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[SUBMISSION] Shinobi

5 years 6 months ago #1 by skelepound
[INFO]
Name: Shinobi
Difficulty: Easy
Connection: Hell Knight, Satyr
Melee: Yes
Distance: None
Type: Demon, Shadow

[CREDITS]
Submitted: skelepound
Sprites: id Software
Sprite EditsL skelepound
Original DECORATE: Vader(I used alot of the Satyr DECORATE)
DECORATE Edits: skelepound
Idea Base: My own idea

[DESCRIPTION]

Among the noble demons of Hell, few are so feared as the Shinobi. They hold no domains, but are among the most
deadly beasts to wander the foetid bowels of perdition. Physically frail though they may be, they make up for their
lack of endurance and ability to attack at a distance with their incredible speed and the raw destructive power of the
Black Flame they wield, seized from the claws of Death Himself.

Essentially designed for ambushes, the Shinobi has low health but an enormous damage score and a very high speed
as well. This means that an ambush from one of these creatures can tear a huge chunk of health from a clumsy player,
as it can close the distance between a player and itself incredibly fast. Also makes for good cannon fodder distractions,
for if the player fails to prioritize killing the Shinobi, it will VERY quickly kill the player. On its own, if not hidden, though,
even the handgun can kill it reasonably quickly.

Image here:
postimg.org/image/6hsdf04lh/

Download the WAD here:
www.mediafire.com/file/8vygoxev2vq5121/Shinobi.wad

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5 years 6 months ago #2 by skelepound
Replied by skelepound on topic [SUBMISSION] Shinobi
Also, due to the lack of Doom Builder for Linux, I have not been able to test the creature yet, so anyone who can do that and give me feedback as to any major issues, thanks in advance. Ideally, it should be able to one or two-hit kill the player if they have no armor, and die from 1 or 2 shot from the super shotgun. It should be faster than a Revenant - when it runs at the player, it should close the distance quickly, and maybe make them jump a bit. Also, while the graphics are essentially a re-skin of the Hell Knight, I actually used the sprites from the Warlord of Hell. Not sure that really qualifies for credits, since i re-skinned it anyways, but if it does, kudos to Tormentor667.

Also, is there any way I can get this added to the main Repository?

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5 years 6 months ago #3 by doomedarchviledemon
I just tested this guy out and it is quite overpowered. With a base melee damage of 100 its range is actually 100-800 per attack. Not sure if you know the formula for damages, which I did not either until recently, but you can see it here. The few times I got hit from this guy I died instantly, with full armor.

I feel that this monster is also way too fast. Not only is it very hard to keep track of and even shoot the monster it also looks poor in-game. With how fast it moves around an area it constantly jumps from one place to the other, making it look very choppy, feel pretty low quality, and gives the impression of lazy implementation of a speed mechanic without any form of making it visually appealing. Additionally, it feels cheap because of how fast it moves around and how much damage it deals. In tight corridors or rooms it is really difficult to keep track of the monster and before you can even lay your eyes on it its already killed you. I understand that this is suppose to be an ambush enemy that focuses on quick and powerful strikes, but the way it is implemented feels very unfair and poorly executed.

There are other ways to make a fast and powerful monster than just boosting its speed and damage stats. When I read your latest post you mentioned

when it runs at the player, it should close the distance quickly, and maybe make them jump a bit.

which I thought meant that the monster would actually jump in the air towards the player to close the distance, like a leap attack or something. That mechanic would be perfect for a speedy monster because it could leap long distances very quickly and suddenly. I'd personally recommend finding mechanics that would make the monster speedy but not at the cost of visual appeal.

I do like the idea of a glass-cannon type speedy enemy though. But in its current state it's a bit unfair with how overpowered it is, even with its health being as low as it is.
The following user(s) said Thank You: skelepound

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5 years 6 months ago #4 by skelepound
Replied by skelepound on topic [SUBMISSION] Shinobi
Well, firstly, when i said "make them jump a bit", I meant the PLAYER. Y'know, surprise 'em.

Second, the speed. I will most DEFINITELY slow it down - do you think 25 would work? Its 50 now, and while I want it fast, I don't want it CHEATY. If about half the current speed will work, than I will adjust it, no problem. I may try 30 actually - I do want it to be tough to outrun.

Thirdly - the damage. It seems like there is a large element of randomness - if i want it to kill - unarmored - in only 1 to 2 hits, im not sure that it is possible at the 1,8 ratio. Maybe I'll set it down to 30 or 40 - its at 100 right now, intended to kill unarmored targets in one hit. But maybe its a bit O.P., I think that 35 actually should cover it just fine. Still immensly high tho, which was the intent. Thank you for your feedback. What about health though - how hard was it to kill? In terms of say, shotgun blasts.

