyin' Hissy naggish screen once and for all? Every time someone enters here, it's always the same!!!

inkoalawetrust's Avatar inkoalawetrust - 2 weeks ago

Maybe ask Tormentor ?

Gothic's Avatar Gothic - 2 weeks ago

i don't know why the Wild Demonic Leeches aren't showing up on the latest submissions

's Avatar InnerConflict - 4 weeks ago

https://youtu.be/3kl7trBcOVg?t=1179 - some issues like hitboxes and camera skips

inkoalawetrust's Avatar inkoalawetrust - 1 month ago

@Dingor We can't really help you with problems that have to do with BOA, you should report them on BOA's GitHub https://github.com/Realm667/WolfenDoom/issues

inkoalawetrust's Avatar inkoalawetrust - 1 month ago

@DBJ87 I'm definitely looking forward to that.

DBJ87's Avatar DBJ87 - 1 month ago

Happy Realm day R667. Ally Marine submission update in the works, inc Jetpack, Riot Shield, Tank, Quad SG, Hellstorm Cannon, Sonic RG & Freeze Rifle users

's Avatar Dingor - 1 month ago

Hi everyone! Can someone help with my problem? On fog maps I have very low fps and on Tunis mission I have black screen outdoors coz of sandstorm.

's Avatar Sanxion - 1 month ago

Thank you for making BOA, it makes really fun. I like that game. Great work!

inkoalawetrust's Avatar inkoalawetrust - 2 months ago

Hmm, are you talking to me ?

Gothic's Avatar Gothic - 2 months ago

i still need to finish my Hpack map https://imgur.com/t4epZVC

Gothic's Avatar Gothic - 2 months ago

wish I could check them again, i remember some of those being pretty good https://imgur.com/a/HVRp1br

Gothic's Avatar Gothic - 2 months ago

since nothing from the old site was saved, i'm saving even the rejected entries https://imgur.com/hLADHAS

inkoalawetrust's Avatar inkoalawetrust - 2 months ago

I can split the weapon they drop pretty easily. But the other weapon that both the NPCs and players can use, is too intertwined with the NPC.

inkoalawetrust's Avatar inkoalawetrust - 2 months ago

Would I need to split the weapon they drop, and the sort-of weapon that both the NPC and player can use into separate submissions ?

inkoalawetrust's Avatar inkoalawetrust - 2 months ago

Alright, I finally finished a project of mine. But it includes an NPC, a weapon that the NPC drops, and a sort-of weapon, that both the NPC and players can use.

Gothic's Avatar Gothic - 2 months ago

Check the Staff forum, on my latest post, hopefully that answers your question

inkoalawetrust's Avatar inkoalawetrust - 2 months ago

@Gothic I need your help, how do you manage to remove the duplicate file size, that appears on the download sections of new resource articles ?

's Avatar doom - 3 months ago

Das

inkoalawetrust's Avatar inkoalawetrust - 3 months ago

I should really stop bothering with taking time to write replies. And just spit them out ASAP, and edit them later to add or fix anything on them.

's Avatar Vostyok - 3 months ago

Hello! Just stopping by to give my thanks for this site and repositories. Has been a great help over the years. Hope all is well 3

's Avatar I am a fella - 3 months ago

Can't seem to find a way to register for the forums.. Is there a way to turn off the lighting effect in BoA that casts rays off everything? It's a bit much ^^

's Avatar Boofus - 3 months ago

I was wondering, I noticed a German spying from the bushes at the Allied HQ, is he just an easter egg or is there more to it?

Robot J's Avatar Robot J - 5 months ago

while i'm here, How are yall doin?

Robot J's Avatar Robot J - 5 months ago

damn it's been awhile since ive been here

Gothic's Avatar Gothic - 5 months ago

took care of the issue with the filesize showing twice

inkoalawetrust's Avatar inkoalawetrust - 5 months ago

????

's Avatar Anna - 5 months ago

WHO ERA YOU??????????????????2022

's Avatar Annna - 5 months ago

how are you?

inkoalawetrust's Avatar inkoalawetrust - 5 months ago

And I removed them because most of them were spam and/or nonsense.

inkoalawetrust's Avatar inkoalawetrust - 5 months ago

We did.