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5 years 6 months ago #5 by skelepound
Replied by skelepound on topic [SUBMISSION] Shinobi
Okay, the link has been updated, he now has a lower speed and attack power. I went for 30 speed and 35 attack - enough to rush the player and do serious damage before being swiftly dispatched. Also, a note to anyone who notices that the black horns and eyes are unshaded - that is intentional. His horns are made of shadow stuff. Kinda like the fire around his hands, which is also as black as the void.

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5 years 6 months ago #6 by skelepound
Replied by skelepound on topic [SUBMISSION] Shinobi
Using SLADE map editor, I have found that the Shinobi anmation sprites are less than perfect - and because it took me 3 hours just for the green skin and black flame/horn color swap, I think rather than animating legs, im going to give him a floating torso. Maybe some magical shadow stuff coming out, or hell, maybe I will make him a floating cyborg. But as it is, he will not work.

I reduced damage to 25 - he frequently one-hit kills me unarmored, but thats normal. Hopefully green armor will take something off of that. His speed will likely only be 16 or thereabouts - still fast enough to rush you. After all, he is SUPPOSED to be a shinobi - quick, deadly, and with enough self-discipline to ignore pain... but not too endurant. Probs going to do shadowy tendrils for his floating, maybe a black firey effect. Any thoughts?

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5 years 6 months ago #7 by MagicWazard
Replied by MagicWazard on topic [SUBMISSION] Shinobi
Hmm...this doesn't do anything for me as of its current state. I think there's a good idea in here, though. Let's see what we can do.
  • For one, the Baron sprites are generally reserved for only the most durable of enemies; using the sprites on an enemy only slightly tougher than an Imp seems improper. I think you'd be better off borrowing sprites from a lower-tier enemy so as not to create a disconnect between its perceived toughness and actual toughness. (I could see the Doom 3 Wraith working.) The name "Shinobi" also seems incongruous for such a Western-style demon.
  • The recolor is a bit on the rough side. There's not enough range of color values for the dark appearance you want. You'd be best off using a graphic utility program (like GIMP, which is free) to do the recolor and saving the results in a custom palette. Note that you're not forbidden from sticking strictly to using Doom colors, but be aware that if you stray outside of the palette, it may look rough in ZDoom and will probably only look good in GZDoom.
  • If he's sneaky, consider giving him transparency, or additive blending. If you use subtractive blending, it will create an effect similar to the Nightmare Spectre. This effect can also help hide imperfections in a low-quality recolor since all the sprites will be blended with the background anyways.
  • The damage formula is typically random(1 -8) times the damage amount, but if you use the flag STRIFEDAMAGE, it will become 1 -4 instead. You an also use custom damage formulas; for example...
    A_CustomMeleeAttack(random(1, 10) * 6
    ...simulates the Revenant's attack damage. You could instead do something like...
    A_CustomMeleeAttack(random(30, 60)
    ...if you want the base damage to be higher, but the max damage to be the same. Note that if you use A_CustomMeleeAttack, the damage value is NEVER randomized (unlike A_MeleeAttack), since it assumes you'll create a random formula yourself.
  • Fast monsters like the Demon and Revenant usually have a tic duration of 2 for each of their A_Chase values. The shorter the duration of A_Chase, the more quickly the monster moves each time A_Chase is called. Of course, you'll want to consider reducing his actual Speed value to compensate.
  • Don't forget INFO and CREDITS lumps inside the submission's WAD itself. And please zip the submission; regular .zip format is fine.

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5 years 6 months ago #8 by skelepound
Replied by skelepound on topic [SUBMISSION] Shinobi
Okay, lets go through your list - for the most part, im planning on taking your advice. But one of the first thoughts I had about this guy was the concept of him belonging to a noble class of demons - and i view the Hell knight, Baron, and those sorts as having that role. His body type may be incongrous in terms of how the sprites are commonly used - but it is key lore wise.

Sprite recolors, im already on that. Since the animation was jacked, also working on his lower body becoming black shadowstuff. I thnk he may be a pale gray skin tone by the end, approaching white. Something about it feels RIGHT, especially with his black fire color.

Transparency I'll consider - but as a stealth demon he is not INVISIBLE, so much as he is sneaky - i may do so, but his concept is more in line with an assasin who hides rather than an invisible killer.

Im having internet difficulties -ill answer the rest tomorrow. Sorry in advance for the delay.