's Avatar Jonathan - 5 months ago

Hello I don't know if anyone received my posts or not how will I know if they did?

inkoalawetrust's Avatar inkoalawetrust - 5 months ago

Hmm, seems like the file size of the new Candlesticks resource appears in its' name for some reason. And I can't remove it.

CaptainToenail's Avatar CaptainToenail - 6 months ago

Hopefully 2022 will be better than 2021! Have a happy New Year!

Gunslahyer_Pi's Avatar Gunslahyer_Pi - 6 months ago

Happy New year Slayers! I don't think I'll be here for that! But take care and be safe fam!

inkoalawetrust's Avatar inkoalawetrust - 6 months ago

Merry saturnalia.

Gothic's Avatar Gothic - 6 months ago

Merry late christmas to you as well

mattbratt11's Avatar mattbratt11 - 6 months ago

More like Better Never than Ever.

Tormentor667's Avatar Tormentor667 - 6 months ago

Merry Christmas to all of you, maybe a bit too late but better now than never :)

inkoalawetrust's Avatar inkoalawetrust - 7 months ago

@Gothic When approving submissions, don't forget to add their editor numbers to the document.

inkoalawetrust's Avatar inkoalawetrust - 7 months ago

Ooops

Gothic's Avatar Gothic - 7 months ago

fixed them now

CaptainToenail's Avatar CaptainToenail - 7 months ago

Anyway thanks for the quick response fixing this, appreciate it.

CaptainToenail's Avatar CaptainToenail - 7 months ago

'Large Fire Bowl' or 'Fire Cauldron' perhaps? I originally interpreted the ShadowCaster sprite as containing a mound of lava hence the weird name.

Gothic's Avatar Gothic - 7 months ago

they'll stay unpublished until i fix them both

Gothic's Avatar Gothic - 7 months ago

Or, do you wish to rename it to something else? I see the mention of coal, so it can't be lava, but it needs a different name from the existing fire bowl

Gothic's Avatar Gothic - 7 months ago

I'll fix that, I'll rename the Lava Cauldron to Lava Bowl so they don't get mixed

CaptainToenail's Avatar CaptainToenail - 7 months ago

zrrion's submission appears to have been replaced instead of the Lava Bowl.

CaptainToenail's Avatar CaptainToenail - 7 months ago

I believe the two have been mixed up - perhaps my submission should be relabled to 'Fire Bowl Large'

CaptainToenail's Avatar CaptainToenail - 7 months ago

my recent 'Fire Bowl' entry was to replace the existing 'Lava Cauldron' entry. However it seems there was already another Fire Bowl entry by zrrion the insect

inkoalawetrust's Avatar inkoalawetrust - 8 months ago

I don't know where to even start with everything I have to do both here and outside of the site. After a month of being stuck on a fossilized Optiplex 760.

inkoalawetrust's Avatar inkoalawetrust - 8 months ago

I'm back on my actual PC, after a month of trying to get my CPU replaced.

inkoalawetrust's Avatar inkoalawetrust - 8 months ago

Was the first thread that was made here about ripping the Juggernaut from PB as a standlone resource removed ? Because I can't find it anywhere.

inkoalawetrust's Avatar inkoalawetrust - 8 months ago

I'm pretty sure I've spent about as much time, if not more, dealing with getting a working CPU, than I did actually using my new PC ever since getting it.

inkoalawetrust's Avatar inkoalawetrust - 8 months ago

As for my CPU, I was able to ship it back to Intel yesterday, now I have to wait 10 days to see if my refund is approved.

inkoalawetrust's Avatar inkoalawetrust - 8 months ago

And I bought it instead of a GTX 16xx card because it has at least primitive hardware real time ray tracing and DLSS, so it's more future proof.

inkoalawetrust's Avatar inkoalawetrust - 8 months ago

Tell me about it, I had to buy an RTX 2060 for 400€, by now and with how weak it is compared to the rest of the RTX 20xx series, it should've cost 150€ by now.