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5 years 6 months ago #9 by skelepound
Replied by skelepound on topic [SUBMISSION] Shinobi
Okay - STRIFEDAMAGE sounds simple enough to implement, and it would suit my purposes perfectly. Thanks for that idea, will definitely help giving him the intended damage level.

I will also gladly use the chase value thing you mentioned(id write it, but for me its morning and i might screw up). Faster sprites may prevent me from needing those sprite changes i mentioned above. As you may have guessed, i'm much more experienced with map modding than anything else - and i haven't done monsters in a long time, hence my ineptitude.

Once im finished with edits, and the wad is in an acceptable form, i will definitely zip it, and add a new upload link. Like i said though - while many of the coding elements will be no problem to change, and i was planning on a re-skin anyways, i don't have a problem with most of the changes - but i really would rather he stay a Hell Knight re-skin. As for the name - well, if you want me to change it, what do you suggest? Any cool ideas?

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5 years 6 months ago #10 by skelepound
Replied by skelepound on topic [SUBMISSION] Shinobi
Alright, new [UPDATE] Shinobi now has STRIFEDAMAGE as well as another flag, NOTARGETSWITCH, so he focuses on the player even if another enemy attacks him by accident - infighting won't work on him, but in multiplayer, another player can attack him with impunity, so long as his bro survives. He has also been re-colored BLACK and his Chase ticks are now 2 as opposed to 3. My computer acting up, so I haven't tested it. Lowered his speed, and I raised his health to 160. This will make him a LITTLE bit more durable, to match his sprite. Other than some loss of definition in the legs, the sprite looks really good in black to me. INFO and Credits, as well as zipping, have not been added - IDK if it needs more modification, and if it does, I want t give credit to anyone I may get to help me with DECORATE code. If it gets approved, however, I will immediately update it with these lumps and the zip, and post the new file link. Sry for the delay., but a bit busy in my personal life.

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Shoutbox

Infirnex's Avatar Infirnex - 2 months ago

Happy new year everyone!

's Avatar Eisenfaust - 2 months ago

Dans Blade of agony, je n'arrive pas à ouvrir le coffre fort. Je pense avoir la combinaison (la date anniversaire de l'officier allemand), mais...

Gothic's Avatar Gothic - 3 months ago

The Spray Cannon and BFG2704 have been updated. Besides the change of file, projectiles no longer bounce infinitely. Merry Christmas.

Gothic's Avatar Gothic - 3 months ago

Yeah, if you're using other people's stuff, make sure they gave permission for their use, or ask them for permission

Vandorian117's Avatar Vandorian117 - 3 months ago

What is the rules concerning it do I need to find the Authors and Include them in a Text Document in the Pk3?

Vandorian117's Avatar Vandorian117 - 3 months ago

I want to submit a Six Barrel Shotgun Decorate that I condensed down to work in Regular Projects from Brutal Doom, I cannot find any info on whom made it

inkoalawetrust's Avatar inkoalawetrust - 3 months ago

Yeah, I noticed that too, I sent Tormentor a message.

's Avatar Gothic - 3 months ago

Something is wrong with the site, the links are directing incorrectly, they should have /index.php/

ozymandias81's Avatar ozymandias81 - 3 months ago

Hi guys, it has been aeons I didn't peek here... I might come soon with texture pack. Life has been very harsh on my end, and there is still a lot to fight

SkeletronMK666's Avatar SkeletronMK666 - 4 months ago

I've submited a file to the besteary, someone let me know if there are problems with the monster, i'll fix em

Gothic's Avatar Gothic - 4 months ago

You can actually

's Avatar DoubleU - 4 months ago

You should be able to preview the audio files

's Avatar Ramal - 4 months ago

Safarov

Gothic's Avatar Gothic - 4 months ago

Patched Up textures ha been updated with a couple of new textures.

Gothic's Avatar Gothic - 4 months ago

Holy ****balls, old posts with Mediafire links completely break those pages.

inkoalawetrust's Avatar inkoalawetrust - 5 months ago

For reporting issues with BOA, you should instead put them up on its' GitHub issue tracker. https://github.com/Realm667/WolfenDoom/issues

's Avatar jens - 6 months ago

sorry for spam :(

's Avatar Jens - 6 months ago

Hi guys, i experience the problem, that the game will be displayed on the wrong monitor with fullscreen. What can i do?

inkoalawetrust's Avatar inkoalawetrust - 6 months ago

Hmm, seems like image embed on the forum are broken.