Tormentor667's Avatar Tormentor667 - 8 months ago

Prizes for GPUs are... terrible

Tormentor667's Avatar Tormentor667 - 8 months ago

I hope you get this sorted. Was offline for a while as well, my GPU broke and currently it's one of the worst things that can happen.

inkoalawetrust's Avatar inkoalawetrust - 9 months ago

I think I'm at the final stage of wrangling Intel into sending me a replacement under warranty, or at least I sure hope so. I can't afford paying another 200€.

inkoalawetrust's Avatar inkoalawetrust - 9 months ago

Forgot to mention, but it turns out that the CPU had just died, my data and other hardware is sfae.

inkoalawetrust's Avatar inkoalawetrust - 9 months ago

In the meantime I'm stuck on the same god awful Optiplex 760 I've been on for the past 7 years. So I cannot even try out the submissions and updates to them.

inkoalawetrust's Avatar inkoalawetrust - 9 months ago

I'll be going back to the shop that built it in the following hours, hopefully it can be fixed and I didn't lose any data.

inkoalawetrust's Avatar inkoalawetrust - 9 months ago

I should probably mention that I haven't been active. Because long story short, my new PC stopped booting 2 days ago.

's Avatar FlyingDeath - 9 months ago

When I turned off view bob it seemed pretty seamless. Too busy (lazy) to test new version atm.

inkoalawetrust's Avatar inkoalawetrust - 9 months ago

It's meant to be used with some kind of barrier such as walls or hills between the skybox and playable area, otherwise the effect becomes obvious.

inkoalawetrust's Avatar inkoalawetrust - 9 months ago

Yeah I don't really have the skill to make it as seamless as the 3D skyboxes in Source.

's Avatar FlyingDeath - 9 months ago

If you are close to objects in backdrop it is more obvious, but even distant things had a slightly uncanny look if you were paying attention. Will test soon.

inkoalawetrust's Avatar inkoalawetrust - 9 months ago

It's not that much better, AFAIK it does account for view bob now, but the difference from the bobbing is so minor that the camera doesn't even move from it.

's Avatar FlyingDeath - 9 months ago

@inkoalawetrust Stoked to try out the new sky camera.

's Avatar FlyingDeath - 9 months ago

@inkoalawetrust Stoked to try out the new sky camera.

CaptainToenail's Avatar CaptainToenail - 9 months ago

Appreciate you taking the time to review and fix my submissions, thanks :-)

Gothic's Avatar Gothic - 9 months ago

All updates crediting freesound(s).com instead of freesound.org have been fixed, I hope

inkoalawetrust's Avatar inkoalawetrust - 9 months ago

Now I can also upload my APC after making a new update to it, since it no longer has to rely on the modified version of the Allied Marines pack it uses.

inkoalawetrust's Avatar inkoalawetrust - 9 months ago

I've finished my next submission. But before submitting it, I have to make the showcase video.

inkoalawetrust's Avatar inkoalawetrust - 9 months ago

Honestly those submissions seem a bit too minor, it would've been better to just merge them all in one pack of human corpses.

CaptainToenail's Avatar CaptainToenail - 9 months ago

Great thanks Gothic

Gothic's Avatar Gothic - 9 months ago

I'll take care of them

CaptainToenail's Avatar CaptainToenail - 9 months ago

Just realised I have credited 'freesound.com' instead of 'freesound.org' in a few of my recent submissions. Do you want me to reupload these?

inkoalawetrust's Avatar inkoalawetrust - 10 months ago

@flyinddeath I also made a change that should make the camera account for view bobbing, and replaced the user variable with a custom argument.

inkoalawetrust's Avatar inkoalawetrust - 10 months ago

I updated the Parallaxing Sky Camera submission, I replaced the thumbnail with a GIF that should hopefully do a better job of showing what the camera does.

Tormentor667's Avatar Tormentor667 - 10 months ago

@inkoalawetrust you can move threads, simply use the "moderate" functions on the forum

Tormentor667's Avatar Tormentor667 - 10 months ago

@Gothic what width would you like to have on desktop resolutions? I can change that

inkoalawetrust's Avatar inkoalawetrust - 10 months ago

Also I'll probably see about updating the thumbnail of my parallaxing sky camera submission to a small animated GIF. To actually show it in action.

inkoalawetrust's Avatar inkoalawetrust - 10 months ago

Is there no way for us to move threads on the forum ?

Gothic's Avatar Gothic - 10 months ago

Screens keep getting wider, yet websites keep getting stretched :/

CaptainToenail's Avatar CaptainToenail - 10 months ago

Thanks for that. I forgot to fill that part in!