's Avatar Vandorian - 7 months ago

I don't suppose someone could program (I am not sure how to make them) a Battlelord Sentry from Duke Nukem 3D? I would love to use them as choke point bosses

mattbratt11's Avatar mattbratt11 - 7 months ago

Nevermind.

inkoalawetrust's Avatar inkoalawetrust - 8 months ago

What's the spam post, you mean the two messages below you ?

mattbratt11's Avatar mattbratt11 - 8 months ago

Don't worry folks, I've already reported the spam post in the Let us Know Thread while Torm is not around.

inkoalawetrust's Avatar inkoalawetrust - 9 months ago

Maybe ask Tormentor ?

Gothic's Avatar Gothic - 9 months ago

i don't know why the Wild Demonic Leeches aren't showing up on the latest submissions

's Avatar InnerConflict - 9 months ago

https://youtu.be/3kl7trBcOVg?t=1179 - some issues like hitboxes and camera skips

inkoalawetrust's Avatar inkoalawetrust - 10 months ago

@Dingor We can't really help you with problems that have to do with BOA, you should report them on BOA's GitHub https://github.com/Realm667/WolfenDoom/issues

inkoalawetrust's Avatar inkoalawetrust - 10 months ago

@DBJ87 I'm definitely looking forward to that.

DBJ87's Avatar DBJ87 - 10 months ago

Happy Realm day R667. Ally Marine submission update in the works, inc Jetpack, Riot Shield, Tank, Quad SG, Hellstorm Cannon, Sonic RG & Freeze Rifle users

's Avatar Dingor - 10 months ago

Hi everyone! Can someone help with my problem? On fog maps I have very low fps and on Tunis mission I have black screen outdoors coz of sandstorm.

's Avatar Sanxion - 10 months ago

Thank you for making BOA, it makes really fun. I like that game. Great work!

inkoalawetrust's Avatar inkoalawetrust - 11 months ago

Hmm, are you talking to me ?

Gothic's Avatar Gothic - 11 months ago

i still need to finish my Hpack map https://imgur.com/t4epZVC

Gothic's Avatar Gothic - 11 months ago

wish I could check them again, i remember some of those being pretty good https://imgur.com/a/HVRp1br

Gothic's Avatar Gothic - 11 months ago

since nothing from the old site was saved, i'm saving even the rejected entries https://imgur.com/hLADHAS

inkoalawetrust's Avatar inkoalawetrust - 11 months ago

I can split the weapon they drop pretty easily. But the other weapon that both the NPCs and players can use, is too intertwined with the NPC.

inkoalawetrust's Avatar inkoalawetrust - 11 months ago

Would I need to split the weapon they drop, and the sort-of weapon that both the NPC and player can use into separate submissions ?

inkoalawetrust's Avatar inkoalawetrust - 11 months ago

Alright, I finally finished a project of mine. But it includes an NPC, a weapon that the NPC drops, and a sort-of weapon, that both the NPC and players can use.

Gothic's Avatar Gothic - 11 months ago

Check the Staff forum, on my latest post, hopefully that answers your question

inkoalawetrust's Avatar inkoalawetrust - 11 months ago

@Gothic I need your help, how do you manage to remove the duplicate file size, that appears on the download sections of new resource articles ?

's Avatar doom - 1 year ago

Das

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I should really stop bothering with taking time to write replies. And just spit them out ASAP, and edit them later to add or fix anything on them.

's Avatar Vostyok - 1 year ago

Hello! Just stopping by to give my thanks for this site and repositories. Has been a great help over the years. Hope all is well 3

's Avatar I am a fella - 1 year ago

Can't seem to find a way to register for the forums.. Is there a way to turn off the lighting effect in BoA that casts rays off everything? It's a bit much ^^

's Avatar Boofus - 1 year ago

I was wondering, I noticed a German spying from the bushes at the Allied HQ, is he just an easter egg or is there more to it?

Robot J's Avatar Robot J - 1 year ago

while i'm here, How are yall doin?

Robot J's Avatar Robot J - 1 year ago

damn it's been awhile since ive been here

Gothic's Avatar Gothic - 1 year ago

took care of the issue with the filesize showing twice

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

????

's Avatar Anna - 1 year ago

WHO ERA YOU??????????????????2022

's Avatar Annna - 1 year ago

how are you?

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

And I removed them because most of them were spam and/or nonsense.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

We did.

's Avatar Jonathan - 1 year ago

Hello I don't know if anyone received my posts or not how will I know if they did?

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Hmm, seems like the file size of the new Candlesticks resource appears in its' name for some reason. And I can't remove it.

CaptainToenail's Avatar CaptainToenail - 1 year ago

Hopefully 2022 will be better than 2021! Have a happy New Year!

Gunslahyer_Pi's Avatar Gunslahyer_Pi - 1 year ago

Happy New year Slayers! I don't think I'll be here for that! But take care and be safe fam!

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Merry saturnalia.

Gothic's Avatar Gothic - 1 year ago

Merry late christmas to you as well

mattbratt11's Avatar mattbratt11 - 1 year ago

More like Better Never than Ever.

Tormentor667's Avatar Tormentor667 - 1 year ago

Merry Christmas to all of you, maybe a bit too late but better now than never :)

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

@Gothic When approving submissions, don't forget to add their editor numbers to the document.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Ooops

Gothic's Avatar Gothic - 1 year ago

fixed them now

CaptainToenail's Avatar CaptainToenail - 1 year ago

Anyway thanks for the quick response fixing this, appreciate it.

CaptainToenail's Avatar CaptainToenail - 1 year ago

'Large Fire Bowl' or 'Fire Cauldron' perhaps? I originally interpreted the ShadowCaster sprite as containing a mound of lava hence the weird name.

Gothic's Avatar Gothic - 1 year ago

they'll stay unpublished until i fix them both

Gothic's Avatar Gothic - 1 year ago

Or, do you wish to rename it to something else? I see the mention of coal, so it can't be lava, but it needs a different name from the existing fire bowl

Gothic's Avatar Gothic - 1 year ago

I'll fix that, I'll rename the Lava Cauldron to Lava Bowl so they don't get mixed

CaptainToenail's Avatar CaptainToenail - 1 year ago

zrrion's submission appears to have been replaced instead of the Lava Bowl.

CaptainToenail's Avatar CaptainToenail - 1 year ago

I believe the two have been mixed up - perhaps my submission should be relabled to 'Fire Bowl Large'

CaptainToenail's Avatar CaptainToenail - 1 year ago

my recent 'Fire Bowl' entry was to replace the existing 'Lava Cauldron' entry. However it seems there was already another Fire Bowl entry by zrrion the insect

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I don't know where to even start with everything I have to do both here and outside of the site. After a month of being stuck on a fossilized Optiplex 760.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I'm back on my actual PC, after a month of trying to get my CPU replaced.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Was the first thread that was made here about ripping the Juggernaut from PB as a standlone resource removed ? Because I can't find it anywhere.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I'm pretty sure I've spent about as much time, if not more, dealing with getting a working CPU, than I did actually using my new PC ever since getting it.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

As for my CPU, I was able to ship it back to Intel yesterday, now I have to wait 10 days to see if my refund is approved.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

And I bought it instead of a GTX 16xx card because it has at least primitive hardware real time ray tracing and DLSS, so it's more future proof.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Tell me about it, I had to buy an RTX 2060 for 400€, by now and with how weak it is compared to the rest of the RTX 20xx series, it should've cost 150€ by now.

Tormentor667's Avatar Tormentor667 - 1 year ago

Prizes for GPUs are... terrible

Tormentor667's Avatar Tormentor667 - 1 year ago

I hope you get this sorted. Was offline for a while as well, my GPU broke and currently it's one of the worst things that can happen.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I think I'm at the final stage of wrangling Intel into sending me a replacement under warranty, or at least I sure hope so. I can't afford paying another 200€.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Forgot to mention, but it turns out that the CPU had just died, my data and other hardware is sfae.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

In the meantime I'm stuck on the same god awful Optiplex 760 I've been on for the past 7 years. So I cannot even try out the submissions and updates to them.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I'll be going back to the shop that built it in the following hours, hopefully it can be fixed and I didn't lose any data.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I should probably mention that I haven't been active. Because long story short, my new PC stopped booting 2 days ago.

's Avatar FlyingDeath - 1 year ago

When I turned off view bob it seemed pretty seamless. Too busy (lazy) to test new version atm.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

It's meant to be used with some kind of barrier such as walls or hills between the skybox and playable area, otherwise the effect becomes obvious.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Yeah I don't really have the skill to make it as seamless as the 3D skyboxes in Source.

's Avatar FlyingDeath - 1 year ago

If you are close to objects in backdrop it is more obvious, but even distant things had a slightly uncanny look if you were paying attention. Will test soon.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

It's not that much better, AFAIK it does account for view bob now, but the difference from the bobbing is so minor that the camera doesn't even move from it.

's Avatar FlyingDeath - 1 year ago

@inkoalawetrust Stoked to try out the new sky camera.

's Avatar FlyingDeath - 1 year ago

@inkoalawetrust Stoked to try out the new sky camera.