Gothic's Avatar Gothic - 10 months ago

I added the summon list, when there are many variants I use [these if at least 1 is needed] (and these if they're optional)

inkoalawetrust's Avatar inkoalawetrust - 10 months ago

And CaptainToenail's info file just has no mention of the actor names since there's too many of them, I guess I'll just set it as "Too many to list".

inkoalawetrust's Avatar inkoalawetrust - 10 months ago

I'm uh, not too sure what to add on the "Summon" info for the Crystal Clusters submission, there's too many crystal actor variants on it.

inkoalawetrust's Avatar inkoalawetrust - 10 months ago

Apparently I'm too controlling of how indentation and formatting on the submissions should be done, so I'll focus on that less.

inkoalawetrust's Avatar inkoalawetrust - 10 months ago

Since that would actually be able to show what the resource does, unlike just using its' editor icon.

inkoalawetrust's Avatar inkoalawetrust - 10 months ago

Also, could I replace the thumbnail for my parallaxing sky camera submission with a small animated GIF ?

inkoalawetrust's Avatar inkoalawetrust - 10 months ago

Also whatever is going on here with how the previous posts on the reply page are shown looks pretty bad. https://i.imgur.com/7IENcub.png

inkoalawetrust's Avatar inkoalawetrust - 10 months ago

There seems to be an issue, the changes I make to the SCAYT spellcheck aren't stored, be it adding words like ZDoom to the dictionary or even turning it on.

Tormentor667's Avatar Tormentor667 - 10 months ago

Glad that you are onboard!

inkoalawetrust's Avatar inkoalawetrust - 10 months ago

It has taken me a long time to work on it let alone finish it for a lot of reasons.

inkoalawetrust's Avatar inkoalawetrust - 10 months ago

I've finally made some progress on one of the submissions I'll make here in about a week or two.

Robot J's Avatar Robot J - 10 months ago

welcome

Tormentor667's Avatar Tormentor667 - 10 months ago

Welcome LoganMTM and inkoalawetrust, our new additional repo maintainers :)

Tormentor667's Avatar Tormentor667 - 10 months ago

Sorry for missing this, I had a lot of work to do for my job after being in vacation. Just wrote a line to you over at ZDoom, mail is info AT realm667 DOT com

inkoalawetrust's Avatar inkoalawetrust - 10 months ago

Even though currently he was last online about 4 days ago.

inkoalawetrust's Avatar inkoalawetrust - 10 months ago

I've also noticed that for months now, some Salahmander dude keeps appearing as being online at the bottom of the main board page.

inkoalawetrust's Avatar inkoalawetrust - 10 months ago

Yeah I've noticed that too.

Hexereticdoom's Avatar Hexereticdoom - 10 months ago

Hi there, just a small bug report for the Board... The Bestiary subforum topic counter seems to be broken, 'cause it just says permanently 'No topics' on it...

inkoalawetrust's Avatar inkoalawetrust - 10 months ago

And was only able to find that long text string to add to the Git wiki template, I didn't even know it was called a commit hash, until I saw your summary lol.

inkoalawetrust's Avatar inkoalawetrust - 10 months ago

I have no idea how Git or GitHub work, so I just tried to find whatever counts as the commit that the addition of the BF_ONLYVISIBLETHINGS flag was made on.

inkoalawetrust's Avatar inkoalawetrust - 10 months ago

Also @BlueShadow I noticed the edit you made on the A_Blast article on the wiki and the Summary you left on it.

inkoalawetrust's Avatar inkoalawetrust - 10 months ago

Any Zandronum-compatible DECORATE code has to use A_CustomMissile, which shows deprecation warnings in GZDoom. Because Zandro doesn't have A_SpawnProjectile.

inkoalawetrust's Avatar inkoalawetrust - 10 months ago

By the way you may want to add an exception to the tool tip saying that the code in a submission should run with no errors on the latest GZDoom build.

inkoalawetrust's Avatar inkoalawetrust - 10 months ago

@Tormentor667 I have JavaScript enabled for the site, but your address is still getting replaced with a message that it is being protected from spam bots.

Tormentor667's Avatar Tormentor667 - 10 months ago

The "There was an error completing the request."-error should be fixed as well.

Tormentor667's Avatar Tormentor667 - 10 months ago

@inkoalwetrust please send me an email to This email address is being protected from spambots. You need JavaScript enabled to view it. so we can discuss this there

inkoalawetrust's Avatar inkoalawetrust - 10 months ago

Hopefully my new PC can be completed this week, so I can begin modding again, I have a lot of stuff I want to make and submit here.

inkoalawetrust's Avatar inkoalawetrust - 10 months ago

@Tormentor667 You could make me a maintainer, I can look at the site basically every day an respond to a new thread in less than a day.

inkoalawetrust's Avatar inkoalawetrust - 10 months ago

Anyway. I may not be able to update the sky camera until I get a new computer that ISN'T a SFF Optiplex 760, the parts for the new PC are already here.

inkoalawetrust's Avatar inkoalawetrust - 10 months ago

My messages here only appear after I reload the page.

inkoalawetrust's Avatar inkoalawetrust - 10 months ago

Ok well it seems my reply was sent here after all, seems like the whole forum is borked lol.

inkoalawetrust's Avatar inkoalawetrust - 10 months ago

@flyingdeath I'll see if I can do anything to fix it, keep in mind I may not be able to though, since I didn't write the original code for it, drPyspy did.

Gothic's Avatar Gothic - 10 months ago

Also, an advice to other users, while this error occurs, do not send your message again, just refresh the page

Gothic's Avatar Gothic - 10 months ago

"There was an error completing the request. Please try again. If you see this error multiple times, please contact the administrator of the site." Ok. Hi Torm

's Avatar sad zmrd - 10 months ago

i need download doom luncger but i can not find direct download shiii.

Gothic's Avatar Gothic - 10 months ago

looks more intuitive than the tiny computers

Hexereticdoom's Avatar Hexereticdoom - 10 months ago

Greetings everyone, long time not logging in here! By the way, I have just made my first submission in the board, so please check it out! ;)

Tormentor667's Avatar Tormentor667 - 10 months ago

Should work again!

Tormentor667's Avatar Tormentor667 - 10 months ago

Thanks for the hint, I will fix that

Gothic's Avatar Gothic - 11 months ago

Seems like the closed submissions lost their approved/rejected flags

Tormentor667's Avatar Tormentor667 - 11 months ago

Additionally moved all submission threads which are older than 1 month into the closed submission. If something was still active, please repost it.

Tormentor667's Avatar Tormentor667 - 11 months ago

Important: Check the new rules on the left (including the corresponding tooltips)

Tormentor667's Avatar Tormentor667 - 11 months ago

Big news time: Models are allowed from now on!

Tormentor667's Avatar Tormentor667 - 11 months ago

Updated, the repo forums should be accessable again for users

Tormentor667's Avatar Tormentor667 - 11 months ago

...of the updates myself then, and maybe with the help of team members and volunteers. Wasnt online here for a while so I need to catch up first.

Tormentor667's Avatar Tormentor667 - 11 months ago

Currently the submission forums are locked because there is no team maintaining the submissions actually. I will open them though and see if I can take care

Gothic's Avatar Gothic - 11 months ago

I have the option to make new threads, but not sure if it is available to regular members. You should contact Tormentor about it.

CaptainToenail's Avatar CaptainToenail - 11 months ago

Hey guys it's CaptainToenail here. I am planning on making updates to my old submissions, but I don't seem to be able to make a new thread. Is the forum closed?

flyingdeath's Avatar flyingdeath - 11 months ago

Parallaxing Sky Viewpoint has a minor problem. it does not take view bob into account. Not sure it can be fixed, just thought inkoalawetrust would like to know.

's Avatar Kalensar - 1 year ago

Stupid technical difficulties

's Avatar Zug - 1 year ago

In the menu of the game you can choose between low normal standart high or very high quality for a better looping game. Sorry for my english :/

Blue Shadow's Avatar Blue Shadow - 1 year ago

@Zug, your message lacks context. What are you referring to here?

's Avatar Zug - 1 year ago

Hi,When details are set to high or very high in the menu, there is no filter for the textures.Thereforethe high quality setup is worse than the default .