CaptainToenail's Avatar CaptainToenail - 1 year ago

Appreciate you taking the time to review and fix my submissions, thanks :-)

Gothic's Avatar Gothic - 1 year ago

All updates crediting freesound(s).com instead of freesound.org have been fixed, I hope

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Now I can also upload my APC after making a new update to it, since it no longer has to rely on the modified version of the Allied Marines pack it uses.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I've finished my next submission. But before submitting it, I have to make the showcase video.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Honestly those submissions seem a bit too minor, it would've been better to just merge them all in one pack of human corpses.

CaptainToenail's Avatar CaptainToenail - 1 year ago

Great thanks Gothic

Gothic's Avatar Gothic - 1 year ago

I'll take care of them

CaptainToenail's Avatar CaptainToenail - 1 year ago

Just realised I have credited 'freesound.com' instead of 'freesound.org' in a few of my recent submissions. Do you want me to reupload these?

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

@flyinddeath I also made a change that should make the camera account for view bobbing, and replaced the user variable with a custom argument.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I updated the Parallaxing Sky Camera submission, I replaced the thumbnail with a GIF that should hopefully do a better job of showing what the camera does.

Tormentor667's Avatar Tormentor667 - 1 year ago

@inkoalawetrust you can move threads, simply use the "moderate" functions on the forum

Tormentor667's Avatar Tormentor667 - 1 year ago

@Gothic what width would you like to have on desktop resolutions? I can change that

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Also I'll probably see about updating the thumbnail of my parallaxing sky camera submission to a small animated GIF. To actually show it in action.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Is there no way for us to move threads on the forum ?

Gothic's Avatar Gothic - 1 year ago

Screens keep getting wider, yet websites keep getting stretched :/

CaptainToenail's Avatar CaptainToenail - 1 year ago

Thanks for that. I forgot to fill that part in!

Gothic's Avatar Gothic - 1 year ago

I added the summon list, when there are many variants I use [these if at least 1 is needed] (and these if they're optional)

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

And CaptainToenail's info file just has no mention of the actor names since there's too many of them, I guess I'll just set it as "Too many to list".

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I'm uh, not too sure what to add on the "Summon" info for the Crystal Clusters submission, there's too many crystal actor variants on it.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Apparently I'm too controlling of how indentation and formatting on the submissions should be done, so I'll focus on that less.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Since that would actually be able to show what the resource does, unlike just using its' editor icon.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Also, could I replace the thumbnail for my parallaxing sky camera submission with a small animated GIF ?

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Also whatever is going on here with how the previous posts on the reply page are shown looks pretty bad. https://i.imgur.com/7IENcub.png

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

There seems to be an issue, the changes I make to the SCAYT spellcheck aren't stored, be it adding words like ZDoom to the dictionary or even turning it on.

Tormentor667's Avatar Tormentor667 - 1 year ago

Glad that you are onboard!

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

It has taken me a long time to work on it let alone finish it for a lot of reasons.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I've finally made some progress on one of the submissions I'll make here in about a week or two.

Robot J's Avatar Robot J - 1 year ago

welcome

Tormentor667's Avatar Tormentor667 - 1 year ago

Welcome LoganMTM and inkoalawetrust, our new additional repo maintainers :)

Tormentor667's Avatar Tormentor667 - 1 year ago

Sorry for missing this, I had a lot of work to do for my job after being in vacation. Just wrote a line to you over at ZDoom, mail is info AT realm667 DOT com

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Even though currently he was last online about 4 days ago.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I've also noticed that for months now, some Salahmander dude keeps appearing as being online at the bottom of the main board page.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Yeah I've noticed that too.

Hexereticdoom's Avatar Hexereticdoom - 1 year ago

Hi there, just a small bug report for the Board... The Bestiary subforum topic counter seems to be broken, 'cause it just says permanently 'No topics' on it...

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

And was only able to find that long text string to add to the Git wiki template, I didn't even know it was called a commit hash, until I saw your summary lol.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

I have no idea how Git or GitHub work, so I just tried to find whatever counts as the commit that the addition of the BF_ONLYVISIBLETHINGS flag was made on.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Also @BlueShadow I noticed the edit you made on the A_Blast article on the wiki and the Summary you left on it.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Any Zandronum-compatible DECORATE code has to use A_CustomMissile, which shows deprecation warnings in GZDoom. Because Zandro doesn't have A_SpawnProjectile.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

By the way you may want to add an exception to the tool tip saying that the code in a submission should run with no errors on the latest GZDoom build.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

@Tormentor667 I have JavaScript enabled for the site, but your address is still getting replaced with a message that it is being protected from spam bots.

Tormentor667's Avatar Tormentor667 - 1 year ago

The "There was an error completing the request."-error should be fixed as well.