Blue Shadow's Avatar Blue Shadow - 1 year ago

@gman829, see my post: https://www.realm667.com/index.php/en/kunena/closed-submissions/1616-submission-cyber-demon-lord#9017

's Avatar ScarewcrowofDOOM - 1 year ago

Does anyone have any ice textures I can conveniently use in GZDOOM builder for my WAD?

's Avatar Sergi - 1 year ago

The best game in the Wolfenstein series! Amazing, work, Thanks guys!

gman829's Avatar gman829 - 1 year ago

Why was my topic about the Cyber Demon Lord removed?

's Avatar mac - 1 year ago

i can't set high priority of BOA from task manager!

Gothic's Avatar Gothic - 1 year ago

I feel like I complain about loud sounds on submissions all the time, maybe I should stop

's Avatar Niko - 1 year ago

I had more questions, but if you think you can't help me, I'll try asking on the site you recommended. Thanks again.

's Avatar Niko - 1 year ago

Unfortunately cHeretic on DS console is a port of the old DOS ver. and does not support .deh files via "command line", but does support older vanilla megawads.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

You may be better off asking for how to use DeHackEd on Heretic over at Doomworld instead.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

However I have no idea how to use DeHackEd myself, I only really code Doom mods in (G)ZDoom, so I only know ZScript and DECORATE, and some basic ACS.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

But I don't know if any games besides Doom 1/2, like Heretic have had DeHackEd developed for them, but I'm guessing they do.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

The IWADs only contain the assets like music, audio, graphics and sprites. The only way to change the actual monster behaviour is by using DEHACKED.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

There are no files in the Heretic IWAD (Or any of the Doom engine game IWADS.) that store actual actor code, such as how much HP each monster has.

's Avatar Niko - 1 year ago

I visit this site through Android Chrome. At least, could you tell me which files inside Heretic.wad should be modified to change the enemy HPs ?

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Also by using XWE, that basically means that almost nobody will be able to help you since AFAIK XWE is very different from SLADE.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Even my archaic SFF Optiplex 760 can run SLADE.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

What kind of computer are you even on, how can you even get on this site.

's Avatar Niko - 1 year ago

I would like to modify Heretic Iwad to decrease HP of some tough enemies (BigHead, Minotaur etc.). Where should I look and how to do it?

's Avatar Niko - 1 year ago

Hi. Unfortunately I couldn't get Slade to work as my pc lacks a necessary software, but I found XWE which works fine.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Oh alright lol.

's Avatar Niko - 1 year ago

Sorry. I wanted to thank you with an emoji, but it didn't go through.Thanks again.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

You asked me for a WAD editor that can run on Windows XP, so I gave you a link to one.

's Avatar Niko - 1 year ago

?

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

SLADE 3.1.6 has working binaries for Windows XP: http://slade.mancubus.net/index.php?page=downloads

's Avatar Niko - 1 year ago

Thank you.I just have to try.Couldn't you recommend a wad editor that works with an old WindowsXP Pentium.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Sure you could probably use the sprite graphics themselves in a vanilla WAD by simply using them as a sprite replacement for the original weapon sprites.

's Avatar Niko - 1 year ago

Basically I'd like to use custom enemies/weapons/textures with cHeretic, a port for DS, and the only way is to use an .argv file containing the aforementioned "

's Avatar Niko - 1 year ago

Thank you for your answer.If I open a weapon wad (eg Emerald Wand) with a wad editor and replace the name of the graphic files in it to match those of the original Heretic wand, this should be replaced by the first one, using the dos command line argument "Heretic.exe -file EmeraldWand.wad". Is that right or am I wrong?

's Avatar Niko - 1 year ago

Thank you for your answer.If I open a weapon wad (eg Emerald Wand) with a wad editor and replace the name of the graphic files in it to match those of the original Heretic wand, this should be replaced by the first one, using the dos command line argument "Heretic.exe -file EmeraldWand.wad". Is that right or am I wrong?

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

They are not, the submissions on this repository are meant for ZDoom and its' forks such as Zandronum and GZDoom. Not for the original Doom engine games.

's Avatar Niko - 1 year ago

Hi. Do any of you know if the custom weapons for Heretic (contained in the repository) are compatible with the original version (DOS) of Heretic, because I would like to use them on the port for nintendo DS through "command line parameters".Thanks.