Tormentor667's Avatar Tormentor667 - 1 year ago

@inkoalwetrust please send me an email to This email address is being protected from spambots. You need JavaScript enabled to view it. so we can discuss this there

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Hopefully my new PC can be completed this week, so I can begin modding again, I have a lot of stuff I want to make and submit here.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

@Tormentor667 You could make me a maintainer, I can look at the site basically every day an respond to a new thread in less than a day.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Anyway. I may not be able to update the sky camera until I get a new computer that ISN'T a SFF Optiplex 760, the parts for the new PC are already here.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

My messages here only appear after I reload the page.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Ok well it seems my reply was sent here after all, seems like the whole forum is borked lol.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

@flyingdeath I'll see if I can do anything to fix it, keep in mind I may not be able to though, since I didn't write the original code for it, drPyspy did.

Gothic's Avatar Gothic - 1 year ago

Also, an advice to other users, while this error occurs, do not send your message again, just refresh the page

Gothic's Avatar Gothic - 1 year ago

"There was an error completing the request. Please try again. If you see this error multiple times, please contact the administrator of the site." Ok. Hi Torm

's Avatar sad zmrd - 1 year ago

i need download doom luncger but i can not find direct download shiii.

Gothic's Avatar Gothic - 1 year ago

looks more intuitive than the tiny computers

Hexereticdoom's Avatar Hexereticdoom - 1 year ago

Greetings everyone, long time not logging in here! By the way, I have just made my first submission in the board, so please check it out! ;)

Tormentor667's Avatar Tormentor667 - 1 year ago

Should work again!

Tormentor667's Avatar Tormentor667 - 1 year ago

Thanks for the hint, I will fix that

Gothic's Avatar Gothic - 1 year ago

Seems like the closed submissions lost their approved/rejected flags

Tormentor667's Avatar Tormentor667 - 1 year ago

Additionally moved all submission threads which are older than 1 month into the closed submission. If something was still active, please repost it.

Tormentor667's Avatar Tormentor667 - 1 year ago

Important: Check the new rules on the left (including the corresponding tooltips)

Tormentor667's Avatar Tormentor667 - 1 year ago

Big news time: Models are allowed from now on!

Tormentor667's Avatar Tormentor667 - 1 year ago

Updated, the repo forums should be accessable again for users

Tormentor667's Avatar Tormentor667 - 1 year ago

...of the updates myself then, and maybe with the help of team members and volunteers. Wasnt online here for a while so I need to catch up first.

Tormentor667's Avatar Tormentor667 - 1 year ago

Currently the submission forums are locked because there is no team maintaining the submissions actually. I will open them though and see if I can take care

Gothic's Avatar Gothic - 1 year ago

I have the option to make new threads, but not sure if it is available to regular members. You should contact Tormentor about it.

CaptainToenail's Avatar CaptainToenail - 1 year ago

Hey guys it's CaptainToenail here. I am planning on making updates to my old submissions, but I don't seem to be able to make a new thread. Is the forum closed?

flyingdeath's Avatar flyingdeath - 1 year ago

Parallaxing Sky Viewpoint has a minor problem. it does not take view bob into account. Not sure it can be fixed, just thought inkoalawetrust would like to know.

's Avatar Kalensar - 1 year ago

Stupid technical difficulties

's Avatar Zug - 1 year ago

In the menu of the game you can choose between low normal standart high or very high quality for a better looping game. Sorry for my english :/

Blue Shadow's Avatar Blue Shadow - 1 year ago

@Zug, your message lacks context. What are you referring to here?

's Avatar Zug - 1 year ago

Hi,When details are set to high or very high in the menu, there is no filter for the textures.Thereforethe high quality setup is worse than the default .

Blue Shadow's Avatar Blue Shadow - 1 year ago

@gman829, see my post: https://www.realm667.com/index.php/en/kunena/closed-submissions/1616-submission-cyber-demon-lord#9017

's Avatar ScarewcrowofDOOM - 1 year ago

Does anyone have any ice textures I can conveniently use in GZDOOM builder for my WAD?

's Avatar Sergi - 1 year ago

The best game in the Wolfenstein series! Amazing, work, Thanks guys!

gman829's Avatar gman829 - 1 year ago

Why was my topic about the Cyber Demon Lord removed?

's Avatar mac - 1 year ago

i can't set high priority of BOA from task manager!

Gothic's Avatar Gothic - 1 year ago

I feel like I complain about loud sounds on submissions all the time, maybe I should stop

's Avatar Niko - 1 year ago

I had more questions, but if you think you can't help me, I'll try asking on the site you recommended. Thanks again.

's Avatar Niko - 1 year ago

Unfortunately cHeretic on DS console is a port of the old DOS ver. and does not support .deh files via "command line", but does support older vanilla megawads.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

You may be better off asking for how to use DeHackEd on Heretic over at Doomworld instead.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

However I have no idea how to use DeHackEd myself, I only really code Doom mods in (G)ZDoom, so I only know ZScript and DECORATE, and some basic ACS.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

But I don't know if any games besides Doom 1/2, like Heretic have had DeHackEd developed for them, but I'm guessing they do.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

The IWADs only contain the assets like music, audio, graphics and sprites. The only way to change the actual monster behaviour is by using DEHACKED.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

There are no files in the Heretic IWAD (Or any of the Doom engine game IWADS.) that store actual actor code, such as how much HP each monster has.

's Avatar Niko - 1 year ago

I visit this site through Android Chrome. At least, could you tell me which files inside Heretic.wad should be modified to change the enemy HPs ?

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Also by using XWE, that basically means that almost nobody will be able to help you since AFAIK XWE is very different from SLADE.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Even my archaic SFF Optiplex 760 can run SLADE.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

What kind of computer are you even on, how can you even get on this site.

's Avatar Niko - 1 year ago

I would like to modify Heretic Iwad to decrease HP of some tough enemies (BigHead, Minotaur etc.). Where should I look and how to do it?

's Avatar Niko - 1 year ago

Hi. Unfortunately I couldn't get Slade to work as my pc lacks a necessary software, but I found XWE which works fine.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Oh alright lol.

's Avatar Niko - 1 year ago

Sorry. I wanted to thank you with an emoji, but it didn't go through.Thanks again.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

You asked me for a WAD editor that can run on Windows XP, so I gave you a link to one.

's Avatar Niko - 1 year ago

?

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

SLADE 3.1.6 has working binaries for Windows XP: http://slade.mancubus.net/index.php?page=downloads

's Avatar Niko - 1 year ago

Thank you.I just have to try.Couldn't you recommend a wad editor that works with an old WindowsXP Pentium.

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Sure you could probably use the sprite graphics themselves in a vanilla WAD by simply using them as a sprite replacement for the original weapon sprites.

's Avatar Niko - 1 year ago

Basically I'd like to use custom enemies/weapons/textures with cHeretic, a port for DS, and the only way is to use an .argv file containing the aforementioned "

's Avatar Niko - 1 year ago

Thank you for your answer.If I open a weapon wad (eg Emerald Wand) with a wad editor and replace the name of the graphic files in it to match those of the original Heretic wand, this should be replaced by the first one, using the dos command line argument "Heretic.exe -file EmeraldWand.wad". Is that right or am I wrong?

's Avatar Niko - 1 year ago

Thank you for your answer.If I open a weapon wad (eg Emerald Wand) with a wad editor and replace the name of the graphic files in it to match those of the original Heretic wand, this should be replaced by the first one, using the dos command line argument "Heretic.exe -file EmeraldWand.wad". Is that right or am I wrong?

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

They are not, the submissions on this repository are meant for ZDoom and its' forks such as Zandronum and GZDoom. Not for the original Doom engine games.

's Avatar Niko - 1 year ago

Hi. Do any of you know if the custom weapons for Heretic (contained in the repository) are compatible with the original version (DOS) of Heretic, because I would like to use them on the port for nintendo DS through "command line parameters".Thanks.

's Avatar Niko - 1 year ago

Hi. Do any of you know if the custom weapons for Heretic (contained in the repository) are compatible with the original version (DOS) of Heretic, because I would like to use them on the port for nintendo DS through "command line parameters".Thanks.

's Avatar Nerevar - 1 year ago

Is Hitler bossfight doable on MeIn Leben difficulty? As without dmg boosts or/and that healing suitcase it seems imposible. Will have to replay level or all ch2

's Avatar Nerevar - 1 year ago

ah nevemind I figured it out, you have to shoot high over their heads when they are really far like with the bow xD

's Avatar Nerevar - 1 year ago

I am stacked in CH2 mission Stahlhimmel cant kill those snipers, seems like those 2 on right was too far, sniper rifle seems to have bugged reach or something.

's Avatar TQ - 1 year ago

vehicles and flak guns all appear to be flattened in my install. Anybody seen this or know how t o fix?

's Avatar ZEB - 1 year ago

BUG-The projector screen in the briefing room has white bars coming off of it. (lens flares were causing it)

inkoalawetrust's Avatar inkoalawetrust - 1 year ago

Looks like I'll be waiting for my next submission to be reviewed.

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