's Avatar Niko - 1 year ago

Hi. Do any of you know if the custom weapons for Heretic (contained in the repository) are compatible with the original version (DOS) of Heretic, because I would like to use them on the port for nintendo DS through "command line parameters".Thanks.

's Avatar Nerevar - 1 year ago

Is Hitler bossfight doable on MeIn Leben difficulty? As without dmg boosts or/and that healing suitcase it seems imposible. Will have to replay level or all ch2

's Avatar Nerevar - 1 year ago

ah nevemind I figured it out, you have to shoot high over their heads when they are really far like with the bow xD

's Avatar Nerevar - 1 year ago

I am stacked in CH2 mission Stahlhimmel cant kill those snipers, seems like those 2 on right was too far, sniper rifle seems to have bugged reach or something.

's Avatar TQ - 1 year ago

vehicles and flak guns all appear to be flattened in my install. Anybody seen this or know how t o fix?

's Avatar ZEB - 1 year ago

BUG-The projector screen in the briefing room has white bars coming off of it. (lens flares were causing it)

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Looks like I'll be waiting for my next submission to be reviewed.

Blue Shadow's Avatar Blue Shadow - 1 year ago

Importing where? And which monster or weapon?

's Avatar need help with gzdoom bdr - 1 year ago

when i import a monster/weapon into the wad it says Script error, "test 2.wad:ZSCRIPT" line 1:Unexpected integer constantExpecting ';' or '{' help?

's Avatar Darkcrow - 1 year ago

Possible bug in Commander Keen map from episode 1. Can only get 217 out of 218 treasure.

's Avatar Lifell - 1 year ago

Ah, seems it was reported on page 2 (comments) on ModDB and will be fixed for 3.1. Guess I'll use noclip for now

's Avatar Lifell - 1 year ago

I got a bug where in the second mission (prison) I can't get to the secret key in the little crawlspace because of an invisible wall... Search didn't help.

I'm going to commit the funny: shoutouts to simpleflips

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Lol it seems that BoA's release has attracted several people who don't know how this site works.

Blue Shadow's Avatar Blue Shadow - 1 year ago

Again, Blade of Agony questions go here: https://www.realm667.com/index.php/en/kunena/wolfendoom-blade-of-agony

's Avatar Devin - 1 year ago

Yeah, cannot figure out the safe on operation chastise. Tried the note return the number on it. Can't figure out out.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

THE SHOUTBOX IS FOR SHOUTING STUFF ONLY !!!!!!!

Blue Shadow's Avatar Blue Shadow - 1 year ago

Post them here instead: https://www.realm667.com/index.php/en/kunena/wolfendoom-blade-of-agony

Blue Shadow's Avatar Blue Shadow - 1 year ago

Please, do not post BoA-related questions in the Let Us Know sub-forum, or here in the shoutbox.

Blue Shadow's Avatar Blue Shadow - 1 year ago

This is a reminder that this is the Realm667 forums, not the Blade of Agony forums.

's Avatar Operation Chastise Safe - 1 year ago

As for Pabg666, the safe note should be on the wall of one of the storage rooms. But it seems there is no note in my game, despite the safe is here.

's Avatar Operation Chastise safe - 1 year ago

I am almost certain I have the correct combo on a pick up I found. However it doesn't seem to be working any which way I spin the dial.

Blue Shadow's Avatar Blue Shadow - 1 year ago

[Repository-related] Submission rules have been altered to allow submitting resources in PK3 files.

's Avatar John - 1 year ago

I'm hoping for an easy link to Wolf3D:BOA so Chapter 3 is as easy to download as an expansion pack to our existing files. Thanks fellas for all the hard work!

's Avatar John - 1 year ago

Are they going to put a link up on Realm667 main page for people to download Chapter 3 if they already have Chapters 1&2?

's Avatar Ozymandias81 (notlogged) - 1 year ago

It feels so good that finally we are going to release Blade of Agony... 6 years damn, but felt fantastic. But sadly last year has been the worst of my life.

's Avatar Ozymandias81 (notlogged) - 1 year ago

TrustworthyBard - You can find the mod on Re-Releases on github

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I just posted a message on the forum and it did NOT get sent with a bunch of garbage text at the bottom, that's a first since I joined the site.

